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围棋术语英文

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发表于 2015-5-26 11:12 | 显示全部楼层 |阅读模式
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A9 I9 P) ?( P* t- i9 m
安定 āndìng - settle*
1 y8 a1 s6 @1 h3 o$ e7 H) c% g; N: d5 U

+ C) g) w5 S% qB# _" t) c. A+ c, o: O1 z
白 bái - white*. z! y2 U- E2 g( Y
白方 bái fāng - white player*
  {( F/ Y* a4 y5 }6 V$ ]( A败 (敗) bài - failure*2 b3 J5 P" i# [; \4 R! o6 ^- U9 W
败着 (敗著) bài zhāo - losing move
' B$ g5 R" @* ^2 q扳 bān - hane% Z, F* C# t# v4 a, C5 m
扳断 bān duàn - hane through
* s5 b, R6 u7 k$ j- Z9 p2 ?6 i3 H板六 bǎn liù - rectangular six
5 H, p7 G2 Q8 g+ v' ^' [半劫 bàn jié - half-point ko
: y9 _3 z2 l; ~& f* C棒接 bàng jiē - pole connection
9 g2 y9 G. W+ y. u2 \包围 (包圍) bāo wéi - surround*# S/ O1 N) e9 T* x+ S7 W9 d. ^7 Q
薄 báo - thin*
8 E7 v+ X7 H: Z, o1 m% v* I7 R保留 bǎoliú - retain; preserve*
. [# O% Q) E/ G抱吃 bào chī - capturing technique by atari4 m  R: b& _  P9 a7 o" _9 E6 j
本身劫 běn shēn jié - local ko threat. R: P+ w$ _% u" A5 l- W
本身劫材 běn shēn jié cái - local ko threat
9 S4 K3 p8 d: C0 i* I9 [# Y/ ^$ w本手 běn shǒu - proper move
1 Z  A; s! W, J7 s笨重 bèn zhòng - heavy*0 n0 P, w% u2 N
崩 bēng - collapse*
% h3 x$ l& {4 h# v- k崩溃 (崩潰) bēng kuì - collapse*
$ ?4 g5 d+ K* l" @0 }( R5 b' n$ Y逼 bī - checking extension
- _& ~$ f0 u$ ~8 t. S0 s" r鼻顶 (鼻頂) bí dǐng - nose tesuji' v7 H3 H5 T" T
比气 (比氣) bǐ qì - capturing race
8 N# e* s5 e! N" Q  O% a" k比赛 (比賽) bǐ sài - tournament*
! `3 G. K1 @# ~0 L边 (邊) biān - side*& c$ ~7 ^. |. _  h% v
变化 (變化) biàn huà - variation*  V. i; T. ?7 W, _, a; }0 [
变相中国流 (變相中国流) biàn xiàng zhōng guó liǔ - mini chinese opening2 Z" W+ b$ A2 S! z6 e
变形中国流 (變形中國流) biàn xíng zhōng guó liǔ - mini chinese opening4 {5 W$ w: {3 z% g# [
变着 (變著) biàn zhāo - unusual play1 h! W# [$ L- b- T' O, ]
并 (並) bìng - horizontal stretch
+ a) W# q3 x- |# u) W步调 bù diào - logical order of moves (moving reasonably, beneficially, and with restraint)
& h0 [5 m3 f# F' U) A: r2 Q) m* _# \补强 (補强) bǔ qiáng - reinforce*0 |- z+ o7 ^1 k- `" U
布局 (佈局) bù jú - opening7 s$ q* X+ b, X. s% l
不利 bù lì - disadvantageous*
/ j) A/ Z0 n( c/ e4 x, m不入 bù rù - suicide& |: b, D- x. z/ l! X. P
不入子 bù rù zǐ - suicide
% c# N1 V$ L* Z, j/ ?; e不提三目 bù tí sān mù - three points without capturing
: v. }* a) r; D& u2 Q不提五目 bù tí wǔ mù - five points without capturing
1 S+ S% g6 w2 b% A% Y7 U9 M' K
2 ^+ V8 E5 `8 e% I. o+ t$ p9 T# w( |% e' }
C) f& \8 J) Q4 T9 s, W+ f
猜先 cāi xiān - guessing the stones (Nigiri: random color choice before the game)0 F+ _) Q  B* z: z: T' S* [
猜子 cāi zǐ - guessing the stones (Nigiri: random color choice before the game)
8 Q7 c+ l( g  O/ g; k; |参考 (參考) cān kǎo - reference*+ k2 l. K/ W1 x
残忍 cánrěn - bloody or merciless*4 C& S+ z' a  w& q2 X
拆 chāi - extension
4 w$ g  j, J3 Q) u5 S拆逼 chāi bī - checking extension; s6 }) g5 N! S; c3 q' `- g
拆二 chāi èr - two-space extension, e& q0 Z/ w7 q, I  Q5 w
拆三 chāi sān - three-space extension
+ V$ w6 g( R! y& q: \拆四 chāi sì - four-space extension7 Q, q. W( R: y+ C/ F8 U4 _
拆五 chāi wǔ - five-space extension4 O" Z6 R9 [/ B6 |9 y, _" b
拆一 chāi yī - one-space extension
' e  f) t2 p" M3 }缠绕 (纏繞) chánrǎo - harassment technique2 k% o' }, O5 s4 G
长 (長) cháng - stretch, r3 A3 C% L" ?* C4 _
长考 (長考) cháng kǎo - think for a long time
6 q8 @2 Y' O$ |3 M- Z( y* [长气 (長氣) cháng qì - increase liberties- d* M9 S9 u! N' c: q
长生 (長生) cháng shēng - eternal life
5 H: Q4 ^3 K; I2 G& r场合定式 (場合定式) chǎng hé dìng shì - situational joseki% v. G! p0 Y/ n3 Z$ ?/ M. D+ Z
超大飞 (超大飛) chāo dà fēi - very large knight's move
* s( H+ T) U. ~$ v超高目 chāo gāo mù - 4-6 point% i+ P; N. C' N/ |# \2 l" E
超时负 / 超时 (超時) chāo shí fù  - lose by time
( k* Y1 J/ L6 C1 j8 c超时胜 chāo shí shèng - win on time
; q9 l* p$ u& c, w7 b成功 chéng gōng - success*4 M) F4 e$ \7 p+ Q0 Q
成立 chéng lì - possible*! z+ d3 x# s8 M
秤砣 chèng tuó - two-stone edge squeeze
- \9 I; s; d3 I吃 chī - capture
( u% n! \4 t3 y- {- _吃亏 (吃虧) chī kuī - loss*) z: \) f* w: |* J( D
持棋 chí qí - jigo
2 E# z; `3 ~2 h% _' Q冲 (衝) chōng - push through
& X* p6 I+ y$ E4 u4 y8 y重复 (重複) chóng fù - overconcentrated
4 O- F- q+ O4 x4 Z7 \* u# X% X初段 chū duàn - 1 dan
$ }7 ~* g& @2 }9 b: H! v, r, G初级 (初級) chū jí - beginner level*
  O) z) x7 u% z" Q$ F出头 (出頭) chū tóu - getting ahead
; @% k1 Q  B4 d- h3 C刺 cì - peep" r7 v; T  L, Z; i- p8 b% z3 i
次序 cì xù - sequence*
3 M) ?- n. m+ \* t- G$ X错误 (錯誤) cuò wù - mistake*: n- v: n3 y) E- P& h
错小目 (錯小目) cuò xiǎo mù - rotating 3-4 points" s8 {# l! |2 D. w3 I  H# G, }
+ E$ \( q6 p  o6 w% p8 e8 M2 \, e

" {3 |" K. \7 N9 a/ TD6 F  z1 ^% h% r. e: y
搭 dā - attach
! n! Q9 r3 O. W% o+ i$ H2 F' O打 dǎ - atari/ @% l, r* P6 l, q5 W& \& o' m% \
打吃 dǎ chī - atari. k, H+ }3 P" W( d8 ^- v/ y6 @
打二还一 (打二還一) dǎ èr huán yī - capture two recapture one
( x# B/ `& R8 \5 ~打挂 (打掛) dǎ guà - adjourn game/ X) G8 J- _% Q; o2 R
打劫 dǎ jié - ko
* }3 E/ J( O4 u3 t打入 dǎ rù - invasion
# Y" T/ ?. m' V) i+ L. ]打三还一 (打三還一) dǎ sān huán yī - capture three recapture one
. h) M- O# V" I( a+ e大 dà - large*8 {# ]& A. f  t% z
大场 (大場) dà chǎng - big point
5 s( q% x/ m0 _* @大飞 (大飛) dà fēi - large knight's move
) u" N4 x8 @) f$ O. N大局感 dà jú gǎn - whole board thinking9 W. I6 Q1 J" O( z! a$ H
大龙 (大龍) dà lóng - dragon*0 S0 [% z; m" B( E+ }  e! B
大模样 (大模樣) dà mó yàng - large-scale framework+ H: z! U8 y% S$ C/ R
大盘 (大盤) dà pán - large board (19x19)+ r; `; j" o4 `
大棋盘 (大棋盤) dà qí pán - large board (19x19)4 q/ k' n5 ^7 m9 S  M$ |
大伸腿 dà shēn tuǐ - large monkey jump
6 Z8 b, A9 E5 ^" G! J9 @大头鬼 (大頭鬼) dà tóu guǐ - two-stone edge squeeze1 V. i5 A% u+ k& R5 \. o
大雪崩 (da4 xue3 beng1) - large avalanche. f) V/ u- |0 Z/ b7 M$ p) F& `
大压梁 (dà yā liáng) - Da Ya Liang
9 F7 h6 u& d5 L$ A. d: K大眼 dà yǎn - eye with two or more spaces) @8 [4 P8 q" L* @3 l$ e9 _
大猪嘴 (大豬嘴) dà zhū zuǐ - j group' L. f) i2 d  [# G
带钩 (帶鈎) dài gōu - long l group
% W( T- p0 u" I$ I单关 (單關) dān guān - one-space jump
+ L- X( M* T$ r  U单官 (單官) dān guān - neutral point3 u' O/ l' l/ J+ h0 R
单劫 (單劫) dān jié - half-point ko
- f; {5 \- t% X9 Z单行道 (單行道) dān xíng dào - one-way street*
. L! z" f6 ?* U) }1 L挡 (擋) dǎng - block*0 I6 ]9 e5 Y2 b* U- ^+ Q: T
刀把五 dāo bǎ wǔ - bulky five
; f$ a: i; x! \( f1 r2 i刀板五 dāo bǎn wǔ - bulky five: ?0 G3 o4 M/ N5 t- U% Z% `
刀柄五 dāo bìng wǔ - bulky five* C8 i+ T+ Q/ z1 f+ b1 s+ u
刀五 dāo wǔ - bulky five' E" b3 |: S& h4 G' \- B, {1 [& S
倒扑 (倒撲) dào pū - snapback
: k" t/ n. S4 i" t1 ?/ f倒贴 (倒貼) dào tiē - reverse komi. E7 g9 Q" W% b# t! v( h
倒脱靴 (倒脫靴) dào tuō xuē - under the stones, }2 c- w( C. x/ {! [  E
低 dī - low*
9 E2 ?; T1 ^' F敌 (敵) dí - enemy*
5 |; d+ E* d# [抵 dĭ - hold up; push against, to support, to resist*4 f- N. W& t6 j
抵抗 dǐkàng - to resist; resistance*9 {$ V  R' P4 ?" n
敌人 (敵人) dí rén - enemy*
# ?$ c( O8 t6 _  \( o' M% }! U) A% r地 dì - territory*; ^3 \0 `# V9 Z$ L8 v7 l
地盘 (地盤) dì pán - territory*1 e  m( Z, G3 f% ^' O1 O. m" c( B: Z* N+ C; f
地域 dì yù - territory*
; t# x: P; ?0 I: n  b  x: k- k点 (點) diǎn - placement; point
; S/ T  r9 d# a$ I点方 (點方) diǎn fāng - eye-stealing tesuji( @3 ~  \/ C' m  K& z! [
点角 (點角) diǎn jiǎo - corner invasion
7 b* @: O) ]0 y" K, F0 z1 l" w点目 (點目) diǎn mù - counting
- V8 W( ]; \6 y3 E  W点眼 (點眼) diǎn yǎn - placement inside opponent's eye! ~# o0 c+ z5 K+ e7 f
调子(調子) diào zi - choshi
# L/ ]( L7 D2 S  a" m( s丁四 dīng sì - farmer's hat; pyramid four3 r# p: F/ |3 G, T/ o
顶 (頂) dǐng - bump
) P- g8 Y0 U: \( Z' r( C5 R) D定式 dìng shì - joseki
3 Z( Q5 V1 L; O: D+ r5 Y定型 dìng xíng - settle/ Y3 t- k7 D  _! v+ m5 b
东坡棋 (東坡棋) dōng pō qí - mirror go$ N2 b. i+ g* ]( a7 G" ]# D
斗方 (鬥方) dǒu fāng - carpenter's square
/ `/ E4 W5 m( |8 q读秒 (讀秒) dú miǎo - byo-yomi
! b7 x+ `' a5 v渡 dù - bridge under" E9 G; a5 X7 v8 b* F
断 (斷) duàn - cut*5 @5 W' r. z3 ~( L" p/ p. H( y
段 duàn - dan( A9 S; l# O9 c$ P" p& ^
对策 (對策) duìcè - countermeasure*2 \& i7 |9 @1 A$ q- r: h
对局 (對局) duì jú - play game*5 k$ }& K4 c0 T2 V$ [
对杀 (對殺) duì shā - capturing race
# K" W" `" W. @& B对弈 (對弈) duì yì - play game*8 O6 `& a7 I6 C4 [
遁 dùn - to escape, flee (逃遁 táodùn); (disappear)*
0 x; \4 D5 \& K: F& d多元劫 duō yuán jié - multiple ko0 {7 n! g- H( s2 e; X9 ]4 p/ [, J% s
# e4 S) H( P2 n! o8 C
  _" q- z8 s, r  V4 O$ R7 }
E# @7 J# K' G; R  [! A& J
恶手 (惡手) è shǒu - bad move8 u$ S6 l. u0 F& K: [. w
二间拆 (二間拆) èr jiān chāi - two-space extension
1 T  t. w3 c( s3 Y/ c' R: a二间跳 (二間跳) èr jiān tiào - two-space jump
4 @0 y9 W' Y" b二连星 (二連星) èr lián xīng - ni ren sei
$ K6 h+ |0 o: t/ q) N二手劫 èr shǒu jié - two-step ko
, X3 l7 l! P# c8 W* h
! l& i1 i  f5 @0 M$ W) ^# E) [0 S
* @1 g! ]/ s0 k( \7 U; bF
" I2 g/ S5 P. u/ p发展 (發展) fā zhǎn - develop*
6 L7 [% m, Q/ n4 Z  i. A$ g1 d/ u- m2 l2 i法 fǎ method, way (also 下法 xiàfǎ)*
- X# G$ C% D) `/ ?反扳 fǎn bān - counter hane
0 u0 s$ J5 Z, I3 F反打 fǎn dǎ - counter atari2 s" }9 T. f/ T! w$ G
反攻 fǎn gōng - counter attack
* P, g" G  c% a/ n, x. O反击 (反擊) fǎn jī - counter attack% [- y, f5 T. p, o9 J/ w( F
反夹 (反夾) fǎn jiā - counter pincer
, D9 N4 [* r% X. T7 B7 e反提 fǎn tí - recapture! h" L; ]( v! q* V
方法 fāng fǎ - technique*, I( T6 w! q0 _- {
方四 fāng sì - square four* q$ M4 z+ `) B$ t1 q4 y0 s. Q
方向 fāng xiàng - direction*7 H7 T2 i5 a6 v$ w
方形 fāng xíng - mouth shape
0 _% @% c. L) I& e防 fáng - defend*
$ x- A1 n; {" m; }( w' z+ r防守 fáng shǒu - defend*
8 l( m! x/ p* ]飞 (飛) fēi - knight's move
1 n1 ?8 @" a# J- F3 n! m5 r飞刀 (飛刀) fēi dāo - exception move to joseki, not necessarily hamete
. S6 n6 }4 j7 [2 L! z飞压 (飛壓) fēi yā - press9 o/ P) P( |/ M* y4 r
废着 (廢著) fèi zhāo - useless move, S2 [# F5 B5 ?+ }
废子 (廢子) fèi zǐ - useless stones  b, N7 x! z# e9 P% |: Y! G
分投 fēn tóu - splitting move
; i9 B+ |. l8 l/ W2 r分先 fēn xiān - even game3 ~' I1 W9 Q8 h+ z0 K1 Q
封 fēng - seal in*
5 C/ }1 j3 E7 P封手 fēng shǒu - sealed move5 A! K. ^+ O3 N- I2 s2 c8 G+ s
封锁 (封鎖) fēng suǒ - seal in*
7 P* d. e2 U5 D* T2 ^浮棋 fú qí - floating stones/ x( E7 Q- s8 `0 l7 L( Y% g' \5 W
浮子 fú zǐ - floating stones
. I9 `6 f+ ?" y负 (負) fù - lose*
2 J9 I4 _% @3 t复盘 (復盤) fù pán - game review  Z- k1 B; u+ m2 `4 w3 w( H
  X3 X$ O1 U- r5 ?: l/ R, p' G

& Z5 g) a0 l! XG
7 J$ X- e% \1 ?; H3 O# J概念 gài niàn - concept*! U7 X( x1 H9 p$ }* ^( E
感觉 (感覺) gǎn jué - feeling*
3 s+ X- S$ G1 r& P0 N高 gāo - high*
% B; a; X. h; e. d2 N高级 (高級) gāo jí - advanced level*2 N* p0 J- A1 d* Q1 D% i3 v
高目 gāo mù - 4-5 point
, M  b" N4 J  o2 q" o; }根据 (根據) gēn jù - base*/ y9 P/ `" x3 i& l1 b
根据地 (根據地) gēn jù dì - base*2 A* A+ D4 G4 P1 S; @8 o
攻 gōng - attack*
- k4 F1 V2 }5 i% d  Z8 B' t攻击 (攻擊) gōng jī - attack*5 p% u( |0 {. ]# P
共气 (gòngqì) - shared liberty. X& r* T# }, E0 @' T
公气 (公氣) gōng qì - shared liberty7 R/ Q+ t$ I: c; f( N. j9 ~, y: Y' v
攻守 gōng shǒu - attack and defence*; `' z5 X: s/ G8 K1 V' F9 h* ^
共活 gòng huó - seki
  p% x+ @, U; q: m! K孤棋 gū qí - floating stones9 S' }$ ]  y8 T; i1 C
挂角 (掛角) guà jiǎo - corner approach3 T9 i; {  a2 m+ K% P+ F/ D
拐 guǎi - bend*
) h. t3 h) o% ~" z  T. f怪着 (怪著) guài zhāo - ghost move% e$ j& w2 O( N
关 (關) guān - one-space jump
: O" L4 c4 @9 ?5 M# J! q官子 guān zǐ - endgame; C9 T% N2 J- Z# V
龟甲 (龜甲) guī jiǎ - tortoise shell- J5 G2 H8 s0 {2 `7 \9 w
规则 (規則) guī zé - rules*, _. I( D3 ^  ~5 k- c  z
鬼手 guǐ shǒu - ghost move
2 A% Y% B3 I4 i, Y: m  Z滚包 (滾包) gǔn bāo - squeeze* _# G4 |- U4 L
滚打 (滾打) gǔn dǎ - squeeze$ g: T) O4 A. N/ w, i9 _6 l6 ?
滚打包收 (滾打包收) gǔn dǎ bāo shōu - squeeze2 h' w  k4 |$ z/ n0 z& n/ }
过分 (過分) guò fèn - overplay
& O9 c: c. Q' P+ Y  X( C  L国手 (國手) guóshǒu - national champion*
+ @* g+ ]5 o9 T6 \& m4 Z# F- q) F$ k+ X9 c0 I
, g& U$ Z6 v/ Z6 {0 a  X& U
H
+ X: ]* B' |" O8 Y韩国流布局 (Hánguóliúbùjú) - Korean Fuseki$ F- d8 L9 o# Y& b" r3 {
好点 (好點) hǎo diǎn - good point
" M2 t6 s  s  I  X: {和棋 hé qí - draw*
( X0 c7 Q( V8 b7 o/ _: S# w黑 hēi - black*
$ R5 v" e5 Z4 W黑方 hēi fāng - black player*
9 [4 o$ q% J, x7 k5 N黑先 hēi xiān - Black plays first*
2 y6 H+ a9 ]/ S/ C猴子脸 hóuzǐ liǎn - Sake bottle shape
2 E' F1 l( a9 M厚 hòu - thick*( B4 V/ f8 \' D
后悔 (後悔) hòu huǐ - regret*6 [  H4 m; ^( S( X& Z
后面推车 (後面推車) hòu miàn tuī chē - pushing from behind
2 c" r$ a: V7 |: Q! E- \厚实 (厚實) hòu shí - thick*
* Z# D. Z1 t( f2 n1 p+ @厚势 (厚勢) hòu shì - influence*
# H; l$ {- q1 l- d8 b, T后 (後) hòu - after; later*
4 J& |0 p' Z% K/ r" t后手 (後手) hòu shǒu - gote
* u1 ]5 h( m. a1 T4 F& j后手劫 (後手劫) hòu shǒu jié - a ko in which the opponent makes the first capture% ^5 h( x! U$ H6 C3 a, u# ^7 ?
后续手段 (後續手段) hòu xù shǒu duàn - follow-up( d7 u$ Z" s' Y; q4 H
后中先 (後中先) hòu zhōng xiān - gote with hidden sente8 ^! Q3 z2 q3 V* g1 a8 W
虎 hǔ - tiger's mouth
9 R4 d2 ?3 c& l8 X9 n5 u虎口 hǔ kǒu - tiger's mouth
; F: S9 u' a; d+ K互破 hù pò - mutual damage
- D& T: J) V0 i" X0 B' D互围 (互圍) hù wéi - mutual surrounding of territory
# b0 g" l* h2 f3 f7 k" p0 X花见劫 (花見劫) huā jiàn jié - picnic ko
  A) }2 C$ G$ _# |; i花六 huā liù - rabbity six& o" \+ m" C  K8 W7 }6 N- R% Z
花五 huā wǔ - crossed five  g, J* \( O8 _, s8 ^& v9 n
还原 (還原) huán yuán - transposition
* \9 S) G+ i; n4 d' C# Q缓 (緩) huǎn - slow*' T0 G8 c0 E; k. _0 O* P
缓慢 (緩慢) huǎn màn - slow*( G4 t  }5 [3 x1 z% k$ u7 M4 k
缓气劫 (緩氣劫) huǎn qì jié - approach ko
) t2 `3 M; G' L缓气征吃 (huǎnqì zhēngchī) - loose ladder (full name)
$ t8 ?; v2 z! Y! d" I' g缓手 (緩手) huǎn shǒu - slow
2 ~+ S' i# u: ^! [. @& F缓征 (緩徵) huǎn zhēng - loose ladder: d* n: L7 I3 m9 m3 q3 l( a, k# P
缓征子 (緩徵子) huǎn zhēng zǐ - loose ladder
5 W, I/ }" U1 b; L' {3 b黄莺 扑 蝶 huángyīng pū dié - a yellow oriole captures the butterly = PattingTheRaccoonsBelly, a 1st-line capturing technique2 b9 j& D4 {+ H& R( `; Q2 V+ @
回手 huí shǒu - take back*
2 A, A. S. i9 i% Q/ F回提 huí tí - recapture3 C" t3 w% P+ r5 a
悔棋 huǐ qí - take back*0 C9 H0 q. q: G) O+ a; Q  k
活棋 huó qí - living group
) n- r7 `0 M' n/ F* z" v
+ }: r/ I, m3 ^5 D6 t3 ]( w& x
: G  }5 n( `; e% D& z& X+ bJ" `0 R1 x8 i' ^; e% F: s) q
急 jí - urgent*! h& I* U2 w* Y* @* W
级 (級) jí - kyu2 a! A1 z( W2 f0 t8 {: I
急所 jí suǒ - urgent point# X* r/ [$ P$ O8 p- T9 U7 X
挤 (擠) jǐ - bump into diagonal; choke; atekomi
( }& k/ K9 q8 x- F( l# V8 @技巧 jì qiào - technique*0 P2 b1 }1 n# P: ]
计算 (計算) jìsuàn: to count [3] / to calculate / to compute; calculation; (reading/analysis)*$ J6 s& k( v9 P$ H3 ?! b2 X' C9 }
佳 jiā - excellent*, N3 N( K. P7 J' K( K7 J, d- m  M
夹 (夾) jiā - clamp; pincer) ^2 h7 U* L2 \$ k  v, }5 Z
枷 jiā - net
( |+ q; c2 E+ [. _2 l枷吃 jiā chī - net; s# {' i' J9 ^# r+ n4 _! B
夹攻 jiā gōng - pincer
3 W# H/ s9 m/ J& U假劫 jiǎ jié - false ko threat5 V$ n; h$ ?1 `% |- q+ _' j
假双活 (假雙活) jiǎ shuāng huó - false seki  p5 a$ j5 \5 d6 o+ {$ i7 ]! @) ~
假眼 jiǎ yǎn - false eye1 [& {6 a8 R) Y
假眼活 jiǎ yǎn huó - two-headed dragon
! U5 g! P8 }7 s9 |2 }8 i- l& ~3 P尖 jiān - diagonal
; L- {* G- a) x! K尖冲 (尖衝) jiān chōng - shoulder hit7 s# o) s" i9 ~
尖顶 (尖頂) jiān dǐng - diagonal attachment! F4 I8 H& P* @. ^4 B, S" h
坚实 (堅實) jiān shí - solid
$ E. A( e, u! i  i" L见合 (見合) jiàn hé - miai
8 F# P7 q. U" [( M5 p: ~教 jiāo - teach*
( y- ~+ L( F: U/ D交叉点 (交叉點) jiāo chā diǎn - point7 Q9 G  Y, Z6 }9 B& g
交点 (交點) jiāo diǎn - point( e8 c/ C4 o$ x. p+ [& U$ K; n
焦点 (焦點) jiāo diǎn - focal point*
/ |8 U. {& X+ l交换 (交換) jiāo huàn - exchange*+ N+ f5 T  U, ^8 ?1 g5 d1 `
角 jiǎo corner (angle, horn-shaped)*9 b5 {  }, V# t2 u2 M/ q; Y( R' L
叫吃 jiào chī - atari
7 @! z3 D( {) m6 M教师 (教師) jiào shī - teacher*: m. o7 ?& m( [* w' m% _
教室 jiào shì - classroom*
  b7 i* O2 l5 [: m$ J基本功 jī běn gōng - fundamentals*
3 L  k% G9 ?0 K+ v" L& j6 x% K/ S接不归 (接不歸) jiē bù guī - connect and die6 I% C. @# G  k
劫 jié - ko9 I, N5 a* p4 P$ S. Q
劫材 jié cái - ko threat' E, f- n6 \1 q9 G/ D
结果 (結果) jié guǒ - result*
, a0 y! Q1 ^9 k) B- P劫活 jié huó - live by ko
$ ~6 ^" q7 B1 H* d7 Z诘棋 (詰棋) jié qí - life and death problem
- E5 Z; m, A1 o劫杀 (劫殺) jié shā - kill by ko; D3 C6 Q. l0 \4 c% d8 v
劫争 jié zhēng - ko fight
3 |; `; C! Q6 J6 U解答 (jiě dá) - answer, solution*+ ^5 k2 {. H1 [2 @) r
金柜角 (金櫃角) jīn guì jiǎo - carpenter's square* _" K) \  m1 {+ t8 u
金鸡独立 (金雞獨立) jīn jī dú lì - double shortage of liberties also known as Golden Chicken Standing on One Leg0 l/ G1 x& S$ s  d
紧 (緊) jǐn - tight*& O% ^. [" t+ h3 R3 ^$ |! B- Z0 z3 B
紧带钩 (緊帶鈎) jǐn dài gōu - long l group without outside liberties
7 h( o7 K$ E; t/ R紧劫 (緊劫) jǐn jié - direct ko
. u4 M* U& t! A7 \. t! ?! i' W紧气 (緊氣) jǐn qì - reduce liberties1 t2 }' y( t- @* f$ A
紧气劫 (緊氣劫) jǐn qì jié - direct ko
8 R# E4 \( u! p禁着点 (禁著點) jìn zhāo diǎn - illegal point6 S/ j* G+ L+ d3 H' a6 ?! z
净吃 (淨吃) jìng chī - unconditional kill (净= clean, only)$ D: h; P* q6 K+ n) c
净活 (淨活) jìng huó - unconditional life+ V2 e' V7 _: y6 X6 L7 g9 k( C
净杀 (淨殺) jìng shā - unconditional death
6 l3 }5 C5 A# e6 M, u- {  ~净死 (淨死) jìng sǐ - unconditional death
1 w; F+ N, g* C2 g  w6 f救 jiù - rescue; save*- b' z# r, }: ~+ T
聚 jù - placement inside opponent's eye
1 p  q# c5 y; r6 |. C俱乐部 (俱樂部) jù lè bù - club*
# w& \3 i0 i3 H0 u聚六 jù liù - six-space killable eye shape
# I" }4 G- ^9 K0 ?* _聚三 jù sān - three-space killable eye shape/ l# G5 M  R) o6 k0 J# W8 P$ I
聚四 jù sì - four-space killable eye shape; H/ a* w+ H1 B) p0 W) |0 S
聚五 jù wǔ - five-space killable eye shape' ?3 P9 z" j6 _- ~: e; v# t
决战 juézhàn - decisive battle*
0 t  l  @, r" K2 W诀窍 ( 訣竅 ) jué qiào - secrets of success / tricks of the trade** e' i1 K0 d. M* u1 k/ A( L2 p

9 e) S" H! v/ [8 H8 i* R: w0 }
. J% p' A+ a/ d% O) ?2 p9 JK& W6 t. I) ~. E; {, v2 {/ ]$ g1 L7 ]
卡眼 kǎ yǎn - falsify eye# V6 Q) |) o' y, ~8 J6 ?
开拆 (開拆) kāi chāi - extension9 x0 g$ K" e9 m" h* r
开花 (開花) kāi huā - ponnuki1 N$ p5 P: M- E/ z* p
开劫 (開劫) kāi jié - create ko
5 K+ S- a# t/ Z3 Z* V2 K9 }开局 (開局) kāi jú - opening
2 J- W0 t$ U3 }7 ]# y. R9 X看花劫 kàn huā jié - picnic ko0 h2 z* @  |1 C
抗 kàng - to resist, fight; to oppose to defy*
) ?& M9 G, l  B靠 kào - attach one line higher than enemy stone
. {4 N+ t, M7 ?$ J& R空 kōng - empty*/ z1 L7 U4 ^) j1 a1 A- ?3 @$ b2 l0 H6 B
空间 (空間) kōng jiān - space*
- l* q- K2 K4 ^$ h& d8 N空三角 kōng sān jiǎo - empty triangle) p) B7 o! r0 l" g
空 kòng - territory*
  a3 N; J0 I. }; R8 G跨 kuā - attach at waist of knight's move
2 j8 e1 s& B$ O$ N5 B! t8 ^1 r跨断 (跨斷) kuā duàn - waist cut
/ i7 |& R7 V( V* h% L3 f快 kuài - fast*
+ ]" _) Z5 \7 g% v1 Z; v% l快棋 kuài qí - blitz game1 o) c5 M* q8 P) ?
宽 (寬) kuān - loose; wide*6 x6 g' h) w4 i$ a! `4 a
宽带钩 (寬帶鈎) kuān dài gōu - long l group with outside liberties; Y( M, n& x6 T* i) ]& `
宽气 (寬氣) kuān qì - increase liberties7 I) m. W- X! |1 q, K2 d6 K
宽气劫 (寬氣劫) kuān qì jié - approach ko" _) Y  C& v/ V  P1 Q7 r
亏 (虧) kuī - loss*; e6 m9 z9 y2 _; d/ u2 t2 d
亏损 (虧損) kuī sǔn - loss*
( f! @) s" P( m5 z4 ~扩大 (擴大) kuò dà - enlarge; expand*
; u8 U4 ^+ h5 B3 z6 r扩张 (擴張) kuò zhāng - enlarge; expand*( _& N" m- M/ {0 m
[edit]
2 c/ ]2 @' V7 P2 zL: E7 D' s: g$ c& A
赖皮劫 (賴皮劫) lài pí jié - many move approach ko
3 \% ?5 a( m0 W; j- L拦 (攔) lán - checking extension; prevent opponent's advance*
- U1 w: v2 u6 I% j, W" m拦逼 (攔逼) lán bī - checking extension4 H9 z! O, \$ L$ g
烂柯 (爛柯) làn kē - ranka
2 N' u/ I. r( H) B老师 (老師) lǎo shī - teacher*) i0 a9 u6 S, z% @+ L2 B
老鼠偷油 lǎo shǔ tōu yóu - mouse stealing oil
, k9 Y+ `6 ^; ^' t6 j+ l" L; Z" {类型 (類型) lèixíng – pattern, type*
  k/ }  H& C$ `  Z0 }6 p9 @冷着 (冷著) lěng zhāo - unexpected move
+ ], |6 n& m9 A# [. R利 lì - profit*$ U. T' b% R/ S- X! q
立 lì - descent; stand3 U' K: L5 G& {( N+ [0 a
利用 lì yòng - make use*
' ~% ~# X5 x- B" a" d# A8 ^8 d连 (連) lián - connect; continuous*, A) m! ~* |2 z" }6 ?/ d" Y% z
连扳 (連扳) lián bān - double hane2 ^6 i- U5 J, ~( v3 w
连环劫 (連環劫) lián huán jié - double ko: ?1 x1 {3 v( v5 [
连接 (連接) lián jiē - connect*# X5 u& N6 h5 h: t8 J
联棋 (聯棋) lián qí - pair go
% i! z% h3 ]+ s3 U1 H恋子 (戀子) liàn zǐ - reluctance to sacrifice
# d. i) h/ i# L两分 (兩分) liǎng fēn - equal** R7 a% A4 ?) j( u+ q' q
两頭蛇 (兩頭蛇) liǎng tóu shé - two-headed dragon (literally, "two-headed snake")+ y9 d! g+ q7 ]3 w4 Q
劣势 (劣勢) liè shì - inferior*8 y. ]7 g: K- |. |) _
裂型 (裂型) liè xíng - split shape" [9 {: q9 A, x1 {4 g+ U3 I
龙 (龍) lóng - dragon*
, R/ [- h+ ^% l8 U漏着 (漏著) lòu zhāo - oversight
  x% g; ]$ y4 y# V' Z3 q! z" I落子 luò zǐ - playing stone on board0 }4 U+ x& K2 G
) s! @+ T2 u0 W( T- M) @

/ s9 H: u3 E9 lM
+ M; g" g5 X3 V3 w满意 (滿意) mǎnyì - satisfied*
# G+ b$ q9 P/ f0 S) s/ p. s2 O慢 màn - slow*" M8 t, f% Z1 G% G  N
盲点 (盲點) máng diǎn - blind spot
$ E3 x1 D/ A/ q2 Q: b( J7 `2 Z梅花六 méi huā liù - rabbity six2 O: H( Z) Z, A
梅花五 méi huā wǔ - crossed five
4 K7 ]7 w0 n% S门吃 (門吃) mén chī - capturing technique by atari
) K. k3 r% Z! Y6 w  V0 V1 W迷你中国流 (迷你中國流) mí nǐ zhōng guó liǔ - mini chinese opening
. o- o6 h& X8 N妙手 miào shǒu - excellent move' `8 B9 C2 q  f" l/ K0 l7 w
妙着 (冷著) miào zhāo - excellent move, P8 D6 n, q0 k6 B8 r  X0 E
模仿棋 mó fǎng qí - mirror go
) w7 z. _' T6 Z6 `+ l1 M6 f模样 (模樣) mó yàng - territorial framework5 \0 n- U% Q( D4 k6 C
目 mù - point of territory
! }7 i& z8 ~* U( v$ d: }4 q目外 mù wài - 3-5 point
/ R9 h# P/ r( j# k# n
& O% V5 B. T- v" Q! s
! t+ U  u2 x5 `/ AN. v  i& d3 a+ W* s! @
内气 (內氣) nèi qì - liberties surrounded exclusively by one player's stones
. u0 K- O, p) @逆官子 nì guān zǐ - reverse endgame move
0 u% [9 j, Y5 n9 Z1 Z# U' g$ \逆先 nì xiān - reverse sente* x9 L- N. U* W1 V* e
逆先手 nì xiān shǒu - reverse sente/ Y% F/ V6 R9 Q1 \& d& u
逆转 (逆轉) nì zhuǎn - overturn game- Q* F. h/ a) c4 N; j' A% S
粘 nián - connect*. a: Z6 X& M. L+ e( B' N: P! }
凝形 níng xíng - overconcentrated shape
6 `3 o5 w  L  |: H$ c8 l扭断 (扭斷) niǔ duàn - crosscut
2 p1 J) k+ t: a+ F扭十字 niǔ shí zì - crosscut/ N( j+ v" y& y( Q7 X+ {  s% t
扭十字长一方 (扭十字長一方) niǔshízì cháng yīfāng - extend in a crosscut
! ^+ x+ O$ S" Y  z" I扭羊头 (扭羊頭) niǔ yáng tóu - ladder( r& X6 a  t( `' o$ h6 [
' C' }8 C8 p, l5 ~; p$ t$ c

; m* [3 e$ }  r  r+ S! F7 BP# Z/ k3 M1 {" n2 h: a3 D" J- \1 O0 A7 Z
爬 pá - crawl*
0 e  z/ N2 a! K+ ?盘渡 (盤渡) pán dù - bridge under* B: R; h: e" w) o" B; O" w
盘角板六 (盤角板六) pán jiǎo bǎn liù - rectangular six in the corner
+ E" b& R- K, n* ^+ ?0 }, S盘角曲四 (盤角曲四) pán jiǎo qǔ sì - bent four in the corner* I& U2 X  @! \2 x; a
抛劫 (拋劫) pāo jié - throw-in ko
5 ?/ s+ ^5 s9 d+ a, Z& Z3 U配合 pèi hé - coordination*
/ A1 |8 h* W5 K; ~$ I碰 pèng - attach to the side
% ~4 h: w% b. I) k% m0 x便宜 pián yí - profit*9 ~" _7 x0 O8 U/ ]3 D
骗着 (騙著) piàn zhāo - trick play, hamete
: Z4 G3 i8 ~, t! p5 p9 w6 h9 u平衡 píng héng - balance*
0 q, `; x: I' t9 W( J9 z破 pò - break*( `- ?" O+ e) S
剖析 - pōuxī dissection / self-analysis# V+ U2 r6 G2 H- |- t. I3 |; t! P
破解 pòjiè - solution, answer to a problem*
$ S6 `7 ?  s& N1 {; Z3 Y扑 (撲) pū - throw in$ R# ]8 I- Z& P" P$ r4 x; q+ B4 U
葡萄六 pú tao liù - rabbity six0 N; e) v+ B! g; ^
谱 (譜) pǔ - game record
+ J) |9 q' P# g; K) l普通 pǔ tōng - common*
6 O/ C6 `7 B( M6 c0 e[edit]4 B" U! ?0 s! b
Q
1 J' p7 Q4 |, i1 I0 z5 u) O  b  c9 v欺着 (欺著) qī zhāo - trick play, hamete# b$ {( G* V' i) d
棋板 qí bǎn - go board: b/ s5 G7 R( _
棋风 (棋風) qí fēng - playing style
- |: ~. S+ ]) ]% B* s! }棋盒 qí hé - stone container  {2 M0 R$ |( i& K, i1 @
棋筋 qí jīn - key stones  z6 z6 O: |: a
棋精 qí jīng - key stones5 U; B6 B9 q; @- J) Y" Z1 i! O) _
棋理 qí lǐ - go theory
- l, h- N& i" H' Q棋力 qí lì - strength in go
9 [1 k5 C$ a0 l. z: f' R棋盘 (棋盤) qí pán - go board
7 x9 l; y* O- J) D$ W+ ]2 _棋谱 (棋譜) qí pǔ - game record* C, J7 q7 o6 p* }
棋石 qí shí - stone
* G! U( a/ a; L6 h7 {7 Y' e9 @# k棋手 qí shǒu - player*
$ b% e3 h& a2 R7 o7 w1 |棋书 (棋書) qí shū - go book
: \! j% T& a( G棋院 qí yuàn - go institute+ r: ?  z) R6 q. m7 D4 |
棋形 qí xíng - shape
$ a1 @! S# N6 R, P- |# q$ }棋钟 (棋鐘) qí zhōng - clock*/ G( A- u. j1 R7 o; r2 v
棋子 qí zǐ - stone2 v* D8 c3 K. B$ {) ?1 k, [
弃 (棄) qì – abandon, to discard, throw away1 G* @) G# f# L/ Q; E
弃子(棄子) qìzǐ - sacrifice
. G. Y) p# n- _气 (氣) qì - liberty
0 Z5 E' ~- j  \- G. i  e气合 (氣合) qì hé - fighting spirit2 q# C9 o3 p1 k0 A9 w% }+ S+ M7 M
气紧 (氣緊) qì jǐn - shortage of liberties
+ ^* K3 {2 E+ e% z$ {  v3 A: s前 - in front, before** c" z1 h( B* e
浅消 (淺消) qiǎn xiāo - erasure5 e5 w  H; p+ t  N, ]( J  V
墙 (牆) qiáng - wall*
; H& g+ g& \$ v+ n强 (強) qiáng - strong
2 x: H) c% Y/ N; M墙壁 (牆壁) qiáng bì - wall*
1 q2 y8 R! @, P/ c强棋 (強棋) qiáng qí - strong group
# p, h* G7 y4 C7 _  c巧手 qiǎo shǒu - clever move  |2 G. I# S/ m
巧着 (巧著) qiǎo zhāo - clever move. K, w+ S) v0 f' r& }8 u
切断 (切斷) qiè duàn - cut*$ `9 v+ V( {. D  m
侵消 qīn xiāo - erasure# j$ O$ ^; w3 X% v/ I" g
轻 (輕) qīng - light*
/ V  e% n, d' Q0 l侵入 qīng rù - invasion
6 Q7 W* f4 P5 R) G! K0 n轻盈 (輕盈) qīng yíng - light*
  F4 u: ]/ ], N& Y' i求活 qiú huó - make life/ x. N3 G4 b# [! K5 }, Y
曲 qǔ - bend: v' D/ a1 X$ G) R9 s" {/ h
曲尺 qǔ chě - carpenter's square
. ^- \) ^- j9 S7 O& |6 T曲三 qǔ sān - bent three- T8 W* y/ `( R& ~7 S; ?9 F. T$ y
曲四 qǔ sì - bent four% `3 J+ [' C8 s2 w% z8 x0 Z4 t
觑 (覷) qù - peep
; B$ e; d+ C: N( U1 i: _权利 quán lì - privilege: p3 Y% Y; W2 k# C$ ?( W, k
确认 quèrèn - confirm/verify (indicates a diagram showing why the correct answer works)*
1 a& t& n0 g  U7 G6 S& _+ Y5 x& s/ d5 f3 @& T3 @
( c0 b+ i  k7 y0 `6 z" Q8 P8 I
R
) U/ h& H( W! G让子 (讓子) ràng zǐ - handicap
1 K& W. K( R+ G让子棋 (讓子棋) ràng zǐ qí - handicap game- G: o, j* c; R9 a7 D& \; B
认输 (認輸) rèn shū - resign*
3 d; G$ X5 Q+ @: d* K, B弱 ruò - weak*" H( Q6 @$ i; t3 L7 X
弱棋 ruò qí - weak group) Y# E( O1 f2 l2 x$ ]

, ?6 i0 B/ ~% k5 T0 I8 |- V
4 a+ B8 x& O5 c+ lS; V& _& Y, T, O' g+ P/ t6 V
三间拆 (三間拆) sān jiān chāi - three-space extension
9 Y' ?  x% x) H7 I9 W三间跳 (三間跳) sān jiān tiào - three-space jump
" n1 x- [/ l, S# ]4 I) H7 A5 C三劫 sān jié - triple ko) p* `$ [& w. \6 O$ e
三劫循环 (三劫循環) sān jié xún huán - triple ko
2 x/ v6 `( |( E/ J8 @9 \三连星 (三連星) sān lián xīng - san ren sei/ _  E6 `  z* g3 X0 |" b0 T% C5 Z
三目正中 sān mù zhèng zhōng - center of three stones
# j) X3 m, R1 J! D- ]三三 sān sān - 3-3 point
# j7 ]3 ?; c% k3 v, o8 \! i. d三手劫 sān shǒu jié - two-move approach ko
+ Q6 ?2 N& ~$ D3 s& t. j9 J+ H# e三子正中 sān zǐ zhèng zhōng - center of three stones" |/ e9 x$ b" R0 \7 f
杀 (殺) shā - kill*' I4 `3 d. V. s5 E
杀棋 (殺棋) shā qí - kill
& q' J8 I  O' u. @' c& _# P/ n杀气 (殺氣) shā qì - capturing race
/ L  d$ K  Z% q# W: ?. i( Q; D上 shàng - upper*
$ L0 V% ?: N$ ^$ A! d上级 (上級) shàng jí - advanced level*9 e) l4 `/ f5 E6 H
上下同形 shàng xià tóng xíng - symmetrical position
0 j" U9 Q/ S/ D2 v, N$ n; {- V7 j. l稍 shāo - somewhat; a little*
; e2 [. R# c! G% c伸气 (伸氣) shēn qì - increase liberties
. t( M- P$ ]1 R6 \2 u: V伸腿 shēn tuǐ - monkey jump4 Y3 u# f3 ~, h! }
生死劫 shēng sǐ jié - all-dominating ko, D- Y2 F( |# z2 N# K5 I7 N
胜 (勝) shèng - win*
: S9 J) S! c  S6 C" m: |; j胜负手 (勝負手) shèng fù shǒu - all-or-nothing move; ~. I4 k6 K1 D7 t$ t4 |; @8 [$ |
胜着 (勝著) shèng zhāo - winning move
; V+ k* @# Q  {1 x8 Q. _! _失败 (失敗) shī bài - failure*- D. }" J' s* L1 C
实地 (實地) shí dì - solid territory
. O9 [1 Y) N5 Z0 {十番棋 shí fān qí - ten-game match& r! _9 y3 N8 R
实接 (實接) shí jiē - solid connection
  q/ v3 V- A/ H+ v+ v- ~$ o/ O石塔 shí tǎ - two-stone edge squeeze: L& l$ L3 J# f, P0 f
实战 (實戰) shí zhàn - actual game situation4 e0 _' u; w( x8 P) o- p9 j5 T
实战手 (實戰手) shí zhàn shǒu - situational move
' `8 M% V& y* ]! H( P势 (勢) shì - influence*
9 b; X5 X+ U# A( f( A室 shì - house; room*
. U  T1 p% P/ {& [2 y* M/ t8 Q; @' U势力 (勢力) shì lì - influence*/ K6 H4 O6 ~7 s+ ~& M' ?; x
试应手 (試應手) shì yìng shǒu - probe) T2 |+ ]3 Z9 x$ k0 X) {  p0 z; `
收官 shōu guān - play endgame  @5 S( G( [1 }
收官子 shōu guān zǐ - play endgame" V' Z: d  Q' i! [  J
收后 (收後) shōu hòu - last play7 A* n- k& E/ T' u3 i% h/ |
收气 (收氣) shōu qì - reduce liberties3 h! s' Q" ?/ D, P
守 shǒu - defend*7 d% B( P0 a6 f+ T# d) \5 E
手 shǒu - move
% n# w' n' w1 L6 v4 ~/ K7 t手段 shǒu duàn - technique*6 \% J- `( u3 y/ g
手割 shǒu gē - reorder sequence- K( ~! l) }* M; A& Z
守角 shǒu jiǎo - corner enclosure  b. {5 V( s; T1 G5 d$ l
手筋 shǒu jīn - tesuji9 {1 K$ c3 z$ G. ?7 V1 M( X9 q
手顺 (手順) shǒu shùn - sequence
  Z6 D0 ?+ }( r8 S& D- U9 y. C手谈 (手談) shǒu tán - hand talk5 E  \8 |) [0 K/ y+ U* Z4 D
授先 shòu xiān - one stone handicap
$ a/ C& V. T5 G5 R授子 shǒu zǐ - handicap
0 @1 i' q* d8 U8 w8 Q3 H授子棋 shǒu zǐ qí - handicap game" [  w( J; i' j/ k. E
书 (書) shū - book*$ ^/ m; j9 h; A# c& P0 ?, l
输 (輸) shū - lose*
3 M1 ~( V: B0 Q4 l( ]书本 (書本) shū běn - book*; @: f) s/ I$ n, ^; V
数目法 shǔmùfǎ - territory scoring8 v9 L' T2 {6 M- t, K
数子法 shǔzǐfǎ - area scoring- O9 O! d$ h: L/ _! t* J9 d  ~
梳形 shū xíng - comb formation
6 S& L) s1 u( q! ]# A5 T梳形板六 shū xíng bǎn liù - comb formation4 I5 C) @6 p- C$ X2 z# Z
双 (雙) shuāng - bamboo joint) B( k+ V. M5 h. c. w: ~+ c. r
双吃 (雙吃) shuāng chī - double atari
, D* Z# d7 m1 \0 z! N6 U/ z; ~双打 (雙打) shuāng dǎ - double atari
5 P  k2 }& ?8 d  {双打吃 (雙打吃) shuāng dǎ chī - double atari
& o* l; l( \# X# s双倒扑 (雙倒撲) shuāng dào pū - double snapback
, l% e. m8 |& w5 P# M双方 (雙方) shuāng fāng - both sides*
( x9 l3 k! N( s" [& o; m双飞燕 (雙飛燕) shuāng fēi yàn - 4-4 point double low approach6 ?% d; V. ^- @; G" j
双挂 (雙掛) shuāng guà - double approach: e( u0 S; {! u& D
双虎 (雙虎) shuāng hǔ - trumpet connection2 I4 H; W( p$ V# ?
双活 (雙活) shuāng huó - seki# d0 F: T% f! ^1 @6 A
双叫吃 (雙叫吃) shuāng jiào chī - double atari0 b5 ]9 {# I6 Z, ?, m8 y4 ]
双劫 (雙劫) shuāng jié - double ko. {1 G3 o1 r, m/ c7 P
双征 (shuāng zhēng) - double ladder  A3 S  q7 U1 {/ k; C- N! t5 @
顺序 (順序) shùn xù - sequence*
9 ^2 a% h' O/ |6 ?& i死活 sǐ huó - life and death. z# v" v9 ~. p9 P# ~2 Q
死活题 (死活題) sǐ huó tí - life and death problem
5 e9 C% c  \- q2 ~$ m  X死棋 sǐ qí - dead group- X1 M5 [. J8 p1 }: B
死子 sǐ zǐ - dead stone
' l- x1 Q, Z4 M( t. `/ a四间拆 (四間拆) sì jiān chāi - four-space extension4 B5 @3 _( S9 u9 J5 |
四角穿心 sì jiǎo chuān xīng - occupying four corners and center! Q3 y$ \6 r% @3 r
四劫 sì jié - quadruple ko6 z3 T, V( `, s! A* W1 R$ R
四劫循环 (四劫循環) sì jié xún huán - quadruple ko  F) s' _7 o! Y! z! d9 A' ?# Y
四连星 (四連星) sì lián xīng - yon ren sei9 q) J5 c, o: o' J
松 (鬆) sōng - slack*5 f  h& j, {6 S* f
松气 (鬆氣) sōng qì - increase liberties- Q' v) F( K2 s8 {4 B3 v2 M
松气劫 (鬆氣劫) sōng qì jié - approach ko
' C1 h7 I- ~; U3 x- g6 O/ ~俗手 sú shǒu - crude move
/ m6 G; ~# ]; D( x+ e2 |- l8 O随手 (隨手) suí shǒu - hasty move
/ N# x1 x' x0 |( j9 Q随手棋 (隨手棋) suí shǒu qí - hasty move
" }) r5 z; K" m# q& l损 (損) sǔn - loss*
( Q! B7 M6 M/ f7 @. ]* _4 x损劫 (損劫) sǔn jié - losing ko threat: E( M  o+ U* Z7 o( S
损失 (損失) sǔn shī - loss*
% V2 O/ h) q( y; @; t: |' S& r顺序 (順序) sùn xù - sequence*
# y0 ?: {6 g% u3 M: ]
  S+ }* m' [' w9 ]) ?; g% z
' ?+ I* B' P5 x  l& u7 fT( X, ^7 G3 X1 y; m0 t
台象 tái xiàng - Tower
6 |: f- H( ^* y8 a/ W! u弹性 (彈性) tán xìng - flexibility*
# O5 R. _/ a! B$ t" y; W8 C0 C搪 táng - block*% a  r: r% X5 r7 \- |0 {
套劫 tāo jié - two stage ko4 S2 ?7 L8 O& {& Z
逃 táo - escape*/ J, ^: h6 s0 {, p# G* a/ W
逃遁 táodùn - to escape, to run away, flee*
# G8 q5 M7 ^. L逃生 táo shēng - escape*/ {$ \, A1 X. y& S! C! F
腾挪 (騰挪) téng nuó - sabaki
- S8 R' J3 V& q$ {' Q" {, p, V提 tí - remove from board' S5 }& f4 ^  F% d0 U
提劫 tí jié - taking the ko
& @& R  |! j- F. N  o  f提子 tí zǐ - remove from board# w9 F: G) q: [: ^
天王山 tiān wáng shān - tennouzan
# \/ B9 O7 m; [5 n8 V: w天下大劫 tiān xià dà jié - all-dominating ko! R  A1 r, b* T( q) n9 P
天下劫 tiān xià jié - all-dominating ko: ]( a  S( b4 X+ j$ x/ ^* R: A' b; {
天元 tiān yuán - tengen$ c6 ^5 P9 e- p3 W+ D( e1 g- o
跳 tiào - jump*. R; G, m2 O9 h4 |: u' m5 [
贴目 (貼目) tiē mù - komi. [% }+ I6 N  b8 h
铁柱 (鐵柱) tiě zhù - iron pillar*
) O1 V! i1 F7 h+ k, b2 P4 D挺 tǐng - push up; stand*
' m4 C  T6 G4 R1 }投降 tóu xiáng - resign*; A( q+ R2 g% ?, e- ?2 a# t
投子 tóu zǐ - resign
' N; S+ S+ w2 a透点 (透點) tòu diǎn - placement
4 w' q" ~$ r" ^: |& Y+ r. ]. O图 (圖) tú - diagram*$ j6 u! }" K9 d( y2 r
退 tuì - pull back
9 z' t5 ]7 h9 W7 V+ y* {$ r, Y$ Z托 tuō - underneath attachment
$ ~7 X" n; E6 E+ |; _  ?6 @脱出 tuōchū - escape, break out
2 B( ^. p+ t6 [: F& H脱骨 (脫骨) tuō gǔ - under the stones7 v( S$ t( z2 i
脱先 (脫先) tuō xiān - tenuki
/ [. S* u- I  ?% e$ ]- @7 r# D) p4 s2 H4 O& ^! t) B0 E

' b2 c1 p$ z! B$ }/ C( NW2 z2 [  U7 F) q3 d4 k
挖 wā - wedge
+ Q% q2 M9 z  L9 W, f4 b外目 wài mù - 3-5 point7 b( o1 x) B; ]+ o9 N
外气 (外氣) wài qì - outside liberty
7 ^) k6 ]" M. M3 ?6 g弯三 (彎三) wān sān - bent three
" r; j- w! J$ {/ D+ u弯四 (彎四) wān sì - bent four
+ m( [3 |. a3 O& q0 n# g8 E万年劫 (萬年劫) wàn nián jié - ten thousand year ko5 y+ K3 N  F7 B, m1 K) Q% e( `/ X
围 (圍) wéi - surround*8 i% W8 D* v% [3 [' ~
围棋 (圍棋) wéi qí - go
- a& @6 }2 D( i: {, m尾巴 wěi bā - tail*  z; o1 q1 m5 B0 S4 @/ E; a( H
味道 wèi dào - aji2 G2 l1 Y. X: L/ K
文凭 (文憑) wén píng - diploma+ |$ v3 K  `5 v' b3 @; J
稳当 (穩當) wěndang - stable; firm*
+ s& W5 P6 f5 u# K+ S6 ?/ e问应手 (問應手) wèn yìng shǒu - probe: h# C7 O7 m7 ?# q# N; g
乌龟不出头 (烏龜不出頭) wū guī bù chū tóu - crane's nest
0 Q/ G- r& W1 S2 B( d5 W无理 (無理) wú lǐ - overplay( R% I" u4 y( \3 y. J7 w2 G/ y4 P4 |: u
无忧劫 (無憂劫) wú yōu jiě - picnic ko
$ O- j* P6 x  l) S9 {5 ~五子棋 wú zǐ qí - gomoku narabe+ ]/ {( D. C6 p% b4 @
五间拆 (五間拆) wǔ jiān chāi - five-space extension
& L7 i6 J" d0 j% I: `4 H五连星 (五連星) wǔ lián xīng - go ren sei* a- u4 a3 y7 j
五五 wǔ wǔ - 5-5 point
. w- W$ ^$ B1 |" g$ N9 h: O/ y: @9 }- P: f

% i9 V  e, `) a3 W  b2 tX  s# R0 A) K" @( o
细棋 (細棋) xì qí - close game
, ]" _; P8 z1 r+ f3 v瞎劫 xiā jié - false ko threat
8 l! h4 z5 A% Y下 xià - lower*2 y+ H( ~$ o' Q( e+ Y( w- P3 U$ c
下法 xiàfǎ - method*
5 z! \; L% y9 z" l先 xiān - before; first*; w8 Q! U6 x8 b' }7 j0 Q6 S
先手 xiān shǒu - sente( Y( @+ q3 I' T- D. B
先手劫 xiān shǒu jié - a ko in which the player makes the first capture3 l8 K5 n2 b! S% _2 w; E' t
先手利 xiān shǒu lì - forcing move
! {  C+ w/ Z% Y& Y( F+ o先中后 (先中後) xiān zhōng hòu - sente with hidden gote
5 W* ?( z! u; y* [陷阱 xiànjǐng - a trap*9 g6 z# \& y( F" m) }
象步 xiàng bù - elephant's move/ H4 a) ^! p0 O2 N
象步飞 (象步飛) xiàng bù fēi - elephant's move
, ^4 E( D9 B& n( s0 X5 J3 N, L象飞 (象飛) xiàng fēi - elephant's move
1 v9 c: U0 `- [4 _$ K* ^- T向小目 xiàng xiǎo mù - facing 3-4 points
2 l! r4 v: u  W# p2 r/ x" D象眼 xiàng yǎn - center of elephant's move
4 F. U* j+ u, t1 A# R9 E消劫 xiāo jié - ending the ko
+ [$ y* x( }- y4 Z; |小 xiǎo - small** _/ }% o- I: E
小飞 (小飛) xiǎo fēi - knight's move
1 e% ]! i9 t, t) X6 }& E4 I' z小尖 xiǎo jiān - diagonal0 _9 t& G8 h1 U' u$ I
小林流 xiǎo lín liú - kobayashi opening3 K. P1 d7 @, X
小目 xiǎo mù - 3-4 point
5 \; |$ u" K* u( ~& k小盘 (小盤) xiǎo pán - small board (13x13 or smaller)4 {+ y& r/ J+ o# S/ Z
小棋盘 (小棋盤) xiǎo qí pán - small board (13x13 or smaller)
6 s% j* j4 L7 V7 G# c, z  U小伸腿 xiǎo shēn tuǐ - small monkey jump2 S4 j+ _' l0 }$ q) a# B& S7 }9 F
小猪嘴 (小豬嘴) xiǎo zhū zuǐ - tripod group with extra leg( d" U/ N: a& X- N7 l
效果 xiào guǒ - effect; result*1 {0 p7 d- K$ H
效率 xiào lǜ - efficiency*
2 f$ L0 F5 `0 w7 c  a新布局 (新佈局) xīn bù jú - new opening
2 |# L, G* u4 h) l新手 xīn shǒu - new move5 G4 [0 J* s; o* \
星 xīng - star point
& l5 Y5 U' p' k" Y星位 xīng wèi - star point
6 g0 {  }' m6 k! I2 |形 xíng - shape*2 D- a; _+ G' K! u
形势 (形勢) xíng shì - situation*
) r) {- Q+ L# q5 Y形势判断 (形勢判斷) xíng shì pàn duàn - positional judgement
8 a8 U  U# Q+ z. i' A1 g& ?" A1 x形状 (形狀) xíng zhuàng - shape*
6 f, m3 f& U% {# m3 e' u4 Q秀策流 xiù cè liú - shusaku opening
" J8 `$ D( L6 S7 R  i1 V虚手 (虛手) xū shǒu - pass
& Q- `3 Q* \- P虚着 (虛著) xū zháo - pass
5 W; v+ [6 @8 W. }$ ^7 H( F0 @+ F, c6 Z序盘 (序盤) xù pán - opening
% N2 j- I6 r1 A8 J0 ?7 j学生 (學生) xué shēng - student*# s* D# e, ]) E5 |
雪崩 xuě bēng - avalanche*6 R$ A5 d3 Y. a$ u2 Z: o% o
循环劫 (循環劫) xún huán jié - double ko
6 n. y0 z$ \3 U9 q9 d
/ J+ ~2 y1 ^2 H; x+ j& _& o/ h3 b2 v
Y. }/ O, v+ F* }4 D, I# a
压 (壓) yā - push down*; ?1 D8 M6 P5 \$ x2 _7 G( b; j
压力 (壓力) yā lì - pressure*- e7 ]+ D6 m( n- W  W2 j
延气 (延氣) yán qì - increase liberties
9 F/ A9 H5 n: b7 k1 K9 k: t7 A$ ~眼 yǎn - eye** S6 ?; g( Z5 G  Z" o
眼位 yǎn wèi - eye potential; eye space
6 J5 |* ]% U) R7 d! {# s0 P: u眼气 (yǎn qì) - eye liberties) I$ |8 |  f8 [4 j  a% B. }
眼形 yǎn xíng - eye shape; eye space
2 C$ P" S6 _4 ?$ S8 \1 Y5 R0 J: r妖刀 yāo dāo - magic sword
7 b) }) B+ B$ w) v$ r  ?摇橹劫 (搖櫓劫) yáo lǔ jié - double ko
% s3 M: f8 Q) Y' V3 O! k8 C要点 (要點) yào diǎn - vital point
8 H" H: o1 M$ C+ b8 c! Q: e要子 yào zǐ - key stones# E. B$ y7 `8 P7 a) [( w
业余 (業餘) yè yú - amateur*
" m9 F' B7 Y+ P, a9 O. N  Z( D一方地 yī fāng dì - one-sided territory* g0 \& H1 V" y& l" h
一间拆 (一間拆) yī jiān chāi - one-space extension
# @8 l' x0 O7 B1 b' k! i" ~3 m: z一间跳 (一間跳) yī jiān tiào - one-space jump
3 _9 O1 R) _2 o9 R一手劫 yī shǒu jié - direct ko
* ?) f; H2 Z) G一子解双征 (一子雙双征) yī zǐ jiě shuāng zhēng - dual ladder breaker
" o' P7 d& }" g  k  G- S7 q! L. J疑问手 (疑問手) yí wèn shǒu - questionable move
1 q- S9 l7 z& `# L9 Y2 [弈棋 yì qí - play game*
5 v3 s8 k4 F( [1 m$ V- M# w引征 yǐn zhēng - ladder breaker9 l* Z8 T5 }# v2 |
赢 (贏) yíng - win*
7 `: A+ k2 t" C6 V! a7 @$ P3 g应氏 (應氏) yìng shì - ing's
& e3 o9 s8 b3 m; V$ |& a硬腿 yìng tuǐ - first line descent
. X- F% o! y; w+ k3 e7 [5 M优势 (優勢) yōu shì - superior*7 F% y$ k( s3 z
有利 yǒu lì - advantageous*7 S  @+ M4 B8 c/ e; G& o. d8 R
有眼杀无眼 (有眼殺無眼) yǒu yǎn shā wú yǎn - eye kills no eye
$ \* ^* x6 B0 U! O  `9 `, v有眼杀瞎 (有眼殺瞎) yǒu yǎn shā xiā - eye kills no eye! w& [# v7 [3 @
右 yòu - right*; A1 g4 \8 H, ^3 L1 m
余味 (餘味) yú wèi - aji/ s, a( M/ G( r7 d; R
愚形 yú xíng - dumpling shape
# _2 }: f/ B: b1 ]6 {宇宙流 yǔ zhòu liú - cosmic style
5 [8 c$ P/ B7 M4 k原则 (原則) yuán zé - principle*! p% i8 _# E& M& D
院生 yuàn shēng - insei6 L, P* U* d1 N, b- v( L
- j) C8 ?- ~2 `8 T3 e  c! H; r

6 D' Y/ }2 K4 Y+ I' a# K! i1 XZ
6 k/ G& ]5 r0 E( N* i# X$ ?枣 (zǎo) - jujube (Chinese Date Wood)*$ P5 ~: T- l" V+ h
扎钉 (扎釘) zhá dīng - iron pillar*3 N4 j1 I. L+ e7 p: a; _9 r
长 (cháng) - stretch
* o4 `6 d' Z4 ~6 R& o( p胀牯牛 (脹牯牛) zhàng gǔ niú - oshitsubushi
8 V4 _( N* ~& n, w$ Z8 ?胀死牛 (脹死牛) zhàng sǐ niú - oshitsubushi* n! Q$ ], w, q& [, `0 v6 J8 q
着 (著) zhāo - move
4 r9 r8 D; @  y真眼 zhēn yǎn - real eye8 }1 g4 l( k/ p1 {
镇 (鎮) zhèn - capping play( |% O- t+ P9 k
镇神头 (鎮神頭) zhèn shén tóu - dual ladder breaker
/ \% c, ^  L$ ~, o镇头 (鎮頭) zhèn tóu - capping play4 T* _* s- C9 W4 d
证 , 证书 ; zhèng, zhèngshū - (Dan grade?) certificate, rank diploma. Q( Y6 K5 R' x+ H( @4 R$ ?
征 zhēng - ladder8 V: {0 X& F0 m% [4 D  t$ [
争棋 (爭棋) zhēng qí - official challenge match
+ s9 ?) ]  |0 H+ n征子 zhēng zǐ - ladder" ?  I) `; }4 H$ Y" h
征子劫 zhēng zǐ jié - ladder ko
3 m" N4 H, U/ l2 T; U7 `  s$ l5 h整体 (整體) zhěng tǐ - chain
7 B/ J6 o3 b$ j3 w3 t! L- `" j% }% R整型 zhěng xíng - settle  K% D. c% {5 Y. B  u  `
正解 zhèng jiě - solution*8 l1 x" x/ }, I* Z8 }  m
正确 (正確) zhèng què - correct*0 o  k; @: W/ y0 ]0 F, ^
证书 (證書) zhèng shū - certificate*
# i  p0 _$ d& s4 Y# r# h9 a% C正着 (正著) zhèng zhāo - proper move
) a+ c  b+ H3 a2 O/ ?指导棋 (指導棋) zhí dǎo qí - teaching game
1 M$ q- @0 w% ~. ~0 r, T直二 zhí èr - straight two
- s7 ~: n: @# T3 E/ Q; m! A; S: p直三 zhí sān - straight three' C0 X  r! r$ n/ s: C6 Y+ t
直四 zhí sì - straight four  i9 [0 B- j3 J1 ]/ b
职业 (職業) zhí yè - professional*" I) @9 d- J3 |
只此一手 zhǐ cǐ yī shǒu - only move
( o4 q3 @7 t, f  P, w$ o治孤 zhì gū - managing isolated weak group# w- n8 |+ `% ^3 j# ^8 g
中 zhōng - center*7 L2 O) ?( i8 z: V0 U
钟 (鐘) zhōng - clock*# d: E1 a& B& {, j5 ~2 T6 r
中腹 zhōng fù - center*
, c- u1 s' {' S4 U中国流 (中國流) zhōng guó liǔ - chinese opening) D* [" r3 S/ e. U( q8 O& @: [
中级 (中級) zhōng jí - intermediate level*% ~* H& e$ l( y* L- e
终局 (終局) zhōng jú - end of game) k# p: _" U, T5 D
中盘 (中盤) zhōng pán - middle game
7 n$ L0 ?& n% {终盘 (終盤) zhōng pán - endgame
' ], V$ c0 F9 y8 P2 @- l中心 zhōng xīn - center*8 t( ?; @5 X! S
中央 zhōng yāng - center*& s$ i( v2 F! `  I4 Z% I
中原 zhōng yuán - center*
3 l2 }1 B/ c: L1 d5 j; }. e& r重 zhòng - heavy*) U7 o0 V# V* T8 o! G# `
主动 (主動) zhǔdòng - (to take the) initiative*! {& Q* y2 ?- o" f+ m; a6 D2 P9 [
专业 (專業) zhuān yè - professional*
* u! i0 v% v0 b) Q0 r8 b转换 (轉換) zhuǎn huàn - exchange*
; J2 Y8 E# ?/ r& W/ V) z装倒扑 (裝倒撲) zhuāng dào pū - a move that threatens a snapback) J" w0 P5 H9 B8 M6 m3 e$ O' T& S) q
装劫 (裝劫) zhuāng jié - a move that threatens a ko! i, D! D4 c0 j4 @, e& \$ p
撞气 (撞氣) zhuàng qì - reduce self liberties. }( w0 Q$ Z' x+ P# d
追 zhuī - chase*
0 }& Y  {8 P2 {' H9 E追捕 zhuī bǔ - chase*8 l: P5 E5 [9 A
子 zǐ - stone; unit in chinese counting
9 t% |4 `, S" \; D: V3 p! w3 u自然流 zì rán liú - natural style; A1 H  T, T+ u9 h' C! l' W
自杀 (自殺) zì shā - suicide*
- @0 q  V: \* ?. d! X& j8 ^左 zuǒ - left*
8 e! }6 h3 c3 c左右同形 zuǒ yòu tóng xíng - symmetrical position; I* p( B' a5 _7 ]
做活 zuò huó - make life
9 L; P1 Y$ N" d; h7 w) s做劫 zuò jié - create ko
6 C# @  a, _7 ]& T3 Z" k作战 zuòzhàn - combat*
1 J5 S/ h, f. W9 M做棋 zuo4 qi2 - 'arranging stones' - phase for counting (Chinese Rules)
" P! k; w% b1 Y
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发表于 2015-6-1 14:46 | 显示全部楼层
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