 鲜花( 152)  鸡蛋( 1)
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. i: ]% ?) j! V( K9 C安定 āndìng - settle*" L0 e0 k7 w" t! P/ E4 i E$ C
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白 bái - white*, m$ A% M4 j2 H9 z/ H
白方 bái fāng - white player*
5 {. S- z. _' Z7 y6 ?/ D# s* m! t败 (敗) bài - failure*5 Q- E# M- J3 T
败着 (敗著) bài zhāo - losing move- S b- Q: w8 |% \/ Z2 k$ m2 P
扳 bān - hane7 F- P! \. E' d. r- L1 Z: Q$ K! x
扳断 bān duàn - hane through' f5 s, N4 A( x$ l
板六 bǎn liù - rectangular six" V3 q0 ]" S& f3 T- A, t3 Q3 q/ R
半劫 bàn jié - half-point ko8 { G* S: B* y' c% e1 g
棒接 bàng jiē - pole connection& {# Y$ T! a& f) N% P
包围 (包圍) bāo wéi - surround*3 k& j, }# [% K- E- v, p
薄 báo - thin*
5 M( i9 r. c: p) M/ o; }8 Q保留 bǎoliú - retain; preserve*) T0 H6 ?! ~8 J: b
抱吃 bào chī - capturing technique by atari
0 {7 M9 N( L" B- ~7 m0 B本身劫 běn shēn jié - local ko threat ]# d& \. V1 }, D0 o Y/ L
本身劫材 běn shēn jié cái - local ko threat
; X# P' o0 f5 T0 y! X6 D9 j本手 běn shǒu - proper move" I" c) J# A0 w$ `+ J: w
笨重 bèn zhòng - heavy*8 X1 W3 G2 j' L' m) A9 ^
崩 bēng - collapse*
5 {3 A/ b* e$ C" P( V崩溃 (崩潰) bēng kuì - collapse*
& W V3 c: n- z- l逼 bī - checking extension$ ?: }" r0 Y% w. x& d
鼻顶 (鼻頂) bí dǐng - nose tesuji* l' d1 `% j3 K. o/ m
比气 (比氣) bǐ qì - capturing race
- e$ A4 q3 @. U/ r% }/ y; r比赛 (比賽) bǐ sài - tournament*1 B7 Q, c' J3 E# p' O0 T
边 (邊) biān - side*$ C: N/ F: F& p
变化 (變化) biàn huà - variation*- c: b6 z2 a6 Y" [$ Q( e4 H! S+ K% h
变相中国流 (變相中国流) biàn xiàng zhōng guó liǔ - mini chinese opening, c! r0 J5 ~( c2 b8 R: `1 v
变形中国流 (變形中國流) biàn xíng zhōng guó liǔ - mini chinese opening0 q: Q- X e! C( [; U C
变着 (變著) biàn zhāo - unusual play( }& R8 X: S8 p$ O- v' {: h& R4 `
并 (並) bìng - horizontal stretch' Q! J8 a% v# U; @2 v v& R# w
步调 bù diào - logical order of moves (moving reasonably, beneficially, and with restraint)) Q) c6 H0 ?$ q% Z+ e0 I5 B
补强 (補强) bǔ qiáng - reinforce*
; ? K( t# e3 M5 y) H/ X, I; {0 w布局 (佈局) bù jú - opening2 N, X3 O5 U8 I1 \$ x
不利 bù lì - disadvantageous*
6 D* h8 } ~: k3 N不入 bù rù - suicide
3 w8 ]7 @. V4 ^. K; Y2 L不入子 bù rù zǐ - suicide( d( g) k; u$ S/ w7 J- Y. q
不提三目 bù tí sān mù - three points without capturing e# ?+ Y" R. I1 @/ M1 E5 \( F; G& t
不提五目 bù tí wǔ mù - five points without capturing' p; [ s3 h$ r
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C. q S, K T5 g0 g3 q3 F, h
猜先 cāi xiān - guessing the stones (Nigiri: random color choice before the game)
# x. x( `9 y, ~' T猜子 cāi zǐ - guessing the stones (Nigiri: random color choice before the game)8 D" K$ W5 n$ W4 b% _/ G2 N+ J4 V
参考 (參考) cān kǎo - reference*
6 S; P5 @2 J/ F5 u( N残忍 cánrěn - bloody or merciless*) q! a+ l/ t6 h$ w
拆 chāi - extension3 i5 Y- m7 ?+ J$ @
拆逼 chāi bī - checking extension4 A. w/ r8 L5 |0 ~( ]/ f9 ]
拆二 chāi èr - two-space extension5 f. a, ~3 F; p7 V
拆三 chāi sān - three-space extension5 z2 W9 e: C8 n5 Q4 J) w
拆四 chāi sì - four-space extension' {9 x6 G5 R1 p( h
拆五 chāi wǔ - five-space extension
% @7 E6 i- r' ^, x$ g4 S! D拆一 chāi yī - one-space extension
& T" k) ^8 w* ]6 o缠绕 (纏繞) chánrǎo - harassment technique4 f9 Z9 F! x; V+ M, a8 }' W
长 (長) cháng - stretch Y8 D: n( }' A
长考 (長考) cháng kǎo - think for a long time
) N! l, p4 t# G$ q长气 (長氣) cháng qì - increase liberties& H7 a4 b9 i: \8 K; {% `
长生 (長生) cháng shēng - eternal life$ m8 m7 | Q+ e( d$ L
场合定式 (場合定式) chǎng hé dìng shì - situational joseki' Y+ f3 t. @; Z! [& F
超大飞 (超大飛) chāo dà fēi - very large knight's move/ a0 k5 d4 K* t$ s' b5 \9 b
超高目 chāo gāo mù - 4-6 point
/ h2 z; a) }/ d% M, o7 u超时负 / 超时 (超時) chāo shí fù - lose by time
, g3 o( N$ Z! `" Q: @超时胜 chāo shí shèng - win on time7 p7 {4 O% S4 p! B1 l
成功 chéng gōng - success*# ?$ S! d$ J/ R# v& y6 f
成立 chéng lì - possible*7 z5 }2 d; s6 ]- I
秤砣 chèng tuó - two-stone edge squeeze' f, @" E' }3 W. E* U
吃 chī - capture
+ b7 J8 e, n1 }( Z( Q7 ?吃亏 (吃虧) chī kuī - loss*
1 l4 Y( _% {5 |持棋 chí qí - jigo% o' s+ s0 u6 M+ [2 v( u$ L
冲 (衝) chōng - push through
9 e& }# V, L" ^* ?4 h- L% r4 M, V8 Z重复 (重複) chóng fù - overconcentrated- t+ r6 J2 Q3 N1 b1 H
初段 chū duàn - 1 dan
, W3 n9 J1 k/ [: h初级 (初級) chū jí - beginner level*
# t/ R3 l3 g+ j; d! r w! t出头 (出頭) chū tóu - getting ahead
" y6 m4 c4 e" E: W& g, M刺 cì - peep
$ r7 g9 ] [6 F- P次序 cì xù - sequence*
0 ?" } m: V) |( [8 q. u错误 (錯誤) cuò wù - mistake*
s) T( v, x1 o错小目 (錯小目) cuò xiǎo mù - rotating 3-4 points
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D
- k) q8 k7 E3 {5 c, J# L搭 dā - attach
' H5 `" p+ y0 L- w. j9 V打 dǎ - atari
4 x$ P- M D5 Q! A打吃 dǎ chī - atari
! X& e* F1 W+ p% ^- }/ c打二还一 (打二還一) dǎ èr huán yī - capture two recapture one
) d! f( V% j' p" ~2 U0 ?/ I+ z打挂 (打掛) dǎ guà - adjourn game
% Z3 P. g$ R* Q打劫 dǎ jié - ko
9 N4 ~0 e; b: s% `打入 dǎ rù - invasion
7 g& \5 k- k" _2 I8 d7 R, \8 J打三还一 (打三還一) dǎ sān huán yī - capture three recapture one
5 b7 i9 I* m. R: x大 dà - large*
' J8 M; O( B: z* a% H大场 (大場) dà chǎng - big point
; t3 h; q' B6 E2 ~; K# g大飞 (大飛) dà fēi - large knight's move7 [( W5 V- s8 k8 H
大局感 dà jú gǎn - whole board thinking
# a# p, K: S# t7 r: V1 ~大龙 (大龍) dà lóng - dragon*
1 f5 Y3 R; D5 T# ?9 Q+ j7 }大模样 (大模樣) dà mó yàng - large-scale framework
T+ [; f$ Z5 ^( p6 L$ M/ T6 Z% ^) o大盘 (大盤) dà pán - large board (19x19) n7 A: C# W$ u; J1 N8 n
大棋盘 (大棋盤) dà qí pán - large board (19x19)
# l1 Q2 r- |# m% d8 N' n大伸腿 dà shēn tuǐ - large monkey jump
# I9 ~6 H% n$ x/ Z大头鬼 (大頭鬼) dà tóu guǐ - two-stone edge squeeze: h) F: a1 E( W1 G% C Y
大雪崩 (da4 xue3 beng1) - large avalanche1 S" n: ]3 g" [: x
大压梁 (dà yā liáng) - Da Ya Liang- |+ ]. n7 B$ `) L
大眼 dà yǎn - eye with two or more spaces
4 H, i i7 l7 t大猪嘴 (大豬嘴) dà zhū zuǐ - j group' `: C" o2 X, ^/ p. `
带钩 (帶鈎) dài gōu - long l group) c6 n. @. I' p7 F' `
单关 (單關) dān guān - one-space jump
3 E, [4 ]! T/ Y% |5 n单官 (單官) dān guān - neutral point- g# ^# K2 O+ d8 y, e" T* ^
单劫 (單劫) dān jié - half-point ko
/ M. o# `9 {+ o& [单行道 (單行道) dān xíng dào - one-way street*6 {( m6 |. w5 m) m
挡 (擋) dǎng - block*8 u" Q+ R* C l& v. Y
刀把五 dāo bǎ wǔ - bulky five
5 T: E, `4 g6 J: c刀板五 dāo bǎn wǔ - bulky five. T+ Q" a, Y0 D7 [1 X0 u
刀柄五 dāo bìng wǔ - bulky five7 Q9 V& _0 Y& I2 Q" \
刀五 dāo wǔ - bulky five
7 N5 @3 ?0 t; A& ~6 q j倒扑 (倒撲) dào pū - snapback
f, `, R2 ~* M% ]8 }倒贴 (倒貼) dào tiē - reverse komi* Q& w: J2 | v' _
倒脱靴 (倒脫靴) dào tuō xuē - under the stones) _2 [( b7 i X1 W
低 dī - low*
9 Q, X! T5 z& x" `0 h ^$ Q, c敌 (敵) dí - enemy*
# p7 Z: U& _1 I9 R) p$ v" n6 E: w抵 dĭ - hold up; push against, to support, to resist*
2 b" N- b9 A0 @3 V3 ]0 ]抵抗 dǐkàng - to resist; resistance*) e0 n0 V2 a/ M5 P" L( G
敌人 (敵人) dí rén - enemy*+ F" d1 i4 W! o' {
地 dì - territory*; c; h0 S( W. H$ I4 t
地盘 (地盤) dì pán - territory*
" q7 ]/ A! [; G$ T地域 dì yù - territory*. j+ g- Q# T$ `& `- I) s
点 (點) diǎn - placement; point
; t4 f6 E2 q5 _* s4 [# E点方 (點方) diǎn fāng - eye-stealing tesuji
. b) I* x2 J" s1 e$ P D, q. j点角 (點角) diǎn jiǎo - corner invasion
" A1 T! H4 O: [3 K点目 (點目) diǎn mù - counting3 }2 f1 [0 @" K9 y& b3 i, k
点眼 (點眼) diǎn yǎn - placement inside opponent's eye
G6 F% Q. J: ^调子(調子) diào zi - choshi* V5 V( x \# H/ H- Q b) h1 R
丁四 dīng sì - farmer's hat; pyramid four
. [; N; ~ E# ^% |9 V8 r8 I4 l" }顶 (頂) dǐng - bump% E, n- p2 e6 N& B
定式 dìng shì - joseki
; ]' Z2 x2 G4 Z, `5 l定型 dìng xíng - settle
% V3 o! ]( }( B$ `- N东坡棋 (東坡棋) dōng pō qí - mirror go# H' K1 ?+ ]8 F% E0 I5 G" J! |
斗方 (鬥方) dǒu fāng - carpenter's square3 L2 \" a+ g2 ]1 ?
读秒 (讀秒) dú miǎo - byo-yomi% f: O8 P* D6 u
渡 dù - bridge under( O5 f9 [) q1 O# c; w
断 (斷) duàn - cut*- _* {5 y: ^/ ~3 X, n; r0 U
段 duàn - dan
' d. ? k- Y' X& Q3 U" s+ w% G/ E对策 (對策) duìcè - countermeasure*
4 ]$ N4 j2 a) |7 d x$ ^" C对局 (對局) duì jú - play game*
9 U& L2 p: J2 Z( Y! A+ L对杀 (對殺) duì shā - capturing race
" E, T* a% a2 V. Z) h对弈 (對弈) duì yì - play game*+ ]8 v+ T: [$ X- ]/ B, @
遁 dùn - to escape, flee (逃遁 táodùn); (disappear)*
% p1 U" y. ~/ I, ?' F+ y& V多元劫 duō yuán jié - multiple ko8 N: L0 W# T" v: G O" V( k
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恶手 (惡手) è shǒu - bad move
, W; `# P8 Y) e二间拆 (二間拆) èr jiān chāi - two-space extension( s5 F* I# r7 D4 v
二间跳 (二間跳) èr jiān tiào - two-space jump0 o6 K8 d% e# }3 W2 Q; u x
二连星 (二連星) èr lián xīng - ni ren sei
% |/ H2 P; m/ D" ]$ C9 T二手劫 èr shǒu jié - two-step ko1 ^/ G* n# \' u$ r1 e) ]6 U3 B
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5 B' X9 e) n, Y' @- \+ k: `F
0 n/ k2 m5 _6 c5 T$ f发展 (發展) fā zhǎn - develop** p N/ H6 @" M+ o" s" q
法 fǎ method, way (also 下法 xiàfǎ)*
% h/ z- X& u7 w反扳 fǎn bān - counter hane
+ V3 t7 X( L) r( q* Q9 p T7 v. L反打 fǎn dǎ - counter atari4 Y/ @, {: A) q0 R8 O1 O3 y3 m
反攻 fǎn gōng - counter attack# M% ]* J7 ]9 S1 b/ g
反击 (反擊) fǎn jī - counter attack
1 a5 _9 N+ ?, x反夹 (反夾) fǎn jiā - counter pincer X. }+ l' F; _
反提 fǎn tí - recapture
+ w) {5 T/ E# N' M6 L, f方法 fāng fǎ - technique*
) \/ J6 @0 W4 ^2 n方四 fāng sì - square four- f0 Z! {( K. d# d2 ?* }
方向 fāng xiàng - direction*
+ T. \) [% g f方形 fāng xíng - mouth shape3 B! A' H X) t4 Q* z7 {6 [; a, v
防 fáng - defend*
5 k) Z- [" E# z5 }防守 fáng shǒu - defend*
) q8 D8 I% L4 Y* t$ X飞 (飛) fēi - knight's move
h6 R" C! G- f0 K; D' `飞刀 (飛刀) fēi dāo - exception move to joseki, not necessarily hamete2 X* m) C: {) f, ~: M! Q: U% k
飞压 (飛壓) fēi yā - press* p0 v# T# L" p/ K1 B
废着 (廢著) fèi zhāo - useless move+ E6 ^; u F8 f9 _
废子 (廢子) fèi zǐ - useless stones+ s& s; `* [1 r, M5 C
分投 fēn tóu - splitting move
/ x; m3 z( a6 N4 ?+ Y, I" ?分先 fēn xiān - even game/ C# b4 I/ d9 X! m- G5 v- h
封 fēng - seal in** v( ] @% a7 h% K+ ^2 c
封手 fēng shǒu - sealed move6 K* p+ d$ p# W2 w
封锁 (封鎖) fēng suǒ - seal in*0 @, f+ j, U9 H, u8 V9 x
浮棋 fú qí - floating stones
9 ~! f4 b) k- R. a浮子 fú zǐ - floating stones/ a5 P7 H; Q; t9 Y# j
负 (負) fù - lose*1 l/ x1 ^* r6 n- H
复盘 (復盤) fù pán - game review
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. E" q, _5 e2 D/ I0 y5 @5 `+ ~概念 gài niàn - concept*
3 e, u! x/ U' Q# n% {- p感觉 (感覺) gǎn jué - feeling*
+ O, l- p: E' s8 o# A高 gāo - high*5 L4 r; F: P4 g, t. J* L& O
高级 (高級) gāo jí - advanced level*$ t: n1 b) o7 @! j9 {3 E
高目 gāo mù - 4-5 point
( w- r i7 {7 ?根据 (根據) gēn jù - base*1 c+ N: j3 [1 u5 N9 @6 u4 Q
根据地 (根據地) gēn jù dì - base*
$ f3 H- b- r. g9 K攻 gōng - attack*7 @, h# t' D8 M. C. s
攻击 (攻擊) gōng jī - attack*
& L) p; X( S6 {共气 (gòngqì) - shared liberty
& e4 o9 W: c) R公气 (公氣) gōng qì - shared liberty3 f% B" n; q8 _4 U( B$ q$ J5 ?
攻守 gōng shǒu - attack and defence*" G9 f: a0 [$ N, m1 z* M# @8 u1 Q. O
共活 gòng huó - seki
1 r# _% c4 H. ?) }' j孤棋 gū qí - floating stones
1 q* S; }! x1 @% L. H: C/ L. k挂角 (掛角) guà jiǎo - corner approach
& P8 M, Z `; m: |, w7 a/ U拐 guǎi - bend* s: ?4 }$ i( j# X
怪着 (怪著) guài zhāo - ghost move& |3 s! u( C$ m
关 (關) guān - one-space jump
5 T% V+ [2 K. T; J" S官子 guān zǐ - endgame
8 D. t1 O) O. V- L0 o7 V龟甲 (龜甲) guī jiǎ - tortoise shell
, w) d: Y/ d/ Z" H8 C$ X7 F规则 (規則) guī zé - rules*: L/ W$ ~$ x" X# ?6 {/ ~
鬼手 guǐ shǒu - ghost move$ @+ t3 R* Q4 C; K1 }8 d# T
滚包 (滾包) gǔn bāo - squeeze$ Y6 F2 {3 {' i0 |6 B8 b/ P
滚打 (滾打) gǔn dǎ - squeeze# y1 o; g- T# [. J3 ?/ ~( H
滚打包收 (滾打包收) gǔn dǎ bāo shōu - squeeze' B* \0 }* l7 }; o2 R6 I* B
过分 (過分) guò fèn - overplay2 p$ {3 z" S7 {
国手 (國手) guóshǒu - national champion*$ d! K* \& L' }* Z
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4 s' f5 D+ ^; r% s) i$ ]; \韩国流布局 (Hánguóliúbùjú) - Korean Fuseki$ {/ U n1 K5 Y# K4 r3 C/ \
好点 (好點) hǎo diǎn - good point
2 s1 i) r5 ]. g" V/ k! f5 M" {- {和棋 hé qí - draw*
3 k1 A0 B+ a% c P4 j' e, Q黑 hēi - black*2 N# W+ ^2 U$ T3 t" N* [) R" P ~
黑方 hēi fāng - black player*
0 g# X. Z: Z; S0 S m0 g: ~黑先 hēi xiān - Black plays first*# @9 T) h' X/ `
猴子脸 hóuzǐ liǎn - Sake bottle shape, U9 Y0 @8 m/ j% @
厚 hòu - thick*' j; h! X( D$ w9 I) p7 @/ ^: I3 ?
后悔 (後悔) hòu huǐ - regret*
4 ?4 T6 ?! l' g! Y9 u* Z后面推车 (後面推車) hòu miàn tuī chē - pushing from behind
! A* K' ~0 i% ~厚实 (厚實) hòu shí - thick*: m4 A, c: w) j z8 z; ~2 [
厚势 (厚勢) hòu shì - influence*
# h6 a3 g. D' a3 s, O后 (後) hòu - after; later*, |* y# Z" v; f4 [
后手 (後手) hòu shǒu - gote5 }, Y- J& S+ d$ z8 N
后手劫 (後手劫) hòu shǒu jié - a ko in which the opponent makes the first capture1 {6 D E5 h l- p, |' ^
后续手段 (後續手段) hòu xù shǒu duàn - follow-up4 p R/ U% @7 ^- I% h
后中先 (後中先) hòu zhōng xiān - gote with hidden sente
" W& ?. \* i! v( K- x虎 hǔ - tiger's mouth8 h5 m& P- z4 s0 a; F
虎口 hǔ kǒu - tiger's mouth
. {! x: }6 I* X8 p互破 hù pò - mutual damage
8 c! B+ \2 E& r! Q互围 (互圍) hù wéi - mutual surrounding of territory
- L7 g0 u( w+ ]3 b花见劫 (花見劫) huā jiàn jié - picnic ko
$ C0 s7 n0 ]# F) Z% u+ ]9 w v花六 huā liù - rabbity six' K2 `+ I/ Z4 L+ L+ X
花五 huā wǔ - crossed five7 ~4 n9 Q$ U! b2 j, i) h9 \
还原 (還原) huán yuán - transposition' G0 {7 W+ w) n1 Z# y5 n* q
缓 (緩) huǎn - slow*
1 ~" [* e/ n8 @9 a( b' k缓慢 (緩慢) huǎn màn - slow*3 e# o) ~; r# n* j
缓气劫 (緩氣劫) huǎn qì jié - approach ko
1 S! L( e2 G8 u' s0 z8 o% H缓气征吃 (huǎnqì zhēngchī) - loose ladder (full name)/ I2 s% h d" z+ f9 g
缓手 (緩手) huǎn shǒu - slow+ ^" x: k: X, E" D
缓征 (緩徵) huǎn zhēng - loose ladder/ C1 T( j$ u3 j
缓征子 (緩徵子) huǎn zhēng zǐ - loose ladder
) r" c; s. X7 M6 D5 M黄莺 扑 蝶 huángyīng pū dié - a yellow oriole captures the butterly = PattingTheRaccoonsBelly, a 1st-line capturing technique; \3 f0 `2 k `6 I! C' x, h
回手 huí shǒu - take back*! u2 Q. _& U1 N9 F `) @! e
回提 huí tí - recapture: w: Q1 X* P: ~: B- O
悔棋 huǐ qí - take back*
1 [% s' a, q2 X2 |2 t8 Z活棋 huó qí - living group
` I( S6 D8 d% y# M
( n2 K( ~3 E, U
! V7 }( r+ R% q7 \9 Y/ r2 gJ
- t% A* \ }. Y' R3 O6 h2 ]' C急 jí - urgent*
1 b( Q) S: r0 f8 s0 j: O% k级 (級) jí - kyu
/ r. e1 f1 N& O4 y [急所 jí suǒ - urgent point7 X j8 N- S" T( ], {
挤 (擠) jǐ - bump into diagonal; choke; atekomi
/ M0 w7 i3 V, A! ^技巧 jì qiào - technique*6 H% b4 S |: y1 S: O# f7 m
计算 (計算) jìsuàn: to count [3] / to calculate / to compute; calculation; (reading/analysis)*. R/ B) I, }/ z7 _5 E% }
佳 jiā - excellent*
* |5 ^: x7 A8 T4 r( l4 C( Q! S夹 (夾) jiā - clamp; pincer
1 U7 C7 r6 D9 }: A2 C( E( u枷 jiā - net
6 }2 w$ Q7 \" L7 x: E; @+ X, o5 Q枷吃 jiā chī - net5 c2 U4 e" S; z4 e+ Y2 N; c
夹攻 jiā gōng - pincer' }9 b l Y4 u/ @" u0 O. s
假劫 jiǎ jié - false ko threat
- j" ~/ E; ^2 q. Z; B& z* n; O; u假双活 (假雙活) jiǎ shuāng huó - false seki
" P* n: ?5 X/ G; B3 I* w# z* o假眼 jiǎ yǎn - false eye9 @ e' U& P1 c2 ]. o9 n/ A
假眼活 jiǎ yǎn huó - two-headed dragon
6 Z( w2 C( c" b2 q: g0 `" W) r8 r尖 jiān - diagonal1 n2 t+ h: B1 C% Z& G: z( q
尖冲 (尖衝) jiān chōng - shoulder hit
( h# t* `* f9 V, g' @尖顶 (尖頂) jiān dǐng - diagonal attachment: e) r; t( O# U3 C6 m
坚实 (堅實) jiān shí - solid
+ M% F+ g# n- y4 ]* N! N见合 (見合) jiàn hé - miai
; A4 O; }! V% I5 C, e* e教 jiāo - teach*
, O8 k& R# [. f! m9 Q& W/ X交叉点 (交叉點) jiāo chā diǎn - point
- _7 a, b; O c# d4 o$ ]交点 (交點) jiāo diǎn - point
0 r8 P ~% q& k# b& A z( c焦点 (焦點) jiāo diǎn - focal point*4 U% @% e+ r, Y
交换 (交換) jiāo huàn - exchange*
& s# [0 Z; T& r$ H, a) b2 z角 jiǎo corner (angle, horn-shaped)*
: i" y; n5 O5 ~. F( K4 _) S叫吃 jiào chī - atari
8 f$ e. ]1 M1 s( Q4 n0 |& O* [0 ?教师 (教師) jiào shī - teacher*4 q3 j- x) |& c8 M0 I' l
教室 jiào shì - classroom*
* K ^4 s! ~7 J! e" ^8 _* [$ r& j基本功 jī běn gōng - fundamentals*" |) t5 y( D, ^% q( u m2 d
接不归 (接不歸) jiē bù guī - connect and die( J, s! D$ p4 Z& @
劫 jié - ko: S1 M* @) U8 J- ~7 A1 P
劫材 jié cái - ko threat {0 u1 l: ?3 ~- v% S4 P& i
结果 (結果) jié guǒ - result*, w& X' r. _& n$ l, H2 v* O7 X
劫活 jié huó - live by ko
$ ~( S6 l% |8 b* j$ P3 ]诘棋 (詰棋) jié qí - life and death problem
1 [' Z1 _8 T+ f1 H6 X劫杀 (劫殺) jié shā - kill by ko* ^; x7 Z, _4 W2 V/ j; a& w4 q
劫争 jié zhēng - ko fight: V! r$ E5 s4 I# n. m# V$ q& c
解答 (jiě dá) - answer, solution*
7 A# H: ]3 Y z$ @: T金柜角 (金櫃角) jīn guì jiǎo - carpenter's square7 v$ D S) P: e* g
金鸡独立 (金雞獨立) jīn jī dú lì - double shortage of liberties also known as Golden Chicken Standing on One Leg
5 E1 l$ l4 n4 V; |) H2 ~% O紧 (緊) jǐn - tight*5 a1 M; t7 F3 @9 K
紧带钩 (緊帶鈎) jǐn dài gōu - long l group without outside liberties( x3 l: E) R( a* ~
紧劫 (緊劫) jǐn jié - direct ko
( T( p& g( U, g紧气 (緊氣) jǐn qì - reduce liberties
4 ]' A+ e* K) t" z6 o2 ?1 A$ @, s紧气劫 (緊氣劫) jǐn qì jié - direct ko
6 ]7 \* ]9 N5 h+ ^禁着点 (禁著點) jìn zhāo diǎn - illegal point
" e& @) t' }7 T! O净吃 (淨吃) jìng chī - unconditional kill (净= clean, only)
8 {8 ^* F( q: I& ~3 Q( ~8 @& @净活 (淨活) jìng huó - unconditional life3 _. r$ X! q6 r2 U) I9 `
净杀 (淨殺) jìng shā - unconditional death
- P3 o* p" D$ O& I+ F# f净死 (淨死) jìng sǐ - unconditional death# I6 o1 p1 a7 i5 Q) ^( B4 t
救 jiù - rescue; save** ^5 s7 U9 y* Z, q4 V) K
聚 jù - placement inside opponent's eye
* N' {$ Y. y1 V" ^俱乐部 (俱樂部) jù lè bù - club*5 q7 M# a5 P: p6 }
聚六 jù liù - six-space killable eye shape& D# w0 O+ k% T( M
聚三 jù sān - three-space killable eye shape
$ T+ }- P, @* c( U聚四 jù sì - four-space killable eye shape
! ^' m; z' h- f1 N聚五 jù wǔ - five-space killable eye shape
- h& X! f: S4 o) a决战 juézhàn - decisive battle*
7 n- ?" X- x* O' s3 v" I. Z d4 e诀窍 ( 訣竅 ) jué qiào - secrets of success / tricks of the trade*
) t8 ?: i2 s2 J/ Q1 B
7 @) e* c6 l. q% u; \0 n
4 b' h: L! U2 c$ u5 k# {K9 E# T* m8 c4 B b: t' J
卡眼 kǎ yǎn - falsify eye% K- M1 Z+ M' p4 E, ]/ N$ M! ?
开拆 (開拆) kāi chāi - extension7 s' o' S. M2 b1 X
开花 (開花) kāi huā - ponnuki1 B1 a9 r8 k9 n. |3 D5 t
开劫 (開劫) kāi jié - create ko
0 [6 A' `* w% P0 l# ]- U. P开局 (開局) kāi jú - opening
; Y. S. F1 v }5 }5 p看花劫 kàn huā jié - picnic ko* ]/ v# L" N: Y0 E
抗 kàng - to resist, fight; to oppose to defy*9 l- b6 T- k! H) Q- |
靠 kào - attach one line higher than enemy stone
4 t: ?7 D! g. u空 kōng - empty*/ A+ i" F8 T7 r9 ?# @) _
空间 (空間) kōng jiān - space*7 T. d+ G4 \7 _; v! x
空三角 kōng sān jiǎo - empty triangle
0 k% K. B8 g2 f% m2 U空 kòng - territory*
- N9 a1 q- ~: ]$ a* D' k跨 kuā - attach at waist of knight's move
4 v4 i' A, ]" ?9 J跨断 (跨斷) kuā duàn - waist cut$ D1 X/ Y' f, g% {
快 kuài - fast*" S2 a* {5 v9 _
快棋 kuài qí - blitz game
; k. W; w. L2 O, Q宽 (寬) kuān - loose; wide*
$ ?) l# t4 x, d宽带钩 (寬帶鈎) kuān dài gōu - long l group with outside liberties0 L5 ^' ?! S3 j( q- Q" C
宽气 (寬氣) kuān qì - increase liberties
# E' p0 H; k0 N4 [" o7 m宽气劫 (寬氣劫) kuān qì jié - approach ko
* H: v' N2 l# j" t% d/ t亏 (虧) kuī - loss*
. ~- V) o/ r/ P亏损 (虧損) kuī sǔn - loss*
2 u4 j/ N, d) J" j5 b' Q扩大 (擴大) kuò dà - enlarge; expand*
2 m& s: a, m; K扩张 (擴張) kuò zhāng - enlarge; expand*
/ G+ ~2 S. \' M[edit]; d/ q' c$ t0 X; o. N
L
/ R% a9 X4 E; O- T; W* H赖皮劫 (賴皮劫) lài pí jié - many move approach ko$ c- z- Z" p X+ G1 A
拦 (攔) lán - checking extension; prevent opponent's advance*
) H% g; [: A: ?1 R0 u拦逼 (攔逼) lán bī - checking extension; O& { d- u5 e+ f$ @" t: c
烂柯 (爛柯) làn kē - ranka
* T4 g" m5 q0 u' Y老师 (老師) lǎo shī - teacher*
/ O k, d% d, {# {老鼠偷油 lǎo shǔ tōu yóu - mouse stealing oil
3 _) {# l, _+ s K' H类型 (類型) lèixíng – pattern, type*, n4 v1 J' j0 F: j) ~* l
冷着 (冷著) lěng zhāo - unexpected move
. n8 _. G6 k! Q4 ]9 E利 lì - profit*
4 V( `& P k6 D8 f立 lì - descent; stand% r N9 k* I u
利用 lì yòng - make use*0 s. p' ^7 }* t$ u! e, ]% z" E
连 (連) lián - connect; continuous*
' b4 N; j% k$ r* c+ T连扳 (連扳) lián bān - double hane" _$ P. ]8 S C6 U( Y9 L, {
连环劫 (連環劫) lián huán jié - double ko" ?# ~+ S0 C6 l
连接 (連接) lián jiē - connect*; J1 a; c% f. T( o
联棋 (聯棋) lián qí - pair go
, W, K) ?% f) k+ c5 E恋子 (戀子) liàn zǐ - reluctance to sacrifice
: u, y' S, A; p8 }6 C% ?6 A两分 (兩分) liǎng fēn - equal*8 G& V, D( S+ I5 ^& }
两頭蛇 (兩頭蛇) liǎng tóu shé - two-headed dragon (literally, "two-headed snake")2 O4 L! m5 `1 r+ [8 P
劣势 (劣勢) liè shì - inferior*
* |2 b8 ~$ Q! _0 Q. G& \$ A# D裂型 (裂型) liè xíng - split shape
. c3 t6 E1 B9 C. N" \4 Y' p龙 (龍) lóng - dragon*
d L, K3 I9 l, K& y5 K漏着 (漏著) lòu zhāo - oversight
3 n8 j |- \8 R0 M落子 luò zǐ - playing stone on board6 l! u% h, [: U- a0 X1 n" s, f
& m' G$ F$ H& t6 m9 i! ^/ m5 p
% h. I% _9 L; t4 q3 RM
; b* K; X6 @$ ~9 a3 ?满意 (滿意) mǎnyì - satisfied*
# S( I& q6 g2 K( w慢 màn - slow*+ a. j' N, t& N% M
盲点 (盲點) máng diǎn - blind spot+ v) T9 K" |0 ^1 {
梅花六 méi huā liù - rabbity six
6 i6 N8 n% `+ v: p2 t4 ]梅花五 méi huā wǔ - crossed five9 z; v9 ~. w2 |2 }
门吃 (門吃) mén chī - capturing technique by atari" B/ J+ M8 |" Y# @' `) ?: r' @
迷你中国流 (迷你中國流) mí nǐ zhōng guó liǔ - mini chinese opening6 [# U: H) E& {+ m
妙手 miào shǒu - excellent move
; R$ W) V( S C5 K6 c+ p妙着 (冷著) miào zhāo - excellent move
' {6 f0 g: r( X8 h/ Q O# X模仿棋 mó fǎng qí - mirror go5 v. m5 ^5 G" L5 k$ C5 o
模样 (模樣) mó yàng - territorial framework
" d, q/ ~$ g2 D/ K2 `9 ~- g目 mù - point of territory: ~, C: P, F! [. l* I: w; e" S
目外 mù wài - 3-5 point4 R! S4 X6 p. N D; E. w6 X
# u; g9 U+ Z, b2 Y. ^/ p2 v- q3 ]7 L. u7 i
N
; T/ m( ?1 E" D- \ @9 T( U3 L& d内气 (內氣) nèi qì - liberties surrounded exclusively by one player's stones j7 |' d4 ^: z
逆官子 nì guān zǐ - reverse endgame move
: s, _( H6 D' i7 r, Y6 I- |逆先 nì xiān - reverse sente
" C+ G9 Z% o6 ^8 H+ ~+ Y" E9 t逆先手 nì xiān shǒu - reverse sente( p8 o( K6 f4 q ~, j. Z+ E' g5 ]
逆转 (逆轉) nì zhuǎn - overturn game
& Z! j( m$ } C5 o粘 nián - connect*
: i- L. _- Z; o凝形 níng xíng - overconcentrated shape
1 C" X- j" `' M J* P扭断 (扭斷) niǔ duàn - crosscut; P: }: }$ B6 n4 t( z4 Q; Y
扭十字 niǔ shí zì - crosscut9 g' O& v+ }/ K
扭十字长一方 (扭十字長一方) niǔshízì cháng yīfāng - extend in a crosscut3 a6 D A4 e# A
扭羊头 (扭羊頭) niǔ yáng tóu - ladder
0 G( A$ k+ C9 d7 @8 a: ]( l, @- u) m
* _: _% d2 ?) oP" S. N+ ~; L: Q0 G; P7 @1 E8 J) m
爬 pá - crawl*
! I+ s) ?6 q2 \( M盘渡 (盤渡) pán dù - bridge under3 S0 `& o& e! U$ f4 ]
盘角板六 (盤角板六) pán jiǎo bǎn liù - rectangular six in the corner
# \; J6 `/ y5 Y1 G, U盘角曲四 (盤角曲四) pán jiǎo qǔ sì - bent four in the corner4 l+ q; b, r/ h3 B# S* D
抛劫 (拋劫) pāo jié - throw-in ko
6 i$ _# s4 m+ S# U1 W- C" k0 ]- ?配合 pèi hé - coordination*) z$ `8 E# I& T, |. C8 R
碰 pèng - attach to the side
' i: D6 ]4 B: H! N便宜 pián yí - profit*& {2 J! n2 W) G9 ?
骗着 (騙著) piàn zhāo - trick play, hamete3 H2 @; G e7 {( G/ R2 i4 F
平衡 píng héng - balance*
& ^" H3 n: d, @0 p% s: r+ F; m* q0 r破 pò - break*, w, A' I0 g0 o8 I
剖析 - pōuxī dissection / self-analysis
* W5 x! O- P- U( A破解 pòjiè - solution, answer to a problem*) s( W P) k$ Z2 e/ U
扑 (撲) pū - throw in6 k- z. s- e& N, ?
葡萄六 pú tao liù - rabbity six) L5 C7 p* p& P' \
谱 (譜) pǔ - game record
' i3 S, n# |: b) b$ M! u普通 pǔ tōng - common*
0 `4 A, p! r8 E& ]- a0 c5 D[edit]
) }3 P8 A D4 jQ' I$ @1 ?# |, t, X% F; T2 J C9 X: B
欺着 (欺著) qī zhāo - trick play, hamete2 @1 Z0 X& s5 O
棋板 qí bǎn - go board
* L$ g- E F, }- w' ^$ I g棋风 (棋風) qí fēng - playing style
- f8 \& _9 @- k5 l4 W棋盒 qí hé - stone container
! P( \% J* ~' x4 t棋筋 qí jīn - key stones
1 ~' E" i( p2 l2 s棋精 qí jīng - key stones2 N/ T/ }4 X6 d( K! G+ x
棋理 qí lǐ - go theory" p5 B8 J y' w+ ?
棋力 qí lì - strength in go
: r( q6 H$ c- h4 x7 X棋盘 (棋盤) qí pán - go board. G2 h$ C# X6 q# Z. r4 z p1 W
棋谱 (棋譜) qí pǔ - game record, F- g7 U! S p+ u
棋石 qí shí - stone3 q* J+ W( ^: n- m( i
棋手 qí shǒu - player*# G7 w5 m' l. f8 i6 j! N7 h
棋书 (棋書) qí shū - go book% c% D2 |3 M2 a' d: E3 m5 F8 w
棋院 qí yuàn - go institute0 d7 O K9 g; Q: c# F1 f
棋形 qí xíng - shape
0 w- I j0 K( H2 ]6 a棋钟 (棋鐘) qí zhōng - clock*
2 ^# _2 O) C( P) C棋子 qí zǐ - stone4 x) Z/ B2 L3 `1 `4 U+ l$ C4 e4 n
弃 (棄) qì – abandon, to discard, throw away
" E' d7 V- V; M/ {5 M$ p弃子(棄子) qìzǐ - sacrifice
7 c; @: y! V9 l4 q气 (氣) qì - liberty
8 k, D; i- g! x' h& m% D( f4 \% i气合 (氣合) qì hé - fighting spirit
1 M" O0 }1 Q; s气紧 (氣緊) qì jǐn - shortage of liberties
* B. t$ h( G9 [9 ?: a3 t( i9 `$ P4 p5 B前 - in front, before*9 G. J. o3 G8 U/ H$ D" _
浅消 (淺消) qiǎn xiāo - erasure
% C9 V! e5 O- [( s! O7 Q墙 (牆) qiáng - wall*
9 B+ w7 j" C3 Z w4 b0 E7 N3 s强 (強) qiáng - strong
p: z; |' D' @- H; ^2 u墙壁 (牆壁) qiáng bì - wall*
+ \" H, E, u7 ]1 [: ?. `强棋 (強棋) qiáng qí - strong group
+ Y: N6 Y5 }% T8 A巧手 qiǎo shǒu - clever move# K& Y1 K4 [& y" u0 C w
巧着 (巧著) qiǎo zhāo - clever move
. E6 o4 \! w& d p. |. X9 H切断 (切斷) qiè duàn - cut*
; p* n s- ]7 J9 {3 z侵消 qīn xiāo - erasure1 g Q) \- a/ F3 s. o* y4 `6 k
轻 (輕) qīng - light*
* r4 U! B( S1 u侵入 qīng rù - invasion0 Z2 Z7 |, x# E: X+ J+ t7 {& Z9 _
轻盈 (輕盈) qīng yíng - light*
" Z3 \1 h& D; X) t, N8 m求活 qiú huó - make life6 {, c. B, _* y% _7 r6 ?( b+ n
曲 qǔ - bend1 g3 _" ]7 z6 z7 A( A
曲尺 qǔ chě - carpenter's square4 M8 l: g9 f# m# i1 n
曲三 qǔ sān - bent three' M' ~1 X( D" ~
曲四 qǔ sì - bent four5 e: N% d& K+ u; f! Q0 R8 B
觑 (覷) qù - peep
6 l w4 Z5 ?$ d- K3 v权利 quán lì - privilege9 ?9 u1 ] g/ j
确认 quèrèn - confirm/verify (indicates a diagram showing why the correct answer works)*
+ `: O! h- Z4 b0 X
b) k0 u9 X f; t* i, s4 Y: i3 @, `' D4 l
R
q' q1 d1 V% q: v; }让子 (讓子) ràng zǐ - handicap
2 u( |& b# e ^6 r! v; @/ R让子棋 (讓子棋) ràng zǐ qí - handicap game% g5 @0 [) c0 o( v& `
认输 (認輸) rèn shū - resign*) |9 B6 x: R1 c c9 A. C# W2 Q
弱 ruò - weak*
8 A+ V! H5 |5 [& ^5 s- q, L4 d7 E# }弱棋 ruò qí - weak group F V% }( r6 z# p3 q' E5 x, ~1 Q' v
. D- {5 ]' u4 f! \9 e6 w9 A4 x+ N
& v- f# Q' D7 C3 P/ W0 HS& m, P; F3 G V* B1 \: X
三间拆 (三間拆) sān jiān chāi - three-space extension' _$ U$ c) l2 T5 ?( Y: a
三间跳 (三間跳) sān jiān tiào - three-space jump' h4 K) d' A# Z0 p5 d- F% S! Z8 v
三劫 sān jié - triple ko: H& @% i+ v- o$ [+ M2 V
三劫循环 (三劫循環) sān jié xún huán - triple ko
7 C9 Y' V8 ^$ e三连星 (三連星) sān lián xīng - san ren sei: f$ j' k! {$ M6 F ]
三目正中 sān mù zhèng zhōng - center of three stones
& H/ k0 z6 q3 C; o; r D三三 sān sān - 3-3 point
: i* c1 L/ }3 }! {三手劫 sān shǒu jié - two-move approach ko4 R% z/ Q0 y" S
三子正中 sān zǐ zhèng zhōng - center of three stones
* F3 {, s' B5 t" K. P6 Q% i- n杀 (殺) shā - kill*
; w0 F. s7 O- I$ @! U( O* d杀棋 (殺棋) shā qí - kill
- m0 r5 p4 z' G/ E5 }杀气 (殺氣) shā qì - capturing race9 b$ l2 [& c- `0 i
上 shàng - upper*. s, o( ~7 z) d( n9 [/ t
上级 (上級) shàng jí - advanced level*4 y6 O) N' r( U+ M4 F
上下同形 shàng xià tóng xíng - symmetrical position1 c; i7 ?1 ?+ R+ E" c9 Q
稍 shāo - somewhat; a little* a$ u& m! r+ B2 D# v- T
伸气 (伸氣) shēn qì - increase liberties
% `( V3 ?; i0 o7 `3 H) Z4 g伸腿 shēn tuǐ - monkey jump
9 E8 M+ X v: A. _, o A生死劫 shēng sǐ jié - all-dominating ko
7 M( s9 u% G, w1 O胜 (勝) shèng - win*
- `8 |; }* g$ e0 g胜负手 (勝負手) shèng fù shǒu - all-or-nothing move
* n8 K ^, }- t8 t1 n胜着 (勝著) shèng zhāo - winning move" f$ B T" `% N, o& j' f3 g
失败 (失敗) shī bài - failure*
0 g( F8 A" W+ N; W实地 (實地) shí dì - solid territory
! F$ m0 g% h D十番棋 shí fān qí - ten-game match* E1 C7 m8 g8 S' a& I" q8 G8 C
实接 (實接) shí jiē - solid connection: ], `9 H; x, a# e0 o- |! r
石塔 shí tǎ - two-stone edge squeeze
9 s5 D. M! j, g" Y4 S% x7 J! U实战 (實戰) shí zhàn - actual game situation; H9 {$ G/ Q: c# N& f% `
实战手 (實戰手) shí zhàn shǒu - situational move. C' S6 f1 l5 g+ l+ S/ s$ _
势 (勢) shì - influence*
/ M" K$ R; E' S- `室 shì - house; room*
7 H7 g* y. B, U9 P% h2 T: V, P势力 (勢力) shì lì - influence*) ]2 A& T" a/ B( B9 k
试应手 (試應手) shì yìng shǒu - probe3 t" r; l4 K3 r z }- a
收官 shōu guān - play endgame+ v0 [$ q4 F% l; c# Z+ C5 ?, h
收官子 shōu guān zǐ - play endgame
, z; h l" U; T/ K3 ^! ^% R3 z' t收后 (收後) shōu hòu - last play; Y( \% o+ T* m( v3 S& d
收气 (收氣) shōu qì - reduce liberties' h6 P, u9 ^3 {, u
守 shǒu - defend*7 Q" d, q8 q @. e
手 shǒu - move/ C) J4 k/ S+ M' b
手段 shǒu duàn - technique*
+ y+ f3 F: n. s/ Y$ |. W! d手割 shǒu gē - reorder sequence
% u6 A- p# k7 }0 ?) L守角 shǒu jiǎo - corner enclosure
; V9 L7 _' ~: u, c9 O手筋 shǒu jīn - tesuji
" ]5 M, u) h }9 Y+ R手顺 (手順) shǒu shùn - sequence' t. P. |5 z$ M' a: o2 E9 D
手谈 (手談) shǒu tán - hand talk( E; }9 N" N$ H0 c$ b3 `+ ?0 R( W+ P
授先 shòu xiān - one stone handicap' l) l5 q+ r7 h2 F2 E6 u
授子 shǒu zǐ - handicap. i. ~" ?0 ]& e e. M! n
授子棋 shǒu zǐ qí - handicap game
% f- l; S+ V3 Y4 c& w. M) y4 M& b书 (書) shū - book** C5 O w! O; T4 _. `4 p
输 (輸) shū - lose*
" \. c0 P% N4 w; T+ h3 u0 v u书本 (書本) shū běn - book*
* _: F& B4 ^6 A$ e# t数目法 shǔmùfǎ - territory scoring6 F0 q& p% L8 c( \ g) ]6 f
数子法 shǔzǐfǎ - area scoring! R% }# m ^3 o4 b5 M1 V8 y
梳形 shū xíng - comb formation
; a) r! v8 X3 e6 C: n5 z, h梳形板六 shū xíng bǎn liù - comb formation/ V) E# m( I8 ?* v7 t
双 (雙) shuāng - bamboo joint* j K4 u+ e5 r' h. a' Z
双吃 (雙吃) shuāng chī - double atari2 ^& b' b+ _# W* P
双打 (雙打) shuāng dǎ - double atari K' J+ v ]9 \1 O+ A4 Y+ @( ?2 J
双打吃 (雙打吃) shuāng dǎ chī - double atari
! K5 ^/ W( d0 ^3 M; p( S双倒扑 (雙倒撲) shuāng dào pū - double snapback8 O J) y' L. T2 f6 U4 f, ]
双方 (雙方) shuāng fāng - both sides*
- f# {+ K; c' W' b. X& W# N$ u& h双飞燕 (雙飛燕) shuāng fēi yàn - 4-4 point double low approach
- b5 K7 n; [; f& C* R: V3 F双挂 (雙掛) shuāng guà - double approach
) m9 X5 I9 J3 V4 l+ d双虎 (雙虎) shuāng hǔ - trumpet connection% O m( m5 G2 W
双活 (雙活) shuāng huó - seki
/ I/ q9 E1 S. B8 Z2 k$ M3 v# T& c双叫吃 (雙叫吃) shuāng jiào chī - double atari& y9 a, [* }4 r- j
双劫 (雙劫) shuāng jié - double ko4 z$ ~: A2 e7 s1 G: f
双征 (shuāng zhēng) - double ladder1 b' @+ {- ]2 L" y0 s
顺序 (順序) shùn xù - sequence*
, r* x7 B4 x$ N3 Z; b' H% t( |死活 sǐ huó - life and death& J' n$ z; R" h. K7 A8 |( v3 ~8 p
死活题 (死活題) sǐ huó tí - life and death problem
- I) h7 f: H) q- Q; G. t' N2 n死棋 sǐ qí - dead group
& z# W. h0 `6 y4 { v- `# X死子 sǐ zǐ - dead stone
/ ?1 n1 L$ `. R6 U: J四间拆 (四間拆) sì jiān chāi - four-space extension
" x5 e0 i8 q9 N4 H# j$ Z' B四角穿心 sì jiǎo chuān xīng - occupying four corners and center
3 ^9 {. V: g/ s& w9 _* v* d% L: x) d- o四劫 sì jié - quadruple ko& I" G r: \+ E$ ]* Y& i& l
四劫循环 (四劫循環) sì jié xún huán - quadruple ko
, M, a: L, A7 D- c四连星 (四連星) sì lián xīng - yon ren sei
" [+ L$ G$ v# G# l松 (鬆) sōng - slack*6 `1 W8 C" M' J% w6 G! `: w
松气 (鬆氣) sōng qì - increase liberties
$ F2 O& L' f9 W2 I松气劫 (鬆氣劫) sōng qì jié - approach ko3 E+ N( n! R2 {9 u. K0 N3 F$ H
俗手 sú shǒu - crude move1 @/ H+ \$ {& `
随手 (隨手) suí shǒu - hasty move
6 E6 m* G, G+ P( i6 s0 ^, J随手棋 (隨手棋) suí shǒu qí - hasty move
; ]/ d* x9 x) E+ m! g损 (損) sǔn - loss*
; P& g I% A5 G4 L K$ l5 i7 O损劫 (損劫) sǔn jié - losing ko threat0 h' ^/ y5 o+ |, n' c4 l- g/ i' t
损失 (損失) sǔn shī - loss*
6 r. f8 @: z0 Q顺序 (順序) sùn xù - sequence* X1 r7 J0 L" E" u7 s( c
/ {% x4 j) A: y' n7 B0 t1 V- L
* c- ~+ a1 @( jT) E, h* X) s+ g8 v' U. t
台象 tái xiàng - Tower% N7 |0 ?, j" {5 r3 l. R
弹性 (彈性) tán xìng - flexibility*$ t7 I* n; M1 L1 A% J( G: l
搪 táng - block*: v$ r" ]/ C, W* s# e
套劫 tāo jié - two stage ko/ X* F* l. n) a/ }
逃 táo - escape* q2 l9 A7 s4 h2 P0 e
逃遁 táodùn - to escape, to run away, flee*9 r# V6 W3 X, F/ o6 g
逃生 táo shēng - escape*
- Q Z0 j1 i& |; S% v腾挪 (騰挪) téng nuó - sabaki
7 _' s/ `( H, b+ p N0 N提 tí - remove from board8 S/ e( m7 y7 w$ U
提劫 tí jié - taking the ko5 R7 f, @/ V4 m" v! o# p4 p H
提子 tí zǐ - remove from board
* r# p2 u, {3 D天王山 tiān wáng shān - tennouzan6 t/ }1 Y1 y7 a- m% W4 k8 [
天下大劫 tiān xià dà jié - all-dominating ko L X( e* C1 c# O
天下劫 tiān xià jié - all-dominating ko7 Q! w: p- j6 h5 C$ o5 S' s
天元 tiān yuán - tengen) k7 X9 j$ ]3 D, Q7 g& ` w
跳 tiào - jump*" i# q" J6 z3 `6 B- O/ T1 Z9 p" d
贴目 (貼目) tiē mù - komi
5 k' Z" E- z* W7 Z% N8 \9 y铁柱 (鐵柱) tiě zhù - iron pillar*2 J# K; w5 m: V' b0 c% E# l6 S. O
挺 tǐng - push up; stand*
) A& L* A/ u/ l8 D投降 tóu xiáng - resign*$ B. `9 W# r6 Q
投子 tóu zǐ - resign
. d C8 L5 h2 g, J- u, d透点 (透點) tòu diǎn - placement. B8 b$ P( b# x' ?/ w8 j% r" f
图 (圖) tú - diagram*! L1 p" G. |9 w5 j# K
退 tuì - pull back
' S4 R4 ]7 @5 ~3 R0 J% e# ?! f Q托 tuō - underneath attachment. r& G0 j8 I R8 r. `, J! q7 ~
脱出 tuōchū - escape, break out. U/ T4 v4 }, A; \; K3 _
脱骨 (脫骨) tuō gǔ - under the stones
9 u0 \9 l7 N1 D1 v脱先 (脫先) tuō xiān - tenuki v9 k$ N+ I4 m v" s8 h: O# X% S
7 l. A1 j+ {/ E; Y" a2 V% a9 J: ~! G4 |. z8 a
W
0 h7 b3 w7 w7 Q. H& B+ F5 m挖 wā - wedge
, l5 b' F" }9 X/ f& k外目 wài mù - 3-5 point9 s; {8 }. ]6 ~" B9 z: y' K
外气 (外氣) wài qì - outside liberty8 c% W* {" I. A+ f" D5 N
弯三 (彎三) wān sān - bent three
* y- u! a, d ^7 H {$ W弯四 (彎四) wān sì - bent four5 _" g7 Q6 f |, D9 V, w+ `" W
万年劫 (萬年劫) wàn nián jié - ten thousand year ko
) B0 P7 x7 C+ {% R# ^; y; T$ {; ?围 (圍) wéi - surround*
4 M E) @/ E5 p0 U; v围棋 (圍棋) wéi qí - go. ?" j. ?1 Y2 m v# e5 h1 s
尾巴 wěi bā - tail*5 S d& P, i& [* ^7 m
味道 wèi dào - aji q6 P" h! i6 ?5 q6 }4 E
文凭 (文憑) wén píng - diploma
# R/ C& K6 ^ m8 T6 q$ P) U稳当 (穩當) wěndang - stable; firm*# b1 ~5 }/ n8 g; e' Q* K- X4 d
问应手 (問應手) wèn yìng shǒu - probe A6 ~3 ?. B7 D b9 M& n1 R
乌龟不出头 (烏龜不出頭) wū guī bù chū tóu - crane's nest
, K. ]7 l( K( |* z无理 (無理) wú lǐ - overplay- J. ?% z) o, U$ T
无忧劫 (無憂劫) wú yōu jiě - picnic ko
2 L- n+ v2 J, @( F6 q1 [0 C五子棋 wú zǐ qí - gomoku narabe) e# b+ w( [' |- w, v( a9 ^
五间拆 (五間拆) wǔ jiān chāi - five-space extension L3 a2 ]; F7 h; d8 K8 G! K
五连星 (五連星) wǔ lián xīng - go ren sei5 t3 f3 l6 }3 ^/ L7 [- j! M
五五 wǔ wǔ - 5-5 point
`$ f- o9 C; v0 Q. N' |/ x. L7 m: L9 x D/ n- N7 {$ E8 J
0 N4 X) E$ i' j! d; @: Q; ]9 OX
/ ^. B1 W5 e. r. B- N- {- W# L细棋 (細棋) xì qí - close game
$ C* }: g$ h4 |0 a瞎劫 xiā jié - false ko threat! [+ {; ?$ N# w3 M, I
下 xià - lower*
" L1 g, I+ ? \- B4 t E( }; U下法 xiàfǎ - method*
- \: ?! [( t9 Q$ [2 G3 }2 _1 \先 xiān - before; first*7 a: c% K, X. Z) ^
先手 xiān shǒu - sente2 F' B: h( ^2 ?
先手劫 xiān shǒu jié - a ko in which the player makes the first capture
0 o/ F/ c" E6 M' r1 N) ?/ y% g先手利 xiān shǒu lì - forcing move" E t B8 U" m' |$ e& y
先中后 (先中後) xiān zhōng hòu - sente with hidden gote1 V( U+ t* v6 g% J3 s* e
陷阱 xiànjǐng - a trap*0 o! Q' y, D) ~+ j: W! [7 N" Q. a
象步 xiàng bù - elephant's move
( i9 C) Q& Z; [4 e- r象步飞 (象步飛) xiàng bù fēi - elephant's move [, m: F# s1 s2 U9 a6 ?. ?1 A ^7 T
象飞 (象飛) xiàng fēi - elephant's move2 x6 r: @2 ?+ X8 K4 u
向小目 xiàng xiǎo mù - facing 3-4 points
X, m' E/ M3 B# o" U4 [3 g) y( }" O象眼 xiàng yǎn - center of elephant's move- A) Q1 a! p' |8 l" T
消劫 xiāo jié - ending the ko
H5 {) ~# ^0 m3 u( p) b& x* V5 f+ |+ ]( L小 xiǎo - small*
$ c; `( l6 ^; [2 C0 w6 k: D小飞 (小飛) xiǎo fēi - knight's move
8 W( ^# |* d+ ^: k) @, D6 P小尖 xiǎo jiān - diagonal% p- }8 {9 ?0 F$ q
小林流 xiǎo lín liú - kobayashi opening
' }/ h) H7 m' S; [小目 xiǎo mù - 3-4 point9 B% O: C$ D0 z$ G, l6 F1 q
小盘 (小盤) xiǎo pán - small board (13x13 or smaller)8 K! ~8 }; Y, y- H- X
小棋盘 (小棋盤) xiǎo qí pán - small board (13x13 or smaller)- e D' `. i d9 B
小伸腿 xiǎo shēn tuǐ - small monkey jump
7 P6 h" c) h# {5 e小猪嘴 (小豬嘴) xiǎo zhū zuǐ - tripod group with extra leg
9 {) P; a# G/ B- s1 i效果 xiào guǒ - effect; result*
1 k' `+ l3 K8 e. N0 W8 Q, G5 p( q/ N9 W效率 xiào lǜ - efficiency*
" q# X1 J- a- |& w- Z( `# q9 |& V新布局 (新佈局) xīn bù jú - new opening
) `7 ~. x4 ]* K) [新手 xīn shǒu - new move$ {% J8 v) ]3 I( H; G& r& N4 Z+ N
星 xīng - star point
. _! H- m/ V- j0 K星位 xīng wèi - star point
3 I& }/ p' m; A: P( @形 xíng - shape*
/ H, Y3 `5 n# a' g, }形势 (形勢) xíng shì - situation*
: v7 _" Z2 T: {' a' Q- M9 |形势判断 (形勢判斷) xíng shì pàn duàn - positional judgement1 p) b6 s4 z) Y( W% m/ C
形状 (形狀) xíng zhuàng - shape*
# P0 z1 B# s0 _秀策流 xiù cè liú - shusaku opening$ M; d/ M# `: S
虚手 (虛手) xū shǒu - pass1 x/ D, g) E# `, I& T$ y
虚着 (虛著) xū zháo - pass: ^; L( g( a" t3 n; h& A( l+ f
序盘 (序盤) xù pán - opening* |5 o7 N, T5 P
学生 (學生) xué shēng - student*( l9 h9 a' a! W. |( Y+ U3 r6 w
雪崩 xuě bēng - avalanche*+ e+ Y4 r) Z, D
循环劫 (循環劫) xún huán jié - double ko: D ]. S' G$ o+ D+ Q6 |9 a
0 C d' ?! j& r* J. u
# n0 ^- I3 I( n) e5 G* r
Y
- E1 H7 Q: t Z' `压 (壓) yā - push down*. y- x) C* I" x/ I3 `
压力 (壓力) yā lì - pressure*9 x# `- e" ~8 N( R' ~. c
延气 (延氣) yán qì - increase liberties0 x, C4 B3 J) o- G T% Y
眼 yǎn - eye*
% x! F; L& v G" ]6 \2 X8 C; X* z2 }5 Q' m眼位 yǎn wèi - eye potential; eye space; d) [: e9 t0 w \* p& d
眼气 (yǎn qì) - eye liberties0 x( f5 i' ^( L; t' T7 ~) r! G
眼形 yǎn xíng - eye shape; eye space
( P y) r5 s, A* X- {# y妖刀 yāo dāo - magic sword
( K& h; S4 w7 U摇橹劫 (搖櫓劫) yáo lǔ jié - double ko7 M7 j+ b7 r, }8 l
要点 (要點) yào diǎn - vital point
- l7 L! d7 R" c- h4 N8 f7 Q4 i/ Z) R要子 yào zǐ - key stones
9 Q# z, W, ]: }5 ` U& M- s业余 (業餘) yè yú - amateur*0 }5 k9 Z/ ?- Z) U6 A
一方地 yī fāng dì - one-sided territory
1 F j7 S% g( L& t/ G% r一间拆 (一間拆) yī jiān chāi - one-space extension
1 d' d9 V0 y+ }$ R# f, O# B一间跳 (一間跳) yī jiān tiào - one-space jump. {9 i3 j# J1 y n& F
一手劫 yī shǒu jié - direct ko
: J; S8 Y, K( j9 ?一子解双征 (一子雙双征) yī zǐ jiě shuāng zhēng - dual ladder breaker
* ~: D' n0 Q- x9 a# J疑问手 (疑問手) yí wèn shǒu - questionable move6 H6 } d. ?3 u
弈棋 yì qí - play game* ]3 K9 k: ^1 ~. L: w! X
引征 yǐn zhēng - ladder breaker
( t) _9 H, V3 s1 T" d9 r/ b赢 (贏) yíng - win*
- R) {8 y# g0 q8 f应氏 (應氏) yìng shì - ing's
B% `- _3 z" v5 q( ~硬腿 yìng tuǐ - first line descent
3 |" M" X9 Y, K( o' ]8 X9 @8 f优势 (優勢) yōu shì - superior*
% q) f5 d! m. R$ A% Z9 }' M有利 yǒu lì - advantageous*, P8 a% Q+ \# d4 u, k- j' G, V* B
有眼杀无眼 (有眼殺無眼) yǒu yǎn shā wú yǎn - eye kills no eye
6 m& w- C. K' @有眼杀瞎 (有眼殺瞎) yǒu yǎn shā xiā - eye kills no eye2 m; a+ O u f+ S& S
右 yòu - right*
1 M# T9 f' o- x% F+ |' F余味 (餘味) yú wèi - aji' Y E+ [" W+ h x; {( w. I( N
愚形 yú xíng - dumpling shape0 ] W' y. K# n* R O
宇宙流 yǔ zhòu liú - cosmic style# ~9 [( X; H3 U& Z: d1 F! r
原则 (原則) yuán zé - principle*, ^' i/ M) t3 r: Q: Z1 V
院生 yuàn shēng - insei
7 l" [" Y% s7 ]1 V; ?+ h# J
{% c6 r+ Z6 o% R9 {
0 N! H; c1 S2 x" qZ; l B I8 v- R; n; q$ y1 G
枣 (zǎo) - jujube (Chinese Date Wood)*9 \* j) R1 T/ y# I
扎钉 (扎釘) zhá dīng - iron pillar*
" P2 j4 L% @/ R: V1 z1 I( Y0 ~3 r5 p长 (cháng) - stretch' a9 E5 r$ w: u
胀牯牛 (脹牯牛) zhàng gǔ niú - oshitsubushi) I8 ~, n! P5 j, l5 E# X
胀死牛 (脹死牛) zhàng sǐ niú - oshitsubushi9 b' X. T- T6 v# x7 n/ c3 O! }
着 (著) zhāo - move5 t0 q+ a6 X6 [/ m
真眼 zhēn yǎn - real eye
9 X4 x# O5 {$ _ R* \& R9 \镇 (鎮) zhèn - capping play# ?9 w, h2 _% B& N0 t& c* s6 [
镇神头 (鎮神頭) zhèn shén tóu - dual ladder breaker
{1 B0 T2 H2 U0 Y. M) e* x! G7 L# l镇头 (鎮頭) zhèn tóu - capping play6 v% ^/ w. B ^8 S7 I
证 , 证书 ; zhèng, zhèngshū - (Dan grade?) certificate, rank diploma2 X. c b L5 P
征 zhēng - ladder; z" i' B* }- r3 B& f7 j
争棋 (爭棋) zhēng qí - official challenge match2 D+ J% r% Y% T( G. e
征子 zhēng zǐ - ladder
3 f# d1 L* p5 }/ {1 C3 m2 e1 o征子劫 zhēng zǐ jié - ladder ko9 h1 h2 W3 m( g6 U
整体 (整體) zhěng tǐ - chain- z6 L' ?9 W# T' }& l8 |; E
整型 zhěng xíng - settle3 ^, k9 K7 g! b% J3 a! p+ G
正解 zhèng jiě - solution*3 k4 Y( z9 F. g2 J# f8 u
正确 (正確) zhèng què - correct*9 Z6 u5 Z; j5 y9 W7 P) A+ _
证书 (證書) zhèng shū - certificate*( \: y# h# H/ [* J
正着 (正著) zhèng zhāo - proper move- y; b8 F) T+ y
指导棋 (指導棋) zhí dǎo qí - teaching game2 O% ?- A8 g, {% {- _- O
直二 zhí èr - straight two
7 u& E- ?( b9 h直三 zhí sān - straight three
$ T0 J y- e( S/ c直四 zhí sì - straight four3 a, n+ I: _1 L( Q; O2 u+ Y
职业 (職業) zhí yè - professional*
- h ~# X" r$ t) S, @6 g% z2 K- c只此一手 zhǐ cǐ yī shǒu - only move
9 ~3 D+ P4 q4 R, e! T治孤 zhì gū - managing isolated weak group3 @& C9 B# `/ G N: ~! e/ J
中 zhōng - center*
5 v2 K& w1 i' x* D7 {2 d9 a钟 (鐘) zhōng - clock*& v& J! d4 x6 U% |& C7 _
中腹 zhōng fù - center*# @. S! u& H* [" Y K
中国流 (中國流) zhōng guó liǔ - chinese opening1 ]/ ]" K' b4 o0 F
中级 (中級) zhōng jí - intermediate level*
5 [& }" w9 n9 _6 t8 W% V4 v: m终局 (終局) zhōng jú - end of game/ f; E& {( ?: R; p) P( Z
中盘 (中盤) zhōng pán - middle game- t3 \6 c$ Y3 l I9 a1 e$ R' W
终盘 (終盤) zhōng pán - endgame1 \7 T: Y; J P( l! b9 K- D, ^
中心 zhōng xīn - center*( q' c2 u( v1 C6 g5 K( ^, O
中央 zhōng yāng - center*6 }" j' L" U+ D5 ~5 ^+ h+ Y% c5 `
中原 zhōng yuán - center*% Q3 a; m- R; w1 w5 L& a: I; ^, _
重 zhòng - heavy*
9 P% |" Q# k. z7 j+ E主动 (主動) zhǔdòng - (to take the) initiative*
1 O4 t1 f2 h5 s! o专业 (專業) zhuān yè - professional*7 m% K6 u* } Q! R- K( U: x$ w
转换 (轉換) zhuǎn huàn - exchange*
9 z+ \' a9 s- O# ?) [装倒扑 (裝倒撲) zhuāng dào pū - a move that threatens a snapback) \" j9 @ X& v- I# a
装劫 (裝劫) zhuāng jié - a move that threatens a ko, e' w% k5 |4 |/ U. p2 x
撞气 (撞氣) zhuàng qì - reduce self liberties. F& N4 ?4 C9 N8 c1 ]
追 zhuī - chase*4 e/ F. E* x! R% h0 z- u
追捕 zhuī bǔ - chase*
6 Q, w: u$ F7 v! r6 f' d0 M. M0 o子 zǐ - stone; unit in chinese counting; p3 S5 l- p$ d4 r/ F
自然流 zì rán liú - natural style) q& u9 w& ?4 D5 B: J( u% g+ I
自杀 (自殺) zì shā - suicide* ?1 C$ X' ~1 t. @0 m
左 zuǒ - left*: J4 R2 e& O& {# I/ ?2 G, n# \
左右同形 zuǒ yòu tóng xíng - symmetrical position
5 R) f- E( S X; Q6 S做活 zuò huó - make life
( J7 z9 ]1 T1 W9 Y; x做劫 zuò jié - create ko5 z" b: f9 A2 ?8 X
作战 zuòzhàn - combat*
& A/ {+ C7 W8 G' A3 z$ E& K做棋 zuo4 qi2 - 'arranging stones' - phase for counting (Chinese Rules)9 t+ p8 S a$ {0 y
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