 鲜花( 152)  鸡蛋( 1)
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A. ^- @) N+ i# ^6 b. o
安定 āndìng - settle*/ h. ]/ U$ p* d% m* h" R( x7 G. U
7 W& V9 {5 S0 b N. @* i* L" F, ?. W/ T3 w' o8 T
B% k3 {4 ^# Q6 k+ ]
白 bái - white*
y& H& \3 o( m; F( ~' H) F. Y白方 bái fāng - white player*5 D' c/ A; D3 G
败 (敗) bài - failure*" A/ d* B$ Q9 g7 P- p* @( n
败着 (敗著) bài zhāo - losing move
/ }. H# q# @$ V, q扳 bān - hane% |5 D" L+ b3 `
扳断 bān duàn - hane through
, R4 x% F3 _* n* f板六 bǎn liù - rectangular six
4 F2 j7 B' N5 J* E6 i# s半劫 bàn jié - half-point ko/ P. C4 F* @0 B7 k5 s
棒接 bàng jiē - pole connection
% B2 ?! [/ q; b6 h( D. x# V, Y) W6 A8 |包围 (包圍) bāo wéi - surround*
; G+ J" F* z/ a' j薄 báo - thin*0 w8 s2 k+ e* o) {
保留 bǎoliú - retain; preserve*7 P1 g) L0 Z8 W) S
抱吃 bào chī - capturing technique by atari
1 _" _8 m' V) w3 ~本身劫 běn shēn jié - local ko threat; V- v7 Q* H" [% t# }
本身劫材 běn shēn jié cái - local ko threat0 S" f) B! c& Z+ ~# |
本手 běn shǒu - proper move" g7 x# k, _! a5 T+ L# X, ^! Q
笨重 bèn zhòng - heavy*
- n8 G1 K& v9 o崩 bēng - collapse*. b# Q% `3 C6 v9 x |) y) }: D
崩溃 (崩潰) bēng kuì - collapse*
, v$ m& e/ Z0 l: D/ V$ S逼 bī - checking extension
' a4 t" ?& {; J- @* {0 R# T鼻顶 (鼻頂) bí dǐng - nose tesuji$ N1 {; U Q; H- u6 H$ B' X% }4 J, o
比气 (比氣) bǐ qì - capturing race
( N! ]. {8 ~ h# E5 c% G5 A比赛 (比賽) bǐ sài - tournament*
5 _) S; D$ q& Y" v, K# k边 (邊) biān - side*3 b% g5 a2 Z! }+ e& `# s6 Q
变化 (變化) biàn huà - variation*7 _/ s( ]; u6 k3 p7 h& G. u
变相中国流 (變相中国流) biàn xiàng zhōng guó liǔ - mini chinese opening. b) \9 u# J L6 l0 x; g4 h
变形中国流 (變形中國流) biàn xíng zhōng guó liǔ - mini chinese opening
) W7 V& j8 k# w3 g1 V6 p9 |8 C- H变着 (變著) biàn zhāo - unusual play* o; t9 k7 m" g* ^/ I
并 (並) bìng - horizontal stretch
5 c! A+ O a( v! b7 ?' j步调 bù diào - logical order of moves (moving reasonably, beneficially, and with restraint)
+ N$ U/ V" d# r# K- Q9 m, k补强 (補强) bǔ qiáng - reinforce*
4 E& t/ B1 h5 x# d& c; x, u1 c布局 (佈局) bù jú - opening; |/ m! q7 t* t
不利 bù lì - disadvantageous*
& [! u7 J: V6 w$ y6 [( G d3 v不入 bù rù - suicide
/ ]' D# ~0 w. i4 w; W不入子 bù rù zǐ - suicide
x! v6 k$ S- J8 H# M( P! Y: u不提三目 bù tí sān mù - three points without capturing
! l! i- s# u/ R$ j& c不提五目 bù tí wǔ mù - five points without capturing9 {# A, Q, _% `/ y. e
0 P4 y9 h" f' C- e; \6 \7 P/ V
8 H- J( o! E* ~% d% m U1 ^( [C1 \- Q+ C5 x' d# }4 F
猜先 cāi xiān - guessing the stones (Nigiri: random color choice before the game); y8 M/ |' ~9 w: c, Q) L! S$ Q' T
猜子 cāi zǐ - guessing the stones (Nigiri: random color choice before the game)0 R5 y! i9 S- g0 x
参考 (參考) cān kǎo - reference*9 a) p: L5 ~3 q' V
残忍 cánrěn - bloody or merciless*
/ R2 R! S8 a; {6 D( v拆 chāi - extension
( C7 T' i8 t1 Z/ K& q, H+ G) w拆逼 chāi bī - checking extension& D& o7 i. u X. }% K
拆二 chāi èr - two-space extension3 f9 C" J! L. y' h8 v! b8 Z
拆三 chāi sān - three-space extension; j2 h1 \1 s& \" G/ D
拆四 chāi sì - four-space extension
' N6 |2 f+ Q) m( J8 @# R: p: p8 p拆五 chāi wǔ - five-space extension) o! R" k* t9 \
拆一 chāi yī - one-space extension& j3 C# V3 K$ R. j
缠绕 (纏繞) chánrǎo - harassment technique
9 \5 a. J/ X8 ?0 L* U2 A9 B1 g! ]长 (長) cháng - stretch
3 }( L" y k6 ]- V& H长考 (長考) cháng kǎo - think for a long time
* x$ W* Q( D: q g% X, n长气 (長氣) cháng qì - increase liberties2 K1 b& W1 c& F3 P* ]/ D/ t
长生 (長生) cháng shēng - eternal life5 | L/ M; j$ d2 p+ u
场合定式 (場合定式) chǎng hé dìng shì - situational joseki
* h' d# }4 S+ L m- |# l* Z超大飞 (超大飛) chāo dà fēi - very large knight's move
& \- D0 t) K* i F# I超高目 chāo gāo mù - 4-6 point
$ U! _/ G, P ~3 Q! ]3 o1 l: x超时负 / 超时 (超時) chāo shí fù - lose by time
4 d! ^" [$ Y, E2 a/ O超时胜 chāo shí shèng - win on time s$ ^; z* r. ~* e; Q) b" d
成功 chéng gōng - success*2 A& b. h0 S% M# Q- v# T
成立 chéng lì - possible*
$ N$ T; D9 v# ~$ d# j秤砣 chèng tuó - two-stone edge squeeze
8 j+ W8 b" F& w3 r* |& c吃 chī - capture
8 ]( P! |: v9 U' H8 B吃亏 (吃虧) chī kuī - loss*! p" X1 s; ?& j. r0 B: |+ A
持棋 chí qí - jigo* l+ B! n4 G! O4 P8 l% H
冲 (衝) chōng - push through( g; V. ]6 w8 s2 _9 y# s* U
重复 (重複) chóng fù - overconcentrated
. L7 r5 Q$ u& W4 a7 E# o初段 chū duàn - 1 dan
2 O% E/ S8 Q" V) y. o: d& I初级 (初級) chū jí - beginner level*) F; `$ ?3 m0 \) U
出头 (出頭) chū tóu - getting ahead
' W$ A- R5 M$ o/ c- s# P2 V L刺 cì - peep
1 C: k V8 ^0 {/ \$ m& D/ a9 `次序 cì xù - sequence*# f3 R5 R& u1 K7 g
错误 (錯誤) cuò wù - mistake*
& p/ B1 p" m8 P. D/ o% \" ?# Z错小目 (錯小目) cuò xiǎo mù - rotating 3-4 points- O) I* C' A& q% K
, u3 [* q& w# y: t3 ~5 ?" ~! M6 H, B9 S" ] {1 l1 k4 L
D
6 H" O4 J! L+ P搭 dā - attach: E2 i4 s: v7 {! N" W
打 dǎ - atari
! B* Z+ s/ q4 J5 F打吃 dǎ chī - atari0 V! ^2 N0 ^& B! Y) b
打二还一 (打二還一) dǎ èr huán yī - capture two recapture one
5 [7 x. U6 D0 B5 D* I打挂 (打掛) dǎ guà - adjourn game
: X d E1 X- F ^打劫 dǎ jié - ko
) s0 k$ g1 ^+ P! U- r: S打入 dǎ rù - invasion
+ m) r+ }. \# {0 V8 v. i6 Y# C打三还一 (打三還一) dǎ sān huán yī - capture three recapture one& j9 t8 J+ t* z2 i, _) w3 b
大 dà - large*" w; G3 w [- ^9 e. j$ S: R
大场 (大場) dà chǎng - big point, k! ^: _$ x; V+ |" ?
大飞 (大飛) dà fēi - large knight's move0 i* _1 h, N/ m" _
大局感 dà jú gǎn - whole board thinking
: D+ d+ k) V0 G( h大龙 (大龍) dà lóng - dragon*2 N$ |( |; |+ O
大模样 (大模樣) dà mó yàng - large-scale framework% Z) o9 d1 J9 G# h' |) n
大盘 (大盤) dà pán - large board (19x19)
" q6 W7 q6 |% c, h2 Z大棋盘 (大棋盤) dà qí pán - large board (19x19)
2 o% W1 U. {3 W7 T" }8 o大伸腿 dà shēn tuǐ - large monkey jump
( t( n! U3 b- O4 ^大头鬼 (大頭鬼) dà tóu guǐ - two-stone edge squeeze8 \$ f% K% a m9 }2 }* O7 `( p
大雪崩 (da4 xue3 beng1) - large avalanche! [: P6 v' Q: P3 ]4 o6 ]
大压梁 (dà yā liáng) - Da Ya Liang8 Z% a" V, Q0 b2 P( v
大眼 dà yǎn - eye with two or more spaces
5 G' P& O9 q* E+ [9 l0 r3 p大猪嘴 (大豬嘴) dà zhū zuǐ - j group7 n' i4 ~. E$ d7 L$ S' w2 l8 R
带钩 (帶鈎) dài gōu - long l group% w) v% V4 [* P1 s
单关 (單關) dān guān - one-space jump
( p+ y9 [7 _2 t0 N& q% i1 l单官 (單官) dān guān - neutral point1 o X: g& s3 Z+ t& x1 _* v
单劫 (單劫) dān jié - half-point ko4 q8 C1 I: T7 T
单行道 (單行道) dān xíng dào - one-way street*2 S; r& C+ J: L2 G4 U* k, `- ?
挡 (擋) dǎng - block*
8 g: F& h# T, D/ t& f+ c刀把五 dāo bǎ wǔ - bulky five
$ r8 j) w! }4 k8 c, k刀板五 dāo bǎn wǔ - bulky five! d9 g8 ~. V+ b5 J2 r
刀柄五 dāo bìng wǔ - bulky five
! U% u9 K) b' n刀五 dāo wǔ - bulky five
4 {/ b7 i6 Y' ^: R倒扑 (倒撲) dào pū - snapback1 k& T$ l" ^/ @6 Q. G8 w" |4 \" g
倒贴 (倒貼) dào tiē - reverse komi/ ^1 D4 z& m: X- C5 j2 s; m& j& y0 ^
倒脱靴 (倒脫靴) dào tuō xuē - under the stones
9 e& ?4 J" ^% m+ _. S6 i低 dī - low*3 F! Q8 ?3 t5 W- \, k% X% d
敌 (敵) dí - enemy*
8 e# R, A V) ] {% y3 i9 t* [$ x抵 dĭ - hold up; push against, to support, to resist*6 s! w8 S% n$ o; A' Y! J
抵抗 dǐkàng - to resist; resistance*3 t$ f& S) d! ~( p
敌人 (敵人) dí rén - enemy*4 N4 B/ |& ^* j% u" `- _7 Z3 S
地 dì - territory*
# u" D6 G3 n- |: h地盘 (地盤) dì pán - territory*# h8 q) c3 I& G) G- [$ V" o
地域 dì yù - territory*
# y, A+ H! { u/ ?点 (點) diǎn - placement; point
6 p3 |, H1 S8 G7 B' V点方 (點方) diǎn fāng - eye-stealing tesuji6 e; i& U. [. ^3 t; J5 l* ~( }+ n% a
点角 (點角) diǎn jiǎo - corner invasion
; w8 G* x [0 r o点目 (點目) diǎn mù - counting2 r& I- t$ D* Q2 _/ u; f, {
点眼 (點眼) diǎn yǎn - placement inside opponent's eye
" Q; Q0 r4 E h. h2 T6 y调子(調子) diào zi - choshi# k! P) [$ O5 `2 Z3 @& D
丁四 dīng sì - farmer's hat; pyramid four- p% q* N5 [% M y8 z. q- Z. P
顶 (頂) dǐng - bump
3 O. l3 |7 W1 `! I# T, H定式 dìng shì - joseki
. g1 Y6 Q; _ |" |# n( o, Q定型 dìng xíng - settle7 W- g- x o& L- D
东坡棋 (東坡棋) dōng pō qí - mirror go' j! W* }" u( C/ I1 O
斗方 (鬥方) dǒu fāng - carpenter's square
' Z9 P6 Y/ s) R0 b# I5 C* a/ q读秒 (讀秒) dú miǎo - byo-yomi5 `) b3 G1 \4 G9 p1 r
渡 dù - bridge under
/ X0 m+ C3 _" K% d) O断 (斷) duàn - cut*0 U+ p i+ n% u0 Q* L
段 duàn - dan$ l$ e6 h# V4 T; c3 j" G* G5 {
对策 (對策) duìcè - countermeasure*
/ [7 z+ ]7 D1 n2 ]/ x对局 (對局) duì jú - play game*
" I$ A2 `* g- ]- W$ O+ M" k对杀 (對殺) duì shā - capturing race
( b; r) X! O/ d7 J$ {( k; v对弈 (對弈) duì yì - play game*% r" [8 a8 c0 }" i
遁 dùn - to escape, flee (逃遁 táodùn); (disappear)*2 P m$ ]: K; }. u) ?+ l, O
多元劫 duō yuán jié - multiple ko
9 {% r" ^6 C" ]: B- H* I8 u
- J( {: F6 T( x
v6 Q: `3 u4 V6 a2 lE( L j2 B% ]" K3 ~4 t7 e
恶手 (惡手) è shǒu - bad move4 [* Y# _5 m& h" {
二间拆 (二間拆) èr jiān chāi - two-space extension
/ B" T% `. V% h. {( ]6 I二间跳 (二間跳) èr jiān tiào - two-space jump3 s0 V2 ~$ w2 L- |
二连星 (二連星) èr lián xīng - ni ren sei! a+ h$ s! X, a1 h
二手劫 èr shǒu jié - two-step ko5 U" k. C3 O: J6 q' ], i. j1 P0 Z
& J( [3 G8 [+ {7 Z8 p/ q0 h2 M
: d2 d/ Y& v" K2 kF1 N2 o6 \3 i4 k1 X- g+ j3 |* _, N
发展 (發展) fā zhǎn - develop*
. t8 `) W5 d! i C2 ~. N2 O$ f+ H法 fǎ method, way (also 下法 xiàfǎ)*
% N! Q9 f' S" S) s) i6 N, o! [反扳 fǎn bān - counter hane, _6 ]2 F5 P- R% i1 s K
反打 fǎn dǎ - counter atari
" |+ @3 e! S4 T* f3 O% o反攻 fǎn gōng - counter attack. Q) g7 Q" O: o4 E4 W
反击 (反擊) fǎn jī - counter attack* ]; B' T% V/ x" F) A5 \
反夹 (反夾) fǎn jiā - counter pincer
: K2 \7 w( z' z) S1 {& Y反提 fǎn tí - recapture
. f& b6 K" m v4 y9 F方法 fāng fǎ - technique*
+ ]: P4 A! j- X( I方四 fāng sì - square four
$ G& r3 k' @0 X方向 fāng xiàng - direction*
, z( h" M) C' O, u, Y4 X方形 fāng xíng - mouth shape
a$ b/ e' v+ t6 r1 C; z! |; A) `1 j防 fáng - defend*! j2 V6 u( C) l% y }
防守 fáng shǒu - defend*
# `7 N4 K: g4 W4 o/ o飞 (飛) fēi - knight's move
~! d* u6 k. Z# A飞刀 (飛刀) fēi dāo - exception move to joseki, not necessarily hamete, J# _- `" s# p9 J
飞压 (飛壓) fēi yā - press
) c$ |1 g1 x+ r8 r$ H/ i* F废着 (廢著) fèi zhāo - useless move
( L B1 ?0 M& e4 L6 D. U' K废子 (廢子) fèi zǐ - useless stones* x, B( S0 ~. c* B7 L. O
分投 fēn tóu - splitting move8 H6 l# B. O1 a
分先 fēn xiān - even game/ o4 f8 c% Z; o5 M3 E7 f1 ?
封 fēng - seal in*4 I% r5 R% L8 d' L6 I
封手 fēng shǒu - sealed move
, @5 }, s" @; ]+ d* ~封锁 (封鎖) fēng suǒ - seal in*5 u1 q# q0 e, Y# ]
浮棋 fú qí - floating stones
5 @( R* A% o4 |: B浮子 fú zǐ - floating stones
) u7 d, k/ q6 A1 j6 |: {5 F$ U w9 V负 (負) fù - lose*% V3 ^5 X [+ p3 f M, i
复盘 (復盤) fù pán - game review
. y8 V" \1 m3 e5 O7 u- q* x) ]' L0 ]8 I$ d
" k2 }2 L; k7 w( NG
4 K4 ^% R# ]( |概念 gài niàn - concept*7 {. H! [% }! T3 G9 N( r' G( h
感觉 (感覺) gǎn jué - feeling*7 ]6 P) J! g. _8 s, g* ^+ g
高 gāo - high*' k+ g3 Q0 o% L. C, s* Y
高级 (高級) gāo jí - advanced level*) ^. h) p0 m1 E Y2 v2 I/ ?/ N
高目 gāo mù - 4-5 point
1 J% K" f; i9 l& A9 c# K4 `$ f) ~* l根据 (根據) gēn jù - base*. S: j2 W& e1 H8 v4 u
根据地 (根據地) gēn jù dì - base*" m- d: t9 ?* J5 f
攻 gōng - attack*
( n9 o( o' `7 f3 h& X k9 }1 z攻击 (攻擊) gōng jī - attack*" A$ r0 _; ^) m# ~
共气 (gòngqì) - shared liberty* \6 S- M6 L; A) w L, h5 P
公气 (公氣) gōng qì - shared liberty# q' f3 R8 c. k- Q
攻守 gōng shǒu - attack and defence*
5 n8 d; `* S" }. l( K共活 gòng huó - seki
# p& U7 W! A' \/ K4 z) A孤棋 gū qí - floating stones
2 j" w' }+ Q% X! X8 P; e挂角 (掛角) guà jiǎo - corner approach5 S% K- m) M) p+ {; ]
拐 guǎi - bend*: H6 ^# m$ B* f6 L' ^
怪着 (怪著) guài zhāo - ghost move$ k' t- R" f/ i V1 Y$ z; O
关 (關) guān - one-space jump' F1 h* J8 i r" `' O
官子 guān zǐ - endgame0 p$ o5 g( X# z; T ^ ? I' X
龟甲 (龜甲) guī jiǎ - tortoise shell8 Z4 X5 | ^' B7 r9 b' v+ j' y' s* J
规则 (規則) guī zé - rules*9 J7 N/ I$ Y% l* F& D/ j, D
鬼手 guǐ shǒu - ghost move
. x# b% B f+ M. z: |. n' V! n; @滚包 (滾包) gǔn bāo - squeeze
# X. O9 |5 o# u* e; D# }1 o1 Z滚打 (滾打) gǔn dǎ - squeeze
: c. G6 ~5 a( ^ Q$ p滚打包收 (滾打包收) gǔn dǎ bāo shōu - squeeze$ O0 z& a4 x7 h2 f+ O
过分 (過分) guò fèn - overplay
+ W! Q" r" W3 x6 h' J2 J国手 (國手) guóshǒu - national champion*
/ ]3 B; `! \$ U7 A/ G7 C7 A% V2 f+ e: i1 a9 M
" c, u( l! F6 t0 z( C# K! ?H1 I/ O. Y5 U9 @8 S1 Y$ k% C" p9 o o' Y
韩国流布局 (Hánguóliúbùjú) - Korean Fuseki
' m8 N8 V( B% ]1 G& x好点 (好點) hǎo diǎn - good point4 a2 V& J5 b+ q* j9 y) H" `8 c, D
和棋 hé qí - draw*
4 b+ K0 W" O! {7 M3 T7 b黑 hēi - black*: M$ o" M1 L8 U _, Y' A
黑方 hēi fāng - black player*
0 o' c; [5 p2 |+ E黑先 hēi xiān - Black plays first*
- {+ U1 G. n0 g7 o- Z3 p: f* ]/ W猴子脸 hóuzǐ liǎn - Sake bottle shape- `' G: i9 y% C& Q) [1 w/ u7 ?
厚 hòu - thick*
" Z3 q4 L7 K. x: X" ]后悔 (後悔) hòu huǐ - regret*- o+ E5 D2 w" q7 L% m2 i3 M$ V- D
后面推车 (後面推車) hòu miàn tuī chē - pushing from behind! ?1 T6 ~" D' L5 Z3 b1 {
厚实 (厚實) hòu shí - thick*
* j' d7 m0 b0 ]; c; g厚势 (厚勢) hòu shì - influence*
# L8 O( T$ w* |5 [! s- K后 (後) hòu - after; later*
, f; L) P( ]' Q5 Y: |后手 (後手) hòu shǒu - gote
: t' ]$ h' G7 K% ?# y8 \3 ~后手劫 (後手劫) hòu shǒu jié - a ko in which the opponent makes the first capture2 R$ N2 F3 g) B& Q6 T5 X9 L6 e: r
后续手段 (後續手段) hòu xù shǒu duàn - follow-up
9 l3 C# N/ N( I后中先 (後中先) hòu zhōng xiān - gote with hidden sente
* Z" s) T+ _ W+ c/ e虎 hǔ - tiger's mouth* m8 ~# E! T" ]$ w
虎口 hǔ kǒu - tiger's mouth& O5 D9 ?6 m! k- y
互破 hù pò - mutual damage
7 C& }& F v& V6 }互围 (互圍) hù wéi - mutual surrounding of territory
2 C# M3 K3 x$ ~/ e花见劫 (花見劫) huā jiàn jié - picnic ko# s. f, G l5 K8 a9 Q" l
花六 huā liù - rabbity six- t& y1 C* I8 R% Y' [
花五 huā wǔ - crossed five
6 E7 |) i8 f9 I. }8 F/ b) i还原 (還原) huán yuán - transposition8 S- \" j8 a+ |5 h* }! B& y1 k
缓 (緩) huǎn - slow*' ]0 g& O" k* v0 F+ \
缓慢 (緩慢) huǎn màn - slow*/ |8 x! U9 j) u f1 v+ \
缓气劫 (緩氣劫) huǎn qì jié - approach ko
& d* _8 s4 K: o缓气征吃 (huǎnqì zhēngchī) - loose ladder (full name)
& W1 d8 |/ W! m7 c& c+ g: c2 X缓手 (緩手) huǎn shǒu - slow
9 ~0 g( I S" l: w缓征 (緩徵) huǎn zhēng - loose ladder& y$ t! H+ s/ V2 Q. m
缓征子 (緩徵子) huǎn zhēng zǐ - loose ladder9 Z3 K! I6 C9 n) Y4 Y2 w2 u% `; a) K
黄莺 扑 蝶 huángyīng pū dié - a yellow oriole captures the butterly = PattingTheRaccoonsBelly, a 1st-line capturing technique
2 Y& ~4 `, t3 f回手 huí shǒu - take back*
& ^' k" T9 K* V4 f$ r回提 huí tí - recapture
1 f) s) S0 b/ r' C h# n( F悔棋 huǐ qí - take back*
; k4 O3 `6 A% C, w活棋 huó qí - living group0 w1 D% }) {! [% Q6 @- [
4 f7 _$ c: N2 S
$ c4 d) v, x# a; G5 c7 }J
^+ u6 t/ b" k6 C$ U+ c% c t急 jí - urgent*
% Q2 h$ `" d. W; J. P. W, X级 (級) jí - kyu
1 Y5 j5 e7 e3 V0 h急所 jí suǒ - urgent point; U4 D5 T5 v5 ^$ K- M# W4 {
挤 (擠) jǐ - bump into diagonal; choke; atekomi' l2 \( {5 Q! X, O# Q0 T' Z
技巧 jì qiào - technique*- H! n6 f' I# [
计算 (計算) jìsuàn: to count [3] / to calculate / to compute; calculation; (reading/analysis)*( \2 A7 c' j4 H8 {
佳 jiā - excellent*
/ r4 T! o6 A+ Y" I. b' H夹 (夾) jiā - clamp; pincer
+ ~5 O$ |- U+ v( Z9 d% d枷 jiā - net: M7 x! V9 C3 \; G$ w
枷吃 jiā chī - net
% {$ C9 e8 K5 o# K6 l2 U夹攻 jiā gōng - pincer! b6 |+ G( ^6 m& V4 z: ]
假劫 jiǎ jié - false ko threat
! v4 ^# h, q3 G1 e假双活 (假雙活) jiǎ shuāng huó - false seki
, u, c* A! C7 `7 `假眼 jiǎ yǎn - false eye, @$ n4 g4 o K: _' X
假眼活 jiǎ yǎn huó - two-headed dragon/ A+ U. I+ }& E/ q8 b8 |$ s
尖 jiān - diagonal
; t6 N" k8 b5 l6 X) U0 T尖冲 (尖衝) jiān chōng - shoulder hit
2 T) c5 w5 O( q. u) J7 l. B- R尖顶 (尖頂) jiān dǐng - diagonal attachment% L% q! [* d7 h, E% @- y. ^4 I6 z
坚实 (堅實) jiān shí - solid& g0 h/ ?8 n0 ~! q Y$ m
见合 (見合) jiàn hé - miai
! x0 F/ A( x8 Y- i5 ~2 C7 w0 Z5 O教 jiāo - teach*: i$ j4 h$ K8 F5 ], W
交叉点 (交叉點) jiāo chā diǎn - point
$ F: b1 z+ K8 }* z$ L交点 (交點) jiāo diǎn - point7 B% s5 F: R, n& R7 w8 Z1 H, B4 S
焦点 (焦點) jiāo diǎn - focal point*6 C; U0 t i" ^+ i: s5 T
交换 (交換) jiāo huàn - exchange*
8 [, i7 F2 n% p& F9 C+ H( Q角 jiǎo corner (angle, horn-shaped)*
' ?" |4 b% I6 w3 k叫吃 jiào chī - atari
+ Z6 Q! R0 X, K3 Q; _教师 (教師) jiào shī - teacher*
( r+ S+ U9 {( h" O* ]; ~教室 jiào shì - classroom*
/ @; f1 v6 k2 t! X/ J7 S0 v5 M& g基本功 jī běn gōng - fundamentals*
5 Q9 W* i& _% F$ B w% }接不归 (接不歸) jiē bù guī - connect and die
; f1 Q; X: r) w! C: @* n7 U0 `劫 jié - ko
9 ^" X; b7 \0 D/ K/ P# x8 _& @3 i劫材 jié cái - ko threat9 L- D7 A/ w. f# ^
结果 (結果) jié guǒ - result*
# i9 Z$ S R f8 Y2 G; R( j5 `劫活 jié huó - live by ko
8 T9 i V0 B, C7 R; q7 o9 J诘棋 (詰棋) jié qí - life and death problem% ]0 G) A- j; }1 h4 ~& U6 ^8 B o
劫杀 (劫殺) jié shā - kill by ko
3 f q- ]1 u8 J" J. j1 ?劫争 jié zhēng - ko fight
2 P% P+ _* D2 A3 l$ W9 O6 h解答 (jiě dá) - answer, solution*
7 S" R; c$ k7 b' Y: T, Q9 I金柜角 (金櫃角) jīn guì jiǎo - carpenter's square
; g, [5 S# }) s. r) g" P" l' B金鸡独立 (金雞獨立) jīn jī dú lì - double shortage of liberties also known as Golden Chicken Standing on One Leg; T$ }- o) a5 F
紧 (緊) jǐn - tight*
' J( u' e4 G; k" s紧带钩 (緊帶鈎) jǐn dài gōu - long l group without outside liberties) t( r% ?8 P; G8 ]
紧劫 (緊劫) jǐn jié - direct ko' w, }* v/ Z' E4 c- C ~
紧气 (緊氣) jǐn qì - reduce liberties5 T* ?& o/ Z. o- d
紧气劫 (緊氣劫) jǐn qì jié - direct ko( I8 |+ F; y! @6 \& z# t+ I* u
禁着点 (禁著點) jìn zhāo diǎn - illegal point
3 [2 T3 N: o& K1 @净吃 (淨吃) jìng chī - unconditional kill (净= clean, only)( o, L! \) J. l7 A- {/ A
净活 (淨活) jìng huó - unconditional life
O& y- m8 v1 H9 G& L3 x% R净杀 (淨殺) jìng shā - unconditional death
8 C& W7 }& o6 T, O净死 (淨死) jìng sǐ - unconditional death
$ Z9 I$ L! v5 `% ^+ F救 jiù - rescue; save*- k1 \+ i, M A" l1 ~ J% `5 n7 G* ?
聚 jù - placement inside opponent's eye. D4 D. N+ t/ b. ?, u0 k
俱乐部 (俱樂部) jù lè bù - club*
' B, f& v8 |, N5 n聚六 jù liù - six-space killable eye shape
! j/ P7 ^3 t, O9 Q9 D0 X' d. r8 h9 `9 B聚三 jù sān - three-space killable eye shape
0 z+ l$ B ] I3 R6 u" D2 b- I聚四 jù sì - four-space killable eye shape( t6 N9 v; t+ P
聚五 jù wǔ - five-space killable eye shape
, }1 m$ Q! U/ C, r决战 juézhàn - decisive battle*: Z* f5 f" ~, B2 x: ^5 e+ b
诀窍 ( 訣竅 ) jué qiào - secrets of success / tricks of the trade*
2 G: V: w4 l5 q
; O( a) R! y# t& w7 I7 Q) c0 D: I7 S; l F1 b6 C( J- E
K
% X! T! x8 c" E" s) i" a/ L* c卡眼 kǎ yǎn - falsify eye
) o8 {3 I5 h! P- ~" o开拆 (開拆) kāi chāi - extension$ @! s+ B0 r. r) s
开花 (開花) kāi huā - ponnuki2 Z4 f' N2 @. W& H) e$ p8 E* k
开劫 (開劫) kāi jié - create ko
' O) Z+ a7 p X- r8 z开局 (開局) kāi jú - opening
! A* D5 M# n; Q; |看花劫 kàn huā jié - picnic ko
/ Z8 k* C3 B1 N' I: l抗 kàng - to resist, fight; to oppose to defy*( n6 x, ^ s0 ]& D6 `, h3 w! D
靠 kào - attach one line higher than enemy stone
$ k9 O$ I5 ~- ~2 H4 R空 kōng - empty*. |9 i6 |& n$ x7 @* I
空间 (空間) kōng jiān - space*. Y/ W1 n, ?, ?- p, H3 Q J/ K
空三角 kōng sān jiǎo - empty triangle
$ q! a7 ~+ u' X( }空 kòng - territory*0 M: P/ [- b5 x
跨 kuā - attach at waist of knight's move
~6 E+ ~8 K' V* S' g' f2 K, T跨断 (跨斷) kuā duàn - waist cut) K$ [9 e- D# V& \$ U; Y
快 kuài - fast*
7 r3 u0 b. j, |( s! t快棋 kuài qí - blitz game
7 |7 o/ z6 }( q$ ~1 k2 H' A宽 (寬) kuān - loose; wide*
$ h. |& R* U/ J3 k* E0 k7 Z宽带钩 (寬帶鈎) kuān dài gōu - long l group with outside liberties
" x2 z. C; L7 i, f9 Z. v6 F宽气 (寬氣) kuān qì - increase liberties
( G" A6 y+ u3 v' Z/ l0 D宽气劫 (寬氣劫) kuān qì jié - approach ko
% ~. H/ j3 f. G' X亏 (虧) kuī - loss*
1 n" B8 A" g" V8 \1 ~# O亏损 (虧損) kuī sǔn - loss*" H3 D- V# N/ X/ h2 B$ M
扩大 (擴大) kuò dà - enlarge; expand*" b# }8 k! v% C* R( ?7 q2 M" x
扩张 (擴張) kuò zhāng - enlarge; expand*1 y8 x, F, |* P- h$ }& h
[edit]9 Q: u* j0 i- }( ~/ r
L6 V# i8 g; p. @3 Q) e
赖皮劫 (賴皮劫) lài pí jié - many move approach ko; Z/ r+ ^. J! z5 t3 N
拦 (攔) lán - checking extension; prevent opponent's advance*3 X [$ V- l2 o( W9 i
拦逼 (攔逼) lán bī - checking extension
" e0 k) v4 R7 z" S烂柯 (爛柯) làn kē - ranka
( R$ _% h- V0 u) @, |% S8 w/ @+ C老师 (老師) lǎo shī - teacher*6 y1 r# L* n, N
老鼠偷油 lǎo shǔ tōu yóu - mouse stealing oil
2 l1 [' }9 {* h& g& {: z类型 (類型) lèixíng – pattern, type*
4 C) [: r, t2 f, d' v) M冷着 (冷著) lěng zhāo - unexpected move
$ p7 c6 h& n( p6 U( ~; M利 lì - profit*% M, W/ A; U/ D0 w9 D' N: F5 c
立 lì - descent; stand) R2 L' f a I4 R
利用 lì yòng - make use*! e+ ~; z) U' O) D
连 (連) lián - connect; continuous*
9 v9 f1 P; D. g( S6 o连扳 (連扳) lián bān - double hane6 s; f8 Q2 p4 Z. Q: l+ y
连环劫 (連環劫) lián huán jié - double ko
* f$ O* l5 j3 C8 B; q连接 (連接) lián jiē - connect*( B; m; |+ G7 o+ A! ?
联棋 (聯棋) lián qí - pair go
9 ?2 y4 n7 V- v" v恋子 (戀子) liàn zǐ - reluctance to sacrifice- @% a: @, [3 C/ i8 ]
两分 (兩分) liǎng fēn - equal*4 J# F3 T9 C Y( L& |
两頭蛇 (兩頭蛇) liǎng tóu shé - two-headed dragon (literally, "two-headed snake")+ y+ r2 k" g9 A2 e' m
劣势 (劣勢) liè shì - inferior*, R7 A% G7 p' s& m8 f) c
裂型 (裂型) liè xíng - split shape+ m+ z2 p& W6 E. O! F* y
龙 (龍) lóng - dragon*
( [) L5 F& O( ^9 b漏着 (漏著) lòu zhāo - oversight
7 S- A! I: E; m* i% s/ n落子 luò zǐ - playing stone on board
4 _8 N- t1 l! ]: h) f! y8 J; }% r1 B1 c1 }% I0 E
2 d1 X$ H+ O5 t; J( {7 c8 \8 G/ \M7 ^. c7 o5 |8 _# k. O; k
满意 (滿意) mǎnyì - satisfied*
* j5 {4 E) T& N5 p! A$ ^; H* r慢 màn - slow*) K6 Y3 b5 ~5 T
盲点 (盲點) máng diǎn - blind spot
+ {7 ?6 E4 j1 |+ s梅花六 méi huā liù - rabbity six
9 C1 ~; d/ }: y5 Y- Q5 p% |梅花五 méi huā wǔ - crossed five
, B8 z8 N L9 N0 [8 Z门吃 (門吃) mén chī - capturing technique by atari% @1 ]8 z/ j/ x
迷你中国流 (迷你中國流) mí nǐ zhōng guó liǔ - mini chinese opening5 L4 Y- Q) l' ]( O; b
妙手 miào shǒu - excellent move
' w6 l: \( S {6 G3 Z妙着 (冷著) miào zhāo - excellent move2 j" r8 R: X! O: y* j0 L& {
模仿棋 mó fǎng qí - mirror go6 r* x4 ~5 p' C
模样 (模樣) mó yàng - territorial framework
5 ~5 E2 l" q, e' B" b+ Z6 G目 mù - point of territory F) y, q0 O' k3 W. i% t
目外 mù wài - 3-5 point- r# w; _8 h/ p
+ t$ d$ S8 N! W
9 K8 s$ L: E4 B2 m- f$ O7 L5 d
N
: @8 Q4 Q& p9 Z# n) x内气 (內氣) nèi qì - liberties surrounded exclusively by one player's stones
) m) K- _; D: |' ]/ S逆官子 nì guān zǐ - reverse endgame move" a# N8 t/ p A' G) z
逆先 nì xiān - reverse sente
9 A/ }2 X, O3 O8 L r: i, F, {逆先手 nì xiān shǒu - reverse sente4 S5 w$ k/ V8 d8 z
逆转 (逆轉) nì zhuǎn - overturn game, P2 i- C2 ~8 t$ ^- {
粘 nián - connect*# ^0 z" R2 d; K5 x8 B3 ?% y
凝形 níng xíng - overconcentrated shape
" d8 c- X) d0 u p! }扭断 (扭斷) niǔ duàn - crosscut
. G" x1 |: k: K( z( u5 ~+ w& O扭十字 niǔ shí zì - crosscut- U* I8 `' o. k* J7 |7 {3 A2 `2 u
扭十字长一方 (扭十字長一方) niǔshízì cháng yīfāng - extend in a crosscut3 Q4 ~; Y8 ^ K! [, @" {8 D o% Z" V
扭羊头 (扭羊頭) niǔ yáng tóu - ladder" d- S. Y, J! O6 @6 t1 g) {! w( z
; M) @' }6 L: p y, d- F7 ]# x% G6 H5 F* |# j% o5 a
P
" C7 }: U# I* z. e' R爬 pá - crawl*
) s, c" k X" R$ T盘渡 (盤渡) pán dù - bridge under! G& p; N$ \% C/ ^6 W* l
盘角板六 (盤角板六) pán jiǎo bǎn liù - rectangular six in the corner# S l4 a: `$ r% i3 q( t
盘角曲四 (盤角曲四) pán jiǎo qǔ sì - bent four in the corner) o7 X$ |2 W& M. I' m" h: i
抛劫 (拋劫) pāo jié - throw-in ko9 G( }+ y' w) n4 P' R- I
配合 pèi hé - coordination*4 H5 |% v/ h6 R7 Q5 q
碰 pèng - attach to the side
+ b( A9 s- ?- S& C便宜 pián yí - profit*
@* b' ~$ h7 Q; o3 C骗着 (騙著) piàn zhāo - trick play, hamete
( K" ]1 ^* e- w4 T9 l平衡 píng héng - balance*
( P: Q% n) ^6 n8 I1 S8 W4 N0 t破 pò - break*
2 G! ~: \: H2 o5 Z1 N. [剖析 - pōuxī dissection / self-analysis
' Y# R$ h8 V4 m$ Q8 j" t破解 pòjiè - solution, answer to a problem*
9 A2 c5 N% R- q% M5 s7 Q扑 (撲) pū - throw in/ k/ K/ Q( j+ c. h
葡萄六 pú tao liù - rabbity six
( }) e; J9 g D- R% A* O谱 (譜) pǔ - game record
+ y2 z& q6 r6 S9 F8 k+ G普通 pǔ tōng - common*
, y' L/ h+ t& i) Y[edit]
2 ~- F; n/ k6 ?$ UQ
( H) u7 s9 C* e$ M- p0 w: Y欺着 (欺著) qī zhāo - trick play, hamete- Y* S) D, H$ S5 E
棋板 qí bǎn - go board
3 m2 ^: J' d3 _2 y8 z2 L4 Q& W棋风 (棋風) qí fēng - playing style+ u+ C! J2 E: v: h: e# Z, ~' Z
棋盒 qí hé - stone container; y1 y! \0 X' A1 r
棋筋 qí jīn - key stones
1 X5 G0 O7 m* O2 u4 _棋精 qí jīng - key stones6 t7 R' g5 A, z3 h
棋理 qí lǐ - go theory
+ f* c: ~- E. S' m/ m) S棋力 qí lì - strength in go
$ |+ Z' i6 H4 K) c% L# [ J1 P棋盘 (棋盤) qí pán - go board; U g7 R9 X8 N& a
棋谱 (棋譜) qí pǔ - game record
, x7 k4 k1 d5 F# U0 o. p$ W棋石 qí shí - stone
, L2 S; H% ~; y5 g棋手 qí shǒu - player*
8 I; C5 l/ n; a' r7 c. O棋书 (棋書) qí shū - go book0 }7 L. e; q0 b2 E
棋院 qí yuàn - go institute) O9 f# T1 y& C( ?' N
棋形 qí xíng - shape
$ l! S! z9 c; i5 a棋钟 (棋鐘) qí zhōng - clock** Z$ a0 ` x0 g0 _# o+ m
棋子 qí zǐ - stone
# C @+ H2 z% y+ O+ n/ n弃 (棄) qì – abandon, to discard, throw away
" Y. G4 U* P" O, `) [. [7 |: D弃子(棄子) qìzǐ - sacrifice
! g) n7 a7 O0 W& `( q: k" j- H/ _气 (氣) qì - liberty
" X5 x" {' d3 ]$ ]. I气合 (氣合) qì hé - fighting spirit, W0 u6 o3 j7 N; u$ r: ?" X
气紧 (氣緊) qì jǐn - shortage of liberties
1 K- T& {1 g# Y5 H& u# E! ?, z- s前 - in front, before** |% I/ S% F0 R
浅消 (淺消) qiǎn xiāo - erasure
2 X2 o8 n1 x/ [4 b4 c墙 (牆) qiáng - wall*9 @0 }- F! K- L+ M0 P- A2 ^
强 (強) qiáng - strong
; R5 D; ~3 q7 c1 h V" A; y L2 z墙壁 (牆壁) qiáng bì - wall** n4 C5 }. q+ o& Q2 \. r" v
强棋 (強棋) qiáng qí - strong group! V# T# ^. d% |( D
巧手 qiǎo shǒu - clever move2 I- X( E: I5 e8 i
巧着 (巧著) qiǎo zhāo - clever move9 d, C1 z/ }1 w+ Z' \: E6 v, L
切断 (切斷) qiè duàn - cut*
3 d( R3 y0 D1 K! u( G侵消 qīn xiāo - erasure
: Q; Z, t/ c6 Q$ W轻 (輕) qīng - light*& Q, |7 ~, @& a# p
侵入 qīng rù - invasion
* Z- s3 L S5 c- x4 \, C9 d轻盈 (輕盈) qīng yíng - light*
9 q4 K' _3 Y% z- A5 _% @& f求活 qiú huó - make life# J2 O4 b8 }! L4 X5 P# l- {% u
曲 qǔ - bend
5 D% g9 }4 p( u, t6 Y7 Q曲尺 qǔ chě - carpenter's square
" R% H7 ]7 D/ Y* y& a$ F曲三 qǔ sān - bent three
) t7 e1 W5 x" q7 |曲四 qǔ sì - bent four
9 [8 U, r* O( ^ E觑 (覷) qù - peep
* G0 U& Q8 H0 }4 x1 V, C权利 quán lì - privilege/ }( E9 E! i$ k7 w" L$ ^* Q
确认 quèrèn - confirm/verify (indicates a diagram showing why the correct answer works)*7 z# g' {+ t9 P, K F) d
+ i/ w; F! m% v
4 L6 M. J5 G; c% t- D) NR; O$ m- J5 A, L" K
让子 (讓子) ràng zǐ - handicap) A$ e1 P; @" q t* h; Y
让子棋 (讓子棋) ràng zǐ qí - handicap game
+ w/ b3 R' U% F认输 (認輸) rèn shū - resign*- M/ b t) I2 p+ |
弱 ruò - weak*
: Q1 q7 _7 W P: R0 W5 v3 c. e弱棋 ruò qí - weak group; F& s! q5 d) ]1 L( \1 z* r0 J
* N9 d( [9 x0 Z8 R
( d: z6 A" F& H e2 P
S2 A; Q8 C" C6 v& @3 m5 e1 A
三间拆 (三間拆) sān jiān chāi - three-space extension3 c0 a& H* E) }7 m8 E9 t8 p
三间跳 (三間跳) sān jiān tiào - three-space jump L9 _: W3 V$ s8 \
三劫 sān jié - triple ko7 D$ y5 Q( F% i- t2 P
三劫循环 (三劫循環) sān jié xún huán - triple ko
' X$ ?* a9 s, U: Q6 S三连星 (三連星) sān lián xīng - san ren sei
- t4 j6 @# F7 H2 v q& {5 N1 }三目正中 sān mù zhèng zhōng - center of three stones1 h) z( y9 E2 H2 j/ P4 y8 M, H
三三 sān sān - 3-3 point
8 k* f% c$ F3 U# d) P三手劫 sān shǒu jié - two-move approach ko+ f5 @/ N" i! N8 _+ R
三子正中 sān zǐ zhèng zhōng - center of three stones
# U: y: v" C6 S5 `3 m杀 (殺) shā - kill*
+ Z {: W7 L, z- J( Y: O' o- D2 h杀棋 (殺棋) shā qí - kill
x/ L+ [8 s1 `" d9 N) j杀气 (殺氣) shā qì - capturing race5 b5 P! S$ x" B# P# E. v$ h
上 shàng - upper*3 V# ]% a5 X8 J8 p+ c
上级 (上級) shàng jí - advanced level*) i: R+ w/ S' ?, k" `
上下同形 shàng xià tóng xíng - symmetrical position
& l& K, X- |9 X稍 shāo - somewhat; a little*7 Q, o5 ]* c9 g! h: P4 @
伸气 (伸氣) shēn qì - increase liberties
/ F2 \+ Q: |% ?9 c2 F伸腿 shēn tuǐ - monkey jump+ s0 N+ m7 y, F# U
生死劫 shēng sǐ jié - all-dominating ko9 L. U) \9 I& d/ n; i9 ?
胜 (勝) shèng - win*
6 \0 l. S6 t' g" Y$ E* G胜负手 (勝負手) shèng fù shǒu - all-or-nothing move9 O6 |) S( X9 ~1 e
胜着 (勝著) shèng zhāo - winning move
* U8 N4 b$ Z' t2 w# E- M! Y" B8 V失败 (失敗) shī bài - failure*' v0 g2 V& I# F! m
实地 (實地) shí dì - solid territory" W# `& {5 [2 a. p$ @1 i) o, \# _
十番棋 shí fān qí - ten-game match7 e; h4 c# E1 v$ l* R, ^4 R7 l9 q% x- s% a
实接 (實接) shí jiē - solid connection
2 j0 b! O I D$ o0 S, t" O6 {( T石塔 shí tǎ - two-stone edge squeeze, B1 {" p% h9 x2 D' [
实战 (實戰) shí zhàn - actual game situation
* }# L* y0 Y+ L# F& ~& t实战手 (實戰手) shí zhàn shǒu - situational move8 A# x* d% d0 ]: B! {3 n9 I
势 (勢) shì - influence*3 B2 R+ ^3 x- B; _+ f, Y
室 shì - house; room*, l: E0 |* b# W: D0 T
势力 (勢力) shì lì - influence*
3 }" D) m1 K; q/ \试应手 (試應手) shì yìng shǒu - probe
# s2 O7 e5 D/ S0 }9 ^收官 shōu guān - play endgame" B& D2 i/ f4 p1 v% R4 R: U$ I
收官子 shōu guān zǐ - play endgame9 d1 q+ c! w% o/ F
收后 (收後) shōu hòu - last play
5 D2 B+ c- |& q" H* E* z2 T收气 (收氣) shōu qì - reduce liberties9 [+ `! B! b4 c4 P( ]) ?" X
守 shǒu - defend*
; Y) |) g6 T8 M) D Q9 }% B手 shǒu - move H4 d* L3 o( w, `8 k
手段 shǒu duàn - technique*
0 v2 t( Y: W2 G5 u6 E" v% V( l/ T) ^手割 shǒu gē - reorder sequence; B( s1 Z2 S! |) _1 d
守角 shǒu jiǎo - corner enclosure
+ Y& u& J; A& ^7 ]1 B; |手筋 shǒu jīn - tesuji- p3 E0 g. s, \2 W% M; q: H; o
手顺 (手順) shǒu shùn - sequence
( F1 F8 {' P' V2 s0 {" R9 R0 `手谈 (手談) shǒu tán - hand talk( B7 s+ |. D0 G" `) F
授先 shòu xiān - one stone handicap6 ~8 f3 S7 Q( L
授子 shǒu zǐ - handicap
6 K2 n) L$ p4 q授子棋 shǒu zǐ qí - handicap game
- ?- I: |" A" u+ }! A书 (書) shū - book*; [8 S- o5 u. e
输 (輸) shū - lose*
( u7 U5 k$ O" A书本 (書本) shū běn - book*: Y: v. X1 Q' n9 Y) u4 T
数目法 shǔmùfǎ - territory scoring& ^- s6 x- x) F. f6 [! o
数子法 shǔzǐfǎ - area scoring
% R, U' f1 {# R/ {6 `梳形 shū xíng - comb formation) I* \9 g1 i0 a$ p; ^2 B
梳形板六 shū xíng bǎn liù - comb formation
% H% h* u3 o% L& s$ N双 (雙) shuāng - bamboo joint
% W% H! ?5 y1 T) N9 k5 T双吃 (雙吃) shuāng chī - double atari2 \3 O! r: p" L4 H+ B+ y9 {
双打 (雙打) shuāng dǎ - double atari
N/ b( e/ y4 r" A" X" a双打吃 (雙打吃) shuāng dǎ chī - double atari" G7 Z! |3 z( z$ L
双倒扑 (雙倒撲) shuāng dào pū - double snapback
: `5 e) f- @2 R- |* [7 B; I双方 (雙方) shuāng fāng - both sides*
* q* X4 v7 |1 U- p: q双飞燕 (雙飛燕) shuāng fēi yàn - 4-4 point double low approach
4 S* R# S4 a5 D' l1 H6 I双挂 (雙掛) shuāng guà - double approach
! Y7 w% K s% `3 ` d双虎 (雙虎) shuāng hǔ - trumpet connection
" c k: k. [8 m) K* w( `0 s4 J' F" R; A双活 (雙活) shuāng huó - seki
2 n. I7 v% B5 J* q" T; N0 \双叫吃 (雙叫吃) shuāng jiào chī - double atari
3 H" {6 l" V: |! ~9 L; g1 L m! j双劫 (雙劫) shuāng jié - double ko' x0 ?! ^2 y# g
双征 (shuāng zhēng) - double ladder% s3 u; ]0 i/ V+ v- v4 V W& Q
顺序 (順序) shùn xù - sequence*6 k3 C/ K( g$ |9 S; ]' r' I
死活 sǐ huó - life and death
2 b& J* m2 F0 N8 c' y* z死活题 (死活題) sǐ huó tí - life and death problem& y" P/ |5 k/ j8 f9 a7 J9 f8 o
死棋 sǐ qí - dead group) E9 m* I3 Q" |
死子 sǐ zǐ - dead stone
) G# [& B- W/ j$ U! [四间拆 (四間拆) sì jiān chāi - four-space extension: I8 A( `2 g: U' C3 s* F
四角穿心 sì jiǎo chuān xīng - occupying four corners and center
! q! |! \, r- k- s+ m! V+ k四劫 sì jié - quadruple ko
6 H' x5 x# {+ u8 \四劫循环 (四劫循環) sì jié xún huán - quadruple ko3 k$ ?8 Q2 h. V9 v8 I9 |
四连星 (四連星) sì lián xīng - yon ren sei
( a" ]2 a1 c: C& [6 b松 (鬆) sōng - slack*
9 ]/ i& k6 U4 I1 d松气 (鬆氣) sōng qì - increase liberties
3 q/ G6 V4 q+ |) z7 n; c3 F松气劫 (鬆氣劫) sōng qì jié - approach ko
$ E' z! W$ h. O8 H俗手 sú shǒu - crude move* B2 C7 M2 i+ a+ i% U; y
随手 (隨手) suí shǒu - hasty move
, |& }, v0 C) q随手棋 (隨手棋) suí shǒu qí - hasty move
- u0 w5 \' Q: J! Q# L6 }损 (損) sǔn - loss*8 r- D/ @; j) ~+ w+ O
损劫 (損劫) sǔn jié - losing ko threat e* `3 g7 r8 f( t4 H
损失 (損失) sǔn shī - loss*
+ w7 X. E1 W I W顺序 (順序) sùn xù - sequence*9 n4 D$ i' z% i7 W5 C' k
4 i( w. a- h- [6 l J# r( D, s( h
7 a2 E2 v$ y3 T+ s+ j+ XT& ]5 k) y/ D8 ^0 F; F
台象 tái xiàng - Tower# P" F. s/ A+ y1 |. V
弹性 (彈性) tán xìng - flexibility*2 S% o3 ]7 w8 l( o/ x9 ^
搪 táng - block*! y" Y8 ? D2 B
套劫 tāo jié - two stage ko) l0 T' C- Y+ P/ _
逃 táo - escape*/ h2 Z# A, h' P) w# n0 V4 a
逃遁 táodùn - to escape, to run away, flee*) Q6 [4 {% A9 [
逃生 táo shēng - escape*$ w; k. ]* n0 d
腾挪 (騰挪) téng nuó - sabaki
0 o& `( W+ Y$ a. E提 tí - remove from board2 _ ^7 C9 Y& Z! r, \
提劫 tí jié - taking the ko" G0 ^" u3 D5 S0 u1 j. X
提子 tí zǐ - remove from board& X( ^4 U" ?, F# D6 m8 D4 {8 `
天王山 tiān wáng shān - tennouzan
' p7 i$ z, j9 }! F- p; P) }天下大劫 tiān xià dà jié - all-dominating ko% [3 n* H2 z) P% W P+ ]
天下劫 tiān xià jié - all-dominating ko
7 Q2 N/ D" M7 Q1 Y/ A天元 tiān yuán - tengen
& S; S2 w \( F0 u- f' g( n/ @跳 tiào - jump*6 x0 ~ s9 h* L, G9 u
贴目 (貼目) tiē mù - komi, O$ O* J# u6 R* ^
铁柱 (鐵柱) tiě zhù - iron pillar*
' K/ V# g3 N2 j9 A挺 tǐng - push up; stand*
. k4 }: m1 B) Y! v投降 tóu xiáng - resign*& @8 e2 L2 V9 {) t9 O
投子 tóu zǐ - resign
. j; }8 m, V u3 n5 [透点 (透點) tòu diǎn - placement D0 c* l y! C& `9 D
图 (圖) tú - diagram*
; |9 E' Y3 M. I& k* n( j* \退 tuì - pull back! ] R) \+ d+ W) E
托 tuō - underneath attachment
; f( }* r H& o7 S0 `' |脱出 tuōchū - escape, break out
. v- m3 s V4 A0 ]; O1 c脱骨 (脫骨) tuō gǔ - under the stones
9 f) o0 D8 m* U脱先 (脫先) tuō xiān - tenuki, z8 D; c }3 {
$ r9 h9 I' v2 F( x3 q7 L8 j
& l/ c/ G$ G, h! g2 K$ _W
* J( Z2 h z$ e8 d* i9 {9 @挖 wā - wedge
8 e3 N5 {+ n0 V9 a外目 wài mù - 3-5 point
, o5 X4 ~0 c0 P% H外气 (外氣) wài qì - outside liberty
" X2 e1 t& _3 u' m2 ~0 F弯三 (彎三) wān sān - bent three* H1 ^9 a Z' \% Q. p- f
弯四 (彎四) wān sì - bent four2 S* b" S$ I. m2 P7 ?! ]8 }: Q
万年劫 (萬年劫) wàn nián jié - ten thousand year ko8 y0 A2 e& J( L* d& k: z2 m
围 (圍) wéi - surround*7 Q' T% Y; g8 Q: F! h& b
围棋 (圍棋) wéi qí - go
: V5 v' n1 H3 V& z# I尾巴 wěi bā - tail*
. F+ z0 N* t: m p味道 wèi dào - aji
+ ^, x, n+ T) [, E0 y文凭 (文憑) wén píng - diploma
% `2 f, L/ M9 J6 R稳当 (穩當) wěndang - stable; firm*
4 b# \0 I. K5 \# @4 n6 v问应手 (問應手) wèn yìng shǒu - probe' r3 J/ r- L. G3 e; b4 l
乌龟不出头 (烏龜不出頭) wū guī bù chū tóu - crane's nest" X0 b1 [ T! }; k. P
无理 (無理) wú lǐ - overplay0 R! Y! e8 c5 J, m) r
无忧劫 (無憂劫) wú yōu jiě - picnic ko
' a2 r. X- u; [" r! m五子棋 wú zǐ qí - gomoku narabe4 G, U1 R3 u w0 C( g/ P8 u
五间拆 (五間拆) wǔ jiān chāi - five-space extension. N }( J B" u2 q
五连星 (五連星) wǔ lián xīng - go ren sei% m y. B* O5 `" J8 f' l
五五 wǔ wǔ - 5-5 point
/ Z" b* B0 K7 c: R" U
! }* S3 C" A! {, f
L9 U; ?3 p9 ?X
" d) X" W; m. n3 `细棋 (細棋) xì qí - close game5 d5 r6 I0 G8 b
瞎劫 xiā jié - false ko threat
; l; b9 s) N* }: K4 n" g9 m下 xià - lower*% C* W9 m/ t ]
下法 xiàfǎ - method*
7 E' w$ K2 F2 c先 xiān - before; first*
' U% p6 k7 P: j& B" b* r4 }8 w先手 xiān shǒu - sente3 |% {% j r* Y* ~% U) J4 u
先手劫 xiān shǒu jié - a ko in which the player makes the first capture- R9 P& {9 v* c* a8 k6 r+ B9 B
先手利 xiān shǒu lì - forcing move* K0 M. i* l$ h2 v; Z5 W/ w2 y
先中后 (先中後) xiān zhōng hòu - sente with hidden gote+ }+ ?6 ]1 t9 ~( j5 d+ o
陷阱 xiànjǐng - a trap*$ p* ~0 I$ e. s# `; Y
象步 xiàng bù - elephant's move
1 a" ^, |- @+ M2 g9 U+ W0 A8 v& F0 A象步飞 (象步飛) xiàng bù fēi - elephant's move6 l, O& Y2 P4 @* V5 D: E8 A- }& r
象飞 (象飛) xiàng fēi - elephant's move
5 u' {% K8 I- d( o3 d: ] G2 v' E" Z! i向小目 xiàng xiǎo mù - facing 3-4 points
6 b: ]1 a" P5 X象眼 xiàng yǎn - center of elephant's move
3 G8 s6 g& u' c消劫 xiāo jié - ending the ko/ g1 f4 w7 W" Z% ~" g
小 xiǎo - small*
, P4 j5 h/ S+ a! ?小飞 (小飛) xiǎo fēi - knight's move
0 v) {7 m) J" N, T: a7 C) x5 R小尖 xiǎo jiān - diagonal
4 o( c2 w/ M* a, j小林流 xiǎo lín liú - kobayashi opening& c' N3 Q6 n, x; Z( z, I8 A7 w
小目 xiǎo mù - 3-4 point
8 R1 l. j2 b: s# E Y小盘 (小盤) xiǎo pán - small board (13x13 or smaller)
$ L0 `9 W' ]( i/ F小棋盘 (小棋盤) xiǎo qí pán - small board (13x13 or smaller)
* P$ K3 p! ?- t小伸腿 xiǎo shēn tuǐ - small monkey jump
; x* @1 i$ f7 o( a. \4 B3 B2 t* x0 u! p小猪嘴 (小豬嘴) xiǎo zhū zuǐ - tripod group with extra leg4 O- g6 n$ B3 s" ]& d, F
效果 xiào guǒ - effect; result*
) [ f2 [1 _) u8 m: u效率 xiào lǜ - efficiency*$ n- {) w6 _. P J/ R5 V
新布局 (新佈局) xīn bù jú - new opening, M3 U/ o- q! V! h' O% c; h' f7 N8 L
新手 xīn shǒu - new move
- c. A' U! X; e( c5 G星 xīng - star point
7 `. z# S2 E8 U8 H' f$ C6 L8 _8 H$ C8 l星位 xīng wèi - star point' k9 l$ s# E6 E( @ E7 F
形 xíng - shape*
5 T- `* s/ g$ ~1 y5 V形势 (形勢) xíng shì - situation*: a3 _& A: }- ^) A) q# G: G3 u# p
形势判断 (形勢判斷) xíng shì pàn duàn - positional judgement, V' M+ P2 I- O j& F8 S
形状 (形狀) xíng zhuàng - shape*
; L8 M1 O H* T. s( B! ]3 M2 W) @秀策流 xiù cè liú - shusaku opening
% o. W# u2 U5 W) u1 {虚手 (虛手) xū shǒu - pass- }3 {6 p) _6 }. X
虚着 (虛著) xū zháo - pass
4 Q M7 y+ t8 ]+ H" H: a序盘 (序盤) xù pán - opening3 P" u# p5 H- W: v% R$ n, T, n
学生 (學生) xué shēng - student*
k1 V( J! K; u( q- L雪崩 xuě bēng - avalanche*
4 \" ]. o. v5 n' X' K( I8 R+ p循环劫 (循環劫) xún huán jié - double ko) _ u+ Y) v- o9 O
9 y: K6 _9 B! B2 I1 y, ~9 q* @
5 Z5 O% }( y. G' r
Y
# K( I3 P5 M1 U! A; h! z压 (壓) yā - push down*
' R, D- l# z) G' o1 P压力 (壓力) yā lì - pressure*$ i! a1 R/ z B K& I% q
延气 (延氣) yán qì - increase liberties
# v# Q7 D5 H# }& u& n' I眼 yǎn - eye*5 l+ `9 M) W2 y+ F
眼位 yǎn wèi - eye potential; eye space
9 ?3 X4 `& |$ m2 K) G眼气 (yǎn qì) - eye liberties# b: x3 c' M* R: F b
眼形 yǎn xíng - eye shape; eye space
1 Z) o0 m' f# F: P0 a妖刀 yāo dāo - magic sword5 f6 ]% x; D& B# w
摇橹劫 (搖櫓劫) yáo lǔ jié - double ko8 s: \, H) O b
要点 (要點) yào diǎn - vital point3 s% L2 P7 w1 W: _0 L
要子 yào zǐ - key stones
3 h( u7 ^6 g% Z5 G/ \业余 (業餘) yè yú - amateur*( R/ h9 g& p1 b3 W6 Y* b0 [
一方地 yī fāng dì - one-sided territory% w+ j |: @* Z. A7 }& s1 M
一间拆 (一間拆) yī jiān chāi - one-space extension
" E0 U/ t* m- ^. o+ T一间跳 (一間跳) yī jiān tiào - one-space jump& i9 j+ J! u {7 a2 x# i& B
一手劫 yī shǒu jié - direct ko2 X2 m4 b7 y+ v4 X1 Q& D) ^
一子解双征 (一子雙双征) yī zǐ jiě shuāng zhēng - dual ladder breaker9 D' s5 r7 [( r- l2 V, C1 p
疑问手 (疑問手) yí wèn shǒu - questionable move9 a0 @. @2 G7 p5 i1 @" t
弈棋 yì qí - play game*
2 ?1 J. V( m4 j5 z) r+ T引征 yǐn zhēng - ladder breaker J+ h. v" J; p2 D" Q
赢 (贏) yíng - win*6 v6 I& c& ~- R4 V3 W
应氏 (應氏) yìng shì - ing's
+ s, H5 n3 ^% w v硬腿 yìng tuǐ - first line descent
6 V' D" ~5 D2 h" @% P/ l优势 (優勢) yōu shì - superior*/ t, z. H. e( X9 B
有利 yǒu lì - advantageous*
8 z7 O0 d& D0 k! o有眼杀无眼 (有眼殺無眼) yǒu yǎn shā wú yǎn - eye kills no eye& X! E6 @8 p+ Z
有眼杀瞎 (有眼殺瞎) yǒu yǎn shā xiā - eye kills no eye' v3 ?6 q& L8 t- ~) T0 l
右 yòu - right*# ?2 l( g& f2 u
余味 (餘味) yú wèi - aji; A9 I% d5 r/ T2 T$ k8 d& R
愚形 yú xíng - dumpling shape$ B. b5 q9 w1 h) p; W
宇宙流 yǔ zhòu liú - cosmic style5 Z- \4 `4 x0 C8 U8 t
原则 (原則) yuán zé - principle*, b! E4 E @1 M" Y
院生 yuàn shēng - insei
- L$ B) E. D5 X) F6 r$ ~: b \7 Q1 [2 J
# D* g' d/ z2 ^5 ?$ ~1 n/ {Z! |1 d& K7 B; L2 X- i
枣 (zǎo) - jujube (Chinese Date Wood)*6 z9 o3 Z4 A; c$ I
扎钉 (扎釘) zhá dīng - iron pillar*
" I1 Y7 U c3 I3 x! Z) _6 w长 (cháng) - stretch
, ]* O; w) ^2 O7 j. N胀牯牛 (脹牯牛) zhàng gǔ niú - oshitsubushi
# N- B j/ e3 W0 I5 v; \: N胀死牛 (脹死牛) zhàng sǐ niú - oshitsubushi. f8 ?) Q6 x8 W" L& `( [0 ?4 X
着 (著) zhāo - move
: q; H' E0 H9 t2 X% [' G真眼 zhēn yǎn - real eye
V$ O! U- G! {3 N镇 (鎮) zhèn - capping play8 N, n1 C, `4 h
镇神头 (鎮神頭) zhèn shén tóu - dual ladder breaker
& \7 d0 n) D2 R镇头 (鎮頭) zhèn tóu - capping play# I5 |& d: x: i- f
证 , 证书 ; zhèng, zhèngshū - (Dan grade?) certificate, rank diploma
/ q# l2 y$ ~) Z6 q, v4 J征 zhēng - ladder- i0 b; g5 F" s6 k+ Y1 ]
争棋 (爭棋) zhēng qí - official challenge match
: E! [0 a3 D5 ^) D: z征子 zhēng zǐ - ladder
7 W" M. g9 {6 n' ^征子劫 zhēng zǐ jié - ladder ko
$ V9 ?0 D: `% g# M8 U: }1 s9 w" N整体 (整體) zhěng tǐ - chain
3 I, I2 K J; u; X: F7 d, U( f整型 zhěng xíng - settle
( s( t1 N. K. O' S% e5 v正解 zhèng jiě - solution*! b4 l2 F' v) G- g7 u$ \/ U" ]
正确 (正確) zhèng què - correct*
, c2 a; L8 x4 s A0 ^证书 (證書) zhèng shū - certificate*8 N$ `. s2 K7 |( O0 `9 x& C
正着 (正著) zhèng zhāo - proper move
# r5 O, }2 o6 z- l4 U& }指导棋 (指導棋) zhí dǎo qí - teaching game# n4 P7 z. h0 C1 B; ~% J
直二 zhí èr - straight two
0 p% \2 _7 t$ f( m) n/ B直三 zhí sān - straight three
) G2 Z' v4 W" u! K5 e直四 zhí sì - straight four$ d, p2 w' j8 M ^6 i
职业 (職業) zhí yè - professional*
/ |. P1 I% U7 N8 e0 _只此一手 zhǐ cǐ yī shǒu - only move
0 T8 k( Z% ?4 N/ y) g p# L* V* G治孤 zhì gū - managing isolated weak group
7 j8 V3 U: V* ?+ |! i; y- \中 zhōng - center*1 f2 `1 Z W# {0 u
钟 (鐘) zhōng - clock*
0 c9 @( }6 n- S+ h中腹 zhōng fù - center*! z6 d; w2 {/ n0 J8 G4 P
中国流 (中國流) zhōng guó liǔ - chinese opening& l2 a: `& Z# N" V B; h
中级 (中級) zhōng jí - intermediate level*6 x: K# K+ C: f( ~, s8 F
终局 (終局) zhōng jú - end of game) Z& P( W+ p( u/ }
中盘 (中盤) zhōng pán - middle game
# J1 v0 E+ r' P4 ?5 @终盘 (終盤) zhōng pán - endgame
P+ Q6 {, P4 t# V0 S3 X中心 zhōng xīn - center*
( K: M# Z/ p' e8 w* D$ m中央 zhōng yāng - center*
) m* Y! f3 A. X: _- M1 s/ U中原 zhōng yuán - center*
8 C" C# n8 [' q% j% M重 zhòng - heavy*
% Y. E" [4 A9 z4 }/ {, L主动 (主動) zhǔdòng - (to take the) initiative*
# i6 v. Z& F0 f% A专业 (專業) zhuān yè - professional*
' [. A! S: C2 h7 r; K" V" P转换 (轉換) zhuǎn huàn - exchange*9 e7 @2 a$ m/ S% e* ]. A
装倒扑 (裝倒撲) zhuāng dào pū - a move that threatens a snapback
* @- C+ J" \" V& U4 p2 O装劫 (裝劫) zhuāng jié - a move that threatens a ko1 N: N5 m6 f1 @- Z% W
撞气 (撞氣) zhuàng qì - reduce self liberties: |7 J7 ~/ W- \3 R+ Z C/ T
追 zhuī - chase*4 _! X7 ?* L- N$ P- L' w
追捕 zhuī bǔ - chase*$ h" t7 S& H7 g% D3 t% I4 m0 x
子 zǐ - stone; unit in chinese counting
0 _: x/ G' m- f+ |: I自然流 zì rán liú - natural style
8 @5 C! E' k9 d2 n, w: H! F自杀 (自殺) zì shā - suicide*# l# w3 ]( }' ]2 G& l
左 zuǒ - left*
8 [ [0 g) \- N6 w5 b+ }左右同形 zuǒ yòu tóng xíng - symmetrical position
2 j8 x- M+ f; m- e做活 zuò huó - make life+ J1 b0 v! J9 ]- H9 s6 e
做劫 zuò jié - create ko9 v( z1 _5 A" L4 b; S6 ?1 U
作战 zuòzhàn - combat*& i9 Y: ~& z3 @4 n* V M
做棋 zuo4 qi2 - 'arranging stones' - phase for counting (Chinese Rules)/ ^$ _* A- W: z. x# @
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