 鲜花( 152)  鸡蛋( 1)
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安定 āndìng - settle*' l, f1 _" x% i4 r6 k& n
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白 bái - white*: X `' B" Y2 n% ^/ c1 l6 t
白方 bái fāng - white player*
! p5 n( R9 S2 k8 `+ H/ c3 K败 (敗) bài - failure*
% k' ^) @6 t/ {2 k, G0 w4 E- {败着 (敗著) bài zhāo - losing move
/ r6 u! k/ }0 Z扳 bān - hane
( V/ C6 O9 r' Y扳断 bān duàn - hane through
% h& I6 K# u' A3 H$ D板六 bǎn liù - rectangular six
6 ]. p4 T9 [% Q1 G$ j半劫 bàn jié - half-point ko7 T5 @8 V; v& n+ n
棒接 bàng jiē - pole connection
0 ]6 h+ h5 q# t) S包围 (包圍) bāo wéi - surround*5 Q; _) j/ p! o; O- s% b; h# g# ?
薄 báo - thin** ]4 A2 P. ]& c
保留 bǎoliú - retain; preserve*) U- `) Y! `' ?+ }% ], G
抱吃 bào chī - capturing technique by atari
P; a( ?9 n) o本身劫 běn shēn jié - local ko threat
3 R: Q0 s$ l4 p* W6 ~4 i9 S4 N* d: k本身劫材 běn shēn jié cái - local ko threat/ u# F( N3 L; K
本手 běn shǒu - proper move
4 w6 d0 S! l4 w B笨重 bèn zhòng - heavy*2 y' |, y( B( R. B" L4 s% I
崩 bēng - collapse*
9 I* b( [. `' Z崩溃 (崩潰) bēng kuì - collapse*
8 O' F+ [7 w/ B逼 bī - checking extension
( C3 X: ~( M d) m鼻顶 (鼻頂) bí dǐng - nose tesuji
. b# J6 I! a/ W M1 m比气 (比氣) bǐ qì - capturing race
3 b9 l" H4 b' u4 F- f: ]比赛 (比賽) bǐ sài - tournament*2 H x- F1 v4 i# g
边 (邊) biān - side*9 q' r* f3 V" w/ ]- d
变化 (變化) biàn huà - variation*$ X3 {- v2 ~, A4 v" k4 Z
变相中国流 (變相中国流) biàn xiàng zhōng guó liǔ - mini chinese opening* U+ C2 O6 k `4 s
变形中国流 (變形中國流) biàn xíng zhōng guó liǔ - mini chinese opening
/ B6 y; m$ h5 K3 z1 b d. [* S变着 (變著) biàn zhāo - unusual play
# p* ]9 V# e) x2 Z( O并 (並) bìng - horizontal stretch. ~5 L8 i- X$ ~; q. d
步调 bù diào - logical order of moves (moving reasonably, beneficially, and with restraint)
( v7 ^6 E2 j2 k3 V0 {. `补强 (補强) bǔ qiáng - reinforce*$ w; m7 d }8 ^2 d# p
布局 (佈局) bù jú - opening
Q& n) _" i7 t' c不利 bù lì - disadvantageous*
4 {; f; y$ z4 M不入 bù rù - suicide
0 j; T J6 | `1 D% q; \不入子 bù rù zǐ - suicide
" Q; ]+ R6 r6 l1 Q+ F不提三目 bù tí sān mù - three points without capturing
9 y+ o; l. U% |0 O% T. \5 F不提五目 bù tí wǔ mù - five points without capturing
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C
8 r- s/ [" L8 k! c, ^. C2 o6 b猜先 cāi xiān - guessing the stones (Nigiri: random color choice before the game)
$ h& K& e1 [6 P" Z; W' ]猜子 cāi zǐ - guessing the stones (Nigiri: random color choice before the game)
: w1 T1 [9 b$ D( M参考 (參考) cān kǎo - reference*7 Z* T4 t& R: z0 H( G: K* Y
残忍 cánrěn - bloody or merciless*4 P& F \9 c/ }" X& O6 L
拆 chāi - extension
* t3 h" X2 U+ \拆逼 chāi bī - checking extension
( m7 l! h' F j N7 y3 V拆二 chāi èr - two-space extension
* |+ [/ z) A# R. p5 B拆三 chāi sān - three-space extension
1 v$ ?3 g$ Z: T) v拆四 chāi sì - four-space extension6 s# V. H4 x! q' }2 k5 M6 D
拆五 chāi wǔ - five-space extension. i( R) D D3 \5 J) s' j& @
拆一 chāi yī - one-space extension
1 d d7 d: r4 K4 N5 ]& }7 C) f# t缠绕 (纏繞) chánrǎo - harassment technique E( v7 u2 v$ ^: g" W
长 (長) cháng - stretch
& L! }; k$ l3 R, l- g" U长考 (長考) cháng kǎo - think for a long time1 s& `) j2 }8 {) B5 A8 C4 v
长气 (長氣) cháng qì - increase liberties, F! p" Y( O% i; J9 P, X
长生 (長生) cháng shēng - eternal life
. k6 N9 z+ m/ @- Y场合定式 (場合定式) chǎng hé dìng shì - situational joseki+ }; j R5 r1 G% \+ [+ s6 j
超大飞 (超大飛) chāo dà fēi - very large knight's move
7 ~5 R9 h# V1 V" i& T7 p3 Y( `0 s+ p) T超高目 chāo gāo mù - 4-6 point
+ u8 Q% Y$ X% y. P- h2 I超时负 / 超时 (超時) chāo shí fù - lose by time/ i( Y4 D+ K, Q0 @, v
超时胜 chāo shí shèng - win on time* v; B; g2 [0 {. o, _# I
成功 chéng gōng - success*
3 C1 x% Y. s% c0 n+ G成立 chéng lì - possible*
8 D: m$ c! J) ^( }7 k秤砣 chèng tuó - two-stone edge squeeze
5 \" l I: J: j吃 chī - capture s& h8 d$ E. B e
吃亏 (吃虧) chī kuī - loss*! `1 O2 [& u' E
持棋 chí qí - jigo
: v& S" ^* ]5 T2 A4 F冲 (衝) chōng - push through& f2 m. O4 v. I9 _5 g
重复 (重複) chóng fù - overconcentrated
# `4 \. l+ L0 _4 E5 ~( q初段 chū duàn - 1 dan
/ J7 w) F& I3 j" f: E# z$ ] v初级 (初級) chū jí - beginner level*
+ J1 s; @# I& P出头 (出頭) chū tóu - getting ahead
! Z, O+ \ f3 `+ F刺 cì - peep5 d, \( D- X+ L5 U
次序 cì xù - sequence*
p# z5 O( [- @# @3 [" m4 ~错误 (錯誤) cuò wù - mistake*
3 A2 H* y! h: b5 A" M+ A0 U* }8 s错小目 (錯小目) cuò xiǎo mù - rotating 3-4 points
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D
7 I; ^$ I$ C/ a7 m2 i8 F! ~3 i搭 dā - attach
5 v' C- q6 Y* v$ c _ W* u- c打 dǎ - atari5 G! z2 _, b: i
打吃 dǎ chī - atari
4 k" m7 G7 T6 u0 f; W打二还一 (打二還一) dǎ èr huán yī - capture two recapture one' j. ]9 ^! Z4 r- _7 W
打挂 (打掛) dǎ guà - adjourn game0 o7 F& v+ G% n; D& _5 e
打劫 dǎ jié - ko
, {% M$ G! |; i7 }打入 dǎ rù - invasion2 U% t1 x# v# W d/ o# n! c
打三还一 (打三還一) dǎ sān huán yī - capture three recapture one, G, W. T; G; _! p0 p
大 dà - large*
3 i8 l4 a/ s& J" Y U6 t: D3 {! e% n5 C大场 (大場) dà chǎng - big point- s) Q: D+ i3 Z3 a9 N- D
大飞 (大飛) dà fēi - large knight's move; x1 \) N; d! ]; [" L
大局感 dà jú gǎn - whole board thinking
" G- t8 o5 T4 {: l* j( y& {& Q大龙 (大龍) dà lóng - dragon*
+ M, v# r, i1 w9 C) N8 s大模样 (大模樣) dà mó yàng - large-scale framework$ z+ _# c- y/ W( S, M b: u c
大盘 (大盤) dà pán - large board (19x19)
# f* {8 T) O5 [5 n) f$ b! H$ c+ l大棋盘 (大棋盤) dà qí pán - large board (19x19)
' _5 g2 ?' d1 Y) ^; @1 B大伸腿 dà shēn tuǐ - large monkey jump; V) i% I" n+ p; w
大头鬼 (大頭鬼) dà tóu guǐ - two-stone edge squeeze
$ h2 T! h7 |: T3 ], P! d r大雪崩 (da4 xue3 beng1) - large avalanche$ s- D- w) J$ B3 `: D
大压梁 (dà yā liáng) - Da Ya Liang
1 f) m5 @/ F) R& Z% d6 ?大眼 dà yǎn - eye with two or more spaces
7 {! I- G) K" x- G& @: b' [大猪嘴 (大豬嘴) dà zhū zuǐ - j group! u4 O, |2 f2 q
带钩 (帶鈎) dài gōu - long l group
; V1 m8 b! ~' g3 _1 y+ G单关 (單關) dān guān - one-space jump
, n J( r+ U+ k! [" F$ r& S单官 (單官) dān guān - neutral point e7 D! r# _7 q* H# V
单劫 (單劫) dān jié - half-point ko
' Z0 [. Y5 F; _+ o/ _单行道 (單行道) dān xíng dào - one-way street*7 [% r+ @+ E8 d4 D! t# r3 d
挡 (擋) dǎng - block*0 y9 }$ d0 v' D+ F( [" N1 E
刀把五 dāo bǎ wǔ - bulky five
: W1 {* v# U7 R E( V# y刀板五 dāo bǎn wǔ - bulky five: U8 \8 c+ C- r% }7 n/ _% |0 J, u
刀柄五 dāo bìng wǔ - bulky five& I* a$ W; K% N
刀五 dāo wǔ - bulky five! e3 z# K1 G" H/ B0 Q- _& x
倒扑 (倒撲) dào pū - snapback9 C' T! v, ]* g" n8 b& i
倒贴 (倒貼) dào tiē - reverse komi( X: r6 r7 q9 F" G- F( G, ]5 r
倒脱靴 (倒脫靴) dào tuō xuē - under the stones
, [3 ?) J ^7 Q3 B低 dī - low*1 Q* J; F5 T1 S
敌 (敵) dí - enemy*7 }9 t( f8 X% n3 y$ s
抵 dĭ - hold up; push against, to support, to resist*: F3 P+ K V) ]7 u
抵抗 dǐkàng - to resist; resistance*, R( ^* ^5 Q. z$ j. i
敌人 (敵人) dí rén - enemy*
$ p" Q. G- j1 ]' Y地 dì - territory*; c( e9 l% t" p- e
地盘 (地盤) dì pán - territory*( \& Q( `7 W: j$ ~. C
地域 dì yù - territory*, {. A! I1 k+ \. Q3 u5 m
点 (點) diǎn - placement; point
8 o Y( k6 P8 g; c# @7 u* ^点方 (點方) diǎn fāng - eye-stealing tesuji3 `6 W8 v+ [! K1 h
点角 (點角) diǎn jiǎo - corner invasion# w n$ u) d- r2 H7 P# a9 ~
点目 (點目) diǎn mù - counting( p3 A3 X, [2 O
点眼 (點眼) diǎn yǎn - placement inside opponent's eye
! ^$ ^+ |' e1 O3 b3 V3 D- Z. r调子(調子) diào zi - choshi
7 [, h) C' o/ k/ T3 T# `) B6 {丁四 dīng sì - farmer's hat; pyramid four& d% n+ u! c7 K Z& {9 q' [2 o# D5 r
顶 (頂) dǐng - bump* J3 _- M6 z* k8 p" T' G4 B9 ~
定式 dìng shì - joseki
: M# H) f0 q% U* b O" D3 s定型 dìng xíng - settle
* C0 o; w F. j# G G( L( h东坡棋 (東坡棋) dōng pō qí - mirror go9 B2 ]2 g9 F5 @
斗方 (鬥方) dǒu fāng - carpenter's square+ M+ w7 M; q8 y" o; b0 i
读秒 (讀秒) dú miǎo - byo-yomi
8 Z0 p* b2 i6 s7 A渡 dù - bridge under H/ e. U- j0 Q" ]% \0 \% v
断 (斷) duàn - cut*6 X; N- R5 R8 c8 l" q }' e" |
段 duàn - dan
# B' \9 p. P2 h! B; s对策 (對策) duìcè - countermeasure*9 S$ |* w4 H* `! H/ M% _
对局 (對局) duì jú - play game*
4 R# M8 _7 D7 H% S! | ~' |对杀 (對殺) duì shā - capturing race1 `! }8 {' {- c" g5 w
对弈 (對弈) duì yì - play game*
- P( v6 E1 H' J2 j0 \% D# p9 x& I# D遁 dùn - to escape, flee (逃遁 táodùn); (disappear)*
p0 y q2 q+ C多元劫 duō yuán jié - multiple ko
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恶手 (惡手) è shǒu - bad move. k E: C( H1 @* d
二间拆 (二間拆) èr jiān chāi - two-space extension
) c6 }9 d2 x/ \二间跳 (二間跳) èr jiān tiào - two-space jump0 Y; v# q, V4 P3 D5 f
二连星 (二連星) èr lián xīng - ni ren sei
% _. ?9 J) E6 i" r, j( K二手劫 èr shǒu jié - two-step ko
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发展 (發展) fā zhǎn - develop*
/ h6 W2 y% R& S0 \+ Q法 fǎ method, way (also 下法 xiàfǎ)*" o- p- u+ x6 Q) J) b5 m5 S
反扳 fǎn bān - counter hane; j/ c5 r: s. T7 d7 c8 o
反打 fǎn dǎ - counter atari8 H7 |; s9 P7 N' t* k/ M$ q2 w
反攻 fǎn gōng - counter attack9 }% D& D$ c) F/ p! }
反击 (反擊) fǎn jī - counter attack
) ^1 W& g+ [: ^# | i& ?4 ]4 r4 q反夹 (反夾) fǎn jiā - counter pincer+ k+ ]5 j1 c$ K8 y' G+ E" o
反提 fǎn tí - recapture
7 B! p6 j9 y" U: W+ C. O方法 fāng fǎ - technique*
' }% Z0 ~: J( k+ X方四 fāng sì - square four
. F2 G- F) B' f w0 ?; ]方向 fāng xiàng - direction*
4 a! m7 m4 T5 o6 q9 ]4 ~! V6 a方形 fāng xíng - mouth shape( ]1 K) P: J1 g% U) q
防 fáng - defend*/ k2 b/ X4 T/ h) `$ Y
防守 fáng shǒu - defend*& F$ A6 g* t# j$ Y4 g( N
飞 (飛) fēi - knight's move
5 i7 G" i+ s- j1 P) T飞刀 (飛刀) fēi dāo - exception move to joseki, not necessarily hamete. g( W- [. A i7 y$ k: O5 t
飞压 (飛壓) fēi yā - press
$ i3 S& [: n, H; r) Y废着 (廢著) fèi zhāo - useless move
0 s, Y+ x1 u8 w! ]# p- C9 F- z废子 (廢子) fèi zǐ - useless stones6 a! f2 i1 g! D4 s
分投 fēn tóu - splitting move
. p3 [) e1 f9 F, `5 o2 l分先 fēn xiān - even game
( M+ S) s% l% E( e封 fēng - seal in*0 m0 a9 r1 `- J* c
封手 fēng shǒu - sealed move5 ], Y% t: R6 \1 T8 `% Q$ [7 H
封锁 (封鎖) fēng suǒ - seal in*
. b2 B0 r N& {% `) r# Q/ m" r浮棋 fú qí - floating stones
) i1 ?& k8 A0 C" F浮子 fú zǐ - floating stones
0 \% Z7 m* R) Z! E负 (負) fù - lose*
- t ~$ p5 w: i6 ]复盘 (復盤) fù pán - game review
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3 w( M* A9 t. O' Y8 @. PG
, U) B; t$ ]2 B$ Q2 _2 s概念 gài niàn - concept*
9 v! ^# O) ?- F8 |! O2 _; B感觉 (感覺) gǎn jué - feeling*
# [! E9 a# S4 k1 _- s; _5 t ]" I高 gāo - high*, S# J9 B. m* \0 x0 [
高级 (高級) gāo jí - advanced level*$ ?4 l& j' O- X
高目 gāo mù - 4-5 point
5 J" f# d! d/ `: Y/ A根据 (根據) gēn jù - base*
! }0 Q4 \7 U O3 ? v4 D2 G6 c根据地 (根據地) gēn jù dì - base* f3 f" C u* K' O6 V1 O
攻 gōng - attack*& ?8 B1 @9 y5 I
攻击 (攻擊) gōng jī - attack*3 i4 _8 P% t& V
共气 (gòngqì) - shared liberty4 P6 e( t% W, B' a, {3 C
公气 (公氣) gōng qì - shared liberty
1 R9 |: Q0 H( z/ j3 }! X) b/ U攻守 gōng shǒu - attack and defence*
; A W" m2 l5 E5 N共活 gòng huó - seki
0 e; W- G: x7 H [4 b孤棋 gū qí - floating stones
% r* N( X0 L5 c挂角 (掛角) guà jiǎo - corner approach/ F" ^- Q" n7 v9 c. ]# _2 N$ x
拐 guǎi - bend*$ m, x" F0 J! J
怪着 (怪著) guài zhāo - ghost move
) Q6 k4 l0 `* s4 A# M关 (關) guān - one-space jump1 ?3 p% ?3 K8 c$ {
官子 guān zǐ - endgame5 w& p4 v9 r' I- E
龟甲 (龜甲) guī jiǎ - tortoise shell7 a, b# B, f( ?, W ?
规则 (規則) guī zé - rules*
( W L4 L* ?$ F鬼手 guǐ shǒu - ghost move
- f v/ y' ]/ n4 n滚包 (滾包) gǔn bāo - squeeze
}1 {. e Z4 W/ {2 n滚打 (滾打) gǔn dǎ - squeeze
' g: z/ E: E& d- v- K8 D! d滚打包收 (滾打包收) gǔn dǎ bāo shōu - squeeze
9 _, a8 C4 |. M* G过分 (過分) guò fèn - overplay3 s# h" a; Z2 h8 x8 \
国手 (國手) guóshǒu - national champion*
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Z4 v, u% y: U' d/ B
H
# C) q7 Q6 ?8 X- U6 Q韩国流布局 (Hánguóliúbùjú) - Korean Fuseki0 h: T0 h( [, Z) a4 S
好点 (好點) hǎo diǎn - good point' B' w' I/ |" @
和棋 hé qí - draw*; H3 _: U# C/ Q. a( Y
黑 hēi - black*. ~' m7 |1 E; j: F( k' B& n* x
黑方 hēi fāng - black player*
% B) E5 F4 S! S7 e U3 z+ _黑先 hēi xiān - Black plays first*
4 l* \& i, C7 g8 Q- M$ U6 d" a猴子脸 hóuzǐ liǎn - Sake bottle shape
" {. T, O# c- Q1 }, H厚 hòu - thick*
) m9 F( E* v$ R- H2 [! e后悔 (後悔) hòu huǐ - regret*
+ A# \) ^# h) Z+ p后面推车 (後面推車) hòu miàn tuī chē - pushing from behind& z& x! O& e7 A. n5 w' A. k
厚实 (厚實) hòu shí - thick*
, b! g8 D: J3 c, L% }* p" @ ~ z# W厚势 (厚勢) hòu shì - influence*
/ k4 I% f3 n0 j3 O7 h) ^6 C& u. M后 (後) hòu - after; later*
2 X- [6 e- I! J1 M后手 (後手) hòu shǒu - gote q" T" V: l. Q0 A! K& j
后手劫 (後手劫) hòu shǒu jié - a ko in which the opponent makes the first capture2 ?1 K0 y# N/ C' R1 F
后续手段 (後續手段) hòu xù shǒu duàn - follow-up
4 ~6 w9 {( v) j后中先 (後中先) hòu zhōng xiān - gote with hidden sente. I6 r3 W" M5 X+ C* @6 z: a
虎 hǔ - tiger's mouth
5 d% T: {) K/ W9 ]2 |8 Q& H4 h0 u虎口 hǔ kǒu - tiger's mouth- i: y. Q6 }0 ?) @+ P# s
互破 hù pò - mutual damage2 f6 y2 v' d$ f3 b( O
互围 (互圍) hù wéi - mutual surrounding of territory
# X" o8 N K! z9 v8 m( s, X花见劫 (花見劫) huā jiàn jié - picnic ko2 v% v* D5 a6 q0 W1 V4 a
花六 huā liù - rabbity six
* X" |' X; Z i- W6 |: f花五 huā wǔ - crossed five! t8 Z( A3 T& s( B/ [0 Q8 R
还原 (還原) huán yuán - transposition9 R, H+ Q% Y f6 A' J/ e( I5 C
缓 (緩) huǎn - slow*& ?. I' q% z* T. w) Q
缓慢 (緩慢) huǎn màn - slow*/ Y( l/ R! g7 c* j. F6 ?
缓气劫 (緩氣劫) huǎn qì jié - approach ko
5 |7 n1 }2 P7 C. T; N& L4 U. r缓气征吃 (huǎnqì zhēngchī) - loose ladder (full name)
3 ^5 O9 x) L0 l( N缓手 (緩手) huǎn shǒu - slow9 t+ i# S3 r0 g6 v
缓征 (緩徵) huǎn zhēng - loose ladder; {; N) }0 |6 G. {' q: O* f) D
缓征子 (緩徵子) huǎn zhēng zǐ - loose ladder
( L+ x' B$ Z( K. h9 g8 _$ H黄莺 扑 蝶 huángyīng pū dié - a yellow oriole captures the butterly = PattingTheRaccoonsBelly, a 1st-line capturing technique3 g7 k& A: c3 E
回手 huí shǒu - take back*) `' T. J4 J8 B3 g* j
回提 huí tí - recapture
9 \+ O6 _' e' f! T8 Y' H' u$ g悔棋 huǐ qí - take back*/ F+ x7 M# t+ s! S6 E
活棋 huó qí - living group
( N+ |3 @3 j2 }9 o! }( Y9 {
" u9 Q. I4 X Z: n1 B0 h: U2 \, I; H" ~9 b! O6 A
J
5 w3 [) x" S" t急 jí - urgent* F' t; C" I5 i; d* }- T( g( F0 v0 o
级 (級) jí - kyu) T) S7 `, @) N' L( F! W; u1 f
急所 jí suǒ - urgent point- o6 R; T3 V7 X
挤 (擠) jǐ - bump into diagonal; choke; atekomi3 d1 P4 z4 w9 q/ t) A7 _ t
技巧 jì qiào - technique*
! g4 Z4 D c, E% P计算 (計算) jìsuàn: to count [3] / to calculate / to compute; calculation; (reading/analysis)*
' ^8 E9 O' m+ c佳 jiā - excellent*
: H$ m+ K9 L- M- |3 @! E1 j夹 (夾) jiā - clamp; pincer2 x! G2 B1 O. J9 `% v* g7 d
枷 jiā - net
. T* E$ J1 E, ^9 F+ }& f枷吃 jiā chī - net1 k* N# ]) v# N5 z* D1 |2 u
夹攻 jiā gōng - pincer
% T0 d q+ D" L% X6 J假劫 jiǎ jié - false ko threat8 ?, w9 g% G$ f8 H8 K" d$ g
假双活 (假雙活) jiǎ shuāng huó - false seki2 A% l7 z! U+ F8 V( A7 O
假眼 jiǎ yǎn - false eye
- m8 U0 d0 x! q1 R6 {1 N1 k8 n假眼活 jiǎ yǎn huó - two-headed dragon
' {6 p2 U! F) m- I: J% h尖 jiān - diagonal
$ K+ Y: U8 ~8 T4 D4 @. q尖冲 (尖衝) jiān chōng - shoulder hit
" c/ {# d6 Q1 e' W7 Y2 j7 u尖顶 (尖頂) jiān dǐng - diagonal attachment, {3 u/ B( L& h% y! S) ]+ g
坚实 (堅實) jiān shí - solid; y- ?2 x x+ `( H. P: i" R: U
见合 (見合) jiàn hé - miai
/ l L. q: b& ?6 x F教 jiāo - teach*
/ ^$ S( n: ?+ P( k& i交叉点 (交叉點) jiāo chā diǎn - point; Y3 S4 o) ~0 @8 ^7 u5 t3 ]
交点 (交點) jiāo diǎn - point6 y3 e# H2 P# W% F3 v. t
焦点 (焦點) jiāo diǎn - focal point*
( }$ K5 G7 V" g% f; \% ?交换 (交換) jiāo huàn - exchange*6 s. o! q" `( a* W
角 jiǎo corner (angle, horn-shaped)*4 K: H/ P W1 O+ B, a/ q
叫吃 jiào chī - atari# _- M& j2 D# K; u) k1 z) V3 d
教师 (教師) jiào shī - teacher*# W* R1 f3 h. @* ?( u$ K& s- d
教室 jiào shì - classroom*! |; h: W, {1 A4 p
基本功 jī běn gōng - fundamentals*
) Q& L; m$ l `6 ^接不归 (接不歸) jiē bù guī - connect and die% B7 {$ A; o* h4 }- d; u$ v% j
劫 jié - ko
1 f) `' D" x" g+ D& E& X9 V劫材 jié cái - ko threat
. R1 e6 t4 U0 I3 V! b结果 (結果) jié guǒ - result*
6 b$ t( K9 _" ^2 C5 R$ \! Y/ M6 L劫活 jié huó - live by ko
% [ r& l t7 O诘棋 (詰棋) jié qí - life and death problem
2 |/ P2 a* U8 f/ u# x0 q! a劫杀 (劫殺) jié shā - kill by ko
/ d1 k, r( |; d# @+ k" a5 m劫争 jié zhēng - ko fight# r2 z0 @/ h% Q7 q% {
解答 (jiě dá) - answer, solution*
, B9 f- x/ L+ D" _* p$ z9 j' L金柜角 (金櫃角) jīn guì jiǎo - carpenter's square: N. x0 Z4 R% [7 Z
金鸡独立 (金雞獨立) jīn jī dú lì - double shortage of liberties also known as Golden Chicken Standing on One Leg
* }+ D0 n4 w: f) x3 H# y* p紧 (緊) jǐn - tight*
" K f- r9 Q" s* h. E紧带钩 (緊帶鈎) jǐn dài gōu - long l group without outside liberties
8 B- C" ~, J" _4 L8 V/ H" @4 x紧劫 (緊劫) jǐn jié - direct ko
7 a4 m% A3 ?/ q8 M/ o紧气 (緊氣) jǐn qì - reduce liberties0 k4 _& }0 j" A
紧气劫 (緊氣劫) jǐn qì jié - direct ko
8 K2 {' S. f8 W禁着点 (禁著點) jìn zhāo diǎn - illegal point C3 V8 ^! }* h; ]7 i" P7 b
净吃 (淨吃) jìng chī - unconditional kill (净= clean, only)
6 E+ M( O6 A6 X: @: i9 N净活 (淨活) jìng huó - unconditional life
/ Q$ l6 Q% z/ Z! m" C6 a净杀 (淨殺) jìng shā - unconditional death
# t2 m" T d# O( p净死 (淨死) jìng sǐ - unconditional death: u1 p' j1 w& L- Q
救 jiù - rescue; save*# V; F# n( \- o, Y; k1 A
聚 jù - placement inside opponent's eye( c) x" p$ J4 ?/ E, S' D
俱乐部 (俱樂部) jù lè bù - club*
# V7 B! }& ^( }2 U5 ]聚六 jù liù - six-space killable eye shape
) x$ Y0 X* {- {% T/ S1 ?聚三 jù sān - three-space killable eye shape* ?0 Q5 \; `$ l* t( A
聚四 jù sì - four-space killable eye shape( `9 n( \2 @8 t! |" H9 [* {9 M: g
聚五 jù wǔ - five-space killable eye shape
5 ~, f$ o0 F4 o3 Z决战 juézhàn - decisive battle*
$ x6 z5 I4 F" Q* K, b# y7 m4 [诀窍 ( 訣竅 ) jué qiào - secrets of success / tricks of the trade*
% B* A, c0 g4 U5 @7 a
) c) _4 O$ J! I
' p x7 J0 F& N7 ]+ b5 k" YK
4 t1 a6 j; j$ O; g: M卡眼 kǎ yǎn - falsify eye- V1 b t7 d- q* [
开拆 (開拆) kāi chāi - extension
) v2 D+ [' P/ e开花 (開花) kāi huā - ponnuki
9 _& x6 o$ z" ^" p7 X# J2 p5 M开劫 (開劫) kāi jié - create ko+ j0 y9 R+ U! w2 H8 a
开局 (開局) kāi jú - opening- B9 p% x( j% d, T& r
看花劫 kàn huā jié - picnic ko2 a3 R$ P& K: |7 e* t) `# q) P- w
抗 kàng - to resist, fight; to oppose to defy*
: D) L* Z6 C# U' @6 r& {靠 kào - attach one line higher than enemy stone
& } P& I, k7 Z空 kōng - empty*
1 Q4 k8 ^5 U$ C空间 (空間) kōng jiān - space*. G" N s# x2 ^
空三角 kōng sān jiǎo - empty triangle- E! ]; f8 M) u/ ]0 a% |0 m8 R7 x. {
空 kòng - territory** ^. [1 ]% C* N: B) O% G
跨 kuā - attach at waist of knight's move/ i" v- B; N. V7 P" d+ ]: F! O
跨断 (跨斷) kuā duàn - waist cut5 T9 ]( Z* {( U+ H2 R$ t# z
快 kuài - fast*
( D1 p3 _) v2 |快棋 kuài qí - blitz game3 h& C# z( F* |& V6 j) ^% p# E
宽 (寬) kuān - loose; wide*- g" P, Y7 e9 M8 I& c
宽带钩 (寬帶鈎) kuān dài gōu - long l group with outside liberties' v! f [+ X) ~
宽气 (寬氣) kuān qì - increase liberties6 b$ E8 r& {) a7 h- @3 [; J
宽气劫 (寬氣劫) kuān qì jié - approach ko4 A+ H% a8 q0 c/ T L
亏 (虧) kuī - loss*" G+ }# m& j7 e4 i! q7 n* f1 F
亏损 (虧損) kuī sǔn - loss*3 B8 m" s2 o# f4 G
扩大 (擴大) kuò dà - enlarge; expand*6 G% N {5 C& W) W7 k
扩张 (擴張) kuò zhāng - enlarge; expand*6 i# }! f/ W4 N$ V, H
[edit]
& N! t6 C* U: A# |3 }- WL
2 l+ ]5 @. K4 z: W7 Z" q( [# Y赖皮劫 (賴皮劫) lài pí jié - many move approach ko( k' b: o4 R2 q2 i
拦 (攔) lán - checking extension; prevent opponent's advance*
; t8 n, [$ i0 `+ v: b: `' {拦逼 (攔逼) lán bī - checking extension4 M* J l0 h9 R& h
烂柯 (爛柯) làn kē - ranka
Q+ j1 u( p7 J# w! G& f老师 (老師) lǎo shī - teacher*
; [% b& Q& ~/ k; c0 b% C* q! h8 G老鼠偷油 lǎo shǔ tōu yóu - mouse stealing oil
: J" K6 v" j5 |6 A! B2 V' V, a类型 (類型) lèixíng – pattern, type*+ j0 A. m' J/ k( F1 C) ?
冷着 (冷著) lěng zhāo - unexpected move' _- k; B( W+ m9 R" l
利 lì - profit*7 A: j# z& f1 H9 t9 U) ]4 }" ]
立 lì - descent; stand6 r! k& ^8 q% H2 C+ C, _
利用 lì yòng - make use*
+ y2 o: b( i2 H连 (連) lián - connect; continuous*
$ A2 S8 C/ W1 W# c连扳 (連扳) lián bān - double hane
# Q6 G" Z; ~4 d9 M! M9 a连环劫 (連環劫) lián huán jié - double ko
2 D- } a) w4 J+ E# q- p连接 (連接) lián jiē - connect*, c- [. v; D( K6 N9 O
联棋 (聯棋) lián qí - pair go* T$ ?) A+ {8 a- y! J
恋子 (戀子) liàn zǐ - reluctance to sacrifice3 O' q1 K) ^. p2 i- V1 T
两分 (兩分) liǎng fēn - equal*
2 r' e1 x* ~3 X1 ]7 a1 v两頭蛇 (兩頭蛇) liǎng tóu shé - two-headed dragon (literally, "two-headed snake")+ y% }) N. ?" ?. B; r; f+ r
劣势 (劣勢) liè shì - inferior*; M2 D2 a2 h2 |% |/ m c
裂型 (裂型) liè xíng - split shape( a+ u2 f3 @! T9 ~0 l B
龙 (龍) lóng - dragon*
+ e" s" d, x* m漏着 (漏著) lòu zhāo - oversight b$ r% C/ a# Z W) P3 O7 o* F
落子 luò zǐ - playing stone on board
7 F6 O/ F# _- M2 e& t
* u' h$ I: Q. D+ n0 N# Z ~* n+ J5 p4 J9 @
M2 X" }7 f4 h: K
满意 (滿意) mǎnyì - satisfied*
6 X7 }$ k1 J- C6 D7 I慢 màn - slow*
- l- C5 z0 d, ~2 }& l( e盲点 (盲點) máng diǎn - blind spot
4 P' P5 A7 |& i, Y& J梅花六 méi huā liù - rabbity six
$ F1 n- K$ F- n2 I梅花五 méi huā wǔ - crossed five
$ M K6 c4 T$ K: i门吃 (門吃) mén chī - capturing technique by atari
; t3 H' _* r3 E迷你中国流 (迷你中國流) mí nǐ zhōng guó liǔ - mini chinese opening7 F% @' R: f+ ]; j# R# f
妙手 miào shǒu - excellent move
4 j6 ~ v2 a/ r" M, E妙着 (冷著) miào zhāo - excellent move
: {/ F$ y6 O) T& N模仿棋 mó fǎng qí - mirror go7 T, x% D; o3 a, K
模样 (模樣) mó yàng - territorial framework) j; S/ W' i8 B- t* c/ M
目 mù - point of territory
- s6 o& x" L C A; @) p" [; K$ Y目外 mù wài - 3-5 point
" V* A& D! P& G+ u
' q6 U# u! v* `3 s' f* z" E& x, G+ H% c3 q4 u) \* k0 K U
N" O; i, u K Z9 B, S2 Y
内气 (內氣) nèi qì - liberties surrounded exclusively by one player's stones
' b# K4 ]. D+ w逆官子 nì guān zǐ - reverse endgame move. K. q7 x# H; O l. Z% ?0 J* W
逆先 nì xiān - reverse sente* G# W, L' T0 ]1 S1 t( G8 B% v
逆先手 nì xiān shǒu - reverse sente X& x! o; d, [5 l- E; U
逆转 (逆轉) nì zhuǎn - overturn game9 j2 |4 P4 p4 J" ]4 s
粘 nián - connect*
2 h! }* I# H- q. Q凝形 níng xíng - overconcentrated shape, y: i2 r" W- v5 o2 |- b- |. c1 S
扭断 (扭斷) niǔ duàn - crosscut
- |7 W/ N4 G# H& {! c扭十字 niǔ shí zì - crosscut& S: i5 n- {8 i3 E% l* _
扭十字长一方 (扭十字長一方) niǔshízì cháng yīfāng - extend in a crosscut
; R6 n, {* P& e: O8 R扭羊头 (扭羊頭) niǔ yáng tóu - ladder
" h7 C; g- O) ?- Y: v. b
' J8 W- Y/ W+ _. U$ B' j& Q& x7 j X K. T6 ]
P: q$ _( `# u" T8 o
爬 pá - crawl*
& A; M1 ]; w! r& J3 X盘渡 (盤渡) pán dù - bridge under
6 ]8 O; [& Y- o5 Z* R2 ` V盘角板六 (盤角板六) pán jiǎo bǎn liù - rectangular six in the corner# T! i7 x% O! X% O- d' L, y
盘角曲四 (盤角曲四) pán jiǎo qǔ sì - bent four in the corner$ t5 Z5 a/ @3 }- D
抛劫 (拋劫) pāo jié - throw-in ko
9 _2 @2 v- |! ^配合 pèi hé - coordination** W+ v5 @' U0 p; V; s
碰 pèng - attach to the side
' C6 T# `, q3 n% Z/ \0 m便宜 pián yí - profit*3 Q% x) t2 i3 P/ ^/ w
骗着 (騙著) piàn zhāo - trick play, hamete6 Y1 Y7 Q- @; G }% H2 x
平衡 píng héng - balance*; |( I( j) e4 }+ [" I
破 pò - break*
4 F+ q$ @& f! X( {剖析 - pōuxī dissection / self-analysis
/ X7 G+ T$ E3 V) J破解 pòjiè - solution, answer to a problem** w0 n* Y4 ^& a* _: l' k: x' J; y) M1 O
扑 (撲) pū - throw in& ~4 P- b: Q+ [
葡萄六 pú tao liù - rabbity six
8 {: I5 k0 q; Y# `7 U0 N谱 (譜) pǔ - game record
) W6 c3 g5 ~& U9 V# ~普通 pǔ tōng - common*
6 ~& I6 C' k0 X) U) ~. O5 @[edit]( b* u# m X; m: k: X
Q" y! L9 ]7 P& ]6 p- G% s \ L- z
欺着 (欺著) qī zhāo - trick play, hamete
. P9 t$ A0 h1 z! U; r棋板 qí bǎn - go board# z5 I: ?) I8 y6 H' ]7 Z
棋风 (棋風) qí fēng - playing style
0 e$ E( G6 v a7 q棋盒 qí hé - stone container& J* {- o6 S/ V* l( I
棋筋 qí jīn - key stones# A" Z$ e9 [8 r
棋精 qí jīng - key stones
: S i v0 I# B棋理 qí lǐ - go theory1 ^7 c: e$ o s/ S$ m7 r
棋力 qí lì - strength in go5 G" |+ b( i1 i P4 m# O6 v0 U5 E
棋盘 (棋盤) qí pán - go board& O {+ w9 ]5 H; y! J# s% Y
棋谱 (棋譜) qí pǔ - game record& s6 E; a Q/ u0 I& O# ~1 T5 t) z
棋石 qí shí - stone; l. r/ J1 E" f& O) m* `& v
棋手 qí shǒu - player*+ K- I) T* P" s! p( Z" h. O+ L$ {
棋书 (棋書) qí shū - go book" \ [2 m- W4 U: ]- V4 r4 n
棋院 qí yuàn - go institute! y$ J: ]% G; V! X! s: ]
棋形 qí xíng - shape( E. W: d3 I: l K
棋钟 (棋鐘) qí zhōng - clock*! z. O, m' p) V O- {9 t
棋子 qí zǐ - stone% C# p! r* Q% {$ Q6 W# E, V
弃 (棄) qì – abandon, to discard, throw away
& q ?/ y. |/ t3 {" g* h' |; P4 k2 ^弃子(棄子) qìzǐ - sacrifice, N) b. N9 I# |7 j
气 (氣) qì - liberty
+ Y# x4 j* J* }2 I; c气合 (氣合) qì hé - fighting spirit
9 I, V1 K. I4 U4 j气紧 (氣緊) qì jǐn - shortage of liberties. [, G4 T! `1 V# R$ r o- N
前 - in front, before*7 V$ f* k5 }+ V: u9 g. q, ~
浅消 (淺消) qiǎn xiāo - erasure: U6 e2 q% k. D' j) q+ _
墙 (牆) qiáng - wall*, y; p& T1 Y1 n2 R
强 (強) qiáng - strong. M, t* L0 A# Y. s' W5 [$ w# C0 H
墙壁 (牆壁) qiáng bì - wall*# m5 a$ k/ {! b+ t5 c/ p4 @
强棋 (強棋) qiáng qí - strong group
. f5 Q7 o6 L- k7 P/ ]巧手 qiǎo shǒu - clever move# x, l* S8 Z0 ~3 ?7 \3 e$ P' X
巧着 (巧著) qiǎo zhāo - clever move
J6 }! c% g7 P l6 \; t9 ^切断 (切斷) qiè duàn - cut*
) i- |& h) K8 u6 w, |* |; b0 x侵消 qīn xiāo - erasure
; b2 ~2 p9 q! {* U( }0 c; ^. h轻 (輕) qīng - light*+ z4 E) Y" B2 S% h
侵入 qīng rù - invasion
! k* b/ L7 y" G轻盈 (輕盈) qīng yíng - light*+ {( W- d5 M: Y3 q
求活 qiú huó - make life2 H1 ]3 [3 h) [4 Q! W+ N0 {
曲 qǔ - bend
7 \" b% V& F. b V曲尺 qǔ chě - carpenter's square
* K7 U/ R9 @, M6 q$ M8 ~. B曲三 qǔ sān - bent three
1 d+ a, s0 C- J曲四 qǔ sì - bent four8 D/ D7 j/ { \* H% B: l! J
觑 (覷) qù - peep
# A& V3 I: L8 `/ C( k权利 quán lì - privilege) W% w5 A* Y) n, [4 o# p6 r+ B
确认 quèrèn - confirm/verify (indicates a diagram showing why the correct answer works)*
5 g8 ]# a, N0 ]3 `9 T6 }
6 q" c, v: @3 p2 S! X$ A3 r
. m( X7 ]3 S5 V0 \# M2 ~* ]! Z ER
( T' z$ l3 D l6 G# Y7 m! N) v让子 (讓子) ràng zǐ - handicap- _' t; E+ T% B
让子棋 (讓子棋) ràng zǐ qí - handicap game
5 k5 S5 d" l( [7 c$ x+ L1 a认输 (認輸) rèn shū - resign*
9 e- N. A) r7 e# b( F ?弱 ruò - weak*" _" Q9 k/ |5 _! Z# Q
弱棋 ruò qí - weak group
, S8 g I/ Z+ u# k% o x
; R+ n$ ?: j. X) d3 }5 T( s4 X: p" M* Y$ n0 j
S
# C2 T c' M: g' J) q三间拆 (三間拆) sān jiān chāi - three-space extension) S. d9 V. J' C! z8 {
三间跳 (三間跳) sān jiān tiào - three-space jump
$ m% {8 t+ D7 w+ R" c3 F4 ]三劫 sān jié - triple ko, O7 K1 }' ^, I; S% v+ w
三劫循环 (三劫循環) sān jié xún huán - triple ko
: t$ y( N4 L, ^+ g }9 o三连星 (三連星) sān lián xīng - san ren sei7 I$ P6 ^6 V# o* Z; d
三目正中 sān mù zhèng zhōng - center of three stones
8 w: [8 z$ h$ t' q% m5 I三三 sān sān - 3-3 point
k/ z9 m6 q- E( J) r- c三手劫 sān shǒu jié - two-move approach ko
. M& p$ Y* s9 ^三子正中 sān zǐ zhèng zhōng - center of three stones! B7 P9 [' Q8 M7 b
杀 (殺) shā - kill* U3 A. ?6 H' V3 c) p1 C" i9 @
杀棋 (殺棋) shā qí - kill
1 a& m9 G; \- I杀气 (殺氣) shā qì - capturing race1 D# V! ^- U9 O3 h1 u5 l
上 shàng - upper*
% H' @: U9 E) E% S% b( v上级 (上級) shàng jí - advanced level*0 k, G# n! w6 I) D
上下同形 shàng xià tóng xíng - symmetrical position
3 g5 N# U4 X% j5 K稍 shāo - somewhat; a little*7 L, @6 {4 o! U0 r) B
伸气 (伸氣) shēn qì - increase liberties
, D' {# \* j4 d9 d- W伸腿 shēn tuǐ - monkey jump
1 f( u; a) d$ R8 Q+ u' n" ?& q生死劫 shēng sǐ jié - all-dominating ko
# q, A. p; J" s; y" q胜 (勝) shèng - win*8 L+ x5 ]. e+ I* v, M; H
胜负手 (勝負手) shèng fù shǒu - all-or-nothing move
1 p1 H4 w6 Q+ \) k4 }胜着 (勝著) shèng zhāo - winning move
) `, x+ ^4 o. @$ E* d) N失败 (失敗) shī bài - failure*4 F* ? h: s' ^+ o% J" C, I5 O1 `
实地 (實地) shí dì - solid territory, K, G; B2 r; w- u: }4 X
十番棋 shí fān qí - ten-game match1 ?0 C5 g% \6 A" }2 h$ j/ X
实接 (實接) shí jiē - solid connection
3 @. [/ B1 z! B1 a( i石塔 shí tǎ - two-stone edge squeeze
9 s$ R; C. }! ?! G4 e实战 (實戰) shí zhàn - actual game situation4 d$ e+ h6 P8 Q2 e V
实战手 (實戰手) shí zhàn shǒu - situational move# D& w' H9 l3 |: W2 d+ W) E7 X5 D
势 (勢) shì - influence*
" V1 M! O& @" i1 D6 `8 b$ X6 d1 u室 shì - house; room*
4 I6 c) [9 e* r! ]" ?( O: ^3 R8 c+ k5 ?势力 (勢力) shì lì - influence*- O, J- E8 |4 m+ Y. N- l
试应手 (試應手) shì yìng shǒu - probe( x/ X, l) Q8 r/ ]( M( k" Y+ C
收官 shōu guān - play endgame
6 [. w9 w* ] G收官子 shōu guān zǐ - play endgame
' o- d; |+ K) a1 U* |" v O$ q收后 (收後) shōu hòu - last play
3 w1 I% f! Z! F* U6 I收气 (收氣) shōu qì - reduce liberties& u% k) C; k) i# f. S
守 shǒu - defend*" V/ n3 D" k3 m, ]
手 shǒu - move/ ?0 L' d) `: ]
手段 shǒu duàn - technique*
2 e' }) _1 V$ [+ ^手割 shǒu gē - reorder sequence
7 B/ u" T% B) e4 e6 F1 ?2 Z守角 shǒu jiǎo - corner enclosure
$ d% X5 H$ l1 a1 T. ]' k手筋 shǒu jīn - tesuji) [) e/ t) ~6 d& m5 Y& i% G; e
手顺 (手順) shǒu shùn - sequence
: p3 ?& R) v8 Z% u" ^0 _2 G I5 F0 D手谈 (手談) shǒu tán - hand talk
) ?+ d% q: ^5 u# u& I6 B授先 shòu xiān - one stone handicap- L2 y6 A p8 b- M8 v7 q
授子 shǒu zǐ - handicap3 D2 R6 } O* m1 ?' ~
授子棋 shǒu zǐ qí - handicap game7 |3 q" ^, n+ U' u! ]8 U4 H/ f
书 (書) shū - book*
) ?) u5 l& w8 {* X7 }输 (輸) shū - lose*
3 {5 {. g/ x' R k书本 (書本) shū běn - book*
9 K. \1 J# d& a$ x数目法 shǔmùfǎ - territory scoring: h0 u. G$ Y( A1 O
数子法 shǔzǐfǎ - area scoring
) n1 ]7 s. j9 F8 O0 L. L梳形 shū xíng - comb formation- X- v& X8 T5 k3 d2 P
梳形板六 shū xíng bǎn liù - comb formation
. G. N2 o% p& f& E双 (雙) shuāng - bamboo joint! s1 c& H1 C% j' f: x/ Y+ R* o4 I0 P
双吃 (雙吃) shuāng chī - double atari: {$ ^+ l u+ p( m o4 t% ~, ~$ x
双打 (雙打) shuāng dǎ - double atari
( ~- d* G+ M$ u双打吃 (雙打吃) shuāng dǎ chī - double atari
, J$ E- ?+ G/ w8 e% J双倒扑 (雙倒撲) shuāng dào pū - double snapback
( P8 ^+ y. w z( ~4 m0 t双方 (雙方) shuāng fāng - both sides*
) M! {+ j$ C: w) O5 N双飞燕 (雙飛燕) shuāng fēi yàn - 4-4 point double low approach0 O. F' f* |3 J( C- \- @; l
双挂 (雙掛) shuāng guà - double approach
7 x) `3 u/ v; Z双虎 (雙虎) shuāng hǔ - trumpet connection" G0 E- d# i" k
双活 (雙活) shuāng huó - seki
, ]9 q+ P& D2 S* T双叫吃 (雙叫吃) shuāng jiào chī - double atari
+ o [: P; S- `双劫 (雙劫) shuāng jié - double ko
$ {# }& J' O9 ]6 U# ~双征 (shuāng zhēng) - double ladder
7 s6 G7 @6 Y& r顺序 (順序) shùn xù - sequence*
- B; D6 D& s4 q死活 sǐ huó - life and death
8 _9 p$ u& Q3 c* j0 i" B死活题 (死活題) sǐ huó tí - life and death problem2 G/ j. `( m6 W6 ~+ r4 \$ ]* x
死棋 sǐ qí - dead group! b1 z$ S! a/ A# D3 {! n4 L
死子 sǐ zǐ - dead stone
) Z4 A1 O: k" W# I四间拆 (四間拆) sì jiān chāi - four-space extension
- c/ u& s: c( S, Y( W四角穿心 sì jiǎo chuān xīng - occupying four corners and center
5 v% Q( F- }: R2 ?: H四劫 sì jié - quadruple ko( ~! S3 {6 s% w, f; Q$ n/ X; I, M
四劫循环 (四劫循環) sì jié xún huán - quadruple ko2 [, F% q9 ]7 J6 C) [7 x) \4 [$ B
四连星 (四連星) sì lián xīng - yon ren sei
0 I! g; D: q, b& U1 I松 (鬆) sōng - slack*
# x, n8 W% H* u9 i G6 F$ c) w松气 (鬆氣) sōng qì - increase liberties/ B* v; T2 g5 m7 E* g
松气劫 (鬆氣劫) sōng qì jié - approach ko8 X: w% c5 q6 E0 I5 y
俗手 sú shǒu - crude move
+ R7 O2 l: s$ d' Z7 j随手 (隨手) suí shǒu - hasty move
, \2 k. S/ A+ Y; M% D随手棋 (隨手棋) suí shǒu qí - hasty move
2 o' x, S" W5 Y损 (損) sǔn - loss*
: R+ d Y1 X$ V1 N7 N+ R' P损劫 (損劫) sǔn jié - losing ko threat
5 p) x: V4 v6 G7 K) P损失 (損失) sǔn shī - loss*1 y/ x& i3 s, z) p! e* r* q& `4 L
顺序 (順序) sùn xù - sequence*0 ?" A& z0 x2 T- J# R# d6 ?
# d9 [. a. r9 y+ u% t! B, T6 k) N
4 e& P; G% p7 h& }5 O+ dT
( B$ Z& U7 x2 R台象 tái xiàng - Tower
/ M0 n/ r/ ^4 G' k( V! G弹性 (彈性) tán xìng - flexibility*: n( E- t8 ^# \1 A3 q+ |
搪 táng - block*
: x2 M8 |7 M0 T7 z& [套劫 tāo jié - two stage ko n& K; \+ }+ |0 X; ]
逃 táo - escape*
/ R! a; o/ _: l" P( {3 O逃遁 táodùn - to escape, to run away, flee*7 a0 v% R: k( y8 }: n9 d# }2 K
逃生 táo shēng - escape*
/ Z6 n- j% [( _8 V+ E& W2 N腾挪 (騰挪) téng nuó - sabaki1 U+ w8 ^; ]" q
提 tí - remove from board
' }0 U$ J5 _) J; r提劫 tí jié - taking the ko* k. ~/ N# O0 R% h$ y6 h
提子 tí zǐ - remove from board
1 R1 `- c( r* c, ^天王山 tiān wáng shān - tennouzan( o, x W; ^5 r% R; B9 ^8 K
天下大劫 tiān xià dà jié - all-dominating ko
* N) V8 p; [( M" ]' h9 R' k天下劫 tiān xià jié - all-dominating ko
! \$ L5 i. N! m5 e+ H天元 tiān yuán - tengen
/ @9 `. \# g3 j, g0 m0 p跳 tiào - jump*$ w1 M- M1 t8 K
贴目 (貼目) tiē mù - komi
1 I* y6 h$ r. Y* Q8 e铁柱 (鐵柱) tiě zhù - iron pillar*: k: S) R6 o( ^+ ~+ ~
挺 tǐng - push up; stand*
4 Z+ _/ K2 U; f. X投降 tóu xiáng - resign*. L0 K$ T0 @( k
投子 tóu zǐ - resign- m* ]6 f6 ]) h! P* f" y
透点 (透點) tòu diǎn - placement
( c2 p6 v, V8 h4 y) w图 (圖) tú - diagram*
0 q9 n7 z4 u6 m& u. F" r+ R2 f/ W退 tuì - pull back
$ C% P2 Z2 g0 H G2 b/ j6 C# k托 tuō - underneath attachment
2 b% Y# m/ M3 e- t脱出 tuōchū - escape, break out
: U, \/ k2 b) l: J9 @8 g脱骨 (脫骨) tuō gǔ - under the stones
' o! @; m; C& M% x5 q4 j- R" {$ w脱先 (脫先) tuō xiān - tenuki7 ?' Y- Z( |9 m
1 ~% F5 o. r% H F' X
: ]! b+ W* c' a7 {# nW( J E( v6 _$ E: C8 b
挖 wā - wedge% G3 }0 L/ @1 Q+ Z! [; Z
外目 wài mù - 3-5 point/ K+ t9 w% [ w7 a' w/ q
外气 (外氣) wài qì - outside liberty
3 T1 x5 Q+ G0 P" h弯三 (彎三) wān sān - bent three
5 R+ ~+ f2 V0 U% `/ |4 w弯四 (彎四) wān sì - bent four; h, Z3 r& ?1 Y5 ^! Q3 W% D. f r
万年劫 (萬年劫) wàn nián jié - ten thousand year ko
/ g4 _2 ]2 Q. Z# l围 (圍) wéi - surround*# \) L4 O" _4 T2 ~
围棋 (圍棋) wéi qí - go4 c9 q f7 C! e& \- b1 J% a
尾巴 wěi bā - tail*; Q- I3 R; S5 R, `
味道 wèi dào - aji
+ p& i# z8 W" e, {) s' t文凭 (文憑) wén píng - diploma
3 G; o; |* ]% r1 J! F* r/ v: w! x稳当 (穩當) wěndang - stable; firm*5 M2 c. ]6 t& R- G! l. J
问应手 (問應手) wèn yìng shǒu - probe/ k4 r6 }" X7 b3 E
乌龟不出头 (烏龜不出頭) wū guī bù chū tóu - crane's nest
! _( Z# _4 D8 ]: N9 C. b9 P& d" G无理 (無理) wú lǐ - overplay
: S1 ~+ x8 n" z无忧劫 (無憂劫) wú yōu jiě - picnic ko
3 e4 k9 m+ @3 n. m五子棋 wú zǐ qí - gomoku narabe
! I- S" |( I; n2 w( s五间拆 (五間拆) wǔ jiān chāi - five-space extension
+ [! T4 r# [, S, B五连星 (五連星) wǔ lián xīng - go ren sei
: F8 P1 { F$ \: Z# f/ f) S五五 wǔ wǔ - 5-5 point
& @* w) c. ?3 S3 v; A% F. W- o4 [& E
3 t, d. j& `9 X
X
2 _% c7 a' V" p {0 h细棋 (細棋) xì qí - close game
# d. u- j; Z" m# m瞎劫 xiā jié - false ko threat
$ ?' y( p! W/ t) ]3 ]* x下 xià - lower*: I( M' D% Q6 Q: n6 y5 z
下法 xiàfǎ - method*- M/ @ I' J1 i3 ~; p# m
先 xiān - before; first*
. O1 ^ U' I; i' y先手 xiān shǒu - sente7 _- x# \) y, n, Z c1 G4 p& U
先手劫 xiān shǒu jié - a ko in which the player makes the first capture4 t2 v0 z* Z; H! D o" y
先手利 xiān shǒu lì - forcing move
4 W) e0 y8 S6 [: @: j% ~# x% c先中后 (先中後) xiān zhōng hòu - sente with hidden gote
' x3 s) W% I- z( a/ d, `" f: X. q陷阱 xiànjǐng - a trap* [. F. h0 Q r' J" N
象步 xiàng bù - elephant's move
$ I4 d$ l. G5 ^1 U# m( q/ e象步飞 (象步飛) xiàng bù fēi - elephant's move, M/ e7 s- b& }/ b
象飞 (象飛) xiàng fēi - elephant's move6 S' l% _4 T; w: s$ o8 ?
向小目 xiàng xiǎo mù - facing 3-4 points$ r* Y! T d G* X k
象眼 xiàng yǎn - center of elephant's move
7 m1 L. r3 w2 s4 R3 f% W消劫 xiāo jié - ending the ko
% |' c# _3 Z! E9 ^" y @小 xiǎo - small*
* t+ F- }+ Z) P( c. g小飞 (小飛) xiǎo fēi - knight's move( T, X8 Q! P" S4 d; p
小尖 xiǎo jiān - diagonal
( _: X r5 ?$ ^ @/ {; v) b小林流 xiǎo lín liú - kobayashi opening& K6 U$ a4 `/ J7 S, q1 A
小目 xiǎo mù - 3-4 point
5 ^- Q- s! H0 ]6 i' N2 V; E小盘 (小盤) xiǎo pán - small board (13x13 or smaller): t4 C( r. q2 W7 ^
小棋盘 (小棋盤) xiǎo qí pán - small board (13x13 or smaller)5 ~8 V7 H' s0 u! e# ^
小伸腿 xiǎo shēn tuǐ - small monkey jump
7 H9 C- ?* v, X' X( A0 v小猪嘴 (小豬嘴) xiǎo zhū zuǐ - tripod group with extra leg" s+ z. o# I6 s) M; B2 ~5 ?5 C
效果 xiào guǒ - effect; result*
3 U, X d2 M" F! p: e2 I) f: t效率 xiào lǜ - efficiency*
8 \0 {9 {8 ~( b- u: U0 M新布局 (新佈局) xīn bù jú - new opening# M+ P% ^8 Z9 h ^1 C
新手 xīn shǒu - new move. Z' F9 ]; ^4 }+ u, Y; a }" c7 Y% }) y
星 xīng - star point
- u; ?% Y7 H0 A4 m星位 xīng wèi - star point
: t! O4 o9 D/ ^6 I, u形 xíng - shape*
9 J) @! ]" z" S: f5 J# Q形势 (形勢) xíng shì - situation*
r2 w+ K6 e' I& }' @. V形势判断 (形勢判斷) xíng shì pàn duàn - positional judgement# b* Z4 `4 ]5 i, P
形状 (形狀) xíng zhuàng - shape*8 |9 L- I `) u5 }3 J
秀策流 xiù cè liú - shusaku opening
7 f0 |$ }( {5 D$ S/ \6 Q虚手 (虛手) xū shǒu - pass
3 X- X* G0 ]: C虚着 (虛著) xū zháo - pass
) k) D- `" O! G序盘 (序盤) xù pán - opening
$ K+ x, S5 Q6 ~学生 (學生) xué shēng - student*
) Q; d# o3 S9 ^+ J7 Z' Q( `雪崩 xuě bēng - avalanche*+ b8 d2 x0 V* Y, g4 H* f
循环劫 (循環劫) xún huán jié - double ko
1 u) z9 q8 {5 d: p: |
" G" W# I& U+ S! l: ~1 j
( p0 n8 [& Y" h& P# M& kY" H9 t0 G) t& `& y
压 (壓) yā - push down*2 Y# o' B+ x, w
压力 (壓力) yā lì - pressure*' P% d! o S, x3 w
延气 (延氣) yán qì - increase liberties
7 r0 c: ?* i6 O. Q1 X$ k% Z眼 yǎn - eye*: O6 t: }" i$ D( q" S
眼位 yǎn wèi - eye potential; eye space
8 H2 \- h' Z; j& t! v眼气 (yǎn qì) - eye liberties7 [# i* E3 N. N- C3 x
眼形 yǎn xíng - eye shape; eye space
' w+ k, N4 ?) e7 s" P, e0 U* N) M妖刀 yāo dāo - magic sword
6 ]( { B8 d9 B摇橹劫 (搖櫓劫) yáo lǔ jié - double ko
2 W+ l0 B R9 W0 j$ u; @要点 (要點) yào diǎn - vital point
+ M' y* W" I% Q! u% ~要子 yào zǐ - key stones7 m! {. r$ u- O% l
业余 (業餘) yè yú - amateur*+ o! {. k0 c8 K) P
一方地 yī fāng dì - one-sided territory9 V, ^, T* l* m
一间拆 (一間拆) yī jiān chāi - one-space extension. l4 u% V& {/ i1 L6 F4 s
一间跳 (一間跳) yī jiān tiào - one-space jump
# e9 B/ d$ {9 @1 k# k0 U一手劫 yī shǒu jié - direct ko
" I6 P' y4 K5 T- P) A) e2 w一子解双征 (一子雙双征) yī zǐ jiě shuāng zhēng - dual ladder breaker/ e3 C2 O3 S* m1 O
疑问手 (疑問手) yí wèn shǒu - questionable move4 T2 h0 ^* n4 |4 w; H6 P
弈棋 yì qí - play game*" H. ~7 Z5 k% o) D& k5 ]1 r
引征 yǐn zhēng - ladder breaker
2 {" {2 Q+ T$ E1 ^# E赢 (贏) yíng - win*
! J& }$ l# r$ ]应氏 (應氏) yìng shì - ing's
$ r+ M9 q: Q; P; P0 h硬腿 yìng tuǐ - first line descent- _4 X! c7 ^% \
优势 (優勢) yōu shì - superior*
3 c. G, _- `0 @: r$ W有利 yǒu lì - advantageous*( Y) t. H: m, g) y. m- c" y
有眼杀无眼 (有眼殺無眼) yǒu yǎn shā wú yǎn - eye kills no eye
: f. K, w* F2 v3 Q ~7 \8 X有眼杀瞎 (有眼殺瞎) yǒu yǎn shā xiā - eye kills no eye
- k& j" [* x& Q4 i8 O( \. ]- D右 yòu - right*- z% t4 v! ], Z8 N8 j
余味 (餘味) yú wèi - aji& H, \" n) {, O
愚形 yú xíng - dumpling shape2 Q1 _9 ?- g9 R4 `
宇宙流 yǔ zhòu liú - cosmic style
, H, S6 h; f$ H. F0 [; V9 g" I. h J原则 (原則) yuán zé - principle*
3 G( N: J3 C7 n {2 k' G: [院生 yuàn shēng - insei: d, A2 |/ M; R* T" P
2 c" [, E# X. s& }
5 H3 s4 w( F3 ~; @ O1 H8 sZ: F) @9 H, }+ t4 k" h$ S
枣 (zǎo) - jujube (Chinese Date Wood)*
- a h3 ~; U- Y扎钉 (扎釘) zhá dīng - iron pillar*
0 v/ O9 x6 p+ Z y* p# M" i长 (cháng) - stretch# P1 X3 C6 y* }' n3 ~% D2 }
胀牯牛 (脹牯牛) zhàng gǔ niú - oshitsubushi# a* K& I% z, E7 ~2 }+ U9 D
胀死牛 (脹死牛) zhàng sǐ niú - oshitsubushi* X+ j1 @3 w2 F3 o/ d
着 (著) zhāo - move
3 c5 l. Y2 ^8 Z, Y5 f6 r# v真眼 zhēn yǎn - real eye0 c# O F8 Z7 L7 ~( g9 g
镇 (鎮) zhèn - capping play) C6 w; O' ~; F1 H0 i* F
镇神头 (鎮神頭) zhèn shén tóu - dual ladder breaker
2 P/ A7 I# M; W3 f2 {* ]. ?* r4 w8 U镇头 (鎮頭) zhèn tóu - capping play! `9 ~% i" t \* {( S' q
证 , 证书 ; zhèng, zhèngshū - (Dan grade?) certificate, rank diploma
6 L* {6 e/ a$ P5 i! F5 E7 y- }征 zhēng - ladder" |+ b& u: t$ N) u+ {
争棋 (爭棋) zhēng qí - official challenge match T+ s/ C6 b* G* S; @2 E2 {; {9 @
征子 zhēng zǐ - ladder
# s- \" k) I+ g: t" h征子劫 zhēng zǐ jié - ladder ko
7 ^5 @6 E, f) i* ]整体 (整體) zhěng tǐ - chain
8 G+ ~0 |* ]5 f- Q. s, g/ V整型 zhěng xíng - settle0 H( k* J3 C9 J! }8 b
正解 zhèng jiě - solution*
7 Y: t9 R: B4 o2 r- `9 X: `! a* ?正确 (正確) zhèng què - correct*5 e# Z0 O" P; V4 M8 K; E' h
证书 (證書) zhèng shū - certificate*
" S1 h# a- |) B+ m! p正着 (正著) zhèng zhāo - proper move7 X8 W8 L [) k# U1 Z' w
指导棋 (指導棋) zhí dǎo qí - teaching game0 d0 N: f* \: u, h/ D' Z6 C
直二 zhí èr - straight two) g- ~& a' H- ?+ \ d# G* y( ~+ j
直三 zhí sān - straight three
# c' ` Z- }. y3 j直四 zhí sì - straight four
2 `7 m' V1 a# V, D; U5 t8 C1 X& ?职业 (職業) zhí yè - professional*, f( V% l% A+ t6 s9 o _
只此一手 zhǐ cǐ yī shǒu - only move
9 L+ I. F$ r( x% [治孤 zhì gū - managing isolated weak group1 c* S% Q; |# U( ^- T7 d
中 zhōng - center*
+ K+ j- x6 ^2 s" C. X% V钟 (鐘) zhōng - clock*
8 K! k& H. {, E# U8 u中腹 zhōng fù - center*
i) b6 @2 n& Y. G- B& n! @中国流 (中國流) zhōng guó liǔ - chinese opening
/ B- S, `% s$ J' b8 Y) a& c f中级 (中級) zhōng jí - intermediate level*
5 O- {! f' M/ ?7 s) \& g( R R终局 (終局) zhōng jú - end of game4 i' }( F: }6 k; w0 L- t
中盘 (中盤) zhōng pán - middle game) a7 q3 B4 W+ @+ B! X4 y3 E
终盘 (終盤) zhōng pán - endgame
, b8 @# \$ W- N& Z" @+ x( p$ Y; C: x" c中心 zhōng xīn - center*
9 D) J- ]+ e1 J中央 zhōng yāng - center*3 n6 G( s: \2 }* F5 N
中原 zhōng yuán - center*! @) `' w0 X c+ t0 U' M" W
重 zhòng - heavy*
/ Z5 A; i# A6 [8 `, a$ U0 U主动 (主動) zhǔdòng - (to take the) initiative*
" l# \5 @) K+ u+ Y9 v8 ?/ m专业 (專業) zhuān yè - professional*
) m; ]1 a V: Y/ o8 i R: J j转换 (轉換) zhuǎn huàn - exchange*, ?/ [- Z' n4 V8 v
装倒扑 (裝倒撲) zhuāng dào pū - a move that threatens a snapback
5 b! E, ]: M" {0 w7 x0 Z' G( Q装劫 (裝劫) zhuāng jié - a move that threatens a ko7 [6 O0 C. @; |; r( P7 F7 Q
撞气 (撞氣) zhuàng qì - reduce self liberties
4 S/ X z N5 n8 o追 zhuī - chase*
% L7 V& Y3 r5 k! z5 m追捕 zhuī bǔ - chase*; J- F/ r- }5 v8 G3 ?: I! h
子 zǐ - stone; unit in chinese counting
/ F$ }8 o" t5 g2 y1 F自然流 zì rán liú - natural style
+ f# T4 X4 u6 U. C/ o自杀 (自殺) zì shā - suicide*: a o2 ?. w5 \3 [( Y
左 zuǒ - left*4 h$ n# z' _- I8 ~$ H+ {& J
左右同形 zuǒ yòu tóng xíng - symmetrical position
! H1 V$ \- ^/ _: W( Q7 u1 H! r! V做活 zuò huó - make life$ m( _ e( a3 e0 Z1 ?
做劫 zuò jié - create ko% Q5 c/ j. e0 N
作战 zuòzhàn - combat*
8 V. D" t: w4 c9 \' f" P& U做棋 zuo4 qi2 - 'arranging stones' - phase for counting (Chinese Rules)0 z3 A+ Z& k) J) a E3 Y
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