 鲜花( 152)  鸡蛋( 1)
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A
3 p# u! }. o8 s( l3 t( ?* A) a安定 āndìng - settle*7 N/ s; _6 z3 t7 T
. y; y$ z" B* s. B+ y
2 V6 e; ^5 q! c- q1 ?' E- g; q
B
# y9 a( F" J0 `( q$ k. L白 bái - white*5 O( B; p/ b) B4 Z
白方 bái fāng - white player*# L( x8 ?- }" j
败 (敗) bài - failure*
n; `! e! `: ?7 p败着 (敗著) bài zhāo - losing move
5 o; t' A0 P) @* Y1 H5 w扳 bān - hane
/ H& E4 m% C' R5 g- L扳断 bān duàn - hane through
2 ` P& z8 J6 [. e板六 bǎn liù - rectangular six- }( l* V, U& D1 b
半劫 bàn jié - half-point ko A$ d( ^4 p) J/ j M' v
棒接 bàng jiē - pole connection
; T4 l( d8 y4 f! I包围 (包圍) bāo wéi - surround*
. w+ v0 h' p; a" |' f! r% c/ p薄 báo - thin*
& L3 C9 ^$ |! V2 t) ?& Z: x保留 bǎoliú - retain; preserve*
9 L/ E9 o( n( \( W- E抱吃 bào chī - capturing technique by atari
{6 Q% z( y3 w本身劫 běn shēn jié - local ko threat
9 _( x. B8 `% T F1 o+ n本身劫材 běn shēn jié cái - local ko threat" w6 z. v( h. v: J1 ?3 U
本手 běn shǒu - proper move
5 o3 C4 g4 U2 C7 ]. o笨重 bèn zhòng - heavy*' g" h) z, ~8 s4 x& q
崩 bēng - collapse*
& v0 X2 b' w X7 q# }崩溃 (崩潰) bēng kuì - collapse*
& Y |, B+ c) M% `( Q6 f逼 bī - checking extension
3 \ h9 O7 | ]6 T2 C9 ?鼻顶 (鼻頂) bí dǐng - nose tesuji! [" r) V& i6 U8 q9 I' N
比气 (比氣) bǐ qì - capturing race+ ?$ Y* O t$ Z4 V1 |
比赛 (比賽) bǐ sài - tournament*2 [- z( q8 n- k! |$ k. M1 {7 I7 t1 B- c
边 (邊) biān - side*
3 Y! `9 a% ?% j$ C: j变化 (變化) biàn huà - variation*
) N2 v, @ E3 `, f& u6 Q0 W6 g/ v变相中国流 (變相中国流) biàn xiàng zhōng guó liǔ - mini chinese opening" g- v- Q8 d1 g: u
变形中国流 (變形中國流) biàn xíng zhōng guó liǔ - mini chinese opening5 I* a& P0 G2 ~; |, ]& Q9 H, [
变着 (變著) biàn zhāo - unusual play
7 t7 e7 Y! k! A7 E8 x1 c" M并 (並) bìng - horizontal stretch3 k, E2 m. n7 x* L
步调 bù diào - logical order of moves (moving reasonably, beneficially, and with restraint)
! ~! h3 T& i' h1 M补强 (補强) bǔ qiáng - reinforce*: Y" W( R3 M0 c- }
布局 (佈局) bù jú - opening
9 H0 Z9 _0 Y o不利 bù lì - disadvantageous*
' K/ p3 L( `5 s6 B不入 bù rù - suicide
1 ?5 N7 Q0 s* Y6 S) [2 J不入子 bù rù zǐ - suicide
- ? X; M2 B+ {不提三目 bù tí sān mù - three points without capturing/ m J6 A& \% x# O9 Z7 p+ s& R
不提五目 bù tí wǔ mù - five points without capturing; a9 p/ `$ V H) f( [& C
E/ V. `7 e' K5 B' D6 W
2 I; U/ Z, j9 d3 F8 [: z6 y( K: |C5 x5 _1 o; }( y3 H5 j% P
猜先 cāi xiān - guessing the stones (Nigiri: random color choice before the game)4 Z0 |+ O/ q, B _
猜子 cāi zǐ - guessing the stones (Nigiri: random color choice before the game)
4 S- K3 \) Z) |参考 (參考) cān kǎo - reference*2 m) C$ N# n ? P V# {2 C; @
残忍 cánrěn - bloody or merciless*
% ~; S0 s. w4 S b拆 chāi - extension
' j2 v% [: {9 u2 |拆逼 chāi bī - checking extension
9 `9 z8 Q4 n" O拆二 chāi èr - two-space extension
8 J3 I" @8 x$ m( b% L2 k拆三 chāi sān - three-space extension
Q2 J4 c% R+ r2 u- C1 J拆四 chāi sì - four-space extension5 |0 S$ U% c( F
拆五 chāi wǔ - five-space extension1 _4 L$ z% Z0 w2 C/ x @
拆一 chāi yī - one-space extension
9 a5 a. R5 c. [7 i9 d缠绕 (纏繞) chánrǎo - harassment technique
9 n2 }; c( r. h$ R0 n! r6 {& b长 (長) cháng - stretch% ^6 {7 i) Y$ ^
长考 (長考) cháng kǎo - think for a long time- T# }, @. L, {
长气 (長氣) cháng qì - increase liberties' w0 b# ~" a9 h9 e" W
长生 (長生) cháng shēng - eternal life4 h0 u2 K' z3 b6 o, Y# s+ E3 N
场合定式 (場合定式) chǎng hé dìng shì - situational joseki
2 y9 T3 B' E6 a& a超大飞 (超大飛) chāo dà fēi - very large knight's move
& v# u, O+ v7 I% F B! E% E超高目 chāo gāo mù - 4-6 point5 L- l0 p+ e4 j" `
超时负 / 超时 (超時) chāo shí fù - lose by time& S& ~; n( ]) T3 x" I* ?
超时胜 chāo shí shèng - win on time
* E$ C0 o" `1 h2 o; N; g成功 chéng gōng - success*! [; i8 k a9 F* w
成立 chéng lì - possible*# N/ Y! B5 N: b/ [& c
秤砣 chèng tuó - two-stone edge squeeze
2 h, B m6 B$ \" Y- _+ }9 T吃 chī - capture
0 O; g6 ]" s. G! N5 _, g9 m吃亏 (吃虧) chī kuī - loss*. A; J2 l7 b" `" q. d3 ~. S! |
持棋 chí qí - jigo+ P2 v6 d7 ]& K3 I: C! V! i
冲 (衝) chōng - push through4 }4 c1 h! }( `; t
重复 (重複) chóng fù - overconcentrated
* X3 H$ E# o1 S% ?初段 chū duàn - 1 dan
8 e1 ?$ M2 T+ Y" v初级 (初級) chū jí - beginner level*6 a5 X! r1 h" }- k. S
出头 (出頭) chū tóu - getting ahead& {, v+ h3 r7 C4 N2 q
刺 cì - peep
8 n" A* b! a* c4 s3 ]( {( X次序 cì xù - sequence*5 H; [& {0 ?2 y% i
错误 (錯誤) cuò wù - mistake*
7 Y$ L# }* B2 ^0 Y( y错小目 (錯小目) cuò xiǎo mù - rotating 3-4 points1 i. T, r! e" O$ P# U
0 I3 P3 F7 f2 K2 F3 m4 L( ]( U
2 p: M0 I @7 ~1 L0 A7 G! C
D
; m, p0 k$ J6 [搭 dā - attach
x6 ^9 a. {" ^" n打 dǎ - atari2 w+ I% {( Z2 j8 b3 U- _5 r8 ~
打吃 dǎ chī - atari
) |" [& ~7 ]0 J9 B( @" s+ n打二还一 (打二還一) dǎ èr huán yī - capture two recapture one
5 A4 q! S; H. K" w* ]- @3 \( y打挂 (打掛) dǎ guà - adjourn game
; y0 N$ r% P0 A j1 n打劫 dǎ jié - ko0 I% Y/ D/ T6 C. M
打入 dǎ rù - invasion
: O* z. o3 B6 z9 [1 [' U2 G2 x打三还一 (打三還一) dǎ sān huán yī - capture three recapture one
# p( V( r0 n" k4 a' p" u Z9 R大 dà - large*4 G9 `1 P3 O. V3 g1 V
大场 (大場) dà chǎng - big point
. l5 q) D2 ^2 @+ c; @大飞 (大飛) dà fēi - large knight's move
O# P" v- v. |( t大局感 dà jú gǎn - whole board thinking
" F& B' m" N: r7 k* X大龙 (大龍) dà lóng - dragon*
1 i! \0 g, ^' I6 p1 ^) u1 b9 }大模样 (大模樣) dà mó yàng - large-scale framework
5 P$ N* o+ Y+ Y/ @) y q6 l9 j4 d大盘 (大盤) dà pán - large board (19x19)+ v6 \5 K/ m. F( Q* s/ [" M/ k
大棋盘 (大棋盤) dà qí pán - large board (19x19)
* }# ~, V) C; a& j大伸腿 dà shēn tuǐ - large monkey jump
) j. o2 F [4 ^7 O& `大头鬼 (大頭鬼) dà tóu guǐ - two-stone edge squeeze& q0 ?9 M5 j# q) ^! k$ q8 d/ b
大雪崩 (da4 xue3 beng1) - large avalanche/ J! Q% U; P) o8 }) x
大压梁 (dà yā liáng) - Da Ya Liang
0 R& h" ` B- } |6 J; Q4 X* x2 f; v大眼 dà yǎn - eye with two or more spaces8 y! R/ p+ S; P; M
大猪嘴 (大豬嘴) dà zhū zuǐ - j group- T6 r7 v0 c! N1 Y6 {% J) M
带钩 (帶鈎) dài gōu - long l group
; r* y; `6 M/ E4 j& B单关 (單關) dān guān - one-space jump
1 W8 i$ |& e& V4 j. | g8 d单官 (單官) dān guān - neutral point
, o" M7 v K, E9 h单劫 (單劫) dān jié - half-point ko% z' X# E. P8 M: r0 U( }' I
单行道 (單行道) dān xíng dào - one-way street*
$ M r" B. s( \5 S" M4 S3 y挡 (擋) dǎng - block*
. I, d" e% y: ^0 ~% k( [. a z" c9 c刀把五 dāo bǎ wǔ - bulky five6 J' b2 o& X. n
刀板五 dāo bǎn wǔ - bulky five/ u; p- O/ P$ a, E, Z
刀柄五 dāo bìng wǔ - bulky five
% q" M. S% h8 ?刀五 dāo wǔ - bulky five
# H$ o% l# v; F3 k倒扑 (倒撲) dào pū - snapback
% k+ S; N6 n! @+ A, s倒贴 (倒貼) dào tiē - reverse komi
P7 F- p: F- h+ W+ i. d6 Q6 K W0 ^倒脱靴 (倒脫靴) dào tuō xuē - under the stones( G- X: \/ {0 @8 L( m% f
低 dī - low*
' G7 M, Y/ D7 T$ f9 ]8 b0 p敌 (敵) dí - enemy*
/ }$ c, J; ?* M9 j9 B6 J7 Z抵 dĭ - hold up; push against, to support, to resist*
! a! `# a$ [1 ^$ O6 D* L0 s抵抗 dǐkàng - to resist; resistance*9 n6 C9 G4 g; b7 r q2 ~9 e# f
敌人 (敵人) dí rén - enemy** X m Z* o5 k9 ~" m2 ?
地 dì - territory** p" t: Q K5 y8 R1 b
地盘 (地盤) dì pán - territory*6 L4 N0 i3 `6 v0 i* z5 h) l0 Z
地域 dì yù - territory*6 O* Z( x6 c o0 x
点 (點) diǎn - placement; point1 s; k6 X [3 p$ T
点方 (點方) diǎn fāng - eye-stealing tesuji5 ?* |( l5 d/ z' R5 J
点角 (點角) diǎn jiǎo - corner invasion% g& q7 q4 x. w/ t2 F
点目 (點目) diǎn mù - counting
R$ r- ~8 p' c0 m2 ^/ u" q$ i点眼 (點眼) diǎn yǎn - placement inside opponent's eye
7 D& V. r: V- [* I$ H$ C调子(調子) diào zi - choshi$ t+ r+ r3 b4 \. X
丁四 dīng sì - farmer's hat; pyramid four
: C1 B) l) w- ]/ e/ z0 q/ f/ W顶 (頂) dǐng - bump
, n1 }$ M/ L6 V% ^ m/ D定式 dìng shì - joseki E; G' [9 L( a
定型 dìng xíng - settle9 P: i, f' {1 }
东坡棋 (東坡棋) dōng pō qí - mirror go' y' y* D1 n( T4 Z7 b
斗方 (鬥方) dǒu fāng - carpenter's square7 d4 R: G3 V4 s2 @+ f3 [
读秒 (讀秒) dú miǎo - byo-yomi
: D |3 r1 b# ]; N# G, F8 w @) q渡 dù - bridge under
# | X: o# M9 u y9 j5 H断 (斷) duàn - cut*6 }+ B" G/ w! D$ z, d3 x$ u
段 duàn - dan
/ S/ t8 F) C4 t4 _: d对策 (對策) duìcè - countermeasure*4 |* w8 I0 {: |/ A" {
对局 (對局) duì jú - play game*
' Q4 W7 k7 i: x/ \( N- B- W; g3 Q3 A( q对杀 (對殺) duì shā - capturing race
& h0 w- j8 b9 b9 l7 o+ F对弈 (對弈) duì yì - play game*
2 K N5 C$ D! U" W' \4 V' U# G0 o遁 dùn - to escape, flee (逃遁 táodùn); (disappear)*, X) C' k. P4 p9 H
多元劫 duō yuán jié - multiple ko; E9 d. u; o. v' {& J
+ e0 S) J- ~: d$ }5 U
2 ] f$ D7 p" M4 t( [E
6 K! Y2 z5 X9 ^0 A7 o1 X恶手 (惡手) è shǒu - bad move# R# q6 [& k: h& i
二间拆 (二間拆) èr jiān chāi - two-space extension0 y$ d/ l7 z5 d3 S. U+ O
二间跳 (二間跳) èr jiān tiào - two-space jump
( J! Z! u! ?" O; M二连星 (二連星) èr lián xīng - ni ren sei
M7 K, v- T+ Z二手劫 èr shǒu jié - two-step ko- r: P" r" {$ c! `
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% A# L4 G8 |7 u# r
F
- } p3 i6 b: U8 n发展 (發展) fā zhǎn - develop*/ Z8 g- k+ n9 ~+ u/ l7 E' q
法 fǎ method, way (also 下法 xiàfǎ)*1 \: E) b( F, U. ]9 }0 x
反扳 fǎn bān - counter hane6 P3 E) b1 w w3 E8 ?6 S
反打 fǎn dǎ - counter atari/ s5 P7 I- G+ q3 w$ L% O$ ^! B
反攻 fǎn gōng - counter attack
% ]7 J8 T1 x T/ q反击 (反擊) fǎn jī - counter attack
' G8 k0 B- d$ X$ l" y5 L反夹 (反夾) fǎn jiā - counter pincer8 V) I" g2 Z) u$ b
反提 fǎn tí - recapture
! H4 k( f+ b* _' z6 }/ L方法 fāng fǎ - technique*
, h6 w4 \. q. U7 s/ P方四 fāng sì - square four
8 G' S2 _ m; N \, e0 v方向 fāng xiàng - direction*6 t7 t, }' }. P& R" `' T
方形 fāng xíng - mouth shape- b8 H2 O" f/ r0 W
防 fáng - defend*2 s+ p1 O5 p/ T; y1 y* K
防守 fáng shǒu - defend*
7 u' {0 s. l5 _$ W. }飞 (飛) fēi - knight's move5 y! z; E, @/ R3 {! D" \' b
飞刀 (飛刀) fēi dāo - exception move to joseki, not necessarily hamete
+ h* D# r0 R+ k8 ?9 s飞压 (飛壓) fēi yā - press
; S2 s i% w; D& {废着 (廢著) fèi zhāo - useless move6 J9 }; V: ^+ r" g+ N
废子 (廢子) fèi zǐ - useless stones
* Q) Q4 X7 a# U2 ^0 g分投 fēn tóu - splitting move
! x. H V+ [/ g; y8 T, ]分先 fēn xiān - even game; F- V. K2 \+ B( E) y* j6 m
封 fēng - seal in*
+ r) S: ~+ K! Q0 }3 C% o" F, k e/ k封手 fēng shǒu - sealed move7 E( H' p5 o$ N" y$ m! m r( d
封锁 (封鎖) fēng suǒ - seal in*
{ N5 e1 ^! i) F3 U( e浮棋 fú qí - floating stones
9 N A/ T( h3 G- h {浮子 fú zǐ - floating stones
, c) A. L, b" W: G0 _& w负 (負) fù - lose*
9 t+ k+ S6 ]4 {( y' t4 W4 E0 [& q复盘 (復盤) fù pán - game review
Y! Z7 C) _$ b# R+ B N; N) p* i: O0 u
" E3 y2 e# A# v4 E2 ~+ y
G2 [: N7 i, m+ t& g* H" E; A
概念 gài niàn - concept*1 N. S- S& R# _7 J/ n; o9 _/ a
感觉 (感覺) gǎn jué - feeling*
7 x0 b/ D% F& ]5 R高 gāo - high*9 I- t( e. y3 E+ @2 O' h% J; o
高级 (高級) gāo jí - advanced level*
1 N& X+ D, e% R高目 gāo mù - 4-5 point6 V# ]: H q+ G( n& U0 g0 [
根据 (根據) gēn jù - base*4 k- f) b$ J& f% m7 j0 V7 Q$ g. m8 e
根据地 (根據地) gēn jù dì - base*
( W3 \# n" J( [. J" b" t, r攻 gōng - attack*2 n& V, e; p- j$ O: T- v+ N
攻击 (攻擊) gōng jī - attack*, {+ ?. ]* j/ R- l. S+ v
共气 (gòngqì) - shared liberty! Z. }, D( n. f' q+ D; E& ?
公气 (公氣) gōng qì - shared liberty
! r/ b; T+ u. o3 w) V0 z攻守 gōng shǒu - attack and defence*
9 y5 Y" p5 ` Y3 `5 Q共活 gòng huó - seki5 t& b5 Z* [3 n- d* G$ H4 S! _
孤棋 gū qí - floating stones
' i% P8 r7 o+ o4 @5 l5 R挂角 (掛角) guà jiǎo - corner approach, W Y5 g# p4 h$ n2 ^9 z( q2 D
拐 guǎi - bend*( `" J+ Q4 n' ^
怪着 (怪著) guài zhāo - ghost move& c0 o% T* z4 p1 o! J4 c
关 (關) guān - one-space jump
$ i& n& s. R n4 r& ?( ~6 d官子 guān zǐ - endgame. B' s* v' V5 {6 b8 }% J* ^2 N4 b9 ~1 W
龟甲 (龜甲) guī jiǎ - tortoise shell" u6 H& n. S+ K
规则 (規則) guī zé - rules*8 U2 \" y( _+ Z. u; |% O
鬼手 guǐ shǒu - ghost move( X9 [* r8 o7 n$ b! ^
滚包 (滾包) gǔn bāo - squeeze
% D; Y6 {) u- p" b, z c' x( L滚打 (滾打) gǔn dǎ - squeeze
, a# c) \' I# ~" `2 F滚打包收 (滾打包收) gǔn dǎ bāo shōu - squeeze
, d% A# W# s# r c过分 (過分) guò fèn - overplay
. @+ \" P+ W |国手 (國手) guóshǒu - national champion*' R% b7 v, o$ d# \4 _4 M$ N
: h9 d0 I& h1 `8 _# H v0 L
$ r! K" E: m5 [% `$ J* ?" VH
0 X0 f* n* V/ S# _; w3 V韩国流布局 (Hánguóliúbùjú) - Korean Fuseki, s1 j8 e* `2 X' L: ]
好点 (好點) hǎo diǎn - good point; Y! V% h3 F$ f: S. n% [1 W/ A$ y2 ^
和棋 hé qí - draw*4 ^: y) Q9 U8 n* Y$ }3 r9 @; z& P
黑 hēi - black*
2 x2 u; h0 w0 Z' M黑方 hēi fāng - black player** F# g) N0 b7 \0 G. X$ L+ U0 v
黑先 hēi xiān - Black plays first*
* Y1 j: z0 C( c" N2 S0 A9 X3 c0 |% [猴子脸 hóuzǐ liǎn - Sake bottle shape
% z2 ~9 ]2 n& r& Z8 ^- L3 Z5 X厚 hòu - thick*' M, ~ v! \3 k" w& z6 H
后悔 (後悔) hòu huǐ - regret*
& D/ t u7 l" L* E8 m9 ^后面推车 (後面推車) hòu miàn tuī chē - pushing from behind
- [4 H9 L" a* K1 H% `厚实 (厚實) hòu shí - thick*) R% ~/ e& O( Z: s
厚势 (厚勢) hòu shì - influence*) h* M0 }- b9 l. t0 h0 Y6 T; q
后 (後) hòu - after; later*5 j' H) m. Q% T2 W2 ] Q# r( U1 Z
后手 (後手) hòu shǒu - gote I" k2 q( Z+ ? m
后手劫 (後手劫) hòu shǒu jié - a ko in which the opponent makes the first capture: o5 O8 U% ^* ^0 {
后续手段 (後續手段) hòu xù shǒu duàn - follow-up$ T/ k4 m. b Q1 J5 R* O4 {
后中先 (後中先) hòu zhōng xiān - gote with hidden sente* T; `+ ^4 e! A) ^
虎 hǔ - tiger's mouth
, Z! Q, w2 m. n虎口 hǔ kǒu - tiger's mouth
8 J7 V; l; F) ^! i F4 K互破 hù pò - mutual damage
/ j$ U; v$ l8 ]8 z8 Q7 G3 Y. p& h互围 (互圍) hù wéi - mutual surrounding of territory- o0 l/ Z/ v8 \, W( Y1 q
花见劫 (花見劫) huā jiàn jié - picnic ko
4 l. y: R# |. E# \8 A( @: J花六 huā liù - rabbity six5 V. ?# d- r% c: A; X
花五 huā wǔ - crossed five r( r, S2 R* U3 p& |
还原 (還原) huán yuán - transposition3 o8 b% L1 f" r
缓 (緩) huǎn - slow*) A5 S4 Q2 x3 V" M
缓慢 (緩慢) huǎn màn - slow*
# w3 Y/ h4 @6 E5 t% l缓气劫 (緩氣劫) huǎn qì jié - approach ko L& s$ k5 A# P* J
缓气征吃 (huǎnqì zhēngchī) - loose ladder (full name)8 B# O h: V5 P
缓手 (緩手) huǎn shǒu - slow
$ u: A' i L3 |4 ]; M! B8 e# `缓征 (緩徵) huǎn zhēng - loose ladder
- x7 v% @: O- m0 Z# ?缓征子 (緩徵子) huǎn zhēng zǐ - loose ladder4 ]8 y( L. \4 B0 G; q
黄莺 扑 蝶 huángyīng pū dié - a yellow oriole captures the butterly = PattingTheRaccoonsBelly, a 1st-line capturing technique
" s0 n1 W8 T5 Y+ d回手 huí shǒu - take back*6 b7 ^3 p7 D# f0 K1 z
回提 huí tí - recapture
0 U1 h5 ]* \0 f' F; t, p f- F) b悔棋 huǐ qí - take back*
/ N! i) S! I7 Z7 U- g. W3 Z活棋 huó qí - living group
' J, F z6 n8 k6 S/ E5 `, W2 x& @) G# R( ]
* O# z. R, _' L1 M b/ D! R4 E6 ]J4 g2 J0 t+ @8 P7 L. ^7 \! j( Q8 ?
急 jí - urgent*
G/ ?) O; J P( t级 (級) jí - kyu* m7 H) k% Z0 A* w% B$ _+ s
急所 jí suǒ - urgent point
5 i3 V1 d2 n3 U* C$ U4 x! A挤 (擠) jǐ - bump into diagonal; choke; atekomi0 t2 b5 @) W, o
技巧 jì qiào - technique*% G5 Y2 }$ _' T$ b
计算 (計算) jìsuàn: to count [3] / to calculate / to compute; calculation; (reading/analysis)*
' W- k& B! W# j+ W: O佳 jiā - excellent*: U6 I5 n- U3 G: |
夹 (夾) jiā - clamp; pincer; ]/ X8 @& V7 x/ a7 n7 F
枷 jiā - net
2 f% g6 C8 b4 F3 j枷吃 jiā chī - net
& W# \( I8 \ I. k( p夹攻 jiā gōng - pincer) Y8 s, b- [/ S: m( d
假劫 jiǎ jié - false ko threat$ L4 @9 N, b- A& j# w$ m" a
假双活 (假雙活) jiǎ shuāng huó - false seki; E; z/ k0 R& j, K
假眼 jiǎ yǎn - false eye
- z& v0 K1 n/ V, ~$ ?- y1 Y假眼活 jiǎ yǎn huó - two-headed dragon( t; e2 U: c* g* h3 F9 x2 S' ^- M
尖 jiān - diagonal" z- b$ @) `9 M) ]# \0 S
尖冲 (尖衝) jiān chōng - shoulder hit% h1 y& O- }3 |" y& t
尖顶 (尖頂) jiān dǐng - diagonal attachment, N5 U3 n1 O. @0 X+ l( r5 z
坚实 (堅實) jiān shí - solid- l% ~+ s V! V8 \: {2 k) q
见合 (見合) jiàn hé - miai4 I' A/ C; c" |3 C4 u2 x- X
教 jiāo - teach*
- s: s% o/ j2 g& }1 |: T; @8 _5 A交叉点 (交叉點) jiāo chā diǎn - point
& G9 O1 N9 E! A1 z2 r/ T3 y6 G4 U交点 (交點) jiāo diǎn - point
9 S) A0 n4 r, e, n" \+ z- A0 k焦点 (焦點) jiāo diǎn - focal point*1 J/ S+ h, W! g* V
交换 (交換) jiāo huàn - exchange*# e( ?4 X" s u4 T d
角 jiǎo corner (angle, horn-shaped)*
5 I9 \7 T- H) _. L* y叫吃 jiào chī - atari
5 @- I" L4 E) D" `. Q4 m& ^教师 (教師) jiào shī - teacher*
+ ~. F3 [5 \/ y教室 jiào shì - classroom* h! O+ f0 Q/ d+ m# _4 v
基本功 jī běn gōng - fundamentals*1 A" n' D$ y# [! \
接不归 (接不歸) jiē bù guī - connect and die
, s3 e/ t1 h1 o* w/ b劫 jié - ko: H3 G- Q) j$ t; }/ I4 N6 m' }
劫材 jié cái - ko threat
- Q& ~4 D3 x4 P' n2 d! T$ U5 h结果 (結果) jié guǒ - result*
: H1 X1 `! P7 Q# y0 ^劫活 jié huó - live by ko
; I# [4 W# Q2 E* g7 b! R& G诘棋 (詰棋) jié qí - life and death problem8 B. w- N5 T( M5 n. N y
劫杀 (劫殺) jié shā - kill by ko
+ y k+ a; g4 |# h9 A8 R2 p3 \% t劫争 jié zhēng - ko fight9 A G! m2 B( f1 A( ?/ a
解答 (jiě dá) - answer, solution*
) q1 v1 s3 O# b9 ~; ^金柜角 (金櫃角) jīn guì jiǎo - carpenter's square
$ A. E c) E- O; k金鸡独立 (金雞獨立) jīn jī dú lì - double shortage of liberties also known as Golden Chicken Standing on One Leg* w7 m Z2 x+ E0 d Y" D0 {
紧 (緊) jǐn - tight*
* l. T, [0 R( ?, J# Y紧带钩 (緊帶鈎) jǐn dài gōu - long l group without outside liberties3 Y9 [) {- K9 w3 Q. g. z
紧劫 (緊劫) jǐn jié - direct ko; B! x1 F6 C7 m9 _4 m) Z
紧气 (緊氣) jǐn qì - reduce liberties5 |% @! Z4 C$ Y. n( `
紧气劫 (緊氣劫) jǐn qì jié - direct ko& f; d) x" Z$ N5 a
禁着点 (禁著點) jìn zhāo diǎn - illegal point" u5 p7 M, v. x5 p
净吃 (淨吃) jìng chī - unconditional kill (净= clean, only)0 f9 H; M7 n! x$ |8 M
净活 (淨活) jìng huó - unconditional life
8 \( y5 Y0 T. T, X. e净杀 (淨殺) jìng shā - unconditional death8 h' G2 |) g: K! F, ]: I
净死 (淨死) jìng sǐ - unconditional death0 J; h2 N* y7 y/ c3 x9 g7 W
救 jiù - rescue; save*) ]' c& l) x* L: k- o
聚 jù - placement inside opponent's eye# i$ `; Y; z" _" A
俱乐部 (俱樂部) jù lè bù - club*8 D: l* f, |2 Q2 O1 z6 }
聚六 jù liù - six-space killable eye shape! J) i( {1 c' _1 M [
聚三 jù sān - three-space killable eye shape
/ Q/ i0 B2 ^5 l9 G3 t& `; \聚四 jù sì - four-space killable eye shape( P, ?; y5 ]3 \5 K8 s
聚五 jù wǔ - five-space killable eye shape
' W, N2 |$ N h: x2 _8 c决战 juézhàn - decisive battle*
# a/ u, H) d( x: n! @/ G诀窍 ( 訣竅 ) jué qiào - secrets of success / tricks of the trade*
C; ?$ c# u: b$ ]5 C! B7 j2 S& _* { R1 R h) A; B' w/ v
: b! O+ g' k. G4 R. O- _ C
K
0 z" J4 K4 o; O* U. Z; y0 [卡眼 kǎ yǎn - falsify eye% H, h |! O! m! o, Q5 V7 k% D
开拆 (開拆) kāi chāi - extension
+ N1 }# R7 n- ?开花 (開花) kāi huā - ponnuki% h9 P8 v# n, Q+ \+ `/ |
开劫 (開劫) kāi jié - create ko( R/ e+ H- T# T+ R) ]
开局 (開局) kāi jú - opening
$ R# O8 s1 N4 b- r4 y/ M& R看花劫 kàn huā jié - picnic ko& T, Y% g D7 }! C! o" o7 D1 f- E
抗 kàng - to resist, fight; to oppose to defy*
8 ?( t+ M3 n: W) s) m( ~靠 kào - attach one line higher than enemy stone
# o: J- Y# Y7 z- |# i空 kōng - empty*4 h7 [ ~: M W, O) q* l
空间 (空間) kōng jiān - space*
+ c+ Q V2 c- Q R. l$ K空三角 kōng sān jiǎo - empty triangle
! ^/ `" _( o& k' S+ `: f" d空 kòng - territory*
0 P: {4 a* C3 v! f* d* l跨 kuā - attach at waist of knight's move
1 V2 A8 d8 |2 z$ m) u跨断 (跨斷) kuā duàn - waist cut
' B3 ^. j0 v. e. Z快 kuài - fast*
" s& B7 ^4 m7 ~( h' E4 @/ ?9 S快棋 kuài qí - blitz game
2 L$ P0 M$ ~3 I( m+ T宽 (寬) kuān - loose; wide*
" K: X; g! q4 X) Q) t宽带钩 (寬帶鈎) kuān dài gōu - long l group with outside liberties6 u) \8 B- I& Y) c
宽气 (寬氣) kuān qì - increase liberties
6 H9 b4 y( R; T5 t2 R7 w0 K宽气劫 (寬氣劫) kuān qì jié - approach ko$ _8 E5 p u2 z& Q- R6 c# ~* Q/ c
亏 (虧) kuī - loss*
4 Q6 D' Q' j1 T5 x- m8 P亏损 (虧損) kuī sǔn - loss*" m$ s0 n' Z; p
扩大 (擴大) kuò dà - enlarge; expand*8 s6 Z0 Z0 ?& L8 q0 v
扩张 (擴張) kuò zhāng - enlarge; expand*
2 A4 Q9 f# m1 X! G1 m2 z[edit] |* J2 ]4 k+ r
L6 D' M; t# _( K! o) G2 `5 p
赖皮劫 (賴皮劫) lài pí jié - many move approach ko. R+ d# C2 N( K
拦 (攔) lán - checking extension; prevent opponent's advance*
: T0 r! n5 ^$ L5 I$ R0 ^拦逼 (攔逼) lán bī - checking extension
% L/ U, J# B; l% `* j% K& e烂柯 (爛柯) làn kē - ranka. ^% s1 X8 I/ z4 `) ~$ h7 @6 z
老师 (老師) lǎo shī - teacher*. q& U! O7 p. T$ f$ T% z8 X2 z
老鼠偷油 lǎo shǔ tōu yóu - mouse stealing oil' n$ p! @3 I: B" [( k
类型 (類型) lèixíng – pattern, type*2 H1 C+ M$ c! t T1 X5 e9 x
冷着 (冷著) lěng zhāo - unexpected move
9 Y( W& F0 N- S0 z+ A- r% G0 D* }利 lì - profit*! y/ i1 @: o8 q. u
立 lì - descent; stand; l. M. Z ?8 B5 ~8 N8 K
利用 lì yòng - make use*
9 |9 V$ b2 ~ O: y% {连 (連) lián - connect; continuous*
1 w/ h& [! ~% R) Q4 K连扳 (連扳) lián bān - double hane
( l2 F T: q" Q/ S连环劫 (連環劫) lián huán jié - double ko
; E6 {) [( e5 |% K7 c连接 (連接) lián jiē - connect*. S. S. N7 d! v% a b4 |
联棋 (聯棋) lián qí - pair go0 c8 {; H+ ~, a3 @# x# T" y$ a
恋子 (戀子) liàn zǐ - reluctance to sacrifice6 f& n% G; ^$ @4 |+ p
两分 (兩分) liǎng fēn - equal*
T6 H) V0 [" p. f0 Q& t. I两頭蛇 (兩頭蛇) liǎng tóu shé - two-headed dragon (literally, "two-headed snake")5 H6 c( Y5 ?7 J4 t
劣势 (劣勢) liè shì - inferior*
' s+ u# d* p$ Q5 n. O裂型 (裂型) liè xíng - split shape1 s: j. m) T* P( U# c+ l) y1 W; |
龙 (龍) lóng - dragon*
1 t6 n: J1 y/ w+ I+ S4 }6 j漏着 (漏著) lòu zhāo - oversight
" y7 l4 q2 v- [ Y( m落子 luò zǐ - playing stone on board3 g$ p _% D5 ~: C# V; M
6 H* w6 }9 D0 q# E! F* P& f( f
1 R9 T$ X. M; m$ M( ]M
# H5 q+ M( L0 M! L8 ?# v满意 (滿意) mǎnyì - satisfied** U3 |$ m2 e3 B3 y$ Z! u; D
慢 màn - slow*
. K% b+ r5 G: O; M+ v' j( O盲点 (盲點) máng diǎn - blind spot
; l6 q! }; E7 }% X1 f- b- D9 o- Y9 y梅花六 méi huā liù - rabbity six
. p8 v2 n! M% T. m: k7 |3 ]梅花五 méi huā wǔ - crossed five
5 T* T0 U; z6 n2 T& b+ M+ ~% u7 d门吃 (門吃) mén chī - capturing technique by atari
+ P3 B$ `; G$ h* u迷你中国流 (迷你中國流) mí nǐ zhōng guó liǔ - mini chinese opening
+ ~6 j" s4 ~5 }" p4 u1 N0 X6 W妙手 miào shǒu - excellent move" O8 E X! E% x& a; N
妙着 (冷著) miào zhāo - excellent move3 {! Q/ z. P1 W% [. V
模仿棋 mó fǎng qí - mirror go X# g8 @9 l4 o( N' r
模样 (模樣) mó yàng - territorial framework
/ {* w) {* {* L目 mù - point of territory
: `/ b- F. r/ v6 d; b# d* L目外 mù wài - 3-5 point7 r+ S- }: Y; ~/ S* e
6 b2 b3 c2 ?$ p& |# g
$ w% z6 z# X+ }8 oN
) Y' }! \' h6 j5 Q) s- L内气 (內氣) nèi qì - liberties surrounded exclusively by one player's stones$ L8 a5 }0 T% M
逆官子 nì guān zǐ - reverse endgame move
4 w' q/ a5 M) n) \) _6 z逆先 nì xiān - reverse sente; i9 T4 m" p; t8 O
逆先手 nì xiān shǒu - reverse sente- a2 Y. E; _( H7 t2 u( R
逆转 (逆轉) nì zhuǎn - overturn game/ @2 w: }2 {4 c7 ?# x0 n1 A6 h0 V
粘 nián - connect*
5 _" F6 [" S0 v6 Q凝形 níng xíng - overconcentrated shape
0 T1 \# V8 w; L1 y+ c# i扭断 (扭斷) niǔ duàn - crosscut2 z' N" N3 Q g! D% h5 b" r. n0 O
扭十字 niǔ shí zì - crosscut
# f C9 I# d# ^0 l扭十字长一方 (扭十字長一方) niǔshízì cháng yīfāng - extend in a crosscut* O* }# s. R# u+ G% l/ d: a
扭羊头 (扭羊頭) niǔ yáng tóu - ladder) o7 [6 E. d% m4 f# q
2 c/ X( i2 D) O4 O5 x( Q2 ~4 ?/ D
7 K* T) @1 F) o4 l. c$ \
P
7 I$ g0 V( u2 i爬 pá - crawl*- s/ @- z$ U2 P
盘渡 (盤渡) pán dù - bridge under
+ ]* r1 e; V+ H4 M' y- z盘角板六 (盤角板六) pán jiǎo bǎn liù - rectangular six in the corner( ]" Z+ ~5 r3 l$ z8 l- v: R r
盘角曲四 (盤角曲四) pán jiǎo qǔ sì - bent four in the corner! P& |. K: Z: Y' h8 F0 H) y' i3 a+ z4 D
抛劫 (拋劫) pāo jié - throw-in ko8 [9 d% C4 [+ t) Z1 {& Z' p
配合 pèi hé - coordination*
) B; b3 Q! @6 X碰 pèng - attach to the side
. P# ~ h9 a0 L3 P便宜 pián yí - profit*3 b* [. ^, |9 x0 Y
骗着 (騙著) piàn zhāo - trick play, hamete
( o* H& i6 I1 B! Q- f平衡 píng héng - balance*$ ^% z" ?% f; ` w+ o0 ]
破 pò - break*& }. V2 W) D) G7 i
剖析 - pōuxī dissection / self-analysis' Y7 i4 l1 u" Q$ \6 f5 P
破解 pòjiè - solution, answer to a problem* x( d* ?' M# N$ \* Q8 W6 Z% A
扑 (撲) pū - throw in8 y7 _- M/ I* j. d
葡萄六 pú tao liù - rabbity six
, ?% s& i$ o( Q1 O4 s谱 (譜) pǔ - game record6 B u* H* v+ S0 R1 w5 E, r
普通 pǔ tōng - common*
0 Y! f# C8 E* L5 V% n[edit]6 C q6 J0 f4 x
Q
& D! B. b2 [& ?7 O' Y# E( I欺着 (欺著) qī zhāo - trick play, hamete, j/ Y$ ^" q1 n5 i6 U' t( x
棋板 qí bǎn - go board
. M" P$ U2 m1 V# M* a0 b棋风 (棋風) qí fēng - playing style9 l3 ?+ k) j/ ]
棋盒 qí hé - stone container
; E! y# Q! o# T3 Y3 ~棋筋 qí jīn - key stones
( n& K; v8 X% ?9 o$ E) f7 ?棋精 qí jīng - key stones. K" v) U$ {' Q5 \$ y! S# G) y/ ~) z4 {
棋理 qí lǐ - go theory
d$ t. S% W. w6 |9 } h棋力 qí lì - strength in go
/ I% k) C6 b# }- z棋盘 (棋盤) qí pán - go board
$ T2 A. L1 t( O棋谱 (棋譜) qí pǔ - game record' Q" p$ s# ^/ Z0 D% Z- D
棋石 qí shí - stone: v- b, G1 c* q X0 h* d
棋手 qí shǒu - player*( _1 ]! c+ w5 V+ m) R4 M2 q( {2 `
棋书 (棋書) qí shū - go book- o+ \$ y4 @6 Q. @. c6 \' Q2 A
棋院 qí yuàn - go institute
* q$ t5 s8 m5 e) w& Z- k棋形 qí xíng - shape+ [% t1 k$ H& q( a' w
棋钟 (棋鐘) qí zhōng - clock*3 g& ]; [6 [9 b; O3 r, ]3 k
棋子 qí zǐ - stone; g( _$ f" Q) \& v6 u$ G
弃 (棄) qì – abandon, to discard, throw away
# o" E' T! v$ S( H( a弃子(棄子) qìzǐ - sacrifice0 c3 O R3 x U( `( A9 H( D
气 (氣) qì - liberty/ L& m5 |9 H" h& L6 y0 W
气合 (氣合) qì hé - fighting spirit
' S L1 k3 X! l* ^( L) A# ]气紧 (氣緊) qì jǐn - shortage of liberties. n$ Q" }, ]% t. Z q
前 - in front, before*5 P; [) b( w2 z( A" u; Z5 A/ \
浅消 (淺消) qiǎn xiāo - erasure
% o3 I! J. q6 v/ n. K# B墙 (牆) qiáng - wall*
" Q: z+ ?9 X1 d. e! |/ x强 (強) qiáng - strong
' r0 D L& ~ }# v. H墙壁 (牆壁) qiáng bì - wall*
( ?, z+ X( V2 d( `/ Y: ~- i! ?- R强棋 (強棋) qiáng qí - strong group
5 J3 h* i( b! u$ ], F) x1 _7 c1 x3 Z+ S巧手 qiǎo shǒu - clever move% ~1 ]2 c' B4 C- m
巧着 (巧著) qiǎo zhāo - clever move
_0 y+ X( W& J; T7 H! ~6 o2 }切断 (切斷) qiè duàn - cut** o9 o# k% x. t2 `; e" I
侵消 qīn xiāo - erasure( ^ H v1 ^, s! E1 I
轻 (輕) qīng - light*
% E! J; G8 O5 i* o, y% T侵入 qīng rù - invasion
1 k- x& Q* ]0 X3 P" y轻盈 (輕盈) qīng yíng - light*8 P5 M8 R: p# ]% \ B* G
求活 qiú huó - make life4 F: h! F0 a$ w% T% P% n
曲 qǔ - bend
3 O1 \% e! i+ M" }* n曲尺 qǔ chě - carpenter's square
- x% B/ Y1 h8 Y0 q2 I$ h+ W曲三 qǔ sān - bent three: h2 c8 h( s9 X: ^
曲四 qǔ sì - bent four P4 M9 d" M) C- l. j
觑 (覷) qù - peep
! o, `# x- ]. S2 c权利 quán lì - privilege
6 l7 I/ w7 I% t7 I7 t确认 quèrèn - confirm/verify (indicates a diagram showing why the correct answer works)*9 k) o/ J/ j& N$ S( H: o
1 U4 i# a1 h- e; Y# R. l+ w) A6 Y7 p% Y# c" A, j
R
0 e6 E; V! J5 F8 n让子 (讓子) ràng zǐ - handicap% o9 v3 e# ?( r& {$ L
让子棋 (讓子棋) ràng zǐ qí - handicap game0 J# E! O5 v: W! b
认输 (認輸) rèn shū - resign*8 r N4 w' ?; l( X
弱 ruò - weak* D$ h$ N5 Y9 _+ ]2 }
弱棋 ruò qí - weak group/ J/ S w1 M( o1 ]( R0 _# s; a
5 |: j* Q( O" f9 I0 `0 Y9 K
2 I' t$ V2 H: J4 J- ES0 o% i3 w+ S0 T1 B6 b1 `; Z
三间拆 (三間拆) sān jiān chāi - three-space extension2 u9 f# u3 P$ s$ [
三间跳 (三間跳) sān jiān tiào - three-space jump
% S/ g0 z+ K+ D _9 u$ f' `( w三劫 sān jié - triple ko9 Z3 G) W, U- I2 a/ b
三劫循环 (三劫循環) sān jié xún huán - triple ko7 k y9 k1 o0 D
三连星 (三連星) sān lián xīng - san ren sei
- s6 Y: s& N7 q三目正中 sān mù zhèng zhōng - center of three stones
, {2 b. V4 j- }2 J三三 sān sān - 3-3 point
. E& x' @9 R3 P2 F, }1 o; w5 w( K三手劫 sān shǒu jié - two-move approach ko, x$ S4 {3 \& o- E( h5 v# x
三子正中 sān zǐ zhèng zhōng - center of three stones
& m& z4 {; Z9 n- h8 T3 r杀 (殺) shā - kill*, J0 O$ y: S5 s' `$ s
杀棋 (殺棋) shā qí - kill
0 o! ]* e9 j# J% _; ?" v7 O杀气 (殺氣) shā qì - capturing race7 P% U- x* W5 K3 a7 p
上 shàng - upper*- \+ [/ R6 j0 P9 L9 z: a- v$ R
上级 (上級) shàng jí - advanced level*8 D0 W" `6 s# C. f8 b5 b! X0 @; ?
上下同形 shàng xià tóng xíng - symmetrical position$ O, H6 S$ d: Y0 E+ W
稍 shāo - somewhat; a little*
) z- g, c6 K+ O9 O! X0 B1 O$ c5 E伸气 (伸氣) shēn qì - increase liberties# a) b J3 z* X% q* E1 U; f; a
伸腿 shēn tuǐ - monkey jump- F: T4 t0 {' r
生死劫 shēng sǐ jié - all-dominating ko6 O! n$ R4 ~3 S5 f
胜 (勝) shèng - win*" m7 n3 `% l) w/ G- t
胜负手 (勝負手) shèng fù shǒu - all-or-nothing move" v5 j5 e2 A( E' i( Z$ |8 T
胜着 (勝著) shèng zhāo - winning move+ Z0 h0 j3 }1 x. H* j2 i; N
失败 (失敗) shī bài - failure*5 S3 U2 p' P7 K; f0 y1 u" B+ V
实地 (實地) shí dì - solid territory
' q9 @& |, I/ Y: @十番棋 shí fān qí - ten-game match
7 w3 @+ w, t5 p$ w实接 (實接) shí jiē - solid connection! ?6 ~9 |0 h- j
石塔 shí tǎ - two-stone edge squeeze( Y% E" p( K6 h8 g" P4 K
实战 (實戰) shí zhàn - actual game situation& {8 h/ l8 J0 G+ E3 p
实战手 (實戰手) shí zhàn shǒu - situational move
. t9 B1 D# n. `4 V; \势 (勢) shì - influence* b6 N3 k' ~' L0 ` [2 R* T
室 shì - house; room*
/ y# z. q' z( _势力 (勢力) shì lì - influence*6 ~# O: L7 c3 K N
试应手 (試應手) shì yìng shǒu - probe
7 Z$ x. m0 ^0 @8 T$ b; ^$ D收官 shōu guān - play endgame0 D g/ Z4 g; A/ T! e8 g7 E2 X
收官子 shōu guān zǐ - play endgame1 O% c& R3 M0 G/ ^
收后 (收後) shōu hòu - last play
; p. V$ S; U3 B# u! b, H收气 (收氣) shōu qì - reduce liberties
5 q: z0 Y8 G. F4 p6 @) ?3 Y+ j守 shǒu - defend*# ?/ x: P1 N# X( y3 U4 u; t3 w
手 shǒu - move
( `7 P+ X2 f) U手段 shǒu duàn - technique*
: O7 f% L7 G3 Z7 ^" J: j$ l7 P手割 shǒu gē - reorder sequence
4 b( N# m6 U* M; D0 ^守角 shǒu jiǎo - corner enclosure
& E0 M$ a+ J9 M2 u* u8 ] }手筋 shǒu jīn - tesuji
0 y Y0 ?+ F" E/ C/ C手顺 (手順) shǒu shùn - sequence
: D5 y! o' S/ K1 _8 C! `$ N4 Z手谈 (手談) shǒu tán - hand talk( M |. }8 @" x' K! o
授先 shòu xiān - one stone handicap
! f# X+ c+ ~' E1 A6 ?- P3 j6 M授子 shǒu zǐ - handicap
; U0 ~8 D" u2 Y7 l+ j授子棋 shǒu zǐ qí - handicap game' f: Q+ r% S( q& [# E, U
书 (書) shū - book*1 G9 J! B6 R+ ]9 H9 a" c8 `
输 (輸) shū - lose*
6 u1 T v4 U5 f/ a) C; p书本 (書本) shū běn - book*7 j: e7 s' Q4 w, O" t
数目法 shǔmùfǎ - territory scoring. D) i: C |& _: W3 _, r3 P7 b8 `$ ]
数子法 shǔzǐfǎ - area scoring! u6 q; T" @$ v$ Y7 O2 C2 t; X
梳形 shū xíng - comb formation
9 V! I' L0 D5 j5 U, q- i+ d梳形板六 shū xíng bǎn liù - comb formation
7 W* c. K! O# K6 \7 d6 T双 (雙) shuāng - bamboo joint
5 V8 q# Z5 J' o. b- w7 T! {双吃 (雙吃) shuāng chī - double atari; o1 m7 F! R# |1 m. Z/ L0 x& N
双打 (雙打) shuāng dǎ - double atari6 a5 f+ i1 n r3 K+ _# o" d# b7 z
双打吃 (雙打吃) shuāng dǎ chī - double atari( T7 [$ b+ N" K& @
双倒扑 (雙倒撲) shuāng dào pū - double snapback
# H# x9 f0 ~) A, x, m9 y双方 (雙方) shuāng fāng - both sides*
" R8 j1 v' ?8 I" L0 q/ n双飞燕 (雙飛燕) shuāng fēi yàn - 4-4 point double low approach
6 c4 r; O3 C. x' Y3 w; C% V' @% t2 _双挂 (雙掛) shuāng guà - double approach
7 u( L9 C3 `; a& M双虎 (雙虎) shuāng hǔ - trumpet connection
2 d9 |/ Y9 c. |& n, I" j$ R6 o双活 (雙活) shuāng huó - seki
. M2 s( T1 u8 a双叫吃 (雙叫吃) shuāng jiào chī - double atari
6 g5 h2 Q, U5 o双劫 (雙劫) shuāng jié - double ko
1 L. Q9 d/ S* W双征 (shuāng zhēng) - double ladder
' G1 K& L2 x1 a顺序 (順序) shùn xù - sequence*
" X6 x( b9 Y: v* M死活 sǐ huó - life and death P0 P- t# N& A5 G
死活题 (死活題) sǐ huó tí - life and death problem
7 T3 R+ H2 a5 [+ }死棋 sǐ qí - dead group+ [3 y1 L- J C C6 }+ ]5 Y
死子 sǐ zǐ - dead stone
6 A, B0 f+ {' n& n# P; E0 L四间拆 (四間拆) sì jiān chāi - four-space extension
( I7 Z4 J8 e n7 m7 ?/ r1 j3 r四角穿心 sì jiǎo chuān xīng - occupying four corners and center
s7 @- p2 _1 l, z1 Z, Z8 q) G k& q四劫 sì jié - quadruple ko( X3 ]1 L5 D! }0 Q5 T
四劫循环 (四劫循環) sì jié xún huán - quadruple ko
3 F5 v. i' _& y) H( F! {2 K! T; I" o4 T四连星 (四連星) sì lián xīng - yon ren sei
; v' w; b5 C1 i& T松 (鬆) sōng - slack*
/ _$ d) @3 c9 Q! K0 o0 v/ b9 |松气 (鬆氣) sōng qì - increase liberties0 H2 M9 ~/ X& e! C! ~4 K5 P8 @
松气劫 (鬆氣劫) sōng qì jié - approach ko0 t- Q+ d! P1 u# e
俗手 sú shǒu - crude move
$ y( w# @/ y( W( w随手 (隨手) suí shǒu - hasty move5 A: f/ b& s8 b+ V
随手棋 (隨手棋) suí shǒu qí - hasty move* r. [; E. ~2 v x2 L
损 (損) sǔn - loss** {3 s+ v: J2 u1 J: n5 X7 e0 F
损劫 (損劫) sǔn jié - losing ko threat% O. q# m+ c3 Z* `% e
损失 (損失) sǔn shī - loss*
5 G1 t9 a, R- }" f% K* X顺序 (順序) sùn xù - sequence*
4 [3 Y. S, G; d- B+ n7 t: b. t( ^3 n/ l, ?; Q+ a* w3 q
2 C3 H7 ]. F1 L3 ^; c$ R1 ~
T
+ P4 X& ^9 P& Z0 n: u4 b9 `/ p j; c台象 tái xiàng - Tower
6 F4 h1 Q% U$ Y7 i弹性 (彈性) tán xìng - flexibility*
+ f+ m: O- s, E搪 táng - block*
; k, [4 k6 \1 Z; I8 }+ v套劫 tāo jié - two stage ko& C0 ^% y0 P4 w+ M% R" M
逃 táo - escape*3 w, ~/ t2 C3 v# d' H
逃遁 táodùn - to escape, to run away, flee* r+ F! Y7 \, H( S8 ?
逃生 táo shēng - escape*0 K" U) b+ U1 \% [) ?
腾挪 (騰挪) téng nuó - sabaki
+ {! C: O" n) S/ x- O: G提 tí - remove from board* J# C- s4 F& Q
提劫 tí jié - taking the ko
) k5 v' x* Z) N7 h' u, D提子 tí zǐ - remove from board4 l' n% z2 G! ?) l% C
天王山 tiān wáng shān - tennouzan: t; I% `& P( Y, b( a2 K
天下大劫 tiān xià dà jié - all-dominating ko8 ]: [6 c) c. _) ^+ R
天下劫 tiān xià jié - all-dominating ko# x' T( `' l& u
天元 tiān yuán - tengen- o/ Z3 j/ t) w
跳 tiào - jump*8 I+ e5 j& Z; j3 k. [" {' D
贴目 (貼目) tiē mù - komi0 ?5 e2 Q @2 _# ?
铁柱 (鐵柱) tiě zhù - iron pillar*2 b% t& X- m7 `' o+ m: L) w
挺 tǐng - push up; stand*- X2 g9 ~3 ] A+ Y2 I) A: f2 S
投降 tóu xiáng - resign*
V0 q/ Z/ U$ A# u0 ?投子 tóu zǐ - resign
. J9 q& R0 G* L* z, y+ n透点 (透點) tòu diǎn - placement
) ~4 j) t' l6 q; C( ^: M0 z图 (圖) tú - diagram*
+ m- y( K. X$ {* P& Z( }6 K2 \, V& J退 tuì - pull back
2 r7 z& h0 u& p# p) q! a托 tuō - underneath attachment- k5 t3 ? \. o! }3 {) l# [
脱出 tuōchū - escape, break out
0 H% \- y# X: K5 n脱骨 (脫骨) tuō gǔ - under the stones9 W: x5 ?, f0 F1 s P. Y; Z/ b" L
脱先 (脫先) tuō xiān - tenuki
8 H. p' y& L& h! s' _6 v- }5 |
, l5 n. L% Q6 {9 L
: k, e* g, o' k" G2 i* ^( X$ WW( ?0 ^2 Q2 B7 N) K2 x3 [; z
挖 wā - wedge( Q# }3 R! ^' O
外目 wài mù - 3-5 point- q' `: R% c& [6 O/ S
外气 (外氣) wài qì - outside liberty" v7 q9 J8 h2 l* z
弯三 (彎三) wān sān - bent three2 X* b3 B+ _. z/ ~0 ~; G
弯四 (彎四) wān sì - bent four+ h0 }* Y+ `; j* v3 r S; A: W
万年劫 (萬年劫) wàn nián jié - ten thousand year ko T) }: O" X3 l
围 (圍) wéi - surround*
( n# `$ w M% |! u围棋 (圍棋) wéi qí - go
4 @9 o* ~. u; m( K尾巴 wěi bā - tail*4 s+ q# C6 F9 L2 w1 [$ b; r7 w1 O& ?5 a
味道 wèi dào - aji- \3 c# X) O& M4 o) D
文凭 (文憑) wén píng - diploma
/ R' W. ]. [( a3 @稳当 (穩當) wěndang - stable; firm*8 B! D& ?- K# b
问应手 (問應手) wèn yìng shǒu - probe, P: A8 o0 n/ h" s6 h
乌龟不出头 (烏龜不出頭) wū guī bù chū tóu - crane's nest9 u4 v% q+ U( U8 T
无理 (無理) wú lǐ - overplay6 o& F# k* Q; x
无忧劫 (無憂劫) wú yōu jiě - picnic ko
. J$ N% h+ `, F五子棋 wú zǐ qí - gomoku narabe
) j1 W9 N5 X9 ?2 l8 i五间拆 (五間拆) wǔ jiān chāi - five-space extension. f8 q7 X! p. e6 s6 d9 `8 Q1 ~
五连星 (五連星) wǔ lián xīng - go ren sei; \% b8 a2 `, ?# A6 P
五五 wǔ wǔ - 5-5 point
" h4 T1 @5 _# x0 D% T
% x- e3 f% a/ m6 f0 ^! @/ a5 G2 g8 \; h) C5 ^
X8 N. e, k# a: l6 h2 X
细棋 (細棋) xì qí - close game
( r& P1 n8 G- `( b+ `5 C" Y# Q1 k瞎劫 xiā jié - false ko threat1 H- A1 Y) {4 u* E- z8 z' Z/ z
下 xià - lower*7 ` y5 m) V5 j4 {" t, [2 B
下法 xiàfǎ - method*
2 e! W& [- n+ h! b+ k" r g先 xiān - before; first*7 A% G% x! }$ d- E* |+ Z: i
先手 xiān shǒu - sente6 o3 s) l' }4 ?0 f" G* G' M
先手劫 xiān shǒu jié - a ko in which the player makes the first capture6 d- u0 v/ h, p" u9 J& K
先手利 xiān shǒu lì - forcing move# V) ?9 A- p1 B) N9 n6 P9 b
先中后 (先中後) xiān zhōng hòu - sente with hidden gote7 h" P/ k; Q% p( }) u8 J( l
陷阱 xiànjǐng - a trap*
2 T. Q; @- Z" e0 N0 A. q0 e象步 xiàng bù - elephant's move
+ r# T* Y0 E( D/ M象步飞 (象步飛) xiàng bù fēi - elephant's move
3 T1 J) z1 D( y: ~! n* [象飞 (象飛) xiàng fēi - elephant's move
x+ k8 }5 R n) D向小目 xiàng xiǎo mù - facing 3-4 points: \( U! ^! d" Y+ _2 u
象眼 xiàng yǎn - center of elephant's move
' `& y* a+ Q' p: ^: M4 q消劫 xiāo jié - ending the ko4 H# m% ?* {. R7 S; {: q
小 xiǎo - small*
1 v+ y' L( J3 F9 L. i小飞 (小飛) xiǎo fēi - knight's move
4 Z% q/ `5 {/ O小尖 xiǎo jiān - diagonal
2 q! H# h& R" t* T5 {小林流 xiǎo lín liú - kobayashi opening7 {5 M7 e5 e% k) ^ u* t6 Y
小目 xiǎo mù - 3-4 point( W# L% |& j n
小盘 (小盤) xiǎo pán - small board (13x13 or smaller)
3 T5 N7 P% s3 f( c# L$ m( A. q小棋盘 (小棋盤) xiǎo qí pán - small board (13x13 or smaller)
* }6 Z2 x7 Q7 i5 f小伸腿 xiǎo shēn tuǐ - small monkey jump3 t: T6 F0 ^) R% r0 C
小猪嘴 (小豬嘴) xiǎo zhū zuǐ - tripod group with extra leg
# M* K! ?' v1 I4 h效果 xiào guǒ - effect; result*3 Z V- Q) |. g4 Q
效率 xiào lǜ - efficiency*. S/ \" B% t& k; _! [# |
新布局 (新佈局) xīn bù jú - new opening
' A1 B H# n7 d& ]" F, W新手 xīn shǒu - new move
9 V }3 C1 p; E, p$ }. ~) Z星 xīng - star point
! T* a0 f+ q- X1 ]2 t+ {星位 xīng wèi - star point
* X# N R6 ]$ B! A形 xíng - shape*
& x# s7 |# V1 m形势 (形勢) xíng shì - situation*$ F9 x: j! f& i5 r% z
形势判断 (形勢判斷) xíng shì pàn duàn - positional judgement# a0 _4 w8 T$ K3 M8 j! |
形状 (形狀) xíng zhuàng - shape*
?, p" B. q# l K/ I秀策流 xiù cè liú - shusaku opening
* c* M' W6 v$ w! M虚手 (虛手) xū shǒu - pass9 F: Y& T. I4 v) S9 O; S+ W5 O; d
虚着 (虛著) xū zháo - pass
% w. V6 J$ g6 ?8 ]7 o2 } P序盘 (序盤) xù pán - opening
2 \+ w T2 J, W' C3 F* l0 ~学生 (學生) xué shēng - student*9 a: _; D& W1 J
雪崩 xuě bēng - avalanche*( L4 f- j' G7 _( m
循环劫 (循環劫) xún huán jié - double ko
7 [- J8 d/ }- w% z# _1 o# T; A* v- k- T6 q& u6 c; p
. z) \' X* \2 S- E7 uY- Z: E ^/ }! D& u
压 (壓) yā - push down*: l, }# i4 T% k$ A$ I% M {: ]
压力 (壓力) yā lì - pressure*
0 G+ ]% q% ^0 x6 K6 i0 O0 [7 ^! U延气 (延氣) yán qì - increase liberties
" f8 |- I7 H) ~! Q+ e眼 yǎn - eye*
$ }7 ]% T+ _5 u; H, g眼位 yǎn wèi - eye potential; eye space" J3 i3 t0 [* \! E2 [+ j* F a; P3 J
眼气 (yǎn qì) - eye liberties# y+ Z1 e o4 l. g
眼形 yǎn xíng - eye shape; eye space* w& j" C# {- Z9 h% K) V
妖刀 yāo dāo - magic sword
) [/ g5 z$ @0 E摇橹劫 (搖櫓劫) yáo lǔ jié - double ko4 `9 X2 I; V6 r* [$ L- A: O
要点 (要點) yào diǎn - vital point
, `# p( c( @; ^2 y要子 yào zǐ - key stones+ F! t9 h' z. H* s7 {( L2 |/ u8 S& d' S
业余 (業餘) yè yú - amateur*
0 Z8 k- {) B$ r! Z; v2 G+ Z一方地 yī fāng dì - one-sided territory
^! I) s+ N8 ^/ \9 K9 ~, u2 W$ G9 O9 Y一间拆 (一間拆) yī jiān chāi - one-space extension# B m4 ] V7 Q, m# d
一间跳 (一間跳) yī jiān tiào - one-space jump
% }1 q" U( m. j# M; t一手劫 yī shǒu jié - direct ko7 S* S; q/ v. v5 a8 g
一子解双征 (一子雙双征) yī zǐ jiě shuāng zhēng - dual ladder breaker
( u3 r8 n0 K- q疑问手 (疑問手) yí wèn shǒu - questionable move2 t5 D m& {6 L. q! x
弈棋 yì qí - play game*
$ p- ~" q' }1 h p/ ]引征 yǐn zhēng - ladder breaker* i6 c3 v6 a1 `/ D) F' a' x
赢 (贏) yíng - win*
- y& g* D8 d" m6 o8 V# R应氏 (應氏) yìng shì - ing's; u4 F" X0 ^" x
硬腿 yìng tuǐ - first line descent
% V3 Z3 ]5 ^4 s$ b8 _) s7 ~" ?优势 (優勢) yōu shì - superior*
+ }' M( S: C) J% ~* Q$ B有利 yǒu lì - advantageous*
; b# V* G9 X- V$ ?7 g0 O" L5 }: g# _有眼杀无眼 (有眼殺無眼) yǒu yǎn shā wú yǎn - eye kills no eye
9 ^) J, w$ [+ x0 p$ _' Q有眼杀瞎 (有眼殺瞎) yǒu yǎn shā xiā - eye kills no eye6 G8 R0 t* X* p# h: ?
右 yòu - right*
/ J f) t2 j* H; i" ]0 x% p3 l: ~余味 (餘味) yú wèi - aji+ ^" y1 A3 o S. |3 R( F9 {, k5 A# |
愚形 yú xíng - dumpling shape! I! R- X2 J2 I' Q, [1 _
宇宙流 yǔ zhòu liú - cosmic style1 L- n; ~4 r! I2 o: {0 L, C
原则 (原則) yuán zé - principle*8 v3 _# [$ |& |% ^
院生 yuàn shēng - insei5 K& c; s4 e- F1 G; z4 n
& y' g( a6 ^% w9 X% U b
+ x/ V' n$ D1 hZ
2 `$ J' v5 y! w" c* X! g枣 (zǎo) - jujube (Chinese Date Wood)*/ |' O/ C5 l/ y m1 x5 Y, a
扎钉 (扎釘) zhá dīng - iron pillar*2 | A0 q4 c) ^
长 (cháng) - stretch$ x8 p5 J) t1 n: \( g5 A! A& G
胀牯牛 (脹牯牛) zhàng gǔ niú - oshitsubushi
Z9 |4 A2 [3 u6 j# G+ ~% N/ G胀死牛 (脹死牛) zhàng sǐ niú - oshitsubushi
) `0 G; j! R+ S" ^# B( D$ C2 u着 (著) zhāo - move$ c* }( u% k0 s6 I
真眼 zhēn yǎn - real eye8 C A- ]. V9 M
镇 (鎮) zhèn - capping play; A% p! y9 l( t' J
镇神头 (鎮神頭) zhèn shén tóu - dual ladder breaker
$ @; [5 P$ y9 p6 G镇头 (鎮頭) zhèn tóu - capping play( H7 O; c$ H6 V3 g& x) S
证 , 证书 ; zhèng, zhèngshū - (Dan grade?) certificate, rank diploma1 j3 V' h7 X+ r3 z* Y
征 zhēng - ladder# V6 ~! P1 V( y7 A/ }4 G
争棋 (爭棋) zhēng qí - official challenge match. Q, Z2 G8 M# ^
征子 zhēng zǐ - ladder
) F$ U/ V1 t( J9 J征子劫 zhēng zǐ jié - ladder ko( M8 v8 K" D2 F' H, K5 B: m
整体 (整體) zhěng tǐ - chain
7 T) F L% ^0 O g q l" r整型 zhěng xíng - settle. {) p2 a) C9 X0 b
正解 zhèng jiě - solution*/ X: G% n( D _
正确 (正確) zhèng què - correct*
, c: f8 }, f8 |: B证书 (證書) zhèng shū - certificate*
0 _. M1 ^) o, b正着 (正著) zhèng zhāo - proper move
+ G5 a! E. ~' l* N& J指导棋 (指導棋) zhí dǎo qí - teaching game
# c# l" K9 |/ q直二 zhí èr - straight two# o) j5 p: ]6 n6 {0 O6 p' ]( S* k
直三 zhí sān - straight three
) g. O5 q6 [8 x) f, y, n9 U直四 zhí sì - straight four2 L0 m l' Q" c/ D
职业 (職業) zhí yè - professional*& w; f0 s0 C4 [9 G9 V) q! H! O! S
只此一手 zhǐ cǐ yī shǒu - only move' t, d( S3 f+ u5 ]) w
治孤 zhì gū - managing isolated weak group* K/ C \# H$ b* \7 D8 g
中 zhōng - center*1 F2 D& D W$ k8 f
钟 (鐘) zhōng - clock*
' h5 Y& m* M. N3 A9 F9 x3 J; A3 ?中腹 zhōng fù - center*0 |2 J! m7 R* i
中国流 (中國流) zhōng guó liǔ - chinese opening7 O. Z/ c y& T; A' H% _& D
中级 (中級) zhōng jí - intermediate level*) n3 i4 s Q8 w# r* p" `6 C& E" D
终局 (終局) zhōng jú - end of game
$ g1 L$ p }9 M- e, E中盘 (中盤) zhōng pán - middle game
4 P1 W* H" _* T2 z) C2 G& K终盘 (終盤) zhōng pán - endgame8 a' ]# R1 l1 q& v, d9 ^; [
中心 zhōng xīn - center*& i. c A+ R5 W* X' e( O3 R# o- u
中央 zhōng yāng - center*$ @3 v! q4 J1 Z4 a, y+ H0 _2 O0 E% ^+ W
中原 zhōng yuán - center*6 X' X; I$ Z' C" w6 D$ f X
重 zhòng - heavy*2 F# v- V* p; |# C. P/ i2 @) D
主动 (主動) zhǔdòng - (to take the) initiative*
, O+ h$ y- Y- G4 C! C专业 (專業) zhuān yè - professional*6 a0 {" {, ?9 [; O' R2 q9 \
转换 (轉換) zhuǎn huàn - exchange*% W. R% d& n: W( Y2 j
装倒扑 (裝倒撲) zhuāng dào pū - a move that threatens a snapback/ y0 k# _& R4 D4 ^; a7 P2 K
装劫 (裝劫) zhuāng jié - a move that threatens a ko
; `% U8 A1 T" Y9 ~& Z+ t: `撞气 (撞氣) zhuàng qì - reduce self liberties; L7 o8 C" y9 V( E' W3 r8 z( _; u
追 zhuī - chase*
- F. z3 r7 o. ]2 M' C追捕 zhuī bǔ - chase*4 W9 M6 G4 w& |$ A
子 zǐ - stone; unit in chinese counting# Y- o" l5 H( _. s6 n) \( ?
自然流 zì rán liú - natural style3 [ _6 c/ A3 `% a6 [! B. e9 O1 x
自杀 (自殺) zì shā - suicide* W1 D. s- j, k- I) l; q; J5 B
左 zuǒ - left*
4 H2 b9 i1 b( k6 }5 ^5 o2 M左右同形 zuǒ yòu tóng xíng - symmetrical position
0 [; X& U0 P2 `( H1 Y# x$ X做活 zuò huó - make life
- d* Z3 @: i! ~3 ?) ^做劫 zuò jié - create ko3 _2 ]6 Q" ^& I& ]/ S
作战 zuòzhàn - combat*
) L$ s+ ]" b( g$ ^3 t做棋 zuo4 qi2 - 'arranging stones' - phase for counting (Chinese Rules)
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