 鲜花( 152)  鸡蛋( 1)
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安定 āndìng - settle*% Y& v1 T( s4 z# o) Z! o) d% U+ L/ k
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B
/ z3 M; x3 S3 d: u9 @白 bái - white*: K+ `/ | @5 a1 P/ S& a9 K) p3 |0 }
白方 bái fāng - white player*
. q0 g$ w3 c$ r/ k: }/ i败 (敗) bài - failure*2 d5 e8 z/ T1 X/ E( s( i% o
败着 (敗著) bài zhāo - losing move( w9 ?" ?" I9 J9 C/ C }# f
扳 bān - hane# S7 K" Q" E/ H- D( u- K: Z
扳断 bān duàn - hane through K8 i6 V1 z" b! N9 N& r
板六 bǎn liù - rectangular six6 g, @% d% L* g- e
半劫 bàn jié - half-point ko
7 f2 o+ p8 [6 g0 w8 `# \( @6 @- v( X棒接 bàng jiē - pole connection
' g+ @) l9 D/ J% O J+ k包围 (包圍) bāo wéi - surround*, v# G4 \* s+ B
薄 báo - thin*
f/ d, H% h1 C5 }保留 bǎoliú - retain; preserve*
/ t! W8 t- \" w9 U, i2 g; \ N抱吃 bào chī - capturing technique by atari
1 X) a. z* C% W4 J6 d# Q5 k5 [9 Z本身劫 běn shēn jié - local ko threat4 R% K9 V% I( L9 |: J' }
本身劫材 běn shēn jié cái - local ko threat2 @: A# N& X/ i
本手 běn shǒu - proper move
- }8 `5 H$ {; L2 B* i笨重 bèn zhòng - heavy*" U# a& I: c& d2 W% [# ^1 |
崩 bēng - collapse*
% a7 N+ k, U# S+ N$ d( @; L崩溃 (崩潰) bēng kuì - collapse*& Z$ {# l6 G" ?; h& y- Y. [
逼 bī - checking extension) _3 ?: m: V, Y% x) c" y' V
鼻顶 (鼻頂) bí dǐng - nose tesuji
, q H" ]( g2 h+ L# Z比气 (比氣) bǐ qì - capturing race
& E7 c& [+ ?% \+ W比赛 (比賽) bǐ sài - tournament*
8 ~$ w8 G; S0 ]- F7 Z边 (邊) biān - side*+ p) x- m( i8 P; b- f% _
变化 (變化) biàn huà - variation*
5 T" t$ I& s% D) x' \变相中国流 (變相中国流) biàn xiàng zhōng guó liǔ - mini chinese opening
' P$ e# B5 }8 g# P& \* u4 b变形中国流 (變形中國流) biàn xíng zhōng guó liǔ - mini chinese opening
" v s: n( y9 k1 P0 Q变着 (變著) biàn zhāo - unusual play
' G. B8 A, i" h' L并 (並) bìng - horizontal stretch3 F6 H1 {, T6 s. i" C3 g
步调 bù diào - logical order of moves (moving reasonably, beneficially, and with restraint)
& O) }" T0 C& f+ k( {8 L补强 (補强) bǔ qiáng - reinforce*
8 n9 h! r- ~7 A! U1 Z0 l1 P+ r% R布局 (佈局) bù jú - opening
/ |! H' v3 S% R8 l5 H1 G不利 bù lì - disadvantageous*
) |6 |+ t* W0 F8 |4 a% C0 z不入 bù rù - suicide1 |- Q, B/ f: W+ \& D& U
不入子 bù rù zǐ - suicide& Z# V# P2 g8 q |/ i. E0 M# Q6 g
不提三目 bù tí sān mù - three points without capturing
2 q: m! D. n8 K5 O- o4 ?不提五目 bù tí wǔ mù - five points without capturing$ L0 j$ f3 k% j0 r2 v2 G
# L6 \( i. U6 R' z# u" f# F- V- j8 |1 e5 l) u
C
* u3 p: B. }8 `; C! H猜先 cāi xiān - guessing the stones (Nigiri: random color choice before the game)
$ S! f: h4 W5 a b1 s& i猜子 cāi zǐ - guessing the stones (Nigiri: random color choice before the game)
" {) a' b# p6 j参考 (參考) cān kǎo - reference*
) m$ ~& m! K- H% g" N残忍 cánrěn - bloody or merciless*
& z. x5 y* v1 A" M S拆 chāi - extension
0 i" b- v; r) t! o, O. ?拆逼 chāi bī - checking extension
; X; N6 K, [1 v7 j' ^拆二 chāi èr - two-space extension
# a, ]/ N0 @: N" L! n1 Q拆三 chāi sān - three-space extension
; t m8 \* c8 G- l5 Y拆四 chāi sì - four-space extension# y. H% s" i% x: `5 G
拆五 chāi wǔ - five-space extension
; F0 A. ~4 w. D; Y0 R$ Y' R- X拆一 chāi yī - one-space extension! [2 E1 b( ^- g- k: f/ b# V
缠绕 (纏繞) chánrǎo - harassment technique
7 e! @5 C/ m# m- d( ~& |& ^$ y0 g长 (長) cháng - stretch
. @8 R9 |$ |, Y6 I+ o长考 (長考) cháng kǎo - think for a long time
0 M3 |& G: D; R: L* s9 n: N长气 (長氣) cháng qì - increase liberties
1 d/ {7 B+ z% `- @长生 (長生) cháng shēng - eternal life/ x S( M+ ^9 }. F# d5 F" _
场合定式 (場合定式) chǎng hé dìng shì - situational joseki3 ^4 a; x' H4 m4 ~! `$ a+ L! [
超大飞 (超大飛) chāo dà fēi - very large knight's move
5 V' o0 u6 Q/ e4 H+ Y; W超高目 chāo gāo mù - 4-6 point
; P# }! S3 V0 f1 ?' a; M超时负 / 超时 (超時) chāo shí fù - lose by time
0 O" s: j" D/ Q Q! C( s. A* H) M$ w超时胜 chāo shí shèng - win on time+ R2 D) @4 [( h! z3 v; R1 j
成功 chéng gōng - success*/ I* G# Q- j+ T' }6 p! k+ I
成立 chéng lì - possible*3 \3 u# g$ O5 \1 Y
秤砣 chèng tuó - two-stone edge squeeze
4 c- Y. @" `3 O1 s" h' F吃 chī - capture
: t5 p* f! d- U/ q% {/ i2 z9 i吃亏 (吃虧) chī kuī - loss*
* [ @* _+ o" j" H持棋 chí qí - jigo; [8 t: R( N: F4 ]* ^
冲 (衝) chōng - push through
1 M8 M% F$ x* u" G重复 (重複) chóng fù - overconcentrated
, a" b8 [" |3 C& |" l) N$ C! g5 R初段 chū duàn - 1 dan
" e1 z( q. G. U$ F2 m初级 (初級) chū jí - beginner level*
6 j/ ?4 \7 A! Q5 K- ~' M! ?出头 (出頭) chū tóu - getting ahead' e L, P6 R' @
刺 cì - peep
6 N$ m2 o' V' j5 K# u( A0 w. T$ L次序 cì xù - sequence*
" I# r& K$ o1 F8 W' ]错误 (錯誤) cuò wù - mistake*- u+ X9 T" M+ ~8 y i& i/ O1 z
错小目 (錯小目) cuò xiǎo mù - rotating 3-4 points1 U/ Q$ w9 `) \. p# a
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搭 dā - attach( g( \/ l; Q% ^8 b$ T6 x
打 dǎ - atari
7 |$ F' m% b* V z4 Q0 H打吃 dǎ chī - atari
& A" V) p4 p+ `% v! e+ d打二还一 (打二還一) dǎ èr huán yī - capture two recapture one
8 O2 z8 c6 j4 f' s2 i打挂 (打掛) dǎ guà - adjourn game
% K. v7 y$ y% i1 w* m( N( q: `打劫 dǎ jié - ko' Z' l2 g! g n: p# i
打入 dǎ rù - invasion
" }, A `' ~1 J* G打三还一 (打三還一) dǎ sān huán yī - capture three recapture one/ j2 ?) m4 d& q% x+ J
大 dà - large*" Q1 S4 n: C8 X7 C Q' x& ]+ J
大场 (大場) dà chǎng - big point- d4 E% J, \- W' n* p
大飞 (大飛) dà fēi - large knight's move3 W- \9 C; k) ]% g
大局感 dà jú gǎn - whole board thinking4 c: W; P4 V& B, _# ?8 f! X
大龙 (大龍) dà lóng - dragon*
! |' I& l" n X+ r9 i大模样 (大模樣) dà mó yàng - large-scale framework# p5 u7 l: H5 Z) Q t$ u M
大盘 (大盤) dà pán - large board (19x19)
. u4 g) f9 f4 [6 S Y1 O大棋盘 (大棋盤) dà qí pán - large board (19x19)
- y y6 s# N7 z大伸腿 dà shēn tuǐ - large monkey jump6 f% M2 R3 ]. w6 T p
大头鬼 (大頭鬼) dà tóu guǐ - two-stone edge squeeze
( W5 P! `3 {( ^- _大雪崩 (da4 xue3 beng1) - large avalanche
( P% S6 P' W! H6 l6 F" @* C大压梁 (dà yā liáng) - Da Ya Liang+ ~' p9 d% @4 p* Q
大眼 dà yǎn - eye with two or more spaces, d- E, t* R9 e ]2 N3 \
大猪嘴 (大豬嘴) dà zhū zuǐ - j group
5 V7 j1 R9 U+ L/ i带钩 (帶鈎) dài gōu - long l group
* M/ a: f4 v+ E, h8 Z单关 (單關) dān guān - one-space jump
- @4 d; l5 J6 x$ ]. X单官 (單官) dān guān - neutral point" \3 B) P. m0 U" z
单劫 (單劫) dān jié - half-point ko
7 F K1 k# l j+ O$ \+ z; g8 \0 M单行道 (單行道) dān xíng dào - one-way street*
2 p2 c: v" t9 h+ J9 `2 z. ^挡 (擋) dǎng - block*
' G k4 n* F" n# E刀把五 dāo bǎ wǔ - bulky five
1 M$ j8 x2 O" z刀板五 dāo bǎn wǔ - bulky five
/ [% e9 X! }2 w' T) b刀柄五 dāo bìng wǔ - bulky five
]) f. b4 M q: W+ V- F刀五 dāo wǔ - bulky five. y6 X6 B! K8 B5 c; F
倒扑 (倒撲) dào pū - snapback
( |0 X, |( ? E" q; e) }& r) {& j倒贴 (倒貼) dào tiē - reverse komi; u8 w. `/ G( a7 s7 z! t( |
倒脱靴 (倒脫靴) dào tuō xuē - under the stones' G3 @5 X4 M" [8 M M6 }
低 dī - low*
6 l; t- Y9 w; s- p0 Y敌 (敵) dí - enemy*2 S! `3 O& h' }+ S* \: x
抵 dĭ - hold up; push against, to support, to resist*
) M, a, k8 g c: h( o& S& {抵抗 dǐkàng - to resist; resistance*- ]! C3 l l! r% N, y \
敌人 (敵人) dí rén - enemy*
* G$ I" r3 s& ~. y+ d3 a4 d地 dì - territory*4 L* a: @' u$ U& Y* j+ K# C
地盘 (地盤) dì pán - territory*5 d' p3 q7 p8 \3 q9 v/ R$ q" o0 h
地域 dì yù - territory*
$ j7 C. N7 w R# @点 (點) diǎn - placement; point
/ t! `8 p% P/ F# W4 {: A- I: j点方 (點方) diǎn fāng - eye-stealing tesuji
6 W$ ^+ x! |2 s点角 (點角) diǎn jiǎo - corner invasion* M3 y& h l0 M$ h, y' Y$ m
点目 (點目) diǎn mù - counting& B! b! z4 E0 I/ V( N
点眼 (點眼) diǎn yǎn - placement inside opponent's eye2 a# G9 C% D3 l
调子(調子) diào zi - choshi
% N# |7 q E1 B: E, K5 }丁四 dīng sì - farmer's hat; pyramid four/ ^' }3 {7 a# l9 r; K, {
顶 (頂) dǐng - bump( `4 y/ m' g* F
定式 dìng shì - joseki, @+ k2 M' G p& N
定型 dìng xíng - settle8 `7 z9 R: s& F& M$ i8 \$ k. w, T; D
东坡棋 (東坡棋) dōng pō qí - mirror go6 ?9 r, ~" {5 M9 z4 G
斗方 (鬥方) dǒu fāng - carpenter's square R ] a) ^! X8 K9 d' K9 {
读秒 (讀秒) dú miǎo - byo-yomi4 u- V+ _6 K, M( `. Q1 @
渡 dù - bridge under2 x& S5 ~* J% t4 R" L" v# z
断 (斷) duàn - cut*
3 \5 z9 {0 c% P0 I& n段 duàn - dan* [4 j" }; Y8 d
对策 (對策) duìcè - countermeasure*
1 C- V0 o6 \) _; C2 a- B- C对局 (對局) duì jú - play game*) ~% e' Z$ V$ j- f* ?
对杀 (對殺) duì shā - capturing race( f2 ~( h& V* `$ C7 |6 E
对弈 (對弈) duì yì - play game*
) K, z, N- v* `. ]" j2 l7 O. A遁 dùn - to escape, flee (逃遁 táodùn); (disappear)*5 J$ G5 O- {3 M
多元劫 duō yuán jié - multiple ko/ K9 ?& V @- y) @6 O: t/ n
( u$ V v( Z$ M' k" M4 t8 Y2 }0 r6 Q' a" L" V
E# j! T3 N* ~% L& T
恶手 (惡手) è shǒu - bad move# ^8 W' T# R" D: D
二间拆 (二間拆) èr jiān chāi - two-space extension
4 u* d7 f- m8 {3 w: v* Z二间跳 (二間跳) èr jiān tiào - two-space jump: A* A, @8 d2 t+ C, H
二连星 (二連星) èr lián xīng - ni ren sei
. j. d; {% o2 B' c* r1 \$ K( R二手劫 èr shǒu jié - two-step ko
( m$ w$ j' r' I: a: z# @: k+ E$ A# N+ Y3 Q3 j1 F
( v: s+ a9 O; Z5 a! w" aF
9 p# l' }- D9 B& c发展 (發展) fā zhǎn - develop*9 K& a V8 X1 Y/ E! D4 P* T
法 fǎ method, way (also 下法 xiàfǎ)*
- B% d6 Y" R5 v: l$ Z反扳 fǎn bān - counter hane1 x" f" u' }6 }3 z; V
反打 fǎn dǎ - counter atari
- j- |6 l- e/ Y2 J8 b反攻 fǎn gōng - counter attack
$ | X ^( D2 e: G1 m0 a反击 (反擊) fǎn jī - counter attack
' D7 u* o- u9 j! q$ n反夹 (反夾) fǎn jiā - counter pincer
) R6 {- V' L4 x6 u- K反提 fǎn tí - recapture* e. L1 z4 A* M b/ Y1 L3 D
方法 fāng fǎ - technique*
) E9 t4 s2 P- Q# Q" }方四 fāng sì - square four- s$ [9 F3 u+ {1 m- V4 s0 J
方向 fāng xiàng - direction* ?0 u5 M9 P- n: {- p! ?
方形 fāng xíng - mouth shape
( K- h: @! P: o/ @) q8 ~防 fáng - defend*+ @5 s4 `9 k* e$ w4 [9 q
防守 fáng shǒu - defend*5 e3 |% H# a8 h& j& T. [
飞 (飛) fēi - knight's move
" }7 |/ Y* b% D" I( b$ t飞刀 (飛刀) fēi dāo - exception move to joseki, not necessarily hamete: H O' k6 D$ j0 T" N* P
飞压 (飛壓) fēi yā - press! [- k% A2 u* e7 F5 G. ~" O! o. M
废着 (廢著) fèi zhāo - useless move
3 d$ Z5 k! T" |+ K废子 (廢子) fèi zǐ - useless stones. X, D& X i( z" L( Y1 }: g% h8 o' d: K
分投 fēn tóu - splitting move
& C. G2 a7 T; t9 R+ f( R- B分先 fēn xiān - even game* g9 ]- c3 l3 a1 U9 v7 l9 U0 B3 H# e' y
封 fēng - seal in*. \$ X* W8 n( F' k7 ?! H$ N
封手 fēng shǒu - sealed move/ j9 ] ?9 k) I% s- Z4 o; X* I
封锁 (封鎖) fēng suǒ - seal in*+ s: J( K" o: d: ~+ i
浮棋 fú qí - floating stones
; g# @* c1 E4 p% r; C0 u8 X浮子 fú zǐ - floating stones$ b' w3 [7 w/ ]- T+ H! H4 W
负 (負) fù - lose*4 D* n* e7 E2 t8 f% c: ?# X
复盘 (復盤) fù pán - game review
6 H/ [ U6 J" Y" l5 j0 f+ t) s5 d9 b2 p( n) c# ~/ Y
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概念 gài niàn - concept*
$ @! V: }5 P( k* b( d `- @% [# ]感觉 (感覺) gǎn jué - feeling*
; \) b( E. c0 F; P高 gāo - high*" V5 `1 \& l' A
高级 (高級) gāo jí - advanced level*) y- m( ?3 C" u! x+ o
高目 gāo mù - 4-5 point
2 Y9 s" G7 S8 ?8 D9 _' ]+ D根据 (根據) gēn jù - base*
3 Y/ K- A# O" Y根据地 (根據地) gēn jù dì - base*
' b- ]- ?' v8 r3 Y# |攻 gōng - attack*" G* X* a4 X+ a* t& M9 O
攻击 (攻擊) gōng jī - attack*3 O% l2 o8 S: Y; e
共气 (gòngqì) - shared liberty3 Q6 f7 g \# ^7 b X3 O
公气 (公氣) gōng qì - shared liberty! X# e6 u: l; j
攻守 gōng shǒu - attack and defence*
( t$ e9 [6 y$ t' p! ]1 K, _共活 gòng huó - seki
! b+ z2 _2 F; l/ R0 m0 Z孤棋 gū qí - floating stones3 f: p1 J- _4 N) u3 m1 m3 u! w
挂角 (掛角) guà jiǎo - corner approach
3 P4 G' b- T# Z0 m$ m0 D1 T8 ]拐 guǎi - bend*' J0 p+ j8 ~8 X! b
怪着 (怪著) guài zhāo - ghost move
1 X. N. s; t* I$ Q: ]( S4 }9 Y关 (關) guān - one-space jump
6 y/ B7 @$ U4 L& w1 m官子 guān zǐ - endgame
5 T1 M+ y8 M7 O6 m9 K" }1 }# |2 C龟甲 (龜甲) guī jiǎ - tortoise shell
3 Q8 [% D& a) Q规则 (規則) guī zé - rules*. [1 b* B Q& g8 K# l1 D
鬼手 guǐ shǒu - ghost move
3 [9 @+ ]: z4 @# A滚包 (滾包) gǔn bāo - squeeze# v2 v/ `( P0 h# M- l
滚打 (滾打) gǔn dǎ - squeeze. h3 L+ X8 ~ s. w; z* e! s4 Q
滚打包收 (滾打包收) gǔn dǎ bāo shōu - squeeze
6 p& w F5 n; k6 _. B( n# \) R8 q过分 (過分) guò fèn - overplay
( z( _& m8 o4 @0 @3 D国手 (國手) guóshǒu - national champion** h3 D6 t/ M! u% X+ q/ T% d# v
9 y+ i% X+ K, R" a7 J1 e, y1 E9 K) q; K5 t' l0 W$ i
H
: Y3 W x/ L: H韩国流布局 (Hánguóliúbùjú) - Korean Fuseki+ S) c9 g$ ~; v8 a! T( R: u7 m7 }: O+ z
好点 (好點) hǎo diǎn - good point
) C! D* `0 ~+ a2 d$ F( g: D和棋 hé qí - draw*9 ]2 u3 e" d" |; S# q! i
黑 hēi - black*
8 B+ B- J- L6 i' F$ y+ R7 c黑方 hēi fāng - black player*) J% p! `! t& K
黑先 hēi xiān - Black plays first*
6 Q$ u" z9 L$ T c" C# J& l猴子脸 hóuzǐ liǎn - Sake bottle shape
0 T: h7 b7 r: y; o' s1 ]7 K厚 hòu - thick*0 ?3 f a8 x, S
后悔 (後悔) hòu huǐ - regret*: A7 D& i( A" x) I/ [) I
后面推车 (後面推車) hòu miàn tuī chē - pushing from behind
# w) a- A, Y N8 p! p# I5 v; G/ ^厚实 (厚實) hòu shí - thick*# `/ _6 g! N. X" M; t
厚势 (厚勢) hòu shì - influence*( P" t& `- R7 J; e* p8 a+ F
后 (後) hòu - after; later*
2 l) [& @& `$ X后手 (後手) hòu shǒu - gote
' Y/ |8 x( ? _& Y4 g, r后手劫 (後手劫) hòu shǒu jié - a ko in which the opponent makes the first capture# |( t& \6 W4 V; J# Q
后续手段 (後續手段) hòu xù shǒu duàn - follow-up
( F8 {& m& P" m8 Y2 k后中先 (後中先) hòu zhōng xiān - gote with hidden sente
! S6 h) \! h' i' M虎 hǔ - tiger's mouth
' O3 y- U1 I7 i2 `4 J* ~虎口 hǔ kǒu - tiger's mouth
# H9 r$ T7 z) B1 L6 S, \5 Y互破 hù pò - mutual damage
$ T& e7 L+ L8 N, T9 q m$ j# w互围 (互圍) hù wéi - mutual surrounding of territory6 ^4 W9 |! X8 H* N; b
花见劫 (花見劫) huā jiàn jié - picnic ko
$ L2 @! D6 W7 o; @花六 huā liù - rabbity six
) ^8 Y; t Z5 o花五 huā wǔ - crossed five% ~. y2 ]6 a |1 k
还原 (還原) huán yuán - transposition# i& I+ U5 Y& g, K' w8 u0 R6 J
缓 (緩) huǎn - slow*
4 Y: W9 K2 `6 e0 O& {3 }8 O/ F缓慢 (緩慢) huǎn màn - slow*
# M$ J1 m4 E( o% c+ t缓气劫 (緩氣劫) huǎn qì jié - approach ko- D/ i/ s8 o9 \! V+ a% b) s- q4 l& M
缓气征吃 (huǎnqì zhēngchī) - loose ladder (full name)
* D/ X' m5 Y: D# B2 b3 P缓手 (緩手) huǎn shǒu - slow
& n9 x6 Q. S* W3 t0 W缓征 (緩徵) huǎn zhēng - loose ladder
$ }0 f, Q9 a/ }! U缓征子 (緩徵子) huǎn zhēng zǐ - loose ladder2 L. J' O% U5 w% Z6 p
黄莺 扑 蝶 huángyīng pū dié - a yellow oriole captures the butterly = PattingTheRaccoonsBelly, a 1st-line capturing technique* V, f) R/ Q: Z7 s9 o4 g
回手 huí shǒu - take back*: b# {4 ~, v3 {9 t- S' @+ k& c
回提 huí tí - recapture: D4 v; N# U* T1 l. b
悔棋 huǐ qí - take back*
6 [3 [7 Y) `- D6 h: j$ ^6 B+ s/ B活棋 huó qí - living group; y' [0 W, G. E" ?* q' a7 d
- Q) X$ c: K; T: D
' Y5 J! ?( K0 ]/ d. Z, hJ
! [& x6 C# ?$ l急 jí - urgent*
7 y% c4 [+ C N级 (級) jí - kyu3 h ?5 B6 X2 T% T) y( R" m- U2 e8 H
急所 jí suǒ - urgent point0 d$ @( ~1 }: X& r6 u! s" D6 h
挤 (擠) jǐ - bump into diagonal; choke; atekomi+ ~- H* _9 [9 s6 [ u/ J- v
技巧 jì qiào - technique*1 K2 ~0 z7 j% s2 s7 F! K7 N7 t
计算 (計算) jìsuàn: to count [3] / to calculate / to compute; calculation; (reading/analysis)*( T# v* b' `9 b" q7 i
佳 jiā - excellent*: l. T" G; Y% u
夹 (夾) jiā - clamp; pincer+ a+ S; v4 K+ K, D3 x
枷 jiā - net
: }, Q4 b0 g% Z+ u! g! L q枷吃 jiā chī - net) H6 L1 H" p: q6 z
夹攻 jiā gōng - pincer7 j" | c+ j5 J) `0 n/ r
假劫 jiǎ jié - false ko threat# A. R) l) m% \6 I7 ^% {
假双活 (假雙活) jiǎ shuāng huó - false seki
9 x7 G5 x: B# K# T S7 h) h6 K/ E假眼 jiǎ yǎn - false eye! k2 Z6 d; z% Z- u* o$ H9 M
假眼活 jiǎ yǎn huó - two-headed dragon7 S+ ^! j2 s+ |+ z0 d
尖 jiān - diagonal
& [4 K1 {. W& e& [尖冲 (尖衝) jiān chōng - shoulder hit
0 x* e3 q7 {( z8 h) S: b, @; R* N尖顶 (尖頂) jiān dǐng - diagonal attachment9 K2 S6 ?- z. l: a8 u; ]
坚实 (堅實) jiān shí - solid: U& I( I1 ?9 ~1 P3 Y9 ]7 D
见合 (見合) jiàn hé - miai
$ b: c( |8 z! H2 ^6 a+ j教 jiāo - teach*3 o4 ^1 k9 d& f: `, L
交叉点 (交叉點) jiāo chā diǎn - point O* c! Z7 _( g8 @/ b* \
交点 (交點) jiāo diǎn - point" M# g6 s* B& x7 h& j* W e# K
焦点 (焦點) jiāo diǎn - focal point*
( U" a( x7 k, _: N; s交换 (交換) jiāo huàn - exchange** c1 J c0 l; _) c- D+ v
角 jiǎo corner (angle, horn-shaped)*& c( J9 n& P& `2 _) f) Q: v
叫吃 jiào chī - atari: F' P# n0 @2 S F4 q2 p+ u0 D! L; h
教师 (教師) jiào shī - teacher*7 i' h9 C- p( Y: i# N5 z: ~
教室 jiào shì - classroom*
4 u$ d! P& n' O* N基本功 jī běn gōng - fundamentals*
2 V2 |: i8 y4 L, k% p9 ~接不归 (接不歸) jiē bù guī - connect and die
9 C# o$ [% n2 \: G( F劫 jié - ko
5 O$ i! @. x3 D0 @8 @* \& C劫材 jié cái - ko threat
, o) |" P6 R! z. m结果 (結果) jié guǒ - result*' z0 [1 l0 |0 B k1 l O
劫活 jié huó - live by ko$ o2 E# D& F# [* V7 p5 w1 [1 Z
诘棋 (詰棋) jié qí - life and death problem( e9 f- _0 z9 k: X
劫杀 (劫殺) jié shā - kill by ko4 i6 F) |3 A# A5 {1 n9 K2 x
劫争 jié zhēng - ko fight/ W% J% L! O7 B$ T
解答 (jiě dá) - answer, solution*1 Y) y- _: t, b3 _2 M
金柜角 (金櫃角) jīn guì jiǎo - carpenter's square9 E" J1 s' h: N* l! h
金鸡独立 (金雞獨立) jīn jī dú lì - double shortage of liberties also known as Golden Chicken Standing on One Leg( q6 B! F: W7 D4 p5 K, F# L/ w
紧 (緊) jǐn - tight*
- w* [9 \6 ]" V H紧带钩 (緊帶鈎) jǐn dài gōu - long l group without outside liberties7 C* _) M' J" m" p4 S4 x
紧劫 (緊劫) jǐn jié - direct ko( B' _. N2 |& y: X
紧气 (緊氣) jǐn qì - reduce liberties
! {! I9 O( V0 O2 P1 s紧气劫 (緊氣劫) jǐn qì jié - direct ko
m+ T- ~2 P# ^/ e; t% E$ q禁着点 (禁著點) jìn zhāo diǎn - illegal point, m3 L0 g. Q# z
净吃 (淨吃) jìng chī - unconditional kill (净= clean, only)
1 ]. t' [8 w/ q. d& {% W0 J净活 (淨活) jìng huó - unconditional life8 h8 F7 U) t( p" m& v: f2 c9 O
净杀 (淨殺) jìng shā - unconditional death# Y: d5 {8 ?+ s
净死 (淨死) jìng sǐ - unconditional death
; B- i6 z* @# j* K6 H. a5 e a救 jiù - rescue; save*3 U4 |5 m0 l% i3 ]
聚 jù - placement inside opponent's eye, q- y7 L% l& W' N4 h7 n8 K& ]
俱乐部 (俱樂部) jù lè bù - club*2 e' p; i6 y# h9 {. e, w
聚六 jù liù - six-space killable eye shape
; k. @" W" R6 g# v) y0 {9 n! C( ]聚三 jù sān - three-space killable eye shape/ Y6 o" X* S+ {8 M( A0 V! S
聚四 jù sì - four-space killable eye shape
& [! y( _3 |5 e聚五 jù wǔ - five-space killable eye shape. R1 E0 L# P4 O* X
决战 juézhàn - decisive battle*% }- y& k( D( E& T& l5 x U
诀窍 ( 訣竅 ) jué qiào - secrets of success / tricks of the trade*
7 {9 P. D( |- v& `# W0 ~5 p k2 n; T: O8 I3 c) H
" K! _6 u* U+ f" J
K
C7 A( C$ U$ L$ h3 B2 H卡眼 kǎ yǎn - falsify eye
5 [6 f; s4 i, f- T# K开拆 (開拆) kāi chāi - extension
0 A) V/ E) M5 b8 n* S9 T开花 (開花) kāi huā - ponnuki! w* N& S0 y: }! A
开劫 (開劫) kāi jié - create ko" I6 B( z* Y$ t6 O0 U! P" p
开局 (開局) kāi jú - opening/ R$ s1 g. @7 w/ [- R/ A; n5 m. r
看花劫 kàn huā jié - picnic ko; Q' A& m6 x; o% _
抗 kàng - to resist, fight; to oppose to defy*
# ^* q. z( b, j& d$ v: ~, @" m靠 kào - attach one line higher than enemy stone
# ]$ d8 v/ ?- h7 A# Q& S空 kōng - empty*- Z. G2 \) W" C+ J' ], w& R
空间 (空間) kōng jiān - space*7 B( q& b4 F. A; `$ y* a
空三角 kōng sān jiǎo - empty triangle1 H, L/ A, p# O( m* J
空 kòng - territory*
. N V I9 i" W7 `2 _跨 kuā - attach at waist of knight's move
% I( b/ W* P: x2 A8 }跨断 (跨斷) kuā duàn - waist cut
/ \/ `4 [# J# J( N4 {8 r% d" M快 kuài - fast*- F) x( s* i* E
快棋 kuài qí - blitz game
& p1 k5 R9 \, Z7 {. q6 Y宽 (寬) kuān - loose; wide*( X9 ~- r3 B( u
宽带钩 (寬帶鈎) kuān dài gōu - long l group with outside liberties9 M2 R% r: C' G1 l
宽气 (寬氣) kuān qì - increase liberties% e/ O4 C }; K0 V" M
宽气劫 (寬氣劫) kuān qì jié - approach ko. C- j: D1 G3 s* s3 ~' A
亏 (虧) kuī - loss*8 Z; }8 M; Z& n9 a3 u' f
亏损 (虧損) kuī sǔn - loss*
4 Q' a: }/ [0 Z, n扩大 (擴大) kuò dà - enlarge; expand*4 f T4 D. j8 Q2 q
扩张 (擴張) kuò zhāng - enlarge; expand*
, a/ Q5 p( k; u. a" u" r$ {$ w4 J[edit]# H+ z" Q# w/ V$ S& U1 s: u
L
4 l; P D& ?: n9 ~赖皮劫 (賴皮劫) lài pí jié - many move approach ko- F7 u% Q: R" T1 I: ], S2 x* N& H
拦 (攔) lán - checking extension; prevent opponent's advance*
- G- w# l% [8 c' Y" @拦逼 (攔逼) lán bī - checking extension0 p7 J, y; N" d
烂柯 (爛柯) làn kē - ranka+ n& r3 j( ?+ @7 ]1 J$ ]
老师 (老師) lǎo shī - teacher*
. Z3 w. \) [% b& {9 X9 k老鼠偷油 lǎo shǔ tōu yóu - mouse stealing oil
7 y' f8 i B' h# m类型 (類型) lèixíng – pattern, type*
8 Y. j4 ?( k6 R; `冷着 (冷著) lěng zhāo - unexpected move
) b9 K! v" _4 Y$ F1 G* p4 K利 lì - profit*
. `9 S) Z5 k6 P C5 v; {1 s( s8 m立 lì - descent; stand
1 a1 _4 e) n8 [% f q; u& L8 a利用 lì yòng - make use*
( o3 \0 ^. @1 |( V连 (連) lián - connect; continuous*
1 _) M; h& V- b; T. Y* ^3 W4 o连扳 (連扳) lián bān - double hane
$ }3 o t4 p6 c连环劫 (連環劫) lián huán jié - double ko
) ?' J, J) ]$ t/ ?连接 (連接) lián jiē - connect*# d: Z z- d- ?% W" e
联棋 (聯棋) lián qí - pair go- L1 s# J8 r* N4 z: z1 B( e0 k
恋子 (戀子) liàn zǐ - reluctance to sacrifice: S8 h% E: ^* ~8 l4 t P0 E0 x, U( }! Y
两分 (兩分) liǎng fēn - equal*7 ^$ q1 {/ _' _/ ]
两頭蛇 (兩頭蛇) liǎng tóu shé - two-headed dragon (literally, "two-headed snake"). _, J! V5 D2 E; w a. m
劣势 (劣勢) liè shì - inferior*0 S1 [, y8 \) k
裂型 (裂型) liè xíng - split shape
; q4 c) B. j- G! K0 A7 M1 C& A龙 (龍) lóng - dragon*! y# L! \: }$ d/ k' Z, \ G
漏着 (漏著) lòu zhāo - oversight2 j! o* L+ |9 X
落子 luò zǐ - playing stone on board
0 c' D2 e g* H. y1 X+ P7 o( @
8 H# F# ^' e2 u5 X- Q4 X' \. A7 q+ c5 ?
M
' W$ x3 u4 W$ _9 y满意 (滿意) mǎnyì - satisfied*
% W: u: `8 O) x. s3 O* [4 n9 q1 q慢 màn - slow*
) w* R8 S. H0 i( {盲点 (盲點) máng diǎn - blind spot
) g: `; y g) f梅花六 méi huā liù - rabbity six
, f9 G4 ~; X+ Q( i梅花五 méi huā wǔ - crossed five
: M4 U) M, r7 q. S门吃 (門吃) mén chī - capturing technique by atari) ^3 C4 Z6 U/ h$ l$ r( U7 T7 R# p
迷你中国流 (迷你中國流) mí nǐ zhōng guó liǔ - mini chinese opening
; S* p/ g. `. z1 X( r7 O$ z, u. V u' L/ P妙手 miào shǒu - excellent move3 d5 J3 O- m0 u) [, I
妙着 (冷著) miào zhāo - excellent move# M; H, ?2 g! _4 W6 Q
模仿棋 mó fǎng qí - mirror go
4 w1 r9 r5 n& H; ~模样 (模樣) mó yàng - territorial framework
$ Z2 t7 u/ K4 F. l# k/ V% ]目 mù - point of territory
6 ~6 ~* M! E! |1 R* `1 X目外 mù wài - 3-5 point
: {' k2 E) ?: r7 Q' C0 p5 z/ y. {) c8 C6 m8 t/ d/ |
: T7 |" o# z. P1 k; O9 |5 j [" k5 q
N
0 M8 y! Q j |- O3 J内气 (內氣) nèi qì - liberties surrounded exclusively by one player's stones# J( g4 Q! X6 W$ N6 `( q M5 A6 X1 B# Z
逆官子 nì guān zǐ - reverse endgame move
; a/ P/ O7 \/ x3 X7 i逆先 nì xiān - reverse sente
$ i6 E0 M/ U0 O逆先手 nì xiān shǒu - reverse sente0 w3 U- Y/ |& ~' Y8 \2 W2 x# p
逆转 (逆轉) nì zhuǎn - overturn game+ u" m3 }; m' u3 |6 Z E( _; I
粘 nián - connect*
. w3 _8 N: |+ m9 R+ X凝形 níng xíng - overconcentrated shape
" ?; A; K! X' U8 t* `) J; @扭断 (扭斷) niǔ duàn - crosscut
6 I7 S7 U2 x5 R m) v6 |- t2 q& W- v扭十字 niǔ shí zì - crosscut6 e9 K1 e$ ~ g) y- a& ]1 j# O
扭十字长一方 (扭十字長一方) niǔshízì cháng yīfāng - extend in a crosscut$ I o+ C9 V. f8 }1 D. ?' D
扭羊头 (扭羊頭) niǔ yáng tóu - ladder
% ~# Q" W7 {6 ?8 K3 `( p; H1 A t6 q4 T1 p( M- a
1 U$ ]. w- R* Y( j8 \! k/ H2 V
P2 `& E$ {; ^/ A# G Z
爬 pá - crawl*
3 E3 S. j( [5 w* |- u( J4 H盘渡 (盤渡) pán dù - bridge under
7 l. n" u7 } x/ W4 f' G盘角板六 (盤角板六) pán jiǎo bǎn liù - rectangular six in the corner
# X4 }) B5 s( d盘角曲四 (盤角曲四) pán jiǎo qǔ sì - bent four in the corner& p) h; ^3 Y7 J0 u' w2 F
抛劫 (拋劫) pāo jié - throw-in ko
/ ^* U6 A( s: ?% Z& S4 }配合 pèi hé - coordination*
T2 C. ~/ h. `碰 pèng - attach to the side
4 ?' ?( B( A' @便宜 pián yí - profit*
8 f$ x9 k; e. a( R骗着 (騙著) piàn zhāo - trick play, hamete
! k& w8 g$ S2 J# \, x! \; L7 o平衡 píng héng - balance*& t) P- r! e% o
破 pò - break*
0 D1 c% W. a6 G& I! _0 L剖析 - pōuxī dissection / self-analysis9 Z/ P- n% z- N. J0 Y. L' c0 p
破解 pòjiè - solution, answer to a problem*, }9 |) q5 o/ v5 w8 U+ E o4 \
扑 (撲) pū - throw in
% w) p" O, g f; u7 G' Q0 V# u葡萄六 pú tao liù - rabbity six
* W1 I9 q- t: U$ z0 v8 g谱 (譜) pǔ - game record6 H9 G' l+ @( E7 c9 r8 y
普通 pǔ tōng - common*
; S/ u* ]2 B. F# X[edit]
% h. R/ d% P3 h" ^Q
1 {. u) y. ~* c! ]0 s7 Y欺着 (欺著) qī zhāo - trick play, hamete) c6 s; o/ l8 L
棋板 qí bǎn - go board: l5 D5 [, i a7 v# I
棋风 (棋風) qí fēng - playing style. g" H" p+ Z9 O+ w7 N0 [7 d2 P
棋盒 qí hé - stone container
2 _& d% K7 d" ]* T2 p5 t棋筋 qí jīn - key stones
- Q. w' @0 I L3 U棋精 qí jīng - key stones: c, K4 F! N1 _! n) J7 W' q0 ?- X {
棋理 qí lǐ - go theory! _+ _0 N2 [3 p! G1 ]: K" V
棋力 qí lì - strength in go9 _3 A- _; U+ {7 n/ j5 }% L% x% d9 s
棋盘 (棋盤) qí pán - go board; {- {8 t9 |/ S4 O a0 ^
棋谱 (棋譜) qí pǔ - game record
; P* G- F6 S! j棋石 qí shí - stone' L6 {; p3 e# h* v- H
棋手 qí shǒu - player*# t( T' q# V) Q; v& R& H- p7 c
棋书 (棋書) qí shū - go book
8 M0 e, L2 r B; {3 |8 l棋院 qí yuàn - go institute7 t5 p1 B" C* H
棋形 qí xíng - shape' D. B, L7 c! U* }% C3 A( @/ V6 C
棋钟 (棋鐘) qí zhōng - clock*- s. |" B8 B7 q! F9 U
棋子 qí zǐ - stone/ x0 N! ^7 M; J' |
弃 (棄) qì – abandon, to discard, throw away
- u# ] G. u/ p* q4 s ^, c弃子(棄子) qìzǐ - sacrifice
- _! @$ _. [, D' L, {! Q6 p( d气 (氣) qì - liberty
, b& u& v g H4 c3 h6 \气合 (氣合) qì hé - fighting spirit
! O: V1 v- J* F( _. r# G6 z% U气紧 (氣緊) qì jǐn - shortage of liberties9 c9 Y# `) ~$ j' F; \6 [
前 - in front, before*
3 C8 _6 n/ H2 @浅消 (淺消) qiǎn xiāo - erasure2 k" S4 |) P @+ t T" g
墙 (牆) qiáng - wall*/ J+ M- l& t5 t( g! H
强 (強) qiáng - strong% d' m% I2 I4 m% ~- ?7 w1 b* T
墙壁 (牆壁) qiáng bì - wall*
3 c' \; d3 p; O- } r强棋 (強棋) qiáng qí - strong group
$ a- h5 q; Q* {/ V+ @. v2 V巧手 qiǎo shǒu - clever move
$ Y7 x1 x$ D* `巧着 (巧著) qiǎo zhāo - clever move
7 [4 h, g" ~+ E4 w6 P; W* m7 `切断 (切斷) qiè duàn - cut*1 H( o# b9 H' Z& r4 A
侵消 qīn xiāo - erasure z' i( ~! F" S( b$ E
轻 (輕) qīng - light*
2 R9 w) Z z9 F' N侵入 qīng rù - invasion
6 ] @+ u" q. a- ?! W轻盈 (輕盈) qīng yíng - light*
0 o( d8 O& t, d0 F3 J% K+ a求活 qiú huó - make life9 ]; w8 x# f; _' a6 `+ a, g
曲 qǔ - bend
* K: p& p1 o6 P曲尺 qǔ chě - carpenter's square
5 `: w# f2 X" K! f曲三 qǔ sān - bent three$ b6 A9 x& V2 ]3 c8 ^
曲四 qǔ sì - bent four
& I; B; F2 j% A! j1 w6 w9 j觑 (覷) qù - peep
, B. ~) ~. W2 p2 e' ]2 C6 Q权利 quán lì - privilege
$ b+ w+ c& `; s: }% \' W) d确认 quèrèn - confirm/verify (indicates a diagram showing why the correct answer works)*/ f1 o% v5 X0 t$ d" Y! v9 {
& e, q& A4 J7 ]
9 w s( B4 }3 d6 ~( `9 YR0 q2 Z( F+ C0 V
让子 (讓子) ràng zǐ - handicap
# x3 Z5 F; X3 P( N. r; A让子棋 (讓子棋) ràng zǐ qí - handicap game
$ F$ T% V7 m1 @) `, o2 f3 l* A认输 (認輸) rèn shū - resign*
5 G% c. I$ E4 s/ } f5 _' O/ c弱 ruò - weak*
% b$ @+ ~/ p4 ~; d; D弱棋 ruò qí - weak group
/ L+ T* _8 z/ c
7 E- K) w N: a: v* s, Q! D/ v7 J8 l
S6 o7 Y9 x2 w* o5 c# p, ?3 J" _
三间拆 (三間拆) sān jiān chāi - three-space extension
: a4 T2 ]5 a* D& K: ?三间跳 (三間跳) sān jiān tiào - three-space jump, y. x2 e* R: N3 E% l/ `9 I+ y5 \
三劫 sān jié - triple ko
1 {8 x9 a3 ]3 o- e/ \; ~三劫循环 (三劫循環) sān jié xún huán - triple ko
; F" P7 a& s0 a' y t+ j三连星 (三連星) sān lián xīng - san ren sei
3 f, |2 p- S0 X# q* a+ J# r0 ^三目正中 sān mù zhèng zhōng - center of three stones
8 [9 R1 p% J* X2 L4 _三三 sān sān - 3-3 point
( v, T3 `; E8 p- [# \- _, U三手劫 sān shǒu jié - two-move approach ko( |" N2 A3 T4 f" l, X! W
三子正中 sān zǐ zhèng zhōng - center of three stones- V% z0 c1 I9 c1 M" j, [
杀 (殺) shā - kill*" I9 A7 Y( p7 Z( L" p1 r- y
杀棋 (殺棋) shā qí - kill
5 f. x4 L" h7 I6 u% B3 Y, @ O* u- K杀气 (殺氣) shā qì - capturing race1 t2 Y8 l% e' I g: ^) t# ^
上 shàng - upper*/ g5 s* `0 D- F l& f
上级 (上級) shàng jí - advanced level** D. _7 S l9 ~: V
上下同形 shàng xià tóng xíng - symmetrical position, U+ B& F+ K6 G
稍 shāo - somewhat; a little*7 T- i4 B. Y+ K7 ^$ r2 R5 Y
伸气 (伸氣) shēn qì - increase liberties
3 b: M7 [0 O& |伸腿 shēn tuǐ - monkey jump
. R+ f% w( A# j# }: D生死劫 shēng sǐ jié - all-dominating ko
/ f1 [+ e4 p6 v, Y; i% W4 I胜 (勝) shèng - win*, l( ]) u8 ^. E* H' o, n9 E
胜负手 (勝負手) shèng fù shǒu - all-or-nothing move
& R- r( [& u! E# Q3 w) C: B0 n8 ~胜着 (勝著) shèng zhāo - winning move
2 v/ N9 H; A+ y1 ~' n& |失败 (失敗) shī bài - failure*( M9 u; V1 }; A3 ]
实地 (實地) shí dì - solid territory2 l5 I3 r! W6 `$ ]
十番棋 shí fān qí - ten-game match! Z2 R3 ~1 u! N" F$ O2 m6 p4 _ e @& G' v
实接 (實接) shí jiē - solid connection
# M" Z- V2 K' w$ q3 y石塔 shí tǎ - two-stone edge squeeze! R7 O; D/ H. M+ t% J# |6 R. Z# [
实战 (實戰) shí zhàn - actual game situation% P$ O* i& V& Y6 F6 R
实战手 (實戰手) shí zhàn shǒu - situational move
' h% r4 c; J# C. ^. p势 (勢) shì - influence*1 C. @' D h( T R, T' h
室 shì - house; room*$ {1 ?5 T0 P6 y0 j
势力 (勢力) shì lì - influence*
$ p. D9 I# N8 M2 G' g, @( ~! h( E试应手 (試應手) shì yìng shǒu - probe/ ^, h$ Z% n7 y9 l4 g2 ?: }+ Z
收官 shōu guān - play endgame
l4 }4 C0 ]* H: n收官子 shōu guān zǐ - play endgame, U6 S; ^: \/ u- D
收后 (收後) shōu hòu - last play+ H! M) b* f7 B$ e$ ?! t
收气 (收氣) shōu qì - reduce liberties
6 ^. w7 r! @+ d" V8 C# F" u守 shǒu - defend* D/ e; \. y: {. t) G
手 shǒu - move
: h0 Z# ` @* J, N7 I9 M9 H手段 shǒu duàn - technique*
5 R; m* L6 i( V4 A* f手割 shǒu gē - reorder sequence6 S* E! Q! `, I& {* A h
守角 shǒu jiǎo - corner enclosure
; F, v8 ?- u' y手筋 shǒu jīn - tesuji
- {" n5 P0 X6 w- o7 _6 N; b: n手顺 (手順) shǒu shùn - sequence9 c& {8 m3 X" x1 E( g- Z
手谈 (手談) shǒu tán - hand talk9 b' \+ O! R, U. |' c
授先 shòu xiān - one stone handicap7 z \, W6 N; d. ~. t# ^" k" `
授子 shǒu zǐ - handicap
0 |+ H( S7 p- V, w, Y授子棋 shǒu zǐ qí - handicap game5 J _5 E1 i: P- L# U- m; [8 [
书 (書) shū - book*( C8 V& g. V; O
输 (輸) shū - lose*
$ L$ M s# R; w: V+ e$ q8 ~, w书本 (書本) shū běn - book*3 z) g8 R8 ~. a/ [
数目法 shǔmùfǎ - territory scoring# h$ m2 K' D7 I4 a
数子法 shǔzǐfǎ - area scoring2 j' |+ Y0 h* i* Y3 }$ E
梳形 shū xíng - comb formation
! ?7 F o r( b) X/ X0 K梳形板六 shū xíng bǎn liù - comb formation
2 G2 [$ s5 h0 ^# @% t. p8 x+ I双 (雙) shuāng - bamboo joint
: r4 Y8 _- ~% _ o( ?1 \0 Q; B8 e+ d双吃 (雙吃) shuāng chī - double atari
/ J4 Q; u7 S* x双打 (雙打) shuāng dǎ - double atari* W+ O( ]9 i. m# ~5 I
双打吃 (雙打吃) shuāng dǎ chī - double atari( m$ r4 z: A. A7 g$ M
双倒扑 (雙倒撲) shuāng dào pū - double snapback
/ |' b8 {; `* n5 G/ l双方 (雙方) shuāng fāng - both sides*) p) z& f/ ~6 L7 _, y: e
双飞燕 (雙飛燕) shuāng fēi yàn - 4-4 point double low approach# q* s! A: L. q& h, t2 x/ J
双挂 (雙掛) shuāng guà - double approach# K- [) A0 T l) k6 ~2 B" T$ i
双虎 (雙虎) shuāng hǔ - trumpet connection
* m* R: b/ K& A2 ^双活 (雙活) shuāng huó - seki
' d1 T. I4 k' R/ q# m9 g# b双叫吃 (雙叫吃) shuāng jiào chī - double atari
7 W: C6 h) l4 k, V3 s# z双劫 (雙劫) shuāng jié - double ko
Q* t3 K2 V) [" i3 h, ?4 t双征 (shuāng zhēng) - double ladder
' w1 Y z+ R6 l! B$ {顺序 (順序) shùn xù - sequence*
W8 V, g+ C1 \, m: U/ B ]1 ]死活 sǐ huó - life and death2 V p+ T) b+ U: p! u Y4 \1 V
死活题 (死活題) sǐ huó tí - life and death problem
9 `9 t2 V! x& y g% T, @0 i$ {死棋 sǐ qí - dead group; }' ?4 f3 Y5 F. D1 f0 T o* G
死子 sǐ zǐ - dead stone1 f# t$ ]8 H$ |) U( W1 {7 Y7 @
四间拆 (四間拆) sì jiān chāi - four-space extension7 b; i1 ]7 r% ^' O
四角穿心 sì jiǎo chuān xīng - occupying four corners and center
, R& Y% Q& X6 L5 A l# W四劫 sì jié - quadruple ko
) s( P) z! F) O3 z+ A0 {四劫循环 (四劫循環) sì jié xún huán - quadruple ko+ K u4 ] R& W( L# e
四连星 (四連星) sì lián xīng - yon ren sei0 Y1 P4 n& _ K7 e' W& K$ R* P) i. I& w
松 (鬆) sōng - slack*
: w# q, F9 ~) k/ v+ u8 A# j松气 (鬆氣) sōng qì - increase liberties
! ~ t; G) h$ m松气劫 (鬆氣劫) sōng qì jié - approach ko4 F1 ~. R6 M0 F5 V* O0 ?; W
俗手 sú shǒu - crude move
" O! R! Y, N6 g/ U随手 (隨手) suí shǒu - hasty move
& n- u& c; r# d3 R随手棋 (隨手棋) suí shǒu qí - hasty move
6 C( f3 c4 f* D损 (損) sǔn - loss*3 j* ^* M$ J' H: X+ L& C
损劫 (損劫) sǔn jié - losing ko threat
% f1 p( Q4 x7 {. b8 N/ F4 r+ |损失 (損失) sǔn shī - loss*
7 K- F5 O/ d( ~% z8 y2 B顺序 (順序) sùn xù - sequence*- J0 L7 U! Q' R# `% R& J
& r/ Q E- \! A, B& {
5 M( c0 h. D4 x0 hT( p- l8 n- z0 m8 [- W" n
台象 tái xiàng - Tower
% o3 _9 l3 `1 P" t, C# Q1 n/ E弹性 (彈性) tán xìng - flexibility*
- e# h+ }& f# a2 _, p搪 táng - block*
! j, F& D+ @+ G; b4 _& V套劫 tāo jié - two stage ko9 C2 Y& l/ ^1 B( V
逃 táo - escape*. `* c/ }& V4 _) Y4 V! i% n
逃遁 táodùn - to escape, to run away, flee*3 d* s1 K" N" [& ~) t
逃生 táo shēng - escape*! g. a% C4 E( ?- i; n' R/ h3 j* `
腾挪 (騰挪) téng nuó - sabaki. H0 z5 t5 r$ d& ~! [. I
提 tí - remove from board& k: Q7 R1 ]5 g9 k$ |
提劫 tí jié - taking the ko: w8 W6 S5 p# ?+ f) k4 o
提子 tí zǐ - remove from board+ M# `4 F) w( C2 [$ B
天王山 tiān wáng shān - tennouzan
- c! s" ]+ Q( ~( y" k天下大劫 tiān xià dà jié - all-dominating ko
1 t! y* d. u% j1 z# f8 c天下劫 tiān xià jié - all-dominating ko9 D& h2 ~# U+ w+ w C" @" A
天元 tiān yuán - tengen! o0 ?1 U2 B. z" i5 V
跳 tiào - jump*
" Y5 r! Z2 _$ S- v贴目 (貼目) tiē mù - komi0 @! u$ l3 _. w; n$ M
铁柱 (鐵柱) tiě zhù - iron pillar*
* L& W4 I! J5 T+ Y3 B挺 tǐng - push up; stand*
" K7 h2 G: d! h, d: o投降 tóu xiáng - resign*
{0 x5 j7 w K$ o' J/ O% j投子 tóu zǐ - resign, E# c* U( L9 Q5 C' E# S8 @/ S1 T) z
透点 (透點) tòu diǎn - placement5 n4 W6 _0 ?' u0 l/ F
图 (圖) tú - diagram*/ W# X9 P$ L3 J* n- a# j
退 tuì - pull back' F+ u& b, g) t3 y1 U# j
托 tuō - underneath attachment! C) [0 V! a+ o# ?4 _# t. R
脱出 tuōchū - escape, break out
* ]$ ^6 J. E- @0 ~$ A V脱骨 (脫骨) tuō gǔ - under the stones
* ]' U6 Q: @8 {3 W: P( \) b; ^脱先 (脫先) tuō xiān - tenuki
0 o. P: Z8 S v/ H6 O' q
* ]9 f) ^- {, L( s
4 O) k' v3 G+ K6 M; z& R& UW2 U! g H9 |+ e7 h
挖 wā - wedge
$ |! v$ m( b" N0 d. v6 x7 H, s外目 wài mù - 3-5 point
& O T& Z% k. D. ?0 T* x) n/ ]外气 (外氣) wài qì - outside liberty
7 u: a1 b$ p6 j( w5 N3 p$ O弯三 (彎三) wān sān - bent three; r4 }& e# W u$ q @9 d
弯四 (彎四) wān sì - bent four9 ?% r1 ?6 i Z8 `8 M0 H
万年劫 (萬年劫) wàn nián jié - ten thousand year ko8 j4 p1 S+ t5 p# x( C: b0 I& Y! ^( g6 p
围 (圍) wéi - surround*& a% y& _& N5 q$ J$ \, D
围棋 (圍棋) wéi qí - go
8 I$ U6 s, e `6 ?( C$ C尾巴 wěi bā - tail*% Y6 w3 l/ z, u
味道 wèi dào - aji
( Q! d; z+ W4 y t7 z文凭 (文憑) wén píng - diploma! z" q. K7 x; k& A
稳当 (穩當) wěndang - stable; firm*9 V) @/ F- i; W
问应手 (問應手) wèn yìng shǒu - probe
+ E2 k% ]7 u9 V% f( |+ T# ^; \乌龟不出头 (烏龜不出頭) wū guī bù chū tóu - crane's nest
0 E: t% m9 @& G' y无理 (無理) wú lǐ - overplay" v/ o) z4 v4 W: X6 |2 o
无忧劫 (無憂劫) wú yōu jiě - picnic ko
. q/ o. n- V) l6 \% [! Y五子棋 wú zǐ qí - gomoku narabe
1 q8 Q$ C, C3 {- a: S" X五间拆 (五間拆) wǔ jiān chāi - five-space extension% i! ?9 v; p% j8 M3 t( \
五连星 (五連星) wǔ lián xīng - go ren sei
1 H, `, W( V! A2 A; k8 o3 q2 ?5 M五五 wǔ wǔ - 5-5 point) U; Z: g0 W4 Q
' [+ k w: r( q, c! D# D0 y
- \* O( B* w) n8 S2 B5 C8 j; z
X ^8 W/ Y; X/ x! v- o
细棋 (細棋) xì qí - close game p6 h' t1 {# d0 D
瞎劫 xiā jié - false ko threat
. H/ n& q1 s4 E. s/ o下 xià - lower*0 A9 x- t2 D, y! I. n+ k
下法 xiàfǎ - method*0 M( b/ T/ {) D. G* F/ @
先 xiān - before; first*
, o2 l% h4 q0 H# X7 T先手 xiān shǒu - sente
% Q& |1 U1 D' c7 f. M6 ?7 F先手劫 xiān shǒu jié - a ko in which the player makes the first capture% C3 n" k8 C6 C
先手利 xiān shǒu lì - forcing move
* U4 B8 r% _* y! [/ A. a先中后 (先中後) xiān zhōng hòu - sente with hidden gote
3 p1 Z( a. ~0 d2 D* i4 e; h陷阱 xiànjǐng - a trap*
2 B( o& N/ }5 K! O% w象步 xiàng bù - elephant's move
5 d8 n. i) t1 [- D1 f: R, q3 \$ M象步飞 (象步飛) xiàng bù fēi - elephant's move' u* R3 B+ C2 l- l
象飞 (象飛) xiàng fēi - elephant's move" S W2 p1 g% R: J6 c
向小目 xiàng xiǎo mù - facing 3-4 points
) h. w2 m! g) g, T( s) N3 B象眼 xiàng yǎn - center of elephant's move
& y$ ?* Z( q5 B3 x+ Y. f消劫 xiāo jié - ending the ko% g* r+ s# E6 E4 g$ s5 U6 `+ Y
小 xiǎo - small*) I/ Q) Q+ o6 W+ n
小飞 (小飛) xiǎo fēi - knight's move& _5 b5 U# n0 m5 x7 R! [2 ^6 b+ k! ^( W
小尖 xiǎo jiān - diagonal
$ [! o5 ?2 W; M" n' C5 f小林流 xiǎo lín liú - kobayashi opening
1 b9 J, b0 b, B% e) i1 I! Z小目 xiǎo mù - 3-4 point3 b- X3 o; J+ q; G5 g: }' N
小盘 (小盤) xiǎo pán - small board (13x13 or smaller)
4 H2 T, n1 u) l; T小棋盘 (小棋盤) xiǎo qí pán - small board (13x13 or smaller) g `4 N; m, C5 y7 ?6 Q2 M" e
小伸腿 xiǎo shēn tuǐ - small monkey jump
4 k% N: z' k, A" }小猪嘴 (小豬嘴) xiǎo zhū zuǐ - tripod group with extra leg0 H& {0 g$ N+ ]7 F. F1 K% x
效果 xiào guǒ - effect; result*) ^# Z( m& L& |
效率 xiào lǜ - efficiency*3 o! `2 u( V9 v5 [
新布局 (新佈局) xīn bù jú - new opening! ~* |$ x# j: j1 o# U
新手 xīn shǒu - new move6 t( f8 `0 W: C6 [/ {
星 xīng - star point% T& p% Q9 Y' k4 z: m* ^' ^3 Z
星位 xīng wèi - star point4 [# r7 u2 r u5 `8 x) `, l
形 xíng - shape*' A( O3 h; h: J% F$ P! n
形势 (形勢) xíng shì - situation*% t0 `* w$ e3 t# ]
形势判断 (形勢判斷) xíng shì pàn duàn - positional judgement3 c7 X. |% m7 v, `7 E: e
形状 (形狀) xíng zhuàng - shape*
2 k3 E5 r+ Q8 a: H0 A* |" O秀策流 xiù cè liú - shusaku opening+ h. W! l+ H4 ~. H: o
虚手 (虛手) xū shǒu - pass1 [/ h7 a8 X- y
虚着 (虛著) xū zháo - pass( z3 }6 _9 s+ d: ^. U- x& ?9 }# d
序盘 (序盤) xù pán - opening
: c' ?( G* k2 g$ j学生 (學生) xué shēng - student*, W- z M) s& Z( m% e% |/ Q: d
雪崩 xuě bēng - avalanche*
; M% p; K6 b9 _$ ^; t/ N4 m循环劫 (循環劫) xún huán jié - double ko
' e/ x0 M# E& t ?7 ~3 B; W( D! p8 L* Y2 w
9 ~$ D3 Y# C. o ], wY* a C2 o7 P8 C5 n$ x; B
压 (壓) yā - push down*, w4 \/ u0 B8 M" ?
压力 (壓力) yā lì - pressure*+ h- I* L- ]1 S# e8 W& u0 d
延气 (延氣) yán qì - increase liberties' T+ c8 G7 `# Z
眼 yǎn - eye*
# {# j" u# h9 K' [, Z! _, J眼位 yǎn wèi - eye potential; eye space2 ?0 m' [, {6 f; \5 ?1 B: V
眼气 (yǎn qì) - eye liberties
/ I5 `4 w; ?, w1 N, B9 a- \眼形 yǎn xíng - eye shape; eye space
* B, [/ q5 M/ j$ ]4 K" F妖刀 yāo dāo - magic sword2 w( H" t* _' B2 ?5 b( ?7 V! K
摇橹劫 (搖櫓劫) yáo lǔ jié - double ko3 h7 m2 O% a' R. N
要点 (要點) yào diǎn - vital point- F4 r, H6 u& S1 ]+ w! x/ e* ?
要子 yào zǐ - key stones0 s1 d5 t* X3 y& m6 C9 q
业余 (業餘) yè yú - amateur*
! Z7 j5 \- d, E2 H一方地 yī fāng dì - one-sided territory
' ^4 I' i8 n' f' M6 i一间拆 (一間拆) yī jiān chāi - one-space extension- x5 i9 u% U: x% _
一间跳 (一間跳) yī jiān tiào - one-space jump0 f6 ?8 l% c# g+ z; p
一手劫 yī shǒu jié - direct ko6 J3 I' W F! h! U7 ^0 f
一子解双征 (一子雙双征) yī zǐ jiě shuāng zhēng - dual ladder breaker0 m2 R: g s1 j# K) u% @$ y
疑问手 (疑問手) yí wèn shǒu - questionable move9 B9 f* n9 Q" g
弈棋 yì qí - play game*
( ^3 L* @: L0 R引征 yǐn zhēng - ladder breaker
- \' f0 Y) ~# l/ T赢 (贏) yíng - win*
/ h$ ~/ I2 n* x' X1 }应氏 (應氏) yìng shì - ing's2 ?+ E8 y6 W/ I( S. p
硬腿 yìng tuǐ - first line descent, N1 ~: g/ \* l5 T0 P# Y4 [
优势 (優勢) yōu shì - superior*' V% o s; w+ ?/ g
有利 yǒu lì - advantageous*
' x6 w0 _% z; K$ b8 l, s: ?3 m) L有眼杀无眼 (有眼殺無眼) yǒu yǎn shā wú yǎn - eye kills no eye2 x G2 o# a, T& _5 N
有眼杀瞎 (有眼殺瞎) yǒu yǎn shā xiā - eye kills no eye6 k$ v% M) ^* ~* \
右 yòu - right*
; O( J- |2 h9 j n% n$ U' c2 Q余味 (餘味) yú wèi - aji
+ ]8 [" M0 v9 h) d+ e愚形 yú xíng - dumpling shape4 N4 G& {( h% A; r' u# s/ T' {
宇宙流 yǔ zhòu liú - cosmic style, s( w. b0 F) Z( p
原则 (原則) yuán zé - principle** D$ Q; ^$ _1 |
院生 yuàn shēng - insei" c) j+ n( N2 k0 P+ S3 \8 S7 @2 n
$ d( A$ E, {0 ^! M8 I
2 J6 L& A6 ^( B9 t/ m' S5 n- }( B gZ
; ?4 H$ F7 n1 q$ p( ] Z枣 (zǎo) - jujube (Chinese Date Wood)*+ h* y p" R( k- ~
扎钉 (扎釘) zhá dīng - iron pillar*8 q. z7 |+ W% k" w6 \( b7 j- e
长 (cháng) - stretch
% V' C$ z4 d# M3 y0 V6 @1 Z+ J胀牯牛 (脹牯牛) zhàng gǔ niú - oshitsubushi1 p/ Z8 d' B* F/ O) v8 A$ p4 D
胀死牛 (脹死牛) zhàng sǐ niú - oshitsubushi: Y8 d. |! M5 E: Y, I' \: o
着 (著) zhāo - move; E& I. a6 m( U$ n( r
真眼 zhēn yǎn - real eye
7 M! G' f* Q3 ~- [ |镇 (鎮) zhèn - capping play j6 |: e5 o& m5 x0 y' e& Z
镇神头 (鎮神頭) zhèn shén tóu - dual ladder breaker
- c+ ]( W6 @+ e4 K* K' d$ u镇头 (鎮頭) zhèn tóu - capping play( U1 v$ p8 c. }# s! O
证 , 证书 ; zhèng, zhèngshū - (Dan grade?) certificate, rank diploma
) k* \6 W* n0 W征 zhēng - ladder- D% _. j1 I# Z: M
争棋 (爭棋) zhēng qí - official challenge match9 h- g* E5 R. `$ C
征子 zhēng zǐ - ladder
3 z* S2 }7 T+ V$ C7 a% |9 @征子劫 zhēng zǐ jié - ladder ko. u. u6 a9 z8 U4 B+ {/ g+ S$ Q7 t
整体 (整體) zhěng tǐ - chain: c1 n- d2 O% Y2 @
整型 zhěng xíng - settle
! ]; x" Z7 B, f' T正解 zhèng jiě - solution*
, [- C$ g! O2 w% _正确 (正確) zhèng què - correct*( f# H' L! S, @5 o
证书 (證書) zhèng shū - certificate*6 Q: w( f1 a8 V3 R
正着 (正著) zhèng zhāo - proper move9 E& O8 j& t7 h5 L2 A" t2 O ^+ x
指导棋 (指導棋) zhí dǎo qí - teaching game
( l' l! _$ H! f7 ~, s: j直二 zhí èr - straight two* e( f, T. c+ q/ H
直三 zhí sān - straight three0 D b7 g8 ?0 |0 K/ j7 t9 a
直四 zhí sì - straight four4 ~# C, d. ^" W
职业 (職業) zhí yè - professional*
0 p+ |& M" ]) d$ B只此一手 zhǐ cǐ yī shǒu - only move
9 r! v- A8 l% n治孤 zhì gū - managing isolated weak group/ {; Z! i4 }# y1 }
中 zhōng - center*
$ Y4 ?9 i- Q- ~7 e8 \4 C- w* u钟 (鐘) zhōng - clock*5 W+ i! A( Y4 m6 A1 u
中腹 zhōng fù - center*
" ?- d0 ~) ]/ s9 n8 T中国流 (中國流) zhōng guó liǔ - chinese opening3 h. v* @6 L% n, G
中级 (中級) zhōng jí - intermediate level** O4 @# x8 {, f6 M
终局 (終局) zhōng jú - end of game W3 Y+ u9 N, x9 E
中盘 (中盤) zhōng pán - middle game
: Y0 v; ]; W: z" \4 Y, |% p# ~% @终盘 (終盤) zhōng pán - endgame, C( j7 f$ H9 c2 q. s8 q4 ]
中心 zhōng xīn - center*
8 [( Z, W% u- S/ J J1 b& q# I( y中央 zhōng yāng - center*
0 |" J4 r8 k& r6 T# \中原 zhōng yuán - center*% Z' h* V7 I2 P. }) }' e
重 zhòng - heavy*
0 r. e0 }, E; @' D主动 (主動) zhǔdòng - (to take the) initiative* r8 H. ^$ J! w+ y) ]; }8 ~+ g* b
专业 (專業) zhuān yè - professional*# X7 `5 M+ H7 d, v9 z! b
转换 (轉換) zhuǎn huàn - exchange*! ]1 q2 K3 n3 v! ]; a) O2 k) m M
装倒扑 (裝倒撲) zhuāng dào pū - a move that threatens a snapback
; V8 G7 k7 t) G0 Y- l/ V" b4 n5 c, |装劫 (裝劫) zhuāng jié - a move that threatens a ko" k3 L5 q; Y0 B# `
撞气 (撞氣) zhuàng qì - reduce self liberties$ |/ l9 k8 C9 d# w3 B
追 zhuī - chase*" S/ b( X x6 f8 `" o- N4 E, ^
追捕 zhuī bǔ - chase*
2 Z/ p( b2 ~( k' X3 L4 V; _# b子 zǐ - stone; unit in chinese counting* p0 K7 C% |7 o9 F( j3 c" G' s
自然流 zì rán liú - natural style0 V6 u- Z# F$ _6 _; W. U8 |
自杀 (自殺) zì shā - suicide*
; T) }1 a3 p' p6 r* f3 g左 zuǒ - left*
$ U2 F- ?( c( u! ?) H左右同形 zuǒ yòu tóng xíng - symmetrical position ~) ~7 v9 D; T9 d1 o( l: o
做活 zuò huó - make life( I4 Z: r T" i& A* w0 B
做劫 zuò jié - create ko
4 O+ }) U2 q+ x作战 zuòzhàn - combat*( f% B1 Q5 m1 d0 s# l( Y) a, x
做棋 zuo4 qi2 - 'arranging stones' - phase for counting (Chinese Rules)5 G" E+ Y( l- M: Q6 v/ X! F/ l
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