 鲜花( 152)  鸡蛋( 1)
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A
7 u! n4 t7 ?. V+ A% `! S2 P$ r* U! [安定 āndìng - settle*
( [, N( g; N6 B, ~# P1 @7 t
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B
- g$ _) l( b9 ]/ R白 bái - white*
; y5 P' ^' P: O6 _$ [8 ?8 |6 I- t白方 bái fāng - white player*
( D4 k$ M0 {- t2 q% h败 (敗) bài - failure*
; m, v+ n% o& p- x6 S6 u: s败着 (敗著) bài zhāo - losing move( R4 j& x* @% x' |$ O: e
扳 bān - hane
7 \3 @* Z- Q6 F扳断 bān duàn - hane through @) T2 G" I9 d1 J
板六 bǎn liù - rectangular six/ X/ Y* Y5 W# h" j0 f8 `& \# l
半劫 bàn jié - half-point ko
5 ~- w: X+ S0 _8 Z, C% A棒接 bàng jiē - pole connection" X, g4 T) G& E5 G0 T/ d, u
包围 (包圍) bāo wéi - surround*
$ b7 `6 o$ E( \3 m5 |0 h. L薄 báo - thin*2 W0 P" n8 n- w0 h3 K
保留 bǎoliú - retain; preserve* e4 l! o6 L4 Y0 [
抱吃 bào chī - capturing technique by atari" r& ?- [3 j' l# s5 k0 E
本身劫 běn shēn jié - local ko threat
; K; M: b2 Y" W; ^) o" B本身劫材 běn shēn jié cái - local ko threat
; [7 d* L! s! Z! F" t本手 běn shǒu - proper move8 ^8 M% G2 Q4 u
笨重 bèn zhòng - heavy*+ m J2 ?; c- @" C! }
崩 bēng - collapse*& s9 I- ]6 @5 Q
崩溃 (崩潰) bēng kuì - collapse*
% E! \+ B2 p( ]逼 bī - checking extension
: k/ s( N) [: g0 }& ? [( ]+ n0 r鼻顶 (鼻頂) bí dǐng - nose tesuji
5 \! ~$ @' g- z" p3 p. o比气 (比氣) bǐ qì - capturing race
2 r0 V$ N8 i- U6 e- x+ C比赛 (比賽) bǐ sài - tournament*- K* v, a4 M0 K; _
边 (邊) biān - side** N7 w" j8 Y( P
变化 (變化) biàn huà - variation*$ s j% Q7 v; e2 ]1 ~, M0 O. C
变相中国流 (變相中国流) biàn xiàng zhōng guó liǔ - mini chinese opening
' D, `8 t3 L0 Y; T变形中国流 (變形中國流) biàn xíng zhōng guó liǔ - mini chinese opening
& z' H2 t+ P5 X% D" ]2 Z9 @变着 (變著) biàn zhāo - unusual play
" w# b( v5 {6 C, H9 L1 q并 (並) bìng - horizontal stretch
9 J. x% `- j! J步调 bù diào - logical order of moves (moving reasonably, beneficially, and with restraint)' W5 R1 Q' Y2 x( f, ^# _& n# B
补强 (補强) bǔ qiáng - reinforce*- u8 g% Y2 i9 @, c; N7 s6 C' G- O
布局 (佈局) bù jú - opening n6 s7 h7 l: h
不利 bù lì - disadvantageous*; C s# \4 Z2 ^ u
不入 bù rù - suicide
) x1 K ^5 ?$ y# N3 y" z不入子 bù rù zǐ - suicide4 i% U# f3 G: H
不提三目 bù tí sān mù - three points without capturing
' E" w& k) N4 A7 ?- P不提五目 bù tí wǔ mù - five points without capturing* f: K& }! Q8 l; X4 I+ s: R
8 f" Y# \& f: f4 S# u
( t V- o: d5 [ A5 oC9 [& p% H K$ F4 E! S2 T
猜先 cāi xiān - guessing the stones (Nigiri: random color choice before the game)
; z2 f* }8 |2 X' }猜子 cāi zǐ - guessing the stones (Nigiri: random color choice before the game)- Z1 y9 U: T& S/ q% Q, y
参考 (參考) cān kǎo - reference*
9 F: K5 S5 o8 s! n- L8 R残忍 cánrěn - bloody or merciless*
, ?! p/ ~( S7 ~拆 chāi - extension h# A/ E3 `" z& a
拆逼 chāi bī - checking extension3 j. z, ~; C- L6 s% X6 Z1 p5 L
拆二 chāi èr - two-space extension
! ^, _5 M, F0 s' ?: x9 e& {拆三 chāi sān - three-space extension' }$ l4 S7 g7 {9 N) V, D3 w
拆四 chāi sì - four-space extension+ T$ w; i) F* M: ?: G) `5 v
拆五 chāi wǔ - five-space extension4 F9 a( F* T* U
拆一 chāi yī - one-space extension+ ^/ o. U# [! l) T. ], f- g
缠绕 (纏繞) chánrǎo - harassment technique7 g# e/ I3 }5 `2 F
长 (長) cháng - stretch! E( `, e C! s' W$ H; P
长考 (長考) cháng kǎo - think for a long time/ O+ j1 Z& k* y% Q3 ?9 V
长气 (長氣) cháng qì - increase liberties
5 N0 ^6 l$ ]8 B长生 (長生) cháng shēng - eternal life
8 @1 Q: m3 i1 I9 N. n4 D9 S( V场合定式 (場合定式) chǎng hé dìng shì - situational joseki
* u; a# Z$ X: N" P b0 L$ J, w超大飞 (超大飛) chāo dà fēi - very large knight's move- p! }; G, |& C& R: j' _
超高目 chāo gāo mù - 4-6 point
* Q3 ~( S2 `/ r超时负 / 超时 (超時) chāo shí fù - lose by time2 H F/ t- J1 u$ y+ T9 H3 v" H, `
超时胜 chāo shí shèng - win on time
8 N7 j: O% L7 ]% D- Q5 W9 ~成功 chéng gōng - success*! w; X+ N$ G( L5 d
成立 chéng lì - possible*6 l. M6 R7 K% o, k% ]% I
秤砣 chèng tuó - two-stone edge squeeze
+ b4 }5 E. ?; x" U吃 chī - capture
! x- h$ y& A5 H2 a& c吃亏 (吃虧) chī kuī - loss*1 m! \/ u: X3 k+ B$ F; L& W
持棋 chí qí - jigo
, H( [, @1 s# [8 Y冲 (衝) chōng - push through
9 ^* k5 v' S4 p0 m. @" l, s重复 (重複) chóng fù - overconcentrated
# p. M3 Z4 Z5 E' e' P初段 chū duàn - 1 dan
8 [/ h5 c7 N9 b. G初级 (初級) chū jí - beginner level*% s9 \1 c. g I2 S% h( ?
出头 (出頭) chū tóu - getting ahead% I$ i O5 R/ |* q
刺 cì - peep
6 Z' n- w6 o g5 J! d+ ]次序 cì xù - sequence*; ?9 g! m, |8 J
错误 (錯誤) cuò wù - mistake*5 ?: u( V: A8 W' E" v
错小目 (錯小目) cuò xiǎo mù - rotating 3-4 points4 M" j; F6 ], l5 z
# D v5 [' \% ]' \* a5 c4 j( \
\: C1 `3 T' u! I9 q7 dD% u! ^7 g6 @3 k; G) x! o2 A" ]/ G
搭 dā - attach, p" k$ N: U! r$ N
打 dǎ - atari
! J7 M8 V5 J+ F3 M" U% Z" H* H0 f! n打吃 dǎ chī - atari2 B- k' M7 h1 U; }2 x }8 T
打二还一 (打二還一) dǎ èr huán yī - capture two recapture one
# j; N9 Q- u0 t7 ?4 u/ s: O打挂 (打掛) dǎ guà - adjourn game, J( o5 Z# s9 V i! S* L+ Q! d5 Z
打劫 dǎ jié - ko" s2 Y d, i& W0 w/ B' ]
打入 dǎ rù - invasion1 ?1 C; Q; x- s9 s9 h( W/ q% K. _2 e
打三还一 (打三還一) dǎ sān huán yī - capture three recapture one$ R0 O$ z* ^ \+ e- }. ?1 b. A
大 dà - large*, ^9 U; p! {. H
大场 (大場) dà chǎng - big point
+ {% k. m1 O/ j大飞 (大飛) dà fēi - large knight's move
( ]( W+ A3 q6 n# ?7 _7 ~! g大局感 dà jú gǎn - whole board thinking
+ \ Z( P2 {$ E5 I2 @大龙 (大龍) dà lóng - dragon*) A, j5 a$ Y/ ]5 o
大模样 (大模樣) dà mó yàng - large-scale framework
9 r6 o; f2 f" Y4 f$ t4 f大盘 (大盤) dà pán - large board (19x19)# x( l2 Z* _0 o
大棋盘 (大棋盤) dà qí pán - large board (19x19)$ R$ L' D6 L: n* m$ r3 C; J) C
大伸腿 dà shēn tuǐ - large monkey jump$ a5 T! D- j0 v8 E
大头鬼 (大頭鬼) dà tóu guǐ - two-stone edge squeeze
8 j1 r3 {& N5 b0 \4 _ A大雪崩 (da4 xue3 beng1) - large avalanche
- {- O; o, u6 M+ z" c9 s8 K大压梁 (dà yā liáng) - Da Ya Liang' R F! G: m5 E I! X1 Z8 B! D) y6 @# I
大眼 dà yǎn - eye with two or more spaces
- H) g6 I a8 K大猪嘴 (大豬嘴) dà zhū zuǐ - j group
' P6 x9 h) G' I带钩 (帶鈎) dài gōu - long l group
" D! G0 w% ]& v8 P6 R2 O5 N8 p9 L; i单关 (單關) dān guān - one-space jump
5 n9 h/ T9 n3 P" h单官 (單官) dān guān - neutral point
' w! ]% W9 L9 u8 @单劫 (單劫) dān jié - half-point ko
}% u, o% v4 f2 }* t$ |单行道 (單行道) dān xíng dào - one-way street*
0 X! N6 h' s9 l! z( Q% t$ F挡 (擋) dǎng - block*; N* p* \/ Y+ i# r" h6 v% E6 [
刀把五 dāo bǎ wǔ - bulky five# e/ w5 p X$ v! H
刀板五 dāo bǎn wǔ - bulky five5 l" W2 Z$ _' u, T2 j, @+ V. j5 ?: x
刀柄五 dāo bìng wǔ - bulky five
) ]$ s5 j. f5 T2 e) K2 @& ~刀五 dāo wǔ - bulky five
' ~1 t0 i2 c/ Y1 X2 z; C倒扑 (倒撲) dào pū - snapback$ X; `4 x3 l% T
倒贴 (倒貼) dào tiē - reverse komi
# D4 W. l/ j7 V' Y倒脱靴 (倒脫靴) dào tuō xuē - under the stones& D6 l! W8 u0 z# @. P
低 dī - low*
+ I" g" H# B' R* o3 o5 _ z敌 (敵) dí - enemy*
1 k: {( J% c! x6 u抵 dĭ - hold up; push against, to support, to resist*0 S0 v7 Y2 [) z0 A9 L* K* v
抵抗 dǐkàng - to resist; resistance*8 H4 M E% B7 c6 ~2 Y6 p) W
敌人 (敵人) dí rén - enemy*, j. ~, ?: q$ p$ q
地 dì - territory** i) @) O7 u1 m7 T4 [
地盘 (地盤) dì pán - territory*0 A" Y/ V! @8 w8 `* Z
地域 dì yù - territory*4 [0 w8 i2 d" _' Z
点 (點) diǎn - placement; point& {" m5 ^) f9 h$ G9 w. P
点方 (點方) diǎn fāng - eye-stealing tesuji
- X3 [ Z4 e) T* M' S m. m5 [" P点角 (點角) diǎn jiǎo - corner invasion
. M& ]/ |( s/ A O点目 (點目) diǎn mù - counting9 ?5 U( x/ c- }! m+ G+ X
点眼 (點眼) diǎn yǎn - placement inside opponent's eye
0 o' u( b( `1 ]! c9 w调子(調子) diào zi - choshi
' j! J) N- a A! O. V! u2 V+ ^丁四 dīng sì - farmer's hat; pyramid four
8 \3 U+ V, `8 E) p; u- ~, f7 ~; K顶 (頂) dǐng - bump
: _/ w8 Y# I+ e; L0 I定式 dìng shì - joseki& ?* v$ C( o7 ~8 B9 L
定型 dìng xíng - settle' T3 l9 `+ T7 R! H+ p8 s* l* @
东坡棋 (東坡棋) dōng pō qí - mirror go
# u1 _( u1 P6 p6 ]2 l6 w斗方 (鬥方) dǒu fāng - carpenter's square- Q$ c1 x3 r- b* f4 ^) W
读秒 (讀秒) dú miǎo - byo-yomi a& e. `- U+ d. C7 g
渡 dù - bridge under
9 m9 E2 Q z# d9 j# C% ]) q断 (斷) duàn - cut*' K/ m6 @) ]- y6 _1 U! k: q
段 duàn - dan& u2 s6 L4 v4 b/ _
对策 (對策) duìcè - countermeasure*1 |: q) z& |9 t- o
对局 (對局) duì jú - play game*
, i7 [$ B8 N4 u3 \6 J/ D对杀 (對殺) duì shā - capturing race) ]( U; n, R+ d5 X) e# `6 x) `5 ]3 Q
对弈 (對弈) duì yì - play game*
" O3 T/ G2 |8 Y3 c+ N. t8 n) J遁 dùn - to escape, flee (逃遁 táodùn); (disappear)*
# Z. [3 d; I6 H, v2 M多元劫 duō yuán jié - multiple ko! U! G! u7 m" F2 ^) d1 O) O: x8 N
7 R& f( _2 t$ }2 _
, B! V; _; |; Z& h y8 Z8 H
E' m. B4 X0 c9 t* M7 S
恶手 (惡手) è shǒu - bad move: M7 o4 z0 Y# ?3 o7 N
二间拆 (二間拆) èr jiān chāi - two-space extension
/ x7 {, V. G, \ g8 V/ |- Y二间跳 (二間跳) èr jiān tiào - two-space jump! U+ S9 y8 {' f* W$ O4 y) \* n
二连星 (二連星) èr lián xīng - ni ren sei
+ j, Q; `8 Z) K* S( z7 [二手劫 èr shǒu jié - two-step ko s7 a j4 n% `" ~+ W* w
2 K0 O: U; W; d @
+ S. ^+ {& r# C* BF! z3 n2 O; s' J0 P" k2 ^2 \
发展 (發展) fā zhǎn - develop*
4 e8 w3 S! B0 L0 z4 j法 fǎ method, way (also 下法 xiàfǎ)*4 s5 z. k! k: U" U. t
反扳 fǎn bān - counter hane! V" o, t7 V+ @6 F$ b5 B
反打 fǎn dǎ - counter atari
5 `- g! ~. ?: d2 M- D反攻 fǎn gōng - counter attack' M8 D: Q O7 A/ d( j9 B% \
反击 (反擊) fǎn jī - counter attack$ n+ T& W& `8 J0 @" N
反夹 (反夾) fǎn jiā - counter pincer
0 G, b& x. N: z0 G% |反提 fǎn tí - recapture) ~' p0 f) z2 d5 `; d) b8 Z& {
方法 fāng fǎ - technique*3 W) v; G$ D- q3 a7 B
方四 fāng sì - square four2 z7 ^! A( w& b2 n, c
方向 fāng xiàng - direction*. d" Z2 Q; ? u7 {
方形 fāng xíng - mouth shape
$ N+ X* }8 B4 y防 fáng - defend*# }8 F$ p7 R3 `0 P: w
防守 fáng shǒu - defend*% V1 L( ?3 u) h5 V- b
飞 (飛) fēi - knight's move4 \8 s: j6 h6 h* |: H
飞刀 (飛刀) fēi dāo - exception move to joseki, not necessarily hamete
) d6 Q* \( l: b8 `, I* h$ ^飞压 (飛壓) fēi yā - press
, S# W: Y3 G; Q' z7 L废着 (廢著) fèi zhāo - useless move
# i$ E9 H6 p, `1 C$ x. [# Y废子 (廢子) fèi zǐ - useless stones( s/ Q& Y6 l% s# \
分投 fēn tóu - splitting move& H- X5 a2 ]" x% i+ v
分先 fēn xiān - even game( E1 U) K8 T* Z# F
封 fēng - seal in*
" @. g! x: ` m: ]4 C j封手 fēng shǒu - sealed move! l* L! E) A+ c& a! m* C
封锁 (封鎖) fēng suǒ - seal in*# x. q& B' K# l2 |( H7 ]
浮棋 fú qí - floating stones
" x6 Z! e9 u9 D# c! ?% Z浮子 fú zǐ - floating stones' k: d6 f7 h* D" j
负 (負) fù - lose*% w2 u) u1 [) Z
复盘 (復盤) fù pán - game review
& Q! h9 [% n& ?$ n/ y/ N' R) Y
$ G' X1 r$ p1 C/ r) l. n# ^8 j* r9 z0 Q/ q8 `: w2 J7 X8 x
G' O% u) H5 p) v1 l" |' I" B( O
概念 gài niàn - concept*
3 v7 Q4 y( D. R% m& ?感觉 (感覺) gǎn jué - feeling*4 K9 S/ y2 O# K" a% c
高 gāo - high*7 D- P, _; D) m" c4 N4 N; Z
高级 (高級) gāo jí - advanced level*& e. T! N- w% `- k
高目 gāo mù - 4-5 point
& L0 t8 Q( X, V根据 (根據) gēn jù - base*
7 c7 P& a; C h1 h0 N根据地 (根據地) gēn jù dì - base*
0 O% Z/ X; `0 o" {1 w& w攻 gōng - attack*
9 }# s" ^+ Q Z/ u! ]攻击 (攻擊) gōng jī - attack*
8 S# k! @" p( T! V共气 (gòngqì) - shared liberty
. X7 }/ g4 d. ^8 E! r. Y6 j% y公气 (公氣) gōng qì - shared liberty
6 V: W' w# ?& B; R0 z4 d攻守 gōng shǒu - attack and defence*4 G! W6 a% v' k' C& O
共活 gòng huó - seki- I! d2 g$ C% v! Q- O
孤棋 gū qí - floating stones
5 R5 P+ L5 v3 Q ~7 q- `挂角 (掛角) guà jiǎo - corner approach
8 \( a/ ^) t' h' A4 x5 l( A拐 guǎi - bend*1 v+ \( ]/ k6 A; t* n( g1 r4 Y
怪着 (怪著) guài zhāo - ghost move/ k8 c' X/ d+ S4 i5 B' a$ _
关 (關) guān - one-space jump6 A P0 Q( l) Z8 Q
官子 guān zǐ - endgame
0 v, H1 u O7 t8 x9 b& w龟甲 (龜甲) guī jiǎ - tortoise shell Q5 \6 B! s$ L( d
规则 (規則) guī zé - rules*0 V% S3 z) u" L# a6 o
鬼手 guǐ shǒu - ghost move# o7 ?& J! L* c
滚包 (滾包) gǔn bāo - squeeze
; `! L8 G7 \" k$ R, C滚打 (滾打) gǔn dǎ - squeeze; D8 ]0 t! O1 I; N
滚打包收 (滾打包收) gǔn dǎ bāo shōu - squeeze
3 i6 a' a% n/ E, J# u5 a过分 (過分) guò fèn - overplay
; |9 W ?6 u! K国手 (國手) guóshǒu - national champion*' J: |# i8 ~* P7 h
F$ A% @4 p0 v; h5 h3 E
9 R$ a3 ~4 e" }( HH
& Z( }4 z: }1 y6 x/ [3 I韩国流布局 (Hánguóliúbùjú) - Korean Fuseki
# N, t0 Q5 J h7 E好点 (好點) hǎo diǎn - good point
5 z; d4 b& u0 j% t5 J& u4 x+ r1 s和棋 hé qí - draw*, l8 Z0 p# z: k* o+ x. K7 y9 O0 ~
黑 hēi - black*
0 p. k. q9 Q. @/ O黑方 hēi fāng - black player*4 t5 c* j: Q7 R
黑先 hēi xiān - Black plays first*: P5 o9 Y- @2 b8 x; n: D- B
猴子脸 hóuzǐ liǎn - Sake bottle shape c+ J/ O2 p8 r& v1 c( E% m
厚 hòu - thick*
; C2 p i" v6 c后悔 (後悔) hòu huǐ - regret*
' x4 I' k: U W6 M后面推车 (後面推車) hòu miàn tuī chē - pushing from behind
( P) N: @5 z7 _' M+ z" d) m/ Q厚实 (厚實) hòu shí - thick*
$ X) m8 @- ]5 d厚势 (厚勢) hòu shì - influence*
" d3 Z, U; K8 M6 z+ M+ G5 d0 ~( Y后 (後) hòu - after; later*
. h8 X& o1 x( n8 F" v- P后手 (後手) hòu shǒu - gote+ N, M: H! C) e! ^+ X( U, l- `% m
后手劫 (後手劫) hòu shǒu jié - a ko in which the opponent makes the first capture5 c8 `' W! |3 _
后续手段 (後續手段) hòu xù shǒu duàn - follow-up: p! u! t7 P; h
后中先 (後中先) hòu zhōng xiān - gote with hidden sente; O5 E4 W+ L( q3 k
虎 hǔ - tiger's mouth/ M# n C( d) n
虎口 hǔ kǒu - tiger's mouth
2 k. D p1 D* q3 p$ }. x互破 hù pò - mutual damage
4 R. H' Z$ I1 Y互围 (互圍) hù wéi - mutual surrounding of territory
+ L) i' [7 G5 e5 n: Z0 `# ~5 ~( q花见劫 (花見劫) huā jiàn jié - picnic ko5 k4 f% G Z5 ?! X- K
花六 huā liù - rabbity six6 l" Q! Z0 H- v$ Z
花五 huā wǔ - crossed five8 Q, U/ @, Y" q; z+ u8 }2 t
还原 (還原) huán yuán - transposition
! Y5 A2 V% x/ I2 {7 g缓 (緩) huǎn - slow** d+ N1 E" V7 ~( X$ c# ^
缓慢 (緩慢) huǎn màn - slow*$ D) g- M4 g) r
缓气劫 (緩氣劫) huǎn qì jié - approach ko
: e/ X8 Y+ b+ f7 I- x7 i/ G缓气征吃 (huǎnqì zhēngchī) - loose ladder (full name)
9 @$ m+ ]: ]' _8 [; ?缓手 (緩手) huǎn shǒu - slow6 a; J# y; p a* \3 {( t6 f
缓征 (緩徵) huǎn zhēng - loose ladder
9 G, e2 h8 r1 }9 f8 r" I; m缓征子 (緩徵子) huǎn zhēng zǐ - loose ladder( _6 c U! z. L# u* ]8 d/ G, s8 v
黄莺 扑 蝶 huángyīng pū dié - a yellow oriole captures the butterly = PattingTheRaccoonsBelly, a 1st-line capturing technique
. F, r8 o9 }2 O% A w1 a回手 huí shǒu - take back*
$ d" I! S/ z) Q* g4 f3 ~; f: X回提 huí tí - recapture
U& F6 z" a" ~8 `悔棋 huǐ qí - take back*8 o# ~) y$ D* I$ v8 S2 m" k
活棋 huó qí - living group' c0 X6 e4 D9 c* q6 g
( n, `) E: G! V* R" E3 u6 v' q2 q$ P% d; |( u, t2 I
J: I2 J0 H4 o( K! { |/ ^ s3 Y
急 jí - urgent*) H/ P/ e! N5 p: A, q3 ]$ E1 j2 {
级 (級) jí - kyu: t# o* e1 \. u+ }5 u/ j( \
急所 jí suǒ - urgent point
+ d, R# @/ _( S! ~挤 (擠) jǐ - bump into diagonal; choke; atekomi+ }6 V: u7 M7 q# [! U. P6 F
技巧 jì qiào - technique*
2 Q8 O) C, Q) Y, H0 i7 n X0 O. w计算 (計算) jìsuàn: to count [3] / to calculate / to compute; calculation; (reading/analysis)*
* N+ ]0 \( l) ?0 r佳 jiā - excellent*
# X# O% Z' V7 g8 h$ R) A. q0 d% h夹 (夾) jiā - clamp; pincer
/ _1 Y& S# h% \0 Y0 h枷 jiā - net
* Q8 }3 L) O( D! C枷吃 jiā chī - net3 T- l8 I' L7 x6 D$ b) E1 n* r/ g. H
夹攻 jiā gōng - pincer
0 Y: d4 j x4 V1 w3 i假劫 jiǎ jié - false ko threat9 u5 ?* r7 j1 g# @. j g; d
假双活 (假雙活) jiǎ shuāng huó - false seki
2 R n" u$ }! c$ Y Z2 \/ h2 P5 @. O假眼 jiǎ yǎn - false eye3 |+ |+ d: K5 g8 f" Q2 f7 S
假眼活 jiǎ yǎn huó - two-headed dragon4 v/ v* A" S0 Z7 T+ c
尖 jiān - diagonal' P2 g# n6 q. j, f
尖冲 (尖衝) jiān chōng - shoulder hit* x% k* E1 g) G/ m- q
尖顶 (尖頂) jiān dǐng - diagonal attachment' x+ h, D+ D; B
坚实 (堅實) jiān shí - solid
+ s$ E' i6 _( m/ o, \& U1 `+ C见合 (見合) jiàn hé - miai
) z" r# F# ^/ D1 \/ r- b教 jiāo - teach*
8 Q- _1 R& q" x2 x交叉点 (交叉點) jiāo chā diǎn - point4 x$ f% U# @. b& H3 |2 t9 t. c% D: ]
交点 (交點) jiāo diǎn - point
& A' }3 j4 W1 U+ k$ x! O6 i焦点 (焦點) jiāo diǎn - focal point*; `" R% c2 G/ k, V
交换 (交換) jiāo huàn - exchange* ]0 Z) j1 @2 m: R3 F5 f8 { d5 n
角 jiǎo corner (angle, horn-shaped)*. N1 O# w3 n9 u& a1 l S
叫吃 jiào chī - atari# H7 S, I* a' d4 e0 s
教师 (教師) jiào shī - teacher*
" u2 t, W! i v- V1 G4 G+ m$ Z教室 jiào shì - classroom*2 ~8 y5 r) c3 a& Z* Q. I
基本功 jī běn gōng - fundamentals*
& a8 M% G2 u4 Z& g! A$ q6 r接不归 (接不歸) jiē bù guī - connect and die! \% H, z/ a3 D) a3 }/ a0 J9 f5 m
劫 jié - ko, U, C8 D7 M. V1 n4 t2 u
劫材 jié cái - ko threat
: ~. e& y7 `* |8 K, S% T结果 (結果) jié guǒ - result*
: R9 y& a# K' Y劫活 jié huó - live by ko
7 ?- S+ ^* f; l; O( l* I诘棋 (詰棋) jié qí - life and death problem' o/ f0 @4 p. y) E
劫杀 (劫殺) jié shā - kill by ko
% E- {+ y* V1 L6 p劫争 jié zhēng - ko fight2 J. O' I2 S$ Y# Z% b% L# S
解答 (jiě dá) - answer, solution** A- S1 T* K A& s
金柜角 (金櫃角) jīn guì jiǎo - carpenter's square
" X. C7 E9 g3 X' `金鸡独立 (金雞獨立) jīn jī dú lì - double shortage of liberties also known as Golden Chicken Standing on One Leg! ?6 N- c- y# N! ^3 Q; w! J
紧 (緊) jǐn - tight*! m& S! `) U$ i+ R- ?8 i, K
紧带钩 (緊帶鈎) jǐn dài gōu - long l group without outside liberties
% e* ^% B6 w1 x, {紧劫 (緊劫) jǐn jié - direct ko7 M$ g- n- p# r+ z \3 q2 d
紧气 (緊氣) jǐn qì - reduce liberties
7 y8 B% z7 {$ F( S2 C8 x. W" g: [紧气劫 (緊氣劫) jǐn qì jié - direct ko
4 U& R2 u! I. F3 X禁着点 (禁著點) jìn zhāo diǎn - illegal point
! J5 G5 V: C/ g/ S$ X净吃 (淨吃) jìng chī - unconditional kill (净= clean, only)! t; X/ H( p: C( ^% n
净活 (淨活) jìng huó - unconditional life
% [9 \" T o7 {2 t净杀 (淨殺) jìng shā - unconditional death8 o8 }. I4 D! D0 y
净死 (淨死) jìng sǐ - unconditional death+ U- N) W" t" t) G- Z) J
救 jiù - rescue; save*
6 f& \$ W5 F/ Z: x- F3 J9 B聚 jù - placement inside opponent's eye
: d7 T% ?$ K# J7 J, S俱乐部 (俱樂部) jù lè bù - club*
* x+ u8 c+ R3 \, a# U聚六 jù liù - six-space killable eye shape5 y& w- I/ G5 {/ ~
聚三 jù sān - three-space killable eye shape
/ f# j9 O2 _* s- }, m聚四 jù sì - four-space killable eye shape
8 l; M$ d" O8 W9 z4 b8 H }) k聚五 jù wǔ - five-space killable eye shape
% d/ F6 {* Y- o. L0 d. \& D3 @决战 juézhàn - decisive battle*7 P+ C5 V7 [3 S
诀窍 ( 訣竅 ) jué qiào - secrets of success / tricks of the trade*
1 o2 M# r& k3 M
+ l( s& ]4 {! a5 h) M
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卡眼 kǎ yǎn - falsify eye
6 I0 p$ b" f3 c% r开拆 (開拆) kāi chāi - extension
* e9 {0 D4 J {/ e% H+ q+ k开花 (開花) kāi huā - ponnuki
3 I& I5 S* ?8 D0 b开劫 (開劫) kāi jié - create ko1 H a5 d9 ?3 S/ t" ]* m
开局 (開局) kāi jú - opening- \8 s' y' b2 Q6 ?' H
看花劫 kàn huā jié - picnic ko
7 s6 i& d+ b3 s) O/ p抗 kàng - to resist, fight; to oppose to defy*4 s9 |5 k0 w. E: R4 v8 f: r% S. O+ }
靠 kào - attach one line higher than enemy stone6 P! p/ y# ]8 F w
空 kōng - empty*
5 D9 C1 ]( r$ E7 G v" o空间 (空間) kōng jiān - space*
2 X( {3 [3 L, p S空三角 kōng sān jiǎo - empty triangle
5 f! W) w+ x$ o8 g5 y. Y* \空 kòng - territory*" V& g: \& j0 N: N) U; k6 h
跨 kuā - attach at waist of knight's move
/ I8 w. T. S3 ]# {9 _跨断 (跨斷) kuā duàn - waist cut
; u8 J/ w; k( k) v快 kuài - fast*
! G5 f# s) E8 {: R快棋 kuài qí - blitz game
$ `9 u4 f7 P& l& N9 q* Q6 J宽 (寬) kuān - loose; wide*
# m) B& J' k; u! J6 F' g4 p) R宽带钩 (寬帶鈎) kuān dài gōu - long l group with outside liberties
; C. B! k! N" T9 L宽气 (寬氣) kuān qì - increase liberties: r3 |8 O0 u6 R/ {) E
宽气劫 (寬氣劫) kuān qì jié - approach ko
; e* ?+ k% ?/ L+ _+ C# F( b3 s亏 (虧) kuī - loss*1 H- q/ e' t) h+ l1 ~
亏损 (虧損) kuī sǔn - loss*
. o1 Z0 p4 k+ C' r: _扩大 (擴大) kuò dà - enlarge; expand* `, z- P+ r7 O. c0 U; B# a
扩张 (擴張) kuò zhāng - enlarge; expand*, ~2 T: K, P+ d9 J. S8 p; [/ [
[edit]3 q1 e5 _ a( F# u. H, |
L: v9 `# K+ ?- \/ K0 ]% u) r
赖皮劫 (賴皮劫) lài pí jié - many move approach ko
2 r2 t& N2 X+ ]; x W) t拦 (攔) lán - checking extension; prevent opponent's advance*
- L. p9 t" Y' E5 D, |3 d; Z拦逼 (攔逼) lán bī - checking extension
+ w8 z1 d, P- q$ k9 k8 N烂柯 (爛柯) làn kē - ranka
6 X$ ?. l" [' s& W ^老师 (老師) lǎo shī - teacher** f4 n; K) E% [ ]6 [+ t. K
老鼠偷油 lǎo shǔ tōu yóu - mouse stealing oil
7 N6 g* g$ P% s, u/ h" }类型 (類型) lèixíng – pattern, type*& y2 S, b- H9 P3 n# P
冷着 (冷著) lěng zhāo - unexpected move
O& |$ J; ~: Q/ l利 lì - profit*
+ R- J- G. g+ r$ d立 lì - descent; stand# J9 Z% m, U) \+ C( |3 I
利用 lì yòng - make use*
# S# I2 |5 i9 M; o连 (連) lián - connect; continuous*
2 \1 A9 n+ i" {7 y& H! ]; v连扳 (連扳) lián bān - double hane3 r! R; w2 a6 [# l) V
连环劫 (連環劫) lián huán jié - double ko, ` v2 A0 Y8 k: C$ ]
连接 (連接) lián jiē - connect*
0 s- R4 S; t5 B! `# T联棋 (聯棋) lián qí - pair go
. Z* S, l, o7 K恋子 (戀子) liàn zǐ - reluctance to sacrifice
: _* O# C6 s" o& |0 y5 C+ R h两分 (兩分) liǎng fēn - equal*- J& K4 R/ b u# O
两頭蛇 (兩頭蛇) liǎng tóu shé - two-headed dragon (literally, "two-headed snake")# B: i* f1 | h
劣势 (劣勢) liè shì - inferior*$ M, z v! ?" W A' f
裂型 (裂型) liè xíng - split shape" P9 E0 F$ Z0 L+ s" M
龙 (龍) lóng - dragon*$ N( g4 ~1 M* p
漏着 (漏著) lòu zhāo - oversight
: b0 I6 x+ k M- c落子 luò zǐ - playing stone on board
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满意 (滿意) mǎnyì - satisfied*
) {1 D, O9 c7 x+ `; U慢 màn - slow*' d3 r, r g7 ~5 h8 P
盲点 (盲點) máng diǎn - blind spot/ }/ d. w; d$ ?7 Y7 F- C
梅花六 méi huā liù - rabbity six
8 D6 d0 I/ U' l, W+ @梅花五 méi huā wǔ - crossed five
$ V, C4 u) G5 t! K门吃 (門吃) mén chī - capturing technique by atari8 D3 r9 a7 m( y
迷你中国流 (迷你中國流) mí nǐ zhōng guó liǔ - mini chinese opening' g9 E' O- r& ]/ `% o
妙手 miào shǒu - excellent move# V3 {/ p% Q2 H- x2 V; Q! i
妙着 (冷著) miào zhāo - excellent move$ y) R1 V4 U# M
模仿棋 mó fǎng qí - mirror go
) C1 ^( R4 y0 h. E$ g模样 (模樣) mó yàng - territorial framework2 z& x" x! u2 \* ^+ m# c
目 mù - point of territory+ {+ h9 H3 m2 H- |9 Y2 y: J
目外 mù wài - 3-5 point
8 O) |' K$ r: }0 S+ X8 U$ C3 }% H, N' ?! x3 y2 s! j2 y! F9 A" L
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N
: h: `" {2 m3 S2 U9 ]9 E0 |内气 (內氣) nèi qì - liberties surrounded exclusively by one player's stones
& |: W Q" t1 W逆官子 nì guān zǐ - reverse endgame move
1 ~; \/ y/ r/ i3 X; f逆先 nì xiān - reverse sente
( Y: A; n- O9 Q/ G- K逆先手 nì xiān shǒu - reverse sente: ^- V" [2 f0 H) k2 ~# z
逆转 (逆轉) nì zhuǎn - overturn game& T3 z, R! P- x% Z) u; M! |
粘 nián - connect* w6 M! M( W0 ]& J% {% j
凝形 níng xíng - overconcentrated shape; k5 }; A4 u0 S" z8 r3 u1 @+ C
扭断 (扭斷) niǔ duàn - crosscut
( P, o! Q2 W3 @8 {. z, e扭十字 niǔ shí zì - crosscut
- c9 X3 m% Z' Y0 W扭十字长一方 (扭十字長一方) niǔshízì cháng yīfāng - extend in a crosscut& J8 a# h5 ?+ J$ x5 t# ?5 S
扭羊头 (扭羊頭) niǔ yáng tóu - ladder
5 a0 a I+ t1 R
9 d/ c9 Q* {: y! |" ^" h
6 u N( N* o! bP
) e1 _8 f+ c l) h9 x' R: ?爬 pá - crawl*$ s* O- Q) c- S% p/ c% I' v
盘渡 (盤渡) pán dù - bridge under
: n. z M# J/ o. L) m& A* a盘角板六 (盤角板六) pán jiǎo bǎn liù - rectangular six in the corner
! O; z6 B7 i, S( s# d' J盘角曲四 (盤角曲四) pán jiǎo qǔ sì - bent four in the corner
/ _* e9 U$ v$ _抛劫 (拋劫) pāo jié - throw-in ko
) K- b# J; |& U% U X& T配合 pèi hé - coordination*+ H5 L4 X& `1 E) f/ H: q
碰 pèng - attach to the side
2 e- c: o& l8 O, x- X便宜 pián yí - profit*
6 l) H3 z1 X+ U- C6 r, i骗着 (騙著) piàn zhāo - trick play, hamete
+ y9 D0 B2 v7 U) n' X- [平衡 píng héng - balance*
% Q Y( F3 W7 h) L3 B破 pò - break** O+ I, ~% `5 h0 Y* H
剖析 - pōuxī dissection / self-analysis
9 x# V; g5 r7 o9 n: c6 L$ N- g破解 pòjiè - solution, answer to a problem*+ s0 A. M4 }9 p3 J/ f( a- J( b
扑 (撲) pū - throw in
~/ ]) z" }: M0 e6 ~! }' B2 |葡萄六 pú tao liù - rabbity six
3 T! U% R! T3 {! Z3 p7 X& L谱 (譜) pǔ - game record
! R; q2 A) b- v5 p5 E普通 pǔ tōng - common*
- f9 b$ I2 O- L4 p[edit]
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_5 t1 V0 L- i! {欺着 (欺著) qī zhāo - trick play, hamete
9 y7 p! Y( x( h- E棋板 qí bǎn - go board
. j( q$ P) l; [" `8 A棋风 (棋風) qí fēng - playing style9 l5 X: g: u! G
棋盒 qí hé - stone container
/ v) j" _# `8 K棋筋 qí jīn - key stones1 ^: D, b6 f! E1 I8 l# G& z
棋精 qí jīng - key stones
4 e. D6 c/ Z7 D0 _! U% }* I% G' f( v棋理 qí lǐ - go theory
' P0 l/ R/ \ | h z棋力 qí lì - strength in go6 v% s. z# v+ O" H/ D& {3 }/ g+ V
棋盘 (棋盤) qí pán - go board0 s/ `5 R' w' x) ]/ i9 m: ?1 ]! l! S
棋谱 (棋譜) qí pǔ - game record9 F$ a1 O' X" X/ C0 H
棋石 qí shí - stone8 W# U6 j9 w5 r. S% P1 K8 p
棋手 qí shǒu - player*) P$ C: ^; u2 P4 ~! u9 k& Y" y) {
棋书 (棋書) qí shū - go book( O {% D. _* u/ d# e
棋院 qí yuàn - go institute/ A; d" N7 Q. g+ F" H
棋形 qí xíng - shape
4 Q, t( r" c6 B1 x棋钟 (棋鐘) qí zhōng - clock*
w9 Z# E1 `% \) d棋子 qí zǐ - stone+ u$ a; C; K+ B1 e! O6 P! R
弃 (棄) qì – abandon, to discard, throw away9 R8 Q+ {) b$ t! \) s* I9 D: \
弃子(棄子) qìzǐ - sacrifice
# t7 n7 J7 C! O1 V$ B+ X气 (氣) qì - liberty' }8 K' e- c1 B; n; i3 r: t
气合 (氣合) qì hé - fighting spirit
" O* {+ N2 y7 T6 N气紧 (氣緊) qì jǐn - shortage of liberties
4 O' F& w; R$ U, |: l1 Q: a前 - in front, before*- {5 `% U, R2 I1 Q0 A& ]
浅消 (淺消) qiǎn xiāo - erasure
; z5 V" K/ N6 X6 P墙 (牆) qiáng - wall** P3 @, n2 z j# V) y
强 (強) qiáng - strong' i* s( R" P1 L. I s
墙壁 (牆壁) qiáng bì - wall*" n( i0 e8 Q& d- P$ d3 O3 y
强棋 (強棋) qiáng qí - strong group
: [$ z% D) ]2 W0 r- t- l5 \5 N. P巧手 qiǎo shǒu - clever move% s6 A% `% Y8 [" J9 c1 R
巧着 (巧著) qiǎo zhāo - clever move
$ h- j9 c/ O y: U; Z9 [6 X+ A) z切断 (切斷) qiè duàn - cut*
6 _# x0 H6 F' k4 a( f侵消 qīn xiāo - erasure
6 P% R& S& o: r+ X; B9 |+ V9 `轻 (輕) qīng - light*& F; g3 A; m$ N
侵入 qīng rù - invasion
8 ?9 |- N) ?" P( ? \4 P! A轻盈 (輕盈) qīng yíng - light*
, o& d% I* D/ I$ i3 Y$ p' \: t求活 qiú huó - make life; y R; R2 M6 N* n
曲 qǔ - bend! i0 m8 V9 w2 d
曲尺 qǔ chě - carpenter's square2 J2 a& J) t" w" H5 l
曲三 qǔ sān - bent three. I+ ~. {, L2 v6 P
曲四 qǔ sì - bent four
! p; I9 x2 a; L3 W( C觑 (覷) qù - peep5 G; |& c# M2 O" {, }
权利 quán lì - privilege+ n/ Q/ G3 S* n1 V/ Y
确认 quèrèn - confirm/verify (indicates a diagram showing why the correct answer works)*- M% B( s6 k" ?2 h& P
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让子 (讓子) ràng zǐ - handicap( B! P2 o- q: \! |
让子棋 (讓子棋) ràng zǐ qí - handicap game
# a4 A6 N4 |8 z2 M4 {4 f认输 (認輸) rèn shū - resign*
/ ?6 F' b' b8 a/ f2 F, T弱 ruò - weak*3 u N8 h0 f; f5 `8 x
弱棋 ruò qí - weak group
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% Q& F s- M& t) x1 bS2 D4 i6 t ]0 u4 }
三间拆 (三間拆) sān jiān chāi - three-space extension
4 K4 w+ h" g9 F三间跳 (三間跳) sān jiān tiào - three-space jump
2 d% c1 Z5 j- @6 r4 u三劫 sān jié - triple ko; a) Y( t; ]6 H% R( k( {( F; V
三劫循环 (三劫循環) sān jié xún huán - triple ko4 a! C8 h) r$ B) w) K
三连星 (三連星) sān lián xīng - san ren sei: _0 Y; P: ^ I0 s' l. X
三目正中 sān mù zhèng zhōng - center of three stones0 h: x- _" e' k2 U
三三 sān sān - 3-3 point% }+ C) b/ {6 w; ]
三手劫 sān shǒu jié - two-move approach ko; Q+ d. d" j- d3 ]2 L
三子正中 sān zǐ zhèng zhōng - center of three stones
% r" X: X* x9 [杀 (殺) shā - kill*$ J+ d5 |+ u, F* X# |, S' o
杀棋 (殺棋) shā qí - kill
7 e6 ?* v' K0 b$ ^, l杀气 (殺氣) shā qì - capturing race
2 n4 Q: \: ?+ y6 x上 shàng - upper*1 c6 @* m; Y. ], y9 q0 A
上级 (上級) shàng jí - advanced level*
+ j7 P! m7 C! Q! ^, `' d3 f上下同形 shàng xià tóng xíng - symmetrical position9 _9 d8 B C' C3 U; `+ L0 K
稍 shāo - somewhat; a little*
; D& J6 w( }7 ] j: @伸气 (伸氣) shēn qì - increase liberties
& L2 Y' m& P* ?6 r; G. F5 M伸腿 shēn tuǐ - monkey jump
& i2 a% N6 I3 i% _8 F& m生死劫 shēng sǐ jié - all-dominating ko. ~ W& r& W x" {5 W
胜 (勝) shèng - win*
. t! y) U7 E2 J* a胜负手 (勝負手) shèng fù shǒu - all-or-nothing move( q2 D5 I) c" d9 A4 J `/ S
胜着 (勝著) shèng zhāo - winning move
; N7 c2 _& T% m- H8 o4 N+ b" l失败 (失敗) shī bài - failure*6 l2 o1 G- t- Y: Y J
实地 (實地) shí dì - solid territory% J, P7 ~3 ~1 D1 @7 m
十番棋 shí fān qí - ten-game match0 d3 l2 \( P6 ~6 b4 s
实接 (實接) shí jiē - solid connection
! I. B- \5 p: d+ ~( p2 ~9 v' ]石塔 shí tǎ - two-stone edge squeeze
* g9 R* K0 E9 ^- J! ~3 }实战 (實戰) shí zhàn - actual game situation
4 c% J3 k. d* ~ b, a8 i2 C7 B5 Q实战手 (實戰手) shí zhàn shǒu - situational move
5 r% a4 M' ~( h6 u/ L势 (勢) shì - influence*' h" K9 O$ o d5 S* ~( h8 _
室 shì - house; room*) v4 m" y7 K0 k# t5 `" V' _
势力 (勢力) shì lì - influence*5 m# I2 P$ v) x6 c. S6 x* K+ H
试应手 (試應手) shì yìng shǒu - probe; n6 q8 _: B! R; k$ y! N# G* G
收官 shōu guān - play endgame
' Z9 I R' c5 L0 J+ H0 D% _收官子 shōu guān zǐ - play endgame
7 q6 B$ [' E8 I收后 (收後) shōu hòu - last play
) _2 O8 y; Y" B" r0 R: o ~* i* ]收气 (收氣) shōu qì - reduce liberties
6 y1 i f$ S1 E守 shǒu - defend*
( j: M0 o. A/ b+ c, r: O3 o手 shǒu - move9 z& S* O5 z% F
手段 shǒu duàn - technique** I: v8 M5 Q3 D
手割 shǒu gē - reorder sequence
( q0 ~% @0 \. O2 A守角 shǒu jiǎo - corner enclosure# d+ U9 b' c9 Q
手筋 shǒu jīn - tesuji
3 ~" P# o+ X2 S" z: [1 h* N手顺 (手順) shǒu shùn - sequence
! D: K* b5 l& Y' e B手谈 (手談) shǒu tán - hand talk m# q; t7 `4 q* l `
授先 shòu xiān - one stone handicap7 t4 o7 B' g v8 G
授子 shǒu zǐ - handicap
) [8 J, S+ @7 l9 F$ @9 M8 A授子棋 shǒu zǐ qí - handicap game; K/ n2 H$ k9 j1 M7 M' A
书 (書) shū - book*' c- r2 i5 o. Z; Z, |$ ?
输 (輸) shū - lose*
" F9 Y8 N# m, A: p _书本 (書本) shū běn - book*/ s- G2 S! W+ [! ?! i" h- w7 G) c
数目法 shǔmùfǎ - territory scoring, \ y h9 i" R+ @+ @
数子法 shǔzǐfǎ - area scoring& x) x$ C! |$ O2 C; y
梳形 shū xíng - comb formation
$ F+ C4 ^0 U9 d. O" r2 a2 b* U. ^' }梳形板六 shū xíng bǎn liù - comb formation+ B/ W0 K* |4 t" {8 L9 @% D
双 (雙) shuāng - bamboo joint
2 s* m: ]/ f) Z( t3 Z# y* I+ F双吃 (雙吃) shuāng chī - double atari
0 q* o& X) p) ^6 f双打 (雙打) shuāng dǎ - double atari* R9 J; M) C/ u B ^+ }, k$ y% y
双打吃 (雙打吃) shuāng dǎ chī - double atari
" h) N1 o! u1 V' ^6 {4 e) Z% o双倒扑 (雙倒撲) shuāng dào pū - double snapback
% T( R* M7 S x5 J( c) M" ?双方 (雙方) shuāng fāng - both sides*
; w, J, N1 P$ r4 J双飞燕 (雙飛燕) shuāng fēi yàn - 4-4 point double low approach/ H: v# t) `7 o! ?) Z7 f
双挂 (雙掛) shuāng guà - double approach
9 M9 F# v Z9 H/ }& R双虎 (雙虎) shuāng hǔ - trumpet connection0 p4 A; f4 y, t0 W+ {8 Y5 T, w+ t
双活 (雙活) shuāng huó - seki D* f1 Z0 C" R+ O% S9 ~* g* @
双叫吃 (雙叫吃) shuāng jiào chī - double atari
' Y" M6 |6 G" O9 K, m双劫 (雙劫) shuāng jié - double ko
- a; d) Z8 V* j/ }$ Y4 c' d9 Z4 r双征 (shuāng zhēng) - double ladder
4 X3 [7 x, j. i0 M顺序 (順序) shùn xù - sequence*
% q& T% O; X6 i. `2 |死活 sǐ huó - life and death1 b2 q5 {5 r" i% e& W- d4 Z
死活题 (死活題) sǐ huó tí - life and death problem
; h9 y: f* G, ^% M6 O死棋 sǐ qí - dead group
8 \2 U8 b" V3 h# o* q( W死子 sǐ zǐ - dead stone
+ z' Y7 V0 c3 ^四间拆 (四間拆) sì jiān chāi - four-space extension3 E& r! u4 G& h# N2 s6 T
四角穿心 sì jiǎo chuān xīng - occupying four corners and center
6 B. m1 d$ V: [$ ]- ]6 ~四劫 sì jié - quadruple ko8 S* x1 c1 V- n2 q
四劫循环 (四劫循環) sì jié xún huán - quadruple ko: k* F4 m: ]) X, f: o4 a; ]8 o
四连星 (四連星) sì lián xīng - yon ren sei8 x# P* s3 M2 L) M: G2 k$ d
松 (鬆) sōng - slack*
" K H f- ^! r5 w松气 (鬆氣) sōng qì - increase liberties) _/ [+ r$ k0 c
松气劫 (鬆氣劫) sōng qì jié - approach ko
4 _9 U' O; q; M俗手 sú shǒu - crude move
& x6 c K1 l, ~6 O随手 (隨手) suí shǒu - hasty move" g) j9 L1 L5 N& T) s& r+ j
随手棋 (隨手棋) suí shǒu qí - hasty move
) U3 L! E7 N& G& W3 r2 {0 q4 M损 (損) sǔn - loss*
9 r; C; Y p% E损劫 (損劫) sǔn jié - losing ko threat
- K2 M$ X6 S _8 K4 a1 m4 T( c5 h损失 (損失) sǔn shī - loss*7 \% B4 _0 a( p$ m* M. r
顺序 (順序) sùn xù - sequence*
( k+ [. M* i# V; B3 f& C5 h5 S0 m& ]( g# A# T2 J0 n) h
: y1 L# g! A2 L0 N& V7 I- }
T
3 W- m Y8 W* J: R台象 tái xiàng - Tower2 o2 a- Z( ~ u
弹性 (彈性) tán xìng - flexibility*
7 }7 z! M5 _' V- w5 @1 a搪 táng - block*) n% v! r- ^7 H: M$ h
套劫 tāo jié - two stage ko
/ @- K: f" Y/ |- y7 p2 R9 l% b逃 táo - escape*; P; n" C$ e) n4 J- X
逃遁 táodùn - to escape, to run away, flee*0 E$ K, W6 Y8 @; z
逃生 táo shēng - escape*
' Z _, O/ Y8 Q腾挪 (騰挪) téng nuó - sabaki
; J$ s- R2 X8 v. P9 s提 tí - remove from board5 g) I* c" n3 v& s8 a# W" _
提劫 tí jié - taking the ko5 p( o! d; U+ E7 y! p# P
提子 tí zǐ - remove from board0 \( P4 a5 C# [' T' C% p8 ^6 V
天王山 tiān wáng shān - tennouzan
: z* {. Y Z7 f& N8 c* p8 k' ]天下大劫 tiān xià dà jié - all-dominating ko
( {' `# ~4 ?. a. Q4 v& B: {! F天下劫 tiān xià jié - all-dominating ko
) X3 ]: q% T5 b% w' H1 T/ ^天元 tiān yuán - tengen# ^9 z2 U0 N# R: t$ Q
跳 tiào - jump*
7 _1 L: S+ J I4 R: J贴目 (貼目) tiē mù - komi
+ N& p9 h' i- A' v& m铁柱 (鐵柱) tiě zhù - iron pillar*9 T+ x* f& u3 ^7 M5 p4 n2 O
挺 tǐng - push up; stand*& c) S$ ^8 d# a# |! T# x
投降 tóu xiáng - resign*" T' ~' U5 q" T. ~; H- d: |
投子 tóu zǐ - resign
V5 r8 R) d( u5 z3 L透点 (透點) tòu diǎn - placement( y) u# O! v7 e) |% r$ N
图 (圖) tú - diagram*
1 ~, N/ p7 m- X" L, i' {! w退 tuì - pull back7 s! D d/ Q; Q5 Q5 l3 U
托 tuō - underneath attachment& Y. B h5 M" P# p6 E3 S9 I
脱出 tuōchū - escape, break out
5 H; X9 A& X9 y5 K3 u脱骨 (脫骨) tuō gǔ - under the stones
8 Y" p8 r+ a" w2 a脱先 (脫先) tuō xiān - tenuki4 b+ e" }$ y4 n$ b! a
5 _+ R6 B ^9 g q& G- u7 w1 k& o9 o% l$ x) Y" [
W
) e8 Y. ]- G/ o4 a挖 wā - wedge4 |. X7 s- j2 z
外目 wài mù - 3-5 point
" E8 _; {& q( G6 |6 L外气 (外氣) wài qì - outside liberty
# J5 B; j1 c# _4 u1 `弯三 (彎三) wān sān - bent three8 O O: g6 @" B9 T _
弯四 (彎四) wān sì - bent four
/ W% T4 i- h. ^3 j) F万年劫 (萬年劫) wàn nián jié - ten thousand year ko
3 I( ?0 b6 v' c0 y& o3 i) S/ \( U围 (圍) wéi - surround*
/ Y# B+ A6 k' R. h# u2 X" Y* y围棋 (圍棋) wéi qí - go3 }9 E$ _( A7 O/ ^/ e
尾巴 wěi bā - tail*; Z5 w, d3 [! N% E
味道 wèi dào - aji
" W/ S. S! U7 u: i( k" @1 f+ y3 M6 K文凭 (文憑) wén píng - diploma1 a* G. d$ [! _) M& y0 k
稳当 (穩當) wěndang - stable; firm*9 [) k+ K8 O% U E) C
问应手 (問應手) wèn yìng shǒu - probe0 @1 S1 _1 t% Y) f
乌龟不出头 (烏龜不出頭) wū guī bù chū tóu - crane's nest
, e8 o+ i* L& Q4 v无理 (無理) wú lǐ - overplay
7 Z3 K9 `1 ]' C无忧劫 (無憂劫) wú yōu jiě - picnic ko
2 R% ~* B4 n$ _4 n: F. ~) n五子棋 wú zǐ qí - gomoku narabe' t" {* _# t$ Y4 V8 K
五间拆 (五間拆) wǔ jiān chāi - five-space extension
; D, z, `8 A) F1 s. Q6 v* \' h五连星 (五連星) wǔ lián xīng - go ren sei
7 Z% {7 h5 ]' w) h' e6 L9 b五五 wǔ wǔ - 5-5 point* Q7 [) \" }7 Z) R* w9 C
0 L+ E/ y6 M/ @5 n/ E: _! R
: @ |$ ], K/ G+ `- b4 A
X
7 A1 G; v4 \$ D4 r, ?1 w1 F7 L细棋 (細棋) xì qí - close game2 I: c' ]4 j% j% q: Q8 D
瞎劫 xiā jié - false ko threat
3 j( |4 c8 C3 u; D F) f4 y' A下 xià - lower*9 u/ y3 p. x$ i" T. g: A8 }
下法 xiàfǎ - method*
& S! K E7 O I3 D; z; l先 xiān - before; first*
8 O3 B6 O0 `' e( ?3 K先手 xiān shǒu - sente9 N* {9 h1 h5 d$ {
先手劫 xiān shǒu jié - a ko in which the player makes the first capture
9 Z; Z! ]- D1 R* {7 l: u* j( Y0 s. I" y u先手利 xiān shǒu lì - forcing move
+ y7 v7 U6 Y, D. S先中后 (先中後) xiān zhōng hòu - sente with hidden gote% L. j# c) {9 B8 J& K$ [4 C, N
陷阱 xiànjǐng - a trap*
* i8 T- g4 c1 ` H- R4 H象步 xiàng bù - elephant's move) N5 ?. t- g- B0 N! K; _
象步飞 (象步飛) xiàng bù fēi - elephant's move9 k/ w: q& v+ G+ V0 j
象飞 (象飛) xiàng fēi - elephant's move! N* P9 h( G- p, ~
向小目 xiàng xiǎo mù - facing 3-4 points
# f e5 d7 o. _象眼 xiàng yǎn - center of elephant's move* s: F0 P( ?: D1 e+ D
消劫 xiāo jié - ending the ko7 A) |2 n4 L. H& t8 B
小 xiǎo - small*
) @) n. j; E' B! c小飞 (小飛) xiǎo fēi - knight's move
+ q8 H. [1 {2 }4 O1 c& p, F1 j小尖 xiǎo jiān - diagonal
7 T. S6 x3 t# p+ x9 V/ ^* Q1 v w小林流 xiǎo lín liú - kobayashi opening
4 V% i, u5 G" T/ b7 t小目 xiǎo mù - 3-4 point
; ?( V7 l2 t; p) K小盘 (小盤) xiǎo pán - small board (13x13 or smaller)/ X4 X6 b* a- o9 E* ~4 ?8 w
小棋盘 (小棋盤) xiǎo qí pán - small board (13x13 or smaller)( o% x8 \( _' E4 L* g
小伸腿 xiǎo shēn tuǐ - small monkey jump V. z' }5 [6 Z7 n ^
小猪嘴 (小豬嘴) xiǎo zhū zuǐ - tripod group with extra leg
! J/ d0 i+ T. R: }效果 xiào guǒ - effect; result*
# V! m( l9 o1 j: X- N效率 xiào lǜ - efficiency*
7 P! T) L8 B, x) |# P& Y6 r新布局 (新佈局) xīn bù jú - new opening; W0 c! q% T k) H% ?
新手 xīn shǒu - new move
4 x8 ?! R2 Y |0 S星 xīng - star point9 [ x; b1 Y# w! F! s, n4 N& h5 x# p2 e( R
星位 xīng wèi - star point" U2 x( `4 V. N% h0 S- q
形 xíng - shape*6 S6 d% @1 K/ w6 q$ x
形势 (形勢) xíng shì - situation*
* P1 ?* g) u: J8 X0 U8 O; _& R0 P形势判断 (形勢判斷) xíng shì pàn duàn - positional judgement5 K1 w% Z x# ~( S! r9 J4 c/ k% h
形状 (形狀) xíng zhuàng - shape*4 R b$ X& s( U# x0 c
秀策流 xiù cè liú - shusaku opening. N4 V2 m( E3 R( j
虚手 (虛手) xū shǒu - pass/ D' i1 y& V4 V8 y* o1 g$ N$ m+ `
虚着 (虛著) xū zháo - pass
6 G* A' t' ]" e; J9 P, `4 ~序盘 (序盤) xù pán - opening
0 P* Z4 [- j f学生 (學生) xué shēng - student*
4 K9 `9 L# _& z雪崩 xuě bēng - avalanche*, E; L L9 T- V- _% `
循环劫 (循環劫) xún huán jié - double ko
W, l2 w9 z3 }. K* ~2 A g- y: i, v. |8 h2 V6 F( S3 {
9 n0 B, o( V) y* x0 O: J& P. IY$ x, N4 ~. r+ m, e
压 (壓) yā - push down*, p6 R5 \3 v+ x8 O! q
压力 (壓力) yā lì - pressure** r! M- g* |; ?* d. F
延气 (延氣) yán qì - increase liberties
+ l! M# j( n6 T# N, V" x5 o0 S眼 yǎn - eye*
7 Y1 b' t+ j& _: \眼位 yǎn wèi - eye potential; eye space! e3 U9 U: r: M5 @! |
眼气 (yǎn qì) - eye liberties+ r1 X% U* K3 [# `' ]
眼形 yǎn xíng - eye shape; eye space# a1 z& f7 _ @, p. e" `9 D
妖刀 yāo dāo - magic sword
' c2 { @3 ~2 ~. c7 G3 U6 ]摇橹劫 (搖櫓劫) yáo lǔ jié - double ko" A& g- l: E, z$ D9 o3 `! M
要点 (要點) yào diǎn - vital point
c+ R9 ` R Y7 h8 Y要子 yào zǐ - key stones0 i, x0 S4 z5 h& o; v
业余 (業餘) yè yú - amateur*/ u9 H' @5 z2 D8 p$ V8 v1 n
一方地 yī fāng dì - one-sided territory
X4 |; U4 s. m: v一间拆 (一間拆) yī jiān chāi - one-space extension8 M9 s9 }* Q8 C/ X2 l7 _
一间跳 (一間跳) yī jiān tiào - one-space jump/ E3 d7 S" @! {9 R3 y+ _) b
一手劫 yī shǒu jié - direct ko9 T0 }# Q- i5 \, x* k4 l& w) n
一子解双征 (一子雙双征) yī zǐ jiě shuāng zhēng - dual ladder breaker
; ~# o" \# j' o5 F- q7 j疑问手 (疑問手) yí wèn shǒu - questionable move! ^9 g! M- E$ ~7 k, o3 K+ W! c
弈棋 yì qí - play game*
) o! o, ^. G M4 G* k6 K" \引征 yǐn zhēng - ladder breaker9 a& J1 {9 o6 ~6 K8 i- r. G6 w
赢 (贏) yíng - win*" P( ^- j2 a; _
应氏 (應氏) yìng shì - ing's
/ ~8 t1 b9 M4 z) V# k- j3 f |硬腿 yìng tuǐ - first line descent8 Y; W1 f8 P; [2 x" w l
优势 (優勢) yōu shì - superior*
* f0 U w% o J6 F: X' K4 T有利 yǒu lì - advantageous*4 ~! z/ t, _3 C% n6 F1 p" e
有眼杀无眼 (有眼殺無眼) yǒu yǎn shā wú yǎn - eye kills no eye6 t& H/ {( Q* K4 J) a9 F8 \* ^
有眼杀瞎 (有眼殺瞎) yǒu yǎn shā xiā - eye kills no eye' V$ {* d/ [- n/ h, o' S4 z) \! |
右 yòu - right*
4 m3 }) U; V% {. X/ J: h7 c/ R4 J1 ^余味 (餘味) yú wèi - aji$ C7 S" j5 S) q6 d
愚形 yú xíng - dumpling shape
) J, ^& W* M2 [宇宙流 yǔ zhòu liú - cosmic style
' j. E4 a% c5 t$ R原则 (原則) yuán zé - principle*6 W9 {( I3 t! |: y" B* C
院生 yuàn shēng - insei) _- U9 l+ r# ?$ |! _
2 B. V+ c( c+ r! g0 J. v$ h$ D! F3 y# T. t7 g4 T
Z& z0 M) G1 N1 M: B
枣 (zǎo) - jujube (Chinese Date Wood)*
! {2 |7 u% {+ M. z8 I扎钉 (扎釘) zhá dīng - iron pillar*3 }! B% Z$ e% i& B/ g6 |: h5 r
长 (cháng) - stretch) e; V1 b9 ~# _: }/ J
胀牯牛 (脹牯牛) zhàng gǔ niú - oshitsubushi0 g; \3 l, k9 u& n! }' `; \7 w" C
胀死牛 (脹死牛) zhàng sǐ niú - oshitsubushi
: o3 p4 y( i9 h! x着 (著) zhāo - move5 |1 X, n. p: L- i3 R, I: I, s
真眼 zhēn yǎn - real eye8 }' g- B7 j7 K8 C0 I+ V& }$ D
镇 (鎮) zhèn - capping play
) N$ S$ |# z( a镇神头 (鎮神頭) zhèn shén tóu - dual ladder breaker+ q9 i9 I' g: g4 V' m5 K
镇头 (鎮頭) zhèn tóu - capping play
* C4 k( r7 ?& Z; G7 S, r* Q$ V证 , 证书 ; zhèng, zhèngshū - (Dan grade?) certificate, rank diploma& V# x( }, s& p- r
征 zhēng - ladder
1 [/ R% L/ L9 }7 |3 G争棋 (爭棋) zhēng qí - official challenge match
$ k" V6 \2 h& s7 }' V/ |3 ^ q' @0 x9 i征子 zhēng zǐ - ladder
8 ]1 I0 H9 i3 k" M5 K+ G- a征子劫 zhēng zǐ jié - ladder ko. Y" x. A I' q" E& C( e
整体 (整體) zhěng tǐ - chain! j( h7 b% F8 [$ T- o1 e5 Z
整型 zhěng xíng - settle' }3 d8 ~8 c4 B- h+ z; e/ p
正解 zhèng jiě - solution*8 S0 i) t9 t0 M, E% B& a- P) b$ a$ ?
正确 (正確) zhèng què - correct*
- ]) y7 i2 C5 z1 T: l0 D# o& Z证书 (證書) zhèng shū - certificate*
* S2 J: j8 X G: I! Q正着 (正著) zhèng zhāo - proper move
" d/ a' N( J5 O5 Q/ s指导棋 (指導棋) zhí dǎo qí - teaching game
+ l6 o% ~5 [% u直二 zhí èr - straight two( \. M8 r( ^% [2 S5 ]- E
直三 zhí sān - straight three
, z m0 C1 G- T, n6 G8 n直四 zhí sì - straight four
: K1 q$ B+ Q3 ]. t/ R职业 (職業) zhí yè - professional*+ }' J) O6 ^4 S/ v- l* b
只此一手 zhǐ cǐ yī shǒu - only move
d$ O4 S. B$ S0 W& ~治孤 zhì gū - managing isolated weak group
/ Q! U' I5 S5 f中 zhōng - center*
+ @* ]. U% {; { e钟 (鐘) zhōng - clock*+ D. N. r" [$ Q
中腹 zhōng fù - center*
- _/ o: p) c- d1 O3 f- x中国流 (中國流) zhōng guó liǔ - chinese opening4 P7 A6 j7 u( f# |% v7 n" \. N9 d
中级 (中級) zhōng jí - intermediate level** B Z# D1 h ~/ C8 Y
终局 (終局) zhōng jú - end of game
0 D/ ^( v Y7 x中盘 (中盤) zhōng pán - middle game. B5 [5 L" ^2 w- N7 v3 ~+ K
终盘 (終盤) zhōng pán - endgame
4 y+ X4 i8 d% Q+ A: k' R中心 zhōng xīn - center*
6 y2 e3 e9 `/ ^) h中央 zhōng yāng - center*
) N9 M4 I0 w1 j' z中原 zhōng yuán - center*
1 M9 d; B8 |$ R% M# b7 b# I重 zhòng - heavy*
7 }. A" \1 l/ N5 L主动 (主動) zhǔdòng - (to take the) initiative*7 J4 s) k3 D+ d
专业 (專業) zhuān yè - professional*
7 j) ]( G% D" W- j# f0 f转换 (轉換) zhuǎn huàn - exchange*
( n! [* Z& G k8 M. I3 ^9 e2 E装倒扑 (裝倒撲) zhuāng dào pū - a move that threatens a snapback
$ W' X. C# T- b6 B8 A装劫 (裝劫) zhuāng jié - a move that threatens a ko
2 J7 d, @; B+ r7 I, V8 U/ M2 G撞气 (撞氣) zhuàng qì - reduce self liberties" z$ e+ [1 @) ~
追 zhuī - chase*) G5 I6 ?# N: q4 l& i E/ {
追捕 zhuī bǔ - chase*
- [, v4 F/ K9 i4 G$ j' }$ u子 zǐ - stone; unit in chinese counting
% @# A6 n: [* w0 @) g3 w自然流 zì rán liú - natural style5 V2 t9 N; b5 q3 t) G, b+ r
自杀 (自殺) zì shā - suicide*
: }9 N9 `5 Q! {- ?' J" w0 p左 zuǒ - left* a. \$ t6 N7 D! K0 x
左右同形 zuǒ yòu tóng xíng - symmetrical position
- F6 J& g2 j9 T/ C做活 zuò huó - make life/ x: ` F) Q s2 D. s$ e l
做劫 zuò jié - create ko4 K# [/ k) ^$ q# s3 o( s5 p
作战 zuòzhàn - combat*# G$ a: y h4 ]: V* F* e3 D* C
做棋 zuo4 qi2 - 'arranging stones' - phase for counting (Chinese Rules)
3 |/ s* ^% q( g2 o" r2 G |
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