 鲜花( 152)  鸡蛋( 1)
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$ A7 X: p" U& h- x安定 āndìng - settle*
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白 bái - white*. E) G% h9 p$ u! J) \: f3 W
白方 bái fāng - white player*0 U) p4 K' @" w4 |* j" }4 m
败 (敗) bài - failure*3 p% N5 |- D; b; r+ D1 y& W
败着 (敗著) bài zhāo - losing move* B: j k- |" d( n0 Z4 D2 ]* v$ I
扳 bān - hane f- n! ?! g: K) R' l2 I' U
扳断 bān duàn - hane through ?8 j6 Z, a& U; d
板六 bǎn liù - rectangular six
3 ?: M: {- N) A$ p/ K0 H半劫 bàn jié - half-point ko
$ l! v4 I0 L- ?- W' Z% B6 S. I棒接 bàng jiē - pole connection0 x$ F. @: i9 f8 ^
包围 (包圍) bāo wéi - surround*
! @. T) z% B3 \- u薄 báo - thin*
& y0 z. C2 e+ z' m* T! Z- G* Y保留 bǎoliú - retain; preserve*
4 J# `- \! d. F" b) B3 o( u/ @抱吃 bào chī - capturing technique by atari$ M' Y3 h F8 V3 }
本身劫 běn shēn jié - local ko threat
7 I( Q% d4 \3 E4 q! N: ]本身劫材 běn shēn jié cái - local ko threat
- w- T* s+ Y% E本手 běn shǒu - proper move$ `$ T4 }0 r- E$ w: ?6 O* P3 b/ k
笨重 bèn zhòng - heavy*
3 A7 T6 {/ o; k3 j; _# u$ }崩 bēng - collapse*, g2 X) { l: N4 B7 [
崩溃 (崩潰) bēng kuì - collapse*9 ~% G0 d1 V" |5 y0 r2 X9 H
逼 bī - checking extension
6 ?9 Q f) ]3 P4 t L鼻顶 (鼻頂) bí dǐng - nose tesuji
) J9 \! u, o$ c6 h4 d比气 (比氣) bǐ qì - capturing race" N. @( V- m0 Z- d& f3 J
比赛 (比賽) bǐ sài - tournament* O2 A8 r t) U( z1 {/ x2 y$ W
边 (邊) biān - side*8 c( M: a7 v/ [8 p# f& S; ^
变化 (變化) biàn huà - variation*4 N( t) C$ L8 P5 O
变相中国流 (變相中国流) biàn xiàng zhōng guó liǔ - mini chinese opening
, x& C. }4 z. u% X/ g1 k( P变形中国流 (變形中國流) biàn xíng zhōng guó liǔ - mini chinese opening0 e/ f8 [3 P, ~+ v# K
变着 (變著) biàn zhāo - unusual play
2 N% r L* q2 K5 e, m+ c Z6 T并 (並) bìng - horizontal stretch
& g7 u% `) K6 l( w* q5 f" `, }步调 bù diào - logical order of moves (moving reasonably, beneficially, and with restraint)- B h) o. z% t( N7 h* n
补强 (補强) bǔ qiáng - reinforce*
a9 X3 t1 |, n. ~+ r: D/ ^4 S" b布局 (佈局) bù jú - opening
) o O$ j" d3 i' v) g8 }不利 bù lì - disadvantageous*5 C4 g1 }2 P# B5 m( n& G
不入 bù rù - suicide
9 y0 T# k8 K. P1 b: l0 X" a不入子 bù rù zǐ - suicide
1 Y: F0 K$ o4 Y, |) a ]不提三目 bù tí sān mù - three points without capturing* d% m- c6 J) u9 y8 P2 [0 w4 _
不提五目 bù tí wǔ mù - five points without capturing
( a: k& \$ W+ k3 ]& B2 L2 J3 N- y) l/ f# C
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C J4 c5 `8 }3 |+ A( F) `
猜先 cāi xiān - guessing the stones (Nigiri: random color choice before the game)& T5 ?$ ~. T7 K- L: c
猜子 cāi zǐ - guessing the stones (Nigiri: random color choice before the game), \0 q3 p8 ]# |* M
参考 (參考) cān kǎo - reference*
" j+ n; ^. P G残忍 cánrěn - bloody or merciless*
! S* V1 a3 W/ ?; |/ h# z5 Z拆 chāi - extension
. Y- N- |% p# j# z1 h2 Q$ `拆逼 chāi bī - checking extension9 P5 `% M3 A1 n m t0 d2 T6 r% c e
拆二 chāi èr - two-space extension
: B0 ]( f9 N9 |! A# O: X' R拆三 chāi sān - three-space extension
- S% M6 Z4 D5 H8 u: X拆四 chāi sì - four-space extension
0 z- P9 i* t7 a A! Z: C0 j2 {拆五 chāi wǔ - five-space extension* c0 N0 K+ ^/ t6 S; Y6 B9 l
拆一 chāi yī - one-space extension& Q2 |% p( F v" [
缠绕 (纏繞) chánrǎo - harassment technique
9 X9 H" C8 k( t$ f长 (長) cháng - stretch2 }0 `) @: O2 m1 h2 R2 d& B
长考 (長考) cháng kǎo - think for a long time% n) P5 Z1 l$ m( S
长气 (長氣) cháng qì - increase liberties
! ?( q5 Z; T' ]; |+ ]$ R长生 (長生) cháng shēng - eternal life7 `7 d! G2 G: [: g: a6 W# J% I. \
场合定式 (場合定式) chǎng hé dìng shì - situational joseki
( }' c5 D7 l" W" \超大飞 (超大飛) chāo dà fēi - very large knight's move* [: X2 h8 b! N; n
超高目 chāo gāo mù - 4-6 point
( F* M7 Q( _4 s' W7 P% N7 x超时负 / 超时 (超時) chāo shí fù - lose by time7 H G. E: E4 J. {! M
超时胜 chāo shí shèng - win on time
: V2 M' H. }. \! R成功 chéng gōng - success*; U8 Q1 M9 P, H3 R* {
成立 chéng lì - possible*) F4 t( J) R$ M6 P* o1 s+ \. h
秤砣 chèng tuó - two-stone edge squeeze- o' k8 l) y5 o
吃 chī - capture
5 l% s( C7 R& t. }# g吃亏 (吃虧) chī kuī - loss*, i- Y) g, a0 T; E& w9 ~& b
持棋 chí qí - jigo
" d& j$ g; M4 d/ U' I6 K冲 (衝) chōng - push through# J. w4 h6 |# ?. w; A
重复 (重複) chóng fù - overconcentrated7 u) B4 \6 e# I G, g: N) \
初段 chū duàn - 1 dan
/ U& [2 J* r$ p) n( R初级 (初級) chū jí - beginner level*3 K( U h8 @" u0 i
出头 (出頭) chū tóu - getting ahead& M8 w+ n; [5 i+ L; _7 Z3 b0 g$ E) O
刺 cì - peep& a O4 @) m* l) u# k
次序 cì xù - sequence*2 f7 W$ i3 i( U/ W8 r
错误 (錯誤) cuò wù - mistake*
2 A6 C1 F7 G, G错小目 (錯小目) cuò xiǎo mù - rotating 3-4 points2 Y( I, q6 k, y2 y
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搭 dā - attach
B& W7 N7 F o) Y打 dǎ - atari% s1 B1 H7 b {! t2 z0 ]
打吃 dǎ chī - atari
% X7 C0 ? O/ ^; z打二还一 (打二還一) dǎ èr huán yī - capture two recapture one
. @3 N) d( Y! p打挂 (打掛) dǎ guà - adjourn game
) @3 W; }; }4 D- ]. x/ J打劫 dǎ jié - ko' Q" V/ s ~6 R( N& T0 X5 c
打入 dǎ rù - invasion. ^9 E. E. M7 o5 B* f/ a0 f
打三还一 (打三還一) dǎ sān huán yī - capture three recapture one
1 U0 {- f9 j `, t大 dà - large*9 I& t8 f, h- j
大场 (大場) dà chǎng - big point
, S6 H# G5 Z4 t: \大飞 (大飛) dà fēi - large knight's move# }5 M" p8 I( d) V$ w
大局感 dà jú gǎn - whole board thinking6 S9 l- F- ?- n: ^( I; Q' O/ D
大龙 (大龍) dà lóng - dragon*+ y* m- a5 _1 ]( B
大模样 (大模樣) dà mó yàng - large-scale framework3 D! z6 C8 n" L, w$ ^+ l
大盘 (大盤) dà pán - large board (19x19)
" w; \5 N- |( n( }9 y5 p g8 T大棋盘 (大棋盤) dà qí pán - large board (19x19)% s, z, \. R' [8 u
大伸腿 dà shēn tuǐ - large monkey jump
; X- D" c2 x N# v8 v( N大头鬼 (大頭鬼) dà tóu guǐ - two-stone edge squeeze
# |3 H2 f3 s/ ?8 h5 b大雪崩 (da4 xue3 beng1) - large avalanche
1 q6 M: A9 y5 i$ f$ Y大压梁 (dà yā liáng) - Da Ya Liang% `5 A( f- h+ w- b' T" X. c
大眼 dà yǎn - eye with two or more spaces
3 ^2 y- C- a. `5 f# e) |大猪嘴 (大豬嘴) dà zhū zuǐ - j group; g' u# b* Q. O& V$ v) J. ~& g
带钩 (帶鈎) dài gōu - long l group; C( n2 m8 Q+ u; F, q
单关 (單關) dān guān - one-space jump
8 K3 R# g' x# y" H2 _/ `* ?单官 (單官) dān guān - neutral point
" S( O5 c; q, X+ {# @4 A e7 b P5 D单劫 (單劫) dān jié - half-point ko
4 G# H9 \% C1 o9 F' }( C单行道 (單行道) dān xíng dào - one-way street*
) p V3 N" ^$ g# \8 R9 B1 Y; z挡 (擋) dǎng - block*& r1 I' a+ b/ ]6 t9 t V G1 j
刀把五 dāo bǎ wǔ - bulky five; C3 o$ Q% v6 q( R
刀板五 dāo bǎn wǔ - bulky five
Q l/ n$ M. o6 p- t0 h. I刀柄五 dāo bìng wǔ - bulky five; U) B+ j* j' F& U8 n; |
刀五 dāo wǔ - bulky five# l& m. f4 H: d6 }2 h% v
倒扑 (倒撲) dào pū - snapback( v7 b- X/ x0 T5 [" [. A
倒贴 (倒貼) dào tiē - reverse komi, j. L: ]5 e% R/ g" O
倒脱靴 (倒脫靴) dào tuō xuē - under the stones
' F3 w2 Z+ }1 q) b% @* J/ E低 dī - low*2 V# v' N& z0 A# b8 E" ?7 d9 E
敌 (敵) dí - enemy*
5 o) H" A* v" B7 m3 b抵 dĭ - hold up; push against, to support, to resist*. J2 T6 Q4 X. z) E- m) \
抵抗 dǐkàng - to resist; resistance*
! O, Y6 V* B3 T+ T敌人 (敵人) dí rén - enemy** }, d9 x% K# {) S. R
地 dì - territory*
; K4 S* x. l) n9 g; B+ i& h0 g地盘 (地盤) dì pán - territory*
0 E" Q5 U: y! X9 x8 v地域 dì yù - territory*( s, E2 e. s1 G4 y' g- C E
点 (點) diǎn - placement; point
* i, x U3 n+ \( L8 m点方 (點方) diǎn fāng - eye-stealing tesuji
) H- ?; F! K: Q点角 (點角) diǎn jiǎo - corner invasion9 f$ n0 v- }* A- ^: u: Z+ L
点目 (點目) diǎn mù - counting
- p+ k. F# \# H点眼 (點眼) diǎn yǎn - placement inside opponent's eye* ]! N7 ^, ]- k- w5 M
调子(調子) diào zi - choshi8 [6 H' J" r% A' r5 T5 O: n- P0 a' Z
丁四 dīng sì - farmer's hat; pyramid four
+ }! M' R) u; Z/ S9 I顶 (頂) dǐng - bump) R: R4 i p8 r) x/ {7 A4 _, e
定式 dìng shì - joseki
; u& g( b8 P( M) b$ ^& ^& a3 Q2 T1 J定型 dìng xíng - settle
3 D' ?' L: U p2 @8 y东坡棋 (東坡棋) dōng pō qí - mirror go0 D0 ?/ X4 g: b- _# O8 O1 R
斗方 (鬥方) dǒu fāng - carpenter's square
% B, G3 H# ]$ V6 b- j5 `' D读秒 (讀秒) dú miǎo - byo-yomi
! _$ u9 `2 k/ v( b9 G2 J渡 dù - bridge under
; J5 w& U/ h1 d* ~断 (斷) duàn - cut*6 Z" I( Q8 v- d; V
段 duàn - dan
. |7 V. C$ w# g8 m' F' {. P对策 (對策) duìcè - countermeasure*" T# V- q& f9 G! }
对局 (對局) duì jú - play game* R6 ^2 F3 b% v7 g- n
对杀 (對殺) duì shā - capturing race
f0 _5 |1 l8 N+ S3 U3 \对弈 (對弈) duì yì - play game*' M/ ^8 B1 O2 Q* f1 B* `' |
遁 dùn - to escape, flee (逃遁 táodùn); (disappear)*6 s5 I( O" E) {0 U, G. Y
多元劫 duō yuán jié - multiple ko# @5 [; l5 c) O; R5 k; I3 S- G
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恶手 (惡手) è shǒu - bad move/ m# G) S. s1 G5 J5 |; {
二间拆 (二間拆) èr jiān chāi - two-space extension
M( g# u* V( {( c3 w二间跳 (二間跳) èr jiān tiào - two-space jump# I( g" G7 _0 {. v+ d1 {3 r
二连星 (二連星) èr lián xīng - ni ren sei
) ]/ D/ x# e1 i! Z6 i' E/ e7 T二手劫 èr shǒu jié - two-step ko
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F1 \2 P; S+ S7 j U9 ?
发展 (發展) fā zhǎn - develop*
( g1 u/ h- u9 g! p8 ]9 Z+ r法 fǎ method, way (also 下法 xiàfǎ)*3 \ z7 m8 Q4 L6 s" ]# f( B
反扳 fǎn bān - counter hane
8 ^. O3 p8 d z1 V反打 fǎn dǎ - counter atari3 A0 J7 E: C6 K8 S4 \
反攻 fǎn gōng - counter attack1 Z9 v O. W4 Y8 r4 V: c) }. ~
反击 (反擊) fǎn jī - counter attack! {. G u) y9 O5 v% F
反夹 (反夾) fǎn jiā - counter pincer
" q, [$ [) G) C. Q7 q+ a" { W9 F反提 fǎn tí - recapture
5 I! N+ j* b1 d# ?5 ? a" P方法 fāng fǎ - technique*
0 _0 V( A, T) K2 n1 Q方四 fāng sì - square four
& ^/ ^; A) s% B方向 fāng xiàng - direction*. k( S( a7 O- J. k( Z' r( ~
方形 fāng xíng - mouth shape/ x# Z/ X6 P2 d* K5 y9 h
防 fáng - defend*
3 f. V, q9 o3 c: o防守 fáng shǒu - defend*' R1 g3 K, x. h, o& g
飞 (飛) fēi - knight's move4 {3 v& s. ?+ A, F& A
飞刀 (飛刀) fēi dāo - exception move to joseki, not necessarily hamete- `% M5 P; w( b- ~/ S; \; a
飞压 (飛壓) fēi yā - press6 l: i$ p% |; d
废着 (廢著) fèi zhāo - useless move
# s# F- y1 ^: U3 J$ c: @4 F7 p+ W5 I废子 (廢子) fèi zǐ - useless stones
7 k! J( u: [3 _& S0 X: j分投 fēn tóu - splitting move& m E: |3 `6 w) B5 Q* T$ V
分先 fēn xiān - even game
4 c/ p" h) S; M1 u封 fēng - seal in*8 B7 n7 _+ ]! G
封手 fēng shǒu - sealed move
$ w4 H1 ]. J$ n( r3 s; |封锁 (封鎖) fēng suǒ - seal in*0 m, r5 d1 m; e
浮棋 fú qí - floating stones* [; }# [: J# M d/ h
浮子 fú zǐ - floating stones0 a0 E6 X9 f1 |; S* h1 I
负 (負) fù - lose*. o+ t# A: e/ ]4 ]
复盘 (復盤) fù pán - game review
1 V4 C! k0 U- ]% F, k/ D* G2 A0 o4 ~4 ^, \3 Y' R; R# `
) o2 f! |$ _; P5 \G
! B# R) L) I4 a. h& T概念 gài niàn - concept*& A5 e9 x# ?2 T# k/ l7 z& ?" c0 G
感觉 (感覺) gǎn jué - feeling* ~0 G/ |# o$ i5 L5 B
高 gāo - high*
y2 m' t- z" O/ k' X4 b) z高级 (高級) gāo jí - advanced level*# L! V+ @8 i2 t, p0 l- n
高目 gāo mù - 4-5 point
) W G6 F+ L; F5 u# k9 @# M# @9 V根据 (根據) gēn jù - base*
( e/ K7 _7 |' V7 k根据地 (根據地) gēn jù dì - base*, V5 }* n! S, l; A& {6 N1 B \/ W
攻 gōng - attack*
z: Z4 f/ q, [# N% o攻击 (攻擊) gōng jī - attack*8 A8 f+ l ~& N) \5 W0 m1 j& [* O
共气 (gòngqì) - shared liberty- ]0 w) V8 G( D- Q; T: H
公气 (公氣) gōng qì - shared liberty. }7 E7 f' O! v
攻守 gōng shǒu - attack and defence*7 o& s& V' W9 B. Z' N; X
共活 gòng huó - seki
0 p( H' A; A$ |8 l孤棋 gū qí - floating stones d) S, B" A% [2 D' e- x
挂角 (掛角) guà jiǎo - corner approach
& I. Y# K1 Q* ^0 t" y% p' _ F拐 guǎi - bend*/ t2 `2 x$ Q' i2 [; h2 z l
怪着 (怪著) guài zhāo - ghost move
7 O' s( x: x6 m* w7 D关 (關) guān - one-space jump8 u( F _$ h5 u, [ P) [
官子 guān zǐ - endgame5 Q& ^: _4 m/ |, A1 s9 }5 \
龟甲 (龜甲) guī jiǎ - tortoise shell
3 F' K+ L9 @2 o7 O规则 (規則) guī zé - rules*
, E' k5 w2 C. `8 q鬼手 guǐ shǒu - ghost move6 B# y: k2 o# A
滚包 (滾包) gǔn bāo - squeeze
0 }) O- L, v3 h( d) G: Z7 ^, `滚打 (滾打) gǔn dǎ - squeeze5 c- {! u' t; {. E
滚打包收 (滾打包收) gǔn dǎ bāo shōu - squeeze) S% d I; c5 m! [1 Q
过分 (過分) guò fèn - overplay
( ], T# {3 J) L国手 (國手) guóshǒu - national champion*. `1 D- F/ l U/ ~( r v
5 l" C2 W7 S. p# ~& s& ]% C: A6 P' _/ P0 c% g
H
8 K' O5 T5 e. q3 B- Q3 B韩国流布局 (Hánguóliúbùjú) - Korean Fuseki
9 P5 \/ N# M# K6 D1 ]" d4 g好点 (好點) hǎo diǎn - good point8 w$ X+ {) l! V2 Z# Z
和棋 hé qí - draw* g, h% x; Y" B5 v0 q0 M
黑 hēi - black*' s6 f: E N ?( c7 ?7 B8 c
黑方 hēi fāng - black player*
- }3 H9 M# t7 f) K. e) d, c黑先 hēi xiān - Black plays first*
9 G9 R2 X; I" e, a猴子脸 hóuzǐ liǎn - Sake bottle shape
6 P+ R& h$ A p厚 hòu - thick*
' ?; K$ c6 x s$ s; e后悔 (後悔) hòu huǐ - regret*7 A; o6 Y! @ N& G I& H
后面推车 (後面推車) hòu miàn tuī chē - pushing from behind4 ^. M$ n5 h5 ?$ Y
厚实 (厚實) hòu shí - thick*
1 c6 p |& T7 _, ^ v% E厚势 (厚勢) hòu shì - influence*9 i, d' y: f4 e5 k0 n. P8 R$ \% u8 D* f
后 (後) hòu - after; later*9 a `, F' K- Q
后手 (後手) hòu shǒu - gote
5 `2 s& U. u* q4 I& [! T后手劫 (後手劫) hòu shǒu jié - a ko in which the opponent makes the first capture
! u0 g7 c: N+ N, T4 ` n后续手段 (後續手段) hòu xù shǒu duàn - follow-up
/ y+ ~ ~& r7 E# {后中先 (後中先) hòu zhōng xiān - gote with hidden sente* ~ p( C3 B: _! j" C" b9 _1 `4 b# I# M
虎 hǔ - tiger's mouth6 X0 Y8 r3 p- b# `3 ]* e: N7 X# _
虎口 hǔ kǒu - tiger's mouth) O5 h" V# [% h% f. c: l: M4 L8 ^
互破 hù pò - mutual damage
- E0 D; V4 t1 M H$ n* d! J0 o互围 (互圍) hù wéi - mutual surrounding of territory2 ]* v4 @1 A# Q* P7 ]
花见劫 (花見劫) huā jiàn jié - picnic ko1 ~+ N) k3 _ J7 }9 [, B; i
花六 huā liù - rabbity six7 V; t! i3 g. ?& D+ r; D/ Q
花五 huā wǔ - crossed five1 j1 w! }. R: x( a, Q( w
还原 (還原) huán yuán - transposition- h: b1 s$ }0 g* v3 W& i5 _0 |- v
缓 (緩) huǎn - slow*
g, w! @5 W' f+ v" i0 |! I缓慢 (緩慢) huǎn màn - slow*) c) Y w/ k. K+ L `, b% ?% f
缓气劫 (緩氣劫) huǎn qì jié - approach ko" o3 ~/ u. D; ^( {" ^0 Y# a# `
缓气征吃 (huǎnqì zhēngchī) - loose ladder (full name)
/ G3 A+ n+ F* Y* q0 i1 l1 z缓手 (緩手) huǎn shǒu - slow
/ v. e' @# q$ g6 q缓征 (緩徵) huǎn zhēng - loose ladder- L0 c6 Y$ Y4 E
缓征子 (緩徵子) huǎn zhēng zǐ - loose ladder5 Q3 z4 H: J9 N: b: U& f* N
黄莺 扑 蝶 huángyīng pū dié - a yellow oriole captures the butterly = PattingTheRaccoonsBelly, a 1st-line capturing technique
+ b1 o2 F: ?$ p; N回手 huí shǒu - take back*
+ ]# s+ m: T) K) x" _" c回提 huí tí - recapture$ f9 G9 Z! O) y& I0 n
悔棋 huǐ qí - take back*, I( r- g7 u, a+ ?) C) _3 r
活棋 huó qí - living group/ a; W( W( ~2 _) n. m+ f! q
3 [' g2 o+ ]2 B
+ U" i% \) G- N& T# tJ
& B( S* `/ |: f9 W! U急 jí - urgent*! h- H' i& }" _+ F7 z6 U' E; f
级 (級) jí - kyu5 }5 f3 o; C, B
急所 jí suǒ - urgent point
2 h+ C* Y& o; l% E5 t' [8 H挤 (擠) jǐ - bump into diagonal; choke; atekomi- f! J y: M+ Q' G
技巧 jì qiào - technique*" z9 J$ P7 _8 ~
计算 (計算) jìsuàn: to count [3] / to calculate / to compute; calculation; (reading/analysis)*
/ ^# f5 g9 ^3 T2 U4 Y佳 jiā - excellent*9 @- l% ]' o/ B2 y3 h" ?5 z
夹 (夾) jiā - clamp; pincer, o0 K; c0 n' d* G: E
枷 jiā - net/ u# Y% R0 z' \
枷吃 jiā chī - net
( A$ b# Y+ E; d0 g- t; R夹攻 jiā gōng - pincer
6 Z% x" z6 p- h9 Q r假劫 jiǎ jié - false ko threat
9 _% G% P% H0 Y: ?! s, m5 o/ I$ L2 q假双活 (假雙活) jiǎ shuāng huó - false seki
) j5 D! e9 j( X1 B3 k+ j" n5 a, L假眼 jiǎ yǎn - false eye4 P5 r/ W4 B& Z! {. ]/ Q
假眼活 jiǎ yǎn huó - two-headed dragon
! b6 _: O6 n1 ]6 R4 y/ x尖 jiān - diagonal. t# s1 I! a! P/ U' I
尖冲 (尖衝) jiān chōng - shoulder hit
2 ^/ {/ C3 s f8 e尖顶 (尖頂) jiān dǐng - diagonal attachment2 }2 R' [* e Z. K, {" H/ e
坚实 (堅實) jiān shí - solid
- C+ I* K( S2 u+ @* H1 K$ `见合 (見合) jiàn hé - miai, I% [, O- L# ^; n
教 jiāo - teach*
* s/ f4 f5 |2 h- A( m交叉点 (交叉點) jiāo chā diǎn - point
2 y! H2 M1 ]% w: L# l# d- H( k交点 (交點) jiāo diǎn - point
5 R. l' g$ l$ @- G' K: W) L焦点 (焦點) jiāo diǎn - focal point*4 @' L" {! A& S6 `2 U
交换 (交換) jiāo huàn - exchange*
) B# j, ]! X6 O. Z d& S( M$ @角 jiǎo corner (angle, horn-shaped)*
. C4 k ]+ M/ d7 d0 E叫吃 jiào chī - atari( u8 i b9 b+ j% {, ]" m
教师 (教師) jiào shī - teacher*
3 L1 {3 x7 x: B! l教室 jiào shì - classroom*8 B- d) y; Y4 S2 J
基本功 jī běn gōng - fundamentals*1 d" A% B+ x. n$ @# @# e
接不归 (接不歸) jiē bù guī - connect and die
( T. Q" t5 I' M劫 jié - ko
/ |- F4 Q2 |4 k9 z7 h# C劫材 jié cái - ko threat' S2 ~9 m1 \8 @
结果 (結果) jié guǒ - result*, `7 M% M }# n/ f
劫活 jié huó - live by ko
" u2 u7 S- g9 D诘棋 (詰棋) jié qí - life and death problem
+ V9 h% d/ C0 P劫杀 (劫殺) jié shā - kill by ko
" Z( x( b6 A7 m/ z- }3 K' i! E劫争 jié zhēng - ko fight6 n# b1 Z+ }6 F3 z, {5 x5 T
解答 (jiě dá) - answer, solution*+ W4 x% A. ~* V) g- B3 i8 S
金柜角 (金櫃角) jīn guì jiǎo - carpenter's square7 n' L' A# \8 J5 u' A
金鸡独立 (金雞獨立) jīn jī dú lì - double shortage of liberties also known as Golden Chicken Standing on One Leg
7 `2 E+ y) `! M! G3 v, g" N紧 (緊) jǐn - tight*" ?7 R# |! S5 H1 x t$ }
紧带钩 (緊帶鈎) jǐn dài gōu - long l group without outside liberties' ?) ~, [9 W6 W4 h1 w
紧劫 (緊劫) jǐn jié - direct ko
; `) Y, d1 t4 B3 d紧气 (緊氣) jǐn qì - reduce liberties, M w: F8 e8 W
紧气劫 (緊氣劫) jǐn qì jié - direct ko
, F) D" _1 v7 R禁着点 (禁著點) jìn zhāo diǎn - illegal point: e) `6 E4 K4 T/ ~1 c5 U
净吃 (淨吃) jìng chī - unconditional kill (净= clean, only)( b7 Y: n3 t! ^; h( `8 h
净活 (淨活) jìng huó - unconditional life- H- q! F2 S) |# ^$ ~7 }
净杀 (淨殺) jìng shā - unconditional death. j L+ p4 L* a* p$ x* \1 S; H- V
净死 (淨死) jìng sǐ - unconditional death& V# Q! n( B4 O) d6 q
救 jiù - rescue; save*
1 j a# d; f" D% ^. v. v# N" T聚 jù - placement inside opponent's eye6 [3 e+ P# j1 h6 l+ X b
俱乐部 (俱樂部) jù lè bù - club*1 S1 ]8 I7 `. a/ Z/ N3 ~% D
聚六 jù liù - six-space killable eye shape: V7 D5 ?8 s) j, Q, k& y
聚三 jù sān - three-space killable eye shape
7 ~9 R3 w$ p% N3 Y聚四 jù sì - four-space killable eye shape3 w# p; o( ~$ Y v/ ], U8 Z
聚五 jù wǔ - five-space killable eye shape6 s5 s7 C, D9 `; A4 s' F [" T/ [
决战 juézhàn - decisive battle*: }4 r& v- G, p! h! ^& h" v
诀窍 ( 訣竅 ) jué qiào - secrets of success / tricks of the trade*$ E" u. E9 R2 l& e" F
$ }0 |. _7 h8 O p8 Z7 q
. H# X2 g! S! KK$ s8 {+ @6 `. N! E8 h% J
卡眼 kǎ yǎn - falsify eye) @, h1 K2 }' q% f
开拆 (開拆) kāi chāi - extension! q9 I, Y' u3 x6 z+ C
开花 (開花) kāi huā - ponnuki
@) |' R$ G% L开劫 (開劫) kāi jié - create ko- b/ F5 A* R+ h
开局 (開局) kāi jú - opening3 I& d2 w+ z) ?5 j1 a7 Z
看花劫 kàn huā jié - picnic ko
2 A2 A0 Z, k& |, j2 m7 v抗 kàng - to resist, fight; to oppose to defy*5 }% J7 p4 m6 g7 Y4 I6 K( T5 M$ Z
靠 kào - attach one line higher than enemy stone
0 W+ C) y. p3 |$ ?- K$ S* V* ~空 kōng - empty* ]) w: j) z% c" D0 X
空间 (空間) kōng jiān - space*5 z# ]% r9 F) ]/ V9 R6 h( k
空三角 kōng sān jiǎo - empty triangle/ v# C: U. T& U( d
空 kòng - territory*
, R+ v5 o! Z% J( J, _0 v1 r) O跨 kuā - attach at waist of knight's move; w% N& f. Z- H/ g+ a8 |6 F9 L9 A! \
跨断 (跨斷) kuā duàn - waist cut
) b% X2 x% F' Z( O, U快 kuài - fast*
$ I% m& a5 B, x. S6 Q/ V快棋 kuài qí - blitz game
& `, H( _ y2 Q! R9 @, c1 P宽 (寬) kuān - loose; wide*
; u4 l2 L6 d- l. C0 c" Z宽带钩 (寬帶鈎) kuān dài gōu - long l group with outside liberties7 l/ r- K. v6 `8 h! |
宽气 (寬氣) kuān qì - increase liberties. y2 ], o1 U0 X6 ]5 Z( @
宽气劫 (寬氣劫) kuān qì jié - approach ko/ O6 j% ^- q2 c, {7 U. m
亏 (虧) kuī - loss*
! j! _' K( F, ~1 m亏损 (虧損) kuī sǔn - loss*! K( |! L( ]3 v" s
扩大 (擴大) kuò dà - enlarge; expand*: y! N4 ^0 m* i7 K# u# W: ^
扩张 (擴張) kuò zhāng - enlarge; expand*; Z* H. z4 A; ^5 E, X2 |* K2 W
[edit]
& }) c2 A* q; H" b) }: F( lL8 Y) x& P& g) x/ E! R
赖皮劫 (賴皮劫) lài pí jié - many move approach ko
. I5 k8 h, n/ O# G$ ~5 k6 }% c拦 (攔) lán - checking extension; prevent opponent's advance*
, @- T- @2 K$ T& C+ R/ g% K拦逼 (攔逼) lán bī - checking extension: D3 E7 f0 p) W$ E+ f, [6 z' o8 k
烂柯 (爛柯) làn kē - ranka
& A+ l4 O3 E9 v老师 (老師) lǎo shī - teacher*
( Q7 \( X! a9 d! F) J, t老鼠偷油 lǎo shǔ tōu yóu - mouse stealing oil
5 v7 _9 I, X/ I类型 (類型) lèixíng – pattern, type*
2 s- y0 N. m/ t- f冷着 (冷著) lěng zhāo - unexpected move
* U4 H5 P; X8 F& U% i) Z利 lì - profit*" N8 d- N# a% m
立 lì - descent; stand
& {. E9 v; G4 ]* q. R+ g' R利用 lì yòng - make use*
- s$ b& v4 P6 z% M4 ?) z- O* T* r连 (連) lián - connect; continuous*3 t+ g; u& l4 m' f; T
连扳 (連扳) lián bān - double hane- x! r' H. r' M+ z( L C
连环劫 (連環劫) lián huán jié - double ko7 w \) H/ }3 E/ t- @/ D
连接 (連接) lián jiē - connect*" a- B5 r% {6 U6 R
联棋 (聯棋) lián qí - pair go. l, S/ u; d1 Q* V% T/ B
恋子 (戀子) liàn zǐ - reluctance to sacrifice' I- G/ V( G: K3 H; m
两分 (兩分) liǎng fēn - equal*
- h x7 O8 B% H$ J/ b+ {7 l. f! i两頭蛇 (兩頭蛇) liǎng tóu shé - two-headed dragon (literally, "two-headed snake")% }2 o/ d% z7 T% {& B
劣势 (劣勢) liè shì - inferior*
! L4 w& }9 m& [5 Y) z2 T裂型 (裂型) liè xíng - split shape
$ w! K2 S" x2 x. O0 B) m' t! @龙 (龍) lóng - dragon** ? _) d+ u7 q$ m( H
漏着 (漏著) lòu zhāo - oversight
* w) _: j& R3 `, c- z落子 luò zǐ - playing stone on board
" ]+ n% U5 w0 C! ?+ u
+ ?& G( O7 }( D! m: T
$ [! X) R0 k7 A0 x" c8 _ ^- k: tM
8 `- n; {2 y8 g. A满意 (滿意) mǎnyì - satisfied*
% e6 h) @: |5 ?( Z! s+ y7 u A慢 màn - slow*
; o+ i' {+ f8 K2 C2 ]盲点 (盲點) máng diǎn - blind spot% e4 f# S" {2 r# T
梅花六 méi huā liù - rabbity six
1 `, Z/ U4 l# r) z" W; K梅花五 méi huā wǔ - crossed five
/ p/ I4 v& T) _& X2 U* a* U* q* m门吃 (門吃) mén chī - capturing technique by atari
$ P" |) ?' H, F: w迷你中国流 (迷你中國流) mí nǐ zhōng guó liǔ - mini chinese opening
6 ]8 M/ D1 r2 c ?: A8 _妙手 miào shǒu - excellent move5 }6 H v) r, ^( |3 A$ C
妙着 (冷著) miào zhāo - excellent move
* A, d- y$ l5 r+ M- v2 N模仿棋 mó fǎng qí - mirror go1 Y6 x$ ?3 u2 i
模样 (模樣) mó yàng - territorial framework
# l$ `( K% B# g+ n" X7 p目 mù - point of territory
4 W1 H& w8 p$ x# D4 z$ y) J. X目外 mù wài - 3-5 point
& I3 K4 f9 G4 p* Q+ B# }: X9 `+ j4 w [; s! T% n
2 }! ?' D0 G; A5 b, w: S' t! G9 w
N# s" {* U0 ]7 {
内气 (內氣) nèi qì - liberties surrounded exclusively by one player's stones
: ?5 E* p& R Q# n4 K9 {逆官子 nì guān zǐ - reverse endgame move
5 @5 O1 n% p4 m4 {9 z' u逆先 nì xiān - reverse sente) ^ V! h& ^7 ]% U! C: T# i
逆先手 nì xiān shǒu - reverse sente5 G$ [: N3 k2 h S
逆转 (逆轉) nì zhuǎn - overturn game* D+ W, _: P7 b* l1 T7 x9 y+ Y
粘 nián - connect*# d/ A4 L4 S9 Y1 U2 x0 d/ q- _
凝形 níng xíng - overconcentrated shape
& [# I7 C% N9 Y- T( {* r扭断 (扭斷) niǔ duàn - crosscut
/ l1 R" K! p0 Q" {, i1 w' k扭十字 niǔ shí zì - crosscut; p( u* b$ ?; T! `
扭十字长一方 (扭十字長一方) niǔshízì cháng yīfāng - extend in a crosscut9 l: M0 R/ ~2 W* i, L# P4 S4 A
扭羊头 (扭羊頭) niǔ yáng tóu - ladder# A) [4 G: J p: u! b; m
0 h. I: U/ m0 f" m% J
8 M; \$ B' k x# B& L" V
P
# U# D$ Q* K6 T5 s: J爬 pá - crawl*
3 N: w4 M# Z: O5 F盘渡 (盤渡) pán dù - bridge under& j! y+ g) j. ^, J- ~
盘角板六 (盤角板六) pán jiǎo bǎn liù - rectangular six in the corner) z1 I0 f ^; z$ J% @: X/ x8 f: B
盘角曲四 (盤角曲四) pán jiǎo qǔ sì - bent four in the corner
! V$ O' k5 G; A3 T8 V抛劫 (拋劫) pāo jié - throw-in ko
9 H, Q. ^ l8 ?) I1 @- w配合 pèi hé - coordination*+ X9 f% Z' p/ V! z2 U
碰 pèng - attach to the side
4 C4 [# e+ e, J2 ~8 L0 L2 b便宜 pián yí - profit*
4 _% \) V W4 s, y骗着 (騙著) piàn zhāo - trick play, hamete- L, J% L& b4 D- @" Z) r
平衡 píng héng - balance*
" t" ^5 |& b L' ^破 pò - break*
7 V5 i' n- p* s* a6 M剖析 - pōuxī dissection / self-analysis( H! v/ H% G% G u. u1 I, n9 j( |
破解 pòjiè - solution, answer to a problem*2 |$ k, o6 K2 b% j/ o, m7 D
扑 (撲) pū - throw in
; Q4 T: k+ z9 [) Q P( N, X; f葡萄六 pú tao liù - rabbity six- Z+ M3 F$ l$ b# C
谱 (譜) pǔ - game record
7 r) u/ t1 C6 Q& ]; ^% W# ^普通 pǔ tōng - common*
; l8 [8 \( w. g2 E7 L* H8 x: \[edit]7 L$ Q( H" _- M8 U; M* I
Q) |! l- h# b" @9 v
欺着 (欺著) qī zhāo - trick play, hamete
+ J; ?& o: x- |3 s棋板 qí bǎn - go board
, e0 Y# v6 W, q& z棋风 (棋風) qí fēng - playing style
% D% E( e8 c: P0 V棋盒 qí hé - stone container
9 r/ Q1 M% @3 B2 m2 g: ?棋筋 qí jīn - key stones0 _9 B. n8 f) h3 A/ D5 ]! N
棋精 qí jīng - key stones
, L7 Y6 X* \/ \6 [: m棋理 qí lǐ - go theory3 C v5 w# T. N
棋力 qí lì - strength in go
, @0 }/ t) L t1 g, n& W4 f棋盘 (棋盤) qí pán - go board
' m5 v. p3 Q1 R, g+ Q" G棋谱 (棋譜) qí pǔ - game record, A* Z% g- D' R3 @: E4 J B' G, \
棋石 qí shí - stone
* @0 `: m* D4 z- C棋手 qí shǒu - player*- i; m+ s: S b
棋书 (棋書) qí shū - go book' N% Q7 ~5 [9 v+ q
棋院 qí yuàn - go institute2 r- z i5 q4 @0 d; T! |# K& I
棋形 qí xíng - shape
V1 w, \. w# Y9 x# e棋钟 (棋鐘) qí zhōng - clock*
) |. o0 y! @+ I4 t5 ~棋子 qí zǐ - stone
# v% ^; U0 |% z7 }) h; g5 L! a7 K/ J弃 (棄) qì – abandon, to discard, throw away
1 z3 i1 w4 X& s弃子(棄子) qìzǐ - sacrifice
; r# p# X4 \% @; m. G气 (氣) qì - liberty: q. `3 H o2 ]( J0 @" S/ R% A6 |
气合 (氣合) qì hé - fighting spirit! p: D4 {- n }: \- s
气紧 (氣緊) qì jǐn - shortage of liberties
L" S! v- V3 ^% V5 C前 - in front, before*
% p7 ?% T3 d0 |8 y2 s浅消 (淺消) qiǎn xiāo - erasure% E$ z) T# O% l% M( R8 c
墙 (牆) qiáng - wall*! [$ O7 ~0 w$ z* z
强 (強) qiáng - strong
( \, w6 e# F7 r墙壁 (牆壁) qiáng bì - wall*$ t& \# s$ C7 m! g" R0 C" }& L
强棋 (強棋) qiáng qí - strong group0 p2 u1 j6 b, M5 f7 b6 z2 M6 \
巧手 qiǎo shǒu - clever move+ p9 ` Y/ o. J
巧着 (巧著) qiǎo zhāo - clever move/ L; W; D" n, I( ?" h/ F8 l/ Q/ S
切断 (切斷) qiè duàn - cut*
( [' ~/ c- w P1 S9 Y侵消 qīn xiāo - erasure G1 B2 w1 K9 C0 T
轻 (輕) qīng - light*
- Y4 U2 |! S$ `$ [+ w/ f侵入 qīng rù - invasion
: ]- U3 a) D) k% B, \4 B- ]轻盈 (輕盈) qīng yíng - light*
8 l3 G" U; T# d求活 qiú huó - make life) v; {/ \. m" F1 R; @/ W
曲 qǔ - bend' C; U; ?* t) H* h! a( c
曲尺 qǔ chě - carpenter's square3 n7 N+ U# C; Y3 v& M
曲三 qǔ sān - bent three
& X2 R: U. a3 S5 c& H2 p- ~曲四 qǔ sì - bent four- B# c8 \6 K" A+ h
觑 (覷) qù - peep& p" P' }3 m6 k9 X
权利 quán lì - privilege% ^& W( B1 A) N
确认 quèrèn - confirm/verify (indicates a diagram showing why the correct answer works)* e" Y- y+ U6 c( Y2 j
( d0 O5 H) c1 ^$ a! y" k* y' t
2 @! C( _$ N8 ?9 m4 p# W$ `) mR4 C$ [ Z$ {. e. ~$ i
让子 (讓子) ràng zǐ - handicap* m3 q- M. _! C: ]3 O
让子棋 (讓子棋) ràng zǐ qí - handicap game% e3 x3 P; f- a, F2 {
认输 (認輸) rèn shū - resign*. X; t) K' {! i* F& }8 G2 U( G
弱 ruò - weak*
* ~ ]* H9 [* @ H& W V0 j' `弱棋 ruò qí - weak group
% t6 o9 k1 p! e
' J0 W! h; B- q$ w, y, N( ]8 a) m0 |
S0 D9 H% s1 b1 \, @
三间拆 (三間拆) sān jiān chāi - three-space extension9 i2 X0 m+ O ] a$ D
三间跳 (三間跳) sān jiān tiào - three-space jump
6 R ]! |8 M" ^# ?1 D三劫 sān jié - triple ko
; p% ~& S5 A! k" Y/ g三劫循环 (三劫循環) sān jié xún huán - triple ko
5 @% u1 A3 ?! p# L! H三连星 (三連星) sān lián xīng - san ren sei. v1 c: g: J6 L5 Z. W0 A* N
三目正中 sān mù zhèng zhōng - center of three stones
3 L* W) |2 V) \1 P y' u( P: w- \$ D5 e三三 sān sān - 3-3 point
/ [- `$ n' X5 B. x, s# O# ~+ Y三手劫 sān shǒu jié - two-move approach ko
8 L7 L' c! t" y. D" @; A1 k8 a+ c三子正中 sān zǐ zhèng zhōng - center of three stones
0 {. `+ _- o3 E( g3 n杀 (殺) shā - kill*/ x; Q9 p! N1 ?# i1 H
杀棋 (殺棋) shā qí - kill, J2 Y3 B$ o" c+ _$ L
杀气 (殺氣) shā qì - capturing race
, [4 ^; L! }9 q1 @上 shàng - upper*
Q# B2 Y$ R; n5 `& a上级 (上級) shàng jí - advanced level*+ k8 _/ p4 d8 h
上下同形 shàng xià tóng xíng - symmetrical position
& f4 A; z' n$ }7 n( U" G稍 shāo - somewhat; a little*/ x: t! q$ m/ u' Q1 ^. }6 y; b
伸气 (伸氣) shēn qì - increase liberties
$ P8 q& Y' j, C伸腿 shēn tuǐ - monkey jump8 q G/ X! ]8 n! m7 {
生死劫 shēng sǐ jié - all-dominating ko [$ {% q+ g9 o8 E& B+ I7 Z
胜 (勝) shèng - win*
- D$ Q' o1 f. a& W胜负手 (勝負手) shèng fù shǒu - all-or-nothing move
0 X) l8 B% o; n* }2 x9 U胜着 (勝著) shèng zhāo - winning move! e: v2 J- L, R; X1 b# f9 _. A/ Q
失败 (失敗) shī bài - failure*3 d4 r+ ]: e! e$ e- r
实地 (實地) shí dì - solid territory
! h3 a0 _/ P! x+ _8 u0 m: O( M十番棋 shí fān qí - ten-game match5 ?" h/ L. V% i5 M. `9 D/ }, a
实接 (實接) shí jiē - solid connection
7 t6 ~0 G1 ]5 h! [( w石塔 shí tǎ - two-stone edge squeeze
4 J5 c; h; C/ ^+ l0 z实战 (實戰) shí zhàn - actual game situation
/ p+ D8 B+ t y1 g' b& S3 l实战手 (實戰手) shí zhàn shǒu - situational move
: E8 U; ~2 h5 T3 ]6 m3 `8 K) j势 (勢) shì - influence*
3 Z4 t- W2 @) J- U# Z室 shì - house; room*
! Q" r3 g5 w Z4 N( q! Z势力 (勢力) shì lì - influence*% a: c9 K& Y! }" }4 [
试应手 (試應手) shì yìng shǒu - probe+ F! @5 _, ?' |6 W
收官 shōu guān - play endgame u' B+ P2 q5 c& F
收官子 shōu guān zǐ - play endgame" Z" Z/ M" i$ n- z
收后 (收後) shōu hòu - last play
9 i* |. Y1 G' H3 @& a0 I: K收气 (收氣) shōu qì - reduce liberties
7 p' M1 `/ S% Z( Z) a守 shǒu - defend*
- s' ?9 L7 D" E: t, M手 shǒu - move2 Y2 ^2 p% }7 \% }2 y
手段 shǒu duàn - technique* v) T% [' d) T; T7 R+ a: ?
手割 shǒu gē - reorder sequence
: L4 _% X2 |- N S) d: l守角 shǒu jiǎo - corner enclosure
8 L7 r) S& {; T" w- l& ?手筋 shǒu jīn - tesuji* B# r4 l+ |; P: P1 n# C
手顺 (手順) shǒu shùn - sequence2 r( Y9 {6 p7 P
手谈 (手談) shǒu tán - hand talk
, |$ m1 b- y: o9 D授先 shòu xiān - one stone handicap
% r# W$ r6 W& g O8 O授子 shǒu zǐ - handicap
' W( A3 _% t+ k' k! z3 Q授子棋 shǒu zǐ qí - handicap game0 Q5 m6 s+ u @
书 (書) shū - book*3 f+ F) z- L; [5 e
输 (輸) shū - lose*
: Y, J b" f0 K! m; ~3 X书本 (書本) shū běn - book*6 s3 @8 @' R0 q; e
数目法 shǔmùfǎ - territory scoring, d" B+ A7 P6 {: n8 M/ y
数子法 shǔzǐfǎ - area scoring
4 q. _- _. C1 F6 M; B/ f梳形 shū xíng - comb formation) }/ a/ ~& ^0 @$ W
梳形板六 shū xíng bǎn liù - comb formation. ?+ @* I3 N" |0 r7 G5 m
双 (雙) shuāng - bamboo joint& p0 ]( J& I2 H
双吃 (雙吃) shuāng chī - double atari0 q2 O; q" {; i0 h
双打 (雙打) shuāng dǎ - double atari7 w+ I" @8 A' a1 I
双打吃 (雙打吃) shuāng dǎ chī - double atari5 R( [% ]) f3 `6 K1 S: D0 y5 j! e
双倒扑 (雙倒撲) shuāng dào pū - double snapback! i* T, y7 M# D* j/ H2 N9 O5 C
双方 (雙方) shuāng fāng - both sides** k' F3 ?+ ^' \$ o% V- F5 l
双飞燕 (雙飛燕) shuāng fēi yàn - 4-4 point double low approach
9 S8 w" g) u% q双挂 (雙掛) shuāng guà - double approach
1 l q. c2 K( [$ A) Z双虎 (雙虎) shuāng hǔ - trumpet connection
; {: f9 I9 ?$ C& I# H) S0 y双活 (雙活) shuāng huó - seki, Q# E. x, _7 R! O
双叫吃 (雙叫吃) shuāng jiào chī - double atari$ `6 _; J$ j! j
双劫 (雙劫) shuāng jié - double ko; {0 I/ r' r) h: m* Z: o
双征 (shuāng zhēng) - double ladder; ^- t" t) ? b) {9 x1 j
顺序 (順序) shùn xù - sequence*; f+ {* H! H& `/ I' i
死活 sǐ huó - life and death# z, s' b. Z8 E0 k' @- w6 A
死活题 (死活題) sǐ huó tí - life and death problem- g" W' I7 I& c$ c. N% j5 G2 F" m
死棋 sǐ qí - dead group$ ^; U5 u) U8 b" k, S8 m
死子 sǐ zǐ - dead stone [& v( z% ~% h' a9 U- y
四间拆 (四間拆) sì jiān chāi - four-space extension0 y" u2 v8 b9 |; c
四角穿心 sì jiǎo chuān xīng - occupying four corners and center
: d3 J( T7 w$ u+ x6 D* f四劫 sì jié - quadruple ko+ s( K' _( m/ u% m' G" h0 E7 `- q" ^
四劫循环 (四劫循環) sì jié xún huán - quadruple ko
9 C0 V: G7 c9 K1 q# m% k四连星 (四連星) sì lián xīng - yon ren sei7 ~0 H5 Z. q* V
松 (鬆) sōng - slack*
" e# K- X( Q+ Q1 h# n4 E松气 (鬆氣) sōng qì - increase liberties
# M" l4 Z; s4 [( R松气劫 (鬆氣劫) sōng qì jié - approach ko
' M* O3 F; I2 B/ @5 l) w' R2 l俗手 sú shǒu - crude move) Z6 F5 L7 a4 y3 V: M$ v
随手 (隨手) suí shǒu - hasty move
( B/ Z9 K; D& f1 |& Z) E随手棋 (隨手棋) suí shǒu qí - hasty move
; s# w- W' M- w# N9 H6 k; W损 (損) sǔn - loss*# B8 k, P" P) O7 x7 ]" r; ~- K
损劫 (損劫) sǔn jié - losing ko threat9 G" M( |- c* f: a1 X
损失 (損失) sǔn shī - loss*- {5 W3 P/ b( Y6 `; z
顺序 (順序) sùn xù - sequence*
1 w& k/ u* { E/ d, \# K8 r
7 w9 V7 q+ J0 X1 S) ~2 J4 d; ?- v6 N; y7 m. |. R8 W
T
7 H7 P2 h$ x& @$ J- Y: H台象 tái xiàng - Tower
! B! ~8 s v3 e0 ]* |- P2 \弹性 (彈性) tán xìng - flexibility*1 K2 W% S$ b" y; {, r6 {
搪 táng - block*& d0 i+ V$ r/ {7 K6 k" k& u
套劫 tāo jié - two stage ko+ H' |' h C- r5 n- j2 S; F! A
逃 táo - escape*8 G: a( }+ V$ D a Q
逃遁 táodùn - to escape, to run away, flee*% u& {) Z* J d3 @: f
逃生 táo shēng - escape*" u# [1 B- t% S" p1 B1 ]
腾挪 (騰挪) téng nuó - sabaki, }7 A/ p3 Q. E! E# p
提 tí - remove from board* G& L l( }/ W, f: t& @9 k
提劫 tí jié - taking the ko5 L: u( o2 @2 }# O5 r; i
提子 tí zǐ - remove from board& O6 x$ c& L6 {+ X" [# y6 e
天王山 tiān wáng shān - tennouzan! ~" y; { j. f/ X7 m9 e3 y3 R
天下大劫 tiān xià dà jié - all-dominating ko
7 W P1 i$ i9 a' N, X& y3 Q8 c! ^天下劫 tiān xià jié - all-dominating ko
* O% c1 \/ t* V天元 tiān yuán - tengen
% y) c9 B6 Z# T+ V$ ?( u1 c9 P跳 tiào - jump*& b$ q! J" w9 g- C
贴目 (貼目) tiē mù - komi
, S" k) k' y8 K* d' p: Y铁柱 (鐵柱) tiě zhù - iron pillar*
; R0 f5 A3 ?# U" z6 P: J" p" W挺 tǐng - push up; stand*8 |+ U h- C! q* H
投降 tóu xiáng - resign*
. y0 Q- `- H- v5 Y投子 tóu zǐ - resign
# u4 E. m% ^# H' ~1 }+ q透点 (透點) tòu diǎn - placement" X3 i3 G" m0 I j/ `: ^
图 (圖) tú - diagram*
! M" T6 |0 J1 G. V退 tuì - pull back
7 e& N5 _0 r3 R% n; _& d: X1 ~托 tuō - underneath attachment
( }3 |" i0 T- a: a% J脱出 tuōchū - escape, break out
- Z/ a2 W; n8 l- @" @7 D3 X6 g脱骨 (脫骨) tuō gǔ - under the stones) P) c% o) @ W: @. V
脱先 (脫先) tuō xiān - tenuki
: y* H! G4 K3 S1 M+ J$ j, X2 f+ S5 B. y ?
" {$ G4 N6 r' V( E
W
! V3 i4 p9 u! S8 X. U8 i, J; u挖 wā - wedge6 _, t" P: n4 Y" ]! b$ j1 K/ h* N
外目 wài mù - 3-5 point+ c: E% k; r% b3 `
外气 (外氣) wài qì - outside liberty! f6 z% O n* c$ w, `* D2 Z
弯三 (彎三) wān sān - bent three
* f1 P5 e9 |5 d) c弯四 (彎四) wān sì - bent four$ Y* j9 M. h% ^1 h0 b
万年劫 (萬年劫) wàn nián jié - ten thousand year ko. J5 _) z9 e! P% U: e
围 (圍) wéi - surround** {) N0 M# V6 f4 d/ U; Q
围棋 (圍棋) wéi qí - go
3 d; U/ J; D7 F- V尾巴 wěi bā - tail*% Z9 J( z* w- B( i" e
味道 wèi dào - aji
5 h' p, d& x7 R9 L0 `1 u文凭 (文憑) wén píng - diploma
3 e+ `* m. F8 _: S7 n u稳当 (穩當) wěndang - stable; firm** q3 A% R" c7 N3 B+ {( D
问应手 (問應手) wèn yìng shǒu - probe% j K6 ^9 U9 w |3 T) K) t: o3 x+ R
乌龟不出头 (烏龜不出頭) wū guī bù chū tóu - crane's nest
V5 a) @ ^$ [/ s; f6 {无理 (無理) wú lǐ - overplay, n' R3 h# ^: X, b
无忧劫 (無憂劫) wú yōu jiě - picnic ko9 B! c9 e% j! |$ M1 T. Y; v5 P
五子棋 wú zǐ qí - gomoku narabe
# |/ j8 N: s% g' u0 G五间拆 (五間拆) wǔ jiān chāi - five-space extension9 D: p, d% y! E. B& R! C4 s
五连星 (五連星) wǔ lián xīng - go ren sei0 c; R9 M5 R9 T9 P7 N5 r) Y
五五 wǔ wǔ - 5-5 point" F% ` n9 C0 w) q
" [) }; ?, P; K2 `3 G
& M; I% r$ V( q5 v$ G6 S3 lX
. W% G' F0 h, A9 `+ s$ E, ?; S细棋 (細棋) xì qí - close game3 ]. l d: U, t6 R& t1 l$ g
瞎劫 xiā jié - false ko threat
3 X3 P8 l. B% l2 S$ x+ g- y/ Y下 xià - lower*+ S8 ?# J( a1 _* E
下法 xiàfǎ - method*
7 U7 i: h* ?/ O- w* O, U/ a先 xiān - before; first*& a7 M' }2 J" R& D
先手 xiān shǒu - sente8 {3 y2 f. X1 M, l) L5 o; T
先手劫 xiān shǒu jié - a ko in which the player makes the first capture
5 I( e/ O( a3 g先手利 xiān shǒu lì - forcing move
. C7 G* m$ j* i" H先中后 (先中後) xiān zhōng hòu - sente with hidden gote
/ W$ K' K% A @3 I- B: z; o陷阱 xiànjǐng - a trap** E" o3 l L3 Y- y! S' W2 X
象步 xiàng bù - elephant's move/ {, R* |, a: w6 Q( L; k/ R( r0 y
象步飞 (象步飛) xiàng bù fēi - elephant's move
; T4 w% V2 C$ M2 N: C8 G象飞 (象飛) xiàng fēi - elephant's move
- x- R' ^) q2 {向小目 xiàng xiǎo mù - facing 3-4 points V$ j# F' O, {
象眼 xiàng yǎn - center of elephant's move! k* V5 y( F. m) U2 \6 t
消劫 xiāo jié - ending the ko
4 P9 w( F6 u: J0 Q7 C& g0 a小 xiǎo - small*
! v/ K* W+ X9 }. O. T" a0 ~2 b小飞 (小飛) xiǎo fēi - knight's move; W6 g) ~# n, _5 |6 K6 b
小尖 xiǎo jiān - diagonal, {/ I a4 @. e9 j( D" m
小林流 xiǎo lín liú - kobayashi opening
+ A% e: u' M) |0 Z2 J( _$ I小目 xiǎo mù - 3-4 point6 W6 p9 l- t# ?" h9 P6 j' M
小盘 (小盤) xiǎo pán - small board (13x13 or smaller)- F) A/ C5 Y7 S r5 `$ K" a
小棋盘 (小棋盤) xiǎo qí pán - small board (13x13 or smaller)8 M6 a# B! Q" o5 P3 M
小伸腿 xiǎo shēn tuǐ - small monkey jump
) D; u1 }1 O8 c小猪嘴 (小豬嘴) xiǎo zhū zuǐ - tripod group with extra leg, N6 k. O8 n( I
效果 xiào guǒ - effect; result*
) ?2 j9 k! |/ u: c4 h5 X效率 xiào lǜ - efficiency*4 H2 [7 e. ^& u9 M9 L9 M0 g
新布局 (新佈局) xīn bù jú - new opening/ m; L" W+ x& Y2 \
新手 xīn shǒu - new move7 o9 h- q Z1 ?0 L
星 xīng - star point$ T% R& K3 h* p; e8 i; C
星位 xīng wèi - star point' n0 {+ L8 z5 |; r6 e2 U) H/ u
形 xíng - shape*
" g5 h+ d2 {, d3 c. \( \形势 (形勢) xíng shì - situation* r7 K# @4 r; I9 u8 }; P2 M' z& g
形势判断 (形勢判斷) xíng shì pàn duàn - positional judgement) C- Q. g# ?2 k( `5 E! Y" V! F1 C3 x
形状 (形狀) xíng zhuàng - shape*
9 o& Y2 O" l# e5 d; D7 W秀策流 xiù cè liú - shusaku opening6 G) _7 w0 `' X
虚手 (虛手) xū shǒu - pass
5 Q" ?+ c2 @3 Q! [7 x7 }虚着 (虛著) xū zháo - pass
S# U9 I' e; c" ~5 e# X# I1 Z序盘 (序盤) xù pán - opening
0 u4 i! ~3 g3 u+ O/ H# N学生 (學生) xué shēng - student*5 T E. `2 T; ^# p' _
雪崩 xuě bēng - avalanche*
( F( S6 P$ u5 T1 A循环劫 (循環劫) xún huán jié - double ko
1 x5 j8 Q* Z% h S7 i! |8 I+ K" z) q$ [/ {
4 ~9 c1 ]4 n( F' P RY
6 E; v- k" s8 C1 A压 (壓) yā - push down*
2 X# o4 e; s c" J( x压力 (壓力) yā lì - pressure*4 v4 @1 u! W7 ]
延气 (延氣) yán qì - increase liberties# x( G* O' j- F c4 U7 Z; s" ?
眼 yǎn - eye*
5 J7 b4 l/ j( C) Z眼位 yǎn wèi - eye potential; eye space( l. M# n; {5 P
眼气 (yǎn qì) - eye liberties& V- d- m! o% [
眼形 yǎn xíng - eye shape; eye space/ P( z e9 F U$ T) @0 q1 _
妖刀 yāo dāo - magic sword
9 N O, y4 r, \摇橹劫 (搖櫓劫) yáo lǔ jié - double ko0 }3 V# k8 ]' F4 o! R; |# Q+ D: U
要点 (要點) yào diǎn - vital point
+ n" W1 ?( C+ U7 T4 m# D6 ]要子 yào zǐ - key stones
$ R* Y, O8 h: d+ z4 `5 J% N业余 (業餘) yè yú - amateur*' \# k9 K5 x# q* K8 e' h
一方地 yī fāng dì - one-sided territory
2 p7 }. \& p. n( I一间拆 (一間拆) yī jiān chāi - one-space extension8 [- |; d/ z9 V
一间跳 (一間跳) yī jiān tiào - one-space jump2 N/ j' Z5 d, Y; U; ?# L
一手劫 yī shǒu jié - direct ko
5 v, m @' \% k5 E* n: ]一子解双征 (一子雙双征) yī zǐ jiě shuāng zhēng - dual ladder breaker
" R0 ]) r( i' X$ b( Z2 p6 P疑问手 (疑問手) yí wèn shǒu - questionable move
+ j9 Z$ a7 y+ i2 C3 \9 T5 E弈棋 yì qí - play game*
5 A7 {, d8 @8 H# k1 Q引征 yǐn zhēng - ladder breaker
' N, J# Y: x: p W& V& C0 p# z( ^赢 (贏) yíng - win*
8 C- r. W/ m% k! Q7 }* s/ R8 Y, T应氏 (應氏) yìng shì - ing's5 a6 \. ?5 B9 e" @! N* r* Z) I
硬腿 yìng tuǐ - first line descent
- O* m. M5 v+ _/ q& i优势 (優勢) yōu shì - superior*# J% O# _) d p" X, i6 D3 B
有利 yǒu lì - advantageous*7 T$ J" M3 N0 y/ s# j
有眼杀无眼 (有眼殺無眼) yǒu yǎn shā wú yǎn - eye kills no eye
$ n0 E" }9 O* \# D% }$ Q9 ?) h& d! i1 n有眼杀瞎 (有眼殺瞎) yǒu yǎn shā xiā - eye kills no eye) T$ S& M: c! @$ h, M+ G
右 yòu - right*! S1 r q& L I/ Z& u2 Z
余味 (餘味) yú wèi - aji9 D, P3 p" A+ d; d; L
愚形 yú xíng - dumpling shape3 M% _! o3 v- O+ y% F4 F
宇宙流 yǔ zhòu liú - cosmic style! W- {( J0 B% |" A
原则 (原則) yuán zé - principle*0 e% D( x; u3 s3 C1 \8 ~( T0 X8 Z
院生 yuàn shēng - insei$ R* P- N9 f/ a6 ^& b' @% h; F4 ?
3 \8 l8 X" L) h$ @
3 P) Y. A7 X a" E1 f& W# Z+ xZ+ c) F: F6 O6 q+ g. F+ E+ c5 X$ k
枣 (zǎo) - jujube (Chinese Date Wood)*/ R0 J( D' D, C8 ~1 z3 e, E
扎钉 (扎釘) zhá dīng - iron pillar*4 q) h( U# z) s: m
长 (cháng) - stretch
& y/ R% d: T" n2 d, ]5 H: K H胀牯牛 (脹牯牛) zhàng gǔ niú - oshitsubushi
( {8 i% F3 A0 D+ e- U- B胀死牛 (脹死牛) zhàng sǐ niú - oshitsubushi
: S0 I, [$ a; X6 \% [' r着 (著) zhāo - move
" @3 X, h1 S H! g# W真眼 zhēn yǎn - real eye
, {; x- |& \1 O; m; X I镇 (鎮) zhèn - capping play
+ V$ \- _" @8 F镇神头 (鎮神頭) zhèn shén tóu - dual ladder breaker' l) D" t& K5 Y$ P: {
镇头 (鎮頭) zhèn tóu - capping play
" C& j0 p4 J! F8 X证 , 证书 ; zhèng, zhèngshū - (Dan grade?) certificate, rank diploma
) W/ ?' J" ?7 a4 r: D7 z: p2 L征 zhēng - ladder
- h3 c5 d7 T& O; x4 p争棋 (爭棋) zhēng qí - official challenge match
9 b1 x6 R D9 X e |征子 zhēng zǐ - ladder1 p3 v( F3 q5 `* v4 Y0 D, e4 H
征子劫 zhēng zǐ jié - ladder ko
5 l: m2 }% A( `7 o! R; P整体 (整體) zhěng tǐ - chain
0 t6 h _+ U/ a整型 zhěng xíng - settle
: G" \9 }: V1 X, N C正解 zhèng jiě - solution*
' o$ I: x' U- }' A正确 (正確) zhèng què - correct*( e6 V4 O) {: T9 Y# m, `. \
证书 (證書) zhèng shū - certificate*
$ z" l! Y+ J4 e3 H3 e) Q) i正着 (正著) zhèng zhāo - proper move
0 C7 N. j6 w) A/ p指导棋 (指導棋) zhí dǎo qí - teaching game
U2 C$ i( g! }- \, E: U直二 zhí èr - straight two9 x- R) n2 v' o2 u* W) C5 s3 s
直三 zhí sān - straight three$ j2 X5 _ ]1 h1 Y# D/ e' [8 r/ V
直四 zhí sì - straight four
4 q7 P$ }5 n' r2 w( X5 N& ]2 n职业 (職業) zhí yè - professional*
' q1 m8 H& Q2 u" j Q1 k b3 y只此一手 zhǐ cǐ yī shǒu - only move
, b. X. I* \9 U8 m' y4 Q+ u治孤 zhì gū - managing isolated weak group
7 [2 q" P: k: n; A% M$ m: }, K: }; Y9 m中 zhōng - center*
/ ^. J3 o( R% f; ]8 A5 p% g钟 (鐘) zhōng - clock*# T, a+ j: x# x* D/ m
中腹 zhōng fù - center*+ R0 S6 k6 R5 W: c/ T9 l8 ^3 |( M) b
中国流 (中國流) zhōng guó liǔ - chinese opening
( b* j$ q# G: y) G" H中级 (中級) zhōng jí - intermediate level*3 {: | W: e$ ]
终局 (終局) zhōng jú - end of game
% s1 i: u$ w5 V, x中盘 (中盤) zhōng pán - middle game
( L2 r8 H7 U5 o# {& w+ Y终盘 (終盤) zhōng pán - endgame7 A( g+ s* X' n7 H8 H' a
中心 zhōng xīn - center*
+ Z( x# l& I, X: q1 B. ?中央 zhōng yāng - center*# Q' e" N g9 r u$ `
中原 zhōng yuán - center*2 F7 i" {( s- p2 e- T/ R
重 zhòng - heavy*
* d* R' N; U# |2 ~& k$ f5 ?主动 (主動) zhǔdòng - (to take the) initiative*, Y) P0 e; f5 q. E% d5 Q
专业 (專業) zhuān yè - professional*+ R4 Z+ _! T, l0 l
转换 (轉換) zhuǎn huàn - exchange*
# `0 [* W- z; v7 A# D装倒扑 (裝倒撲) zhuāng dào pū - a move that threatens a snapback
& Q6 }. ?1 k0 E# g; j装劫 (裝劫) zhuāng jié - a move that threatens a ko- u2 P* U6 d1 }" j+ I5 ^# ~0 e
撞气 (撞氣) zhuàng qì - reduce self liberties
+ c5 V" L% e( s4 _追 zhuī - chase*
" Y! j0 {8 i9 V7 m2 _& u4 E追捕 zhuī bǔ - chase*# i% N' p- _9 ?1 I9 X
子 zǐ - stone; unit in chinese counting2 J2 o2 q; J) b3 v! _
自然流 zì rán liú - natural style
$ X% V. E) c1 ^- U8 q6 h4 S$ O( K自杀 (自殺) zì shā - suicide*% F3 h8 Y# G4 S; i, u" C
左 zuǒ - left*/ }% I) u P7 t# m3 v& y
左右同形 zuǒ yòu tóng xíng - symmetrical position- ~) o0 K( z. h9 S P* @) J+ k3 n, o
做活 zuò huó - make life
2 I+ Z1 [8 ~- V) S$ m做劫 zuò jié - create ko
! I3 s v+ T$ v5 r作战 zuòzhàn - combat*7 e1 O0 @5 J: D+ k8 U& o5 u
做棋 zuo4 qi2 - 'arranging stones' - phase for counting (Chinese Rules)
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