 鲜花( 152)  鸡蛋( 1)
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安定 āndìng - settle*8 ?& T8 Y) v o8 l
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( Q7 o9 d3 S: y! Q: C白 bái - white*
F) F1 N- N( y" i4 s白方 bái fāng - white player*9 G# I4 Z# \0 N# b# w9 ]
败 (敗) bài - failure*
2 w# }' Y5 u- h4 u败着 (敗著) bài zhāo - losing move3 [: r1 C7 e9 h# l0 Y
扳 bān - hane9 T& {4 _8 y- D( _
扳断 bān duàn - hane through
. b0 p3 {! l% D# e) z" X板六 bǎn liù - rectangular six
1 t# z/ O/ E/ b! X2 X. U( C半劫 bàn jié - half-point ko9 G9 H( B: r% ~+ p! x. b5 [( b4 f0 Z
棒接 bàng jiē - pole connection- p, ?+ ]" o( `& A4 `% E K
包围 (包圍) bāo wéi - surround*
* }: O& v6 B$ Q; w6 X5 O薄 báo - thin*
7 n5 {9 E& G% T6 l保留 bǎoliú - retain; preserve*- S' H% t( e9 z2 {4 F5 h- e
抱吃 bào chī - capturing technique by atari( ^! ~7 W* w: O* ` B& V- e
本身劫 běn shēn jié - local ko threat
$ f4 O( E1 w5 m# E6 Z$ [" p. ^1 A本身劫材 běn shēn jié cái - local ko threat
- H9 W) v4 Y* l: Y) P本手 běn shǒu - proper move
8 L2 S5 A$ m5 I7 o( C) _笨重 bèn zhòng - heavy*
3 ~; `2 V7 d0 M3 W" X+ j5 n( `崩 bēng - collapse*4 f8 S- n3 d5 E: Z& N, w1 u4 L
崩溃 (崩潰) bēng kuì - collapse*
! n/ l1 X1 a0 K: Y0 M4 N, ?; p逼 bī - checking extension
8 m9 [) G# o7 @: H1 T6 q$ z$ [$ R* a鼻顶 (鼻頂) bí dǐng - nose tesuji
* D; @6 \' { [ M8 W! n) i比气 (比氣) bǐ qì - capturing race
% z) \. s! v1 M8 A: T% E) A. L( M ]. g- q比赛 (比賽) bǐ sài - tournament*% _7 Z* q& t/ b% \- {+ U: r
边 (邊) biān - side*8 l+ _& b4 N; `: u4 c( U1 n
变化 (變化) biàn huà - variation*# \6 z( U# n7 r8 H9 L; M( ^
变相中国流 (變相中国流) biàn xiàng zhōng guó liǔ - mini chinese opening
$ J7 w8 M2 Q4 T( z1 Z, O! X+ i, J变形中国流 (變形中國流) biàn xíng zhōng guó liǔ - mini chinese opening/ @" o; p3 A0 u+ J" E& f' j
变着 (變著) biàn zhāo - unusual play
% W# [0 f( F: p: j并 (並) bìng - horizontal stretch s/ R! ~3 k! F) y2 ?
步调 bù diào - logical order of moves (moving reasonably, beneficially, and with restraint)
; I$ }5 Q% L8 f+ Y! V补强 (補强) bǔ qiáng - reinforce*% q W9 p& x. L$ Z; c% p
布局 (佈局) bù jú - opening
/ R( U6 a5 i( A不利 bù lì - disadvantageous*
4 A! w6 W m% Y* L" x0 S不入 bù rù - suicide) X& e7 l) w& Y, u/ T# p2 t
不入子 bù rù zǐ - suicide+ [8 \" |* l4 S4 a9 B
不提三目 bù tí sān mù - three points without capturing7 |# v1 ?: p4 D7 ]5 e
不提五目 bù tí wǔ mù - five points without capturing
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a* S$ o- o( TC
3 p' B5 ~# T, Q [4 V) u' t猜先 cāi xiān - guessing the stones (Nigiri: random color choice before the game)* ~0 S+ v" q/ {( ^
猜子 cāi zǐ - guessing the stones (Nigiri: random color choice before the game)/ W }# q, u4 M
参考 (參考) cān kǎo - reference*$ o$ Q9 g" {9 a- l2 ~% ^; x
残忍 cánrěn - bloody or merciless*, g8 e8 M9 a3 u9 k( F/ T3 K
拆 chāi - extension. t+ ?1 U7 l/ D! b! Q
拆逼 chāi bī - checking extension4 Q- ^* s/ d6 z& `! F
拆二 chāi èr - two-space extension
2 u/ t; V$ }; O% V拆三 chāi sān - three-space extension$ i* Q3 r% a8 f$ \. `. y
拆四 chāi sì - four-space extension
$ T+ R, |& M. D i' Z: M拆五 chāi wǔ - five-space extension% {! ~/ y9 r& ^4 R: j
拆一 chāi yī - one-space extension/ ?3 Z) \% n% v
缠绕 (纏繞) chánrǎo - harassment technique
! N. D8 C: E( q8 C% J; a- `长 (長) cháng - stretch( X) O( i% s- q* S# b
长考 (長考) cháng kǎo - think for a long time& _8 a) \) A" v
长气 (長氣) cháng qì - increase liberties
8 E: \: j8 O7 u/ I: Y9 V长生 (長生) cháng shēng - eternal life
8 n1 d# b7 a# L2 E场合定式 (場合定式) chǎng hé dìng shì - situational joseki- n, j8 T0 l, Z% D; N9 {
超大飞 (超大飛) chāo dà fēi - very large knight's move" L2 S& x+ x7 Z2 V* y
超高目 chāo gāo mù - 4-6 point
, T' U1 U3 M) {) b, w; ]: ?超时负 / 超时 (超時) chāo shí fù - lose by time. M, v* ~6 B3 k: f4 Z
超时胜 chāo shí shèng - win on time5 B3 Q- |% n; C3 n/ E' U" _
成功 chéng gōng - success*" e/ L6 m' u; \/ l4 E `
成立 chéng lì - possible*; P& ^- M% b; L q
秤砣 chèng tuó - two-stone edge squeeze' U9 s- T7 k. a' G) ~- X
吃 chī - capture
( `+ T- q. g% }3 t) F7 P吃亏 (吃虧) chī kuī - loss*( D# d& W' e/ J" w) P9 @
持棋 chí qí - jigo
3 R: q: D- d4 V冲 (衝) chōng - push through
_" z0 Z7 \5 I4 i5 l6 K* V* U重复 (重複) chóng fù - overconcentrated
: U9 O* m& E* r8 ?. `" \$ N初段 chū duàn - 1 dan
6 ~ o4 v. |! J初级 (初級) chū jí - beginner level*
. t4 `- B2 r/ y' d- p出头 (出頭) chū tóu - getting ahead, x4 L0 H$ t) Y
刺 cì - peep G z+ T8 I$ _; t- E5 s
次序 cì xù - sequence*
) T2 m0 [1 y& A/ l; U错误 (錯誤) cuò wù - mistake*% ]8 `0 U4 t) I
错小目 (錯小目) cuò xiǎo mù - rotating 3-4 points* C8 O. ?: _5 l0 l
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3 f, c2 N/ l5 S& b( z5 ]
D
1 J8 K M$ s i O3 m搭 dā - attach
' p) M( i0 H$ `' B+ Z- K4 A打 dǎ - atari
6 E( M& [8 p2 S7 Q( U- H打吃 dǎ chī - atari
) D4 z& b. U, T# w! v打二还一 (打二還一) dǎ èr huán yī - capture two recapture one/ q# F" H' O+ ^ U, O
打挂 (打掛) dǎ guà - adjourn game* y( X9 W0 f+ G; K8 N1 Y0 V
打劫 dǎ jié - ko
, ?. P1 g" i* T, S) D4 {打入 dǎ rù - invasion
6 J8 i! F( r3 g: X1 W5 A; }7 I; Q打三还一 (打三還一) dǎ sān huán yī - capture three recapture one* p4 X' c9 K8 O: P
大 dà - large*
: X# I( k" _3 k E6 Y+ p大场 (大場) dà chǎng - big point
`% M6 c6 Y$ h4 n' l. t大飞 (大飛) dà fēi - large knight's move5 X) V! v7 M9 h# k; p( C
大局感 dà jú gǎn - whole board thinking
& z6 P1 B- i* p9 |! T% B2 u& H大龙 (大龍) dà lóng - dragon*
/ o6 c1 {( s9 x大模样 (大模樣) dà mó yàng - large-scale framework( l/ g+ U0 H* Y1 C
大盘 (大盤) dà pán - large board (19x19)- f% Z+ Y& q5 D( E4 ?$ L( @5 U
大棋盘 (大棋盤) dà qí pán - large board (19x19)6 A f4 B7 n" b7 [
大伸腿 dà shēn tuǐ - large monkey jump
& P6 [5 v' G. H) @9 Z大头鬼 (大頭鬼) dà tóu guǐ - two-stone edge squeeze
! V) B( h, M& j% U+ J大雪崩 (da4 xue3 beng1) - large avalanche
# c- u8 c0 k7 g# x8 z+ t大压梁 (dà yā liáng) - Da Ya Liang
5 N! X( w( b0 N5 s; }) F' [) @大眼 dà yǎn - eye with two or more spaces
6 x4 H, D8 k6 X4 n4 E大猪嘴 (大豬嘴) dà zhū zuǐ - j group9 l2 W9 u2 A9 S$ L6 u- v q7 g
带钩 (帶鈎) dài gōu - long l group
' M, B' k/ G4 ` s; W单关 (單關) dān guān - one-space jump
- f8 t L% N/ }. R单官 (單官) dān guān - neutral point4 v( Y% f; O! A, D
单劫 (單劫) dān jié - half-point ko! Q; G% x4 `% \; G
单行道 (單行道) dān xíng dào - one-way street*
" o* P9 O2 `$ K6 b( m* }挡 (擋) dǎng - block*5 M3 G, ?* f8 Q7 x+ M3 P
刀把五 dāo bǎ wǔ - bulky five
& n" S3 o/ x% D% r+ _5 u. M. M刀板五 dāo bǎn wǔ - bulky five
; z, I# R) w4 K6 h) O# O刀柄五 dāo bìng wǔ - bulky five/ E. t: y: W e8 P. C# p# }
刀五 dāo wǔ - bulky five, I& s) V' i" S1 c" r
倒扑 (倒撲) dào pū - snapback4 m- F( G& h0 [/ X7 ?, o
倒贴 (倒貼) dào tiē - reverse komi c: @6 ?5 ~/ ]- I- H
倒脱靴 (倒脫靴) dào tuō xuē - under the stones
& M) k+ M" J" _, D* {低 dī - low*7 y" N, m( A1 w, G0 S# Q: j9 F( |
敌 (敵) dí - enemy*
/ H; e7 i# z6 O# E9 U抵 dĭ - hold up; push against, to support, to resist*' O& W; B4 s: D9 B
抵抗 dǐkàng - to resist; resistance*
4 r- g+ e$ a9 ^ [' e; O敌人 (敵人) dí rén - enemy*$ R0 X! d0 f* C$ ~( q( w
地 dì - territory*
8 ^" b& A( p" e地盘 (地盤) dì pán - territory*# C, |7 K3 a9 I O1 d, d$ f$ w
地域 dì yù - territory*
% Z3 U! `/ C. P* Y* e2 ?4 G/ L7 E' T点 (點) diǎn - placement; point4 M W' j7 t. _4 k* v" a6 K
点方 (點方) diǎn fāng - eye-stealing tesuji
. V7 s4 ?7 \5 c p点角 (點角) diǎn jiǎo - corner invasion e O+ `8 d9 [$ ?. Z. r4 b
点目 (點目) diǎn mù - counting3 o1 w6 C ~ q# q
点眼 (點眼) diǎn yǎn - placement inside opponent's eye
- U- W2 ?" L, s1 r7 s5 ^调子(調子) diào zi - choshi
6 C* d5 R* ^1 R) D, X* _丁四 dīng sì - farmer's hat; pyramid four
6 r3 z! d5 [9 i0 v8 R) w: e顶 (頂) dǐng - bump; e7 B/ G. k) m$ a
定式 dìng shì - joseki
! ]& \# {3 g9 Z2 u8 _定型 dìng xíng - settle
9 I- G! { s+ g东坡棋 (東坡棋) dōng pō qí - mirror go
t* w& g, ~2 q, R7 X+ s& u斗方 (鬥方) dǒu fāng - carpenter's square X* A2 {0 ^* i m% B$ X4 e
读秒 (讀秒) dú miǎo - byo-yomi) D- ]% v3 z3 @$ b: ?
渡 dù - bridge under
2 l% L# p; w" g: X! |$ a9 S断 (斷) duàn - cut*
9 m5 v: [4 I. e段 duàn - dan
& s! y. F2 }3 |对策 (對策) duìcè - countermeasure*7 v* u+ @% p, l0 Z J, Z) P' e
对局 (對局) duì jú - play game*% E3 |2 I" u7 l6 U
对杀 (對殺) duì shā - capturing race' F+ |# g9 a" a; u
对弈 (對弈) duì yì - play game*6 K, H. m- x Z- x5 a6 f
遁 dùn - to escape, flee (逃遁 táodùn); (disappear)*
_$ A% J; I; B B3 C* L c' l多元劫 duō yuán jié - multiple ko' ?5 J9 l7 }6 V e
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1 J) y0 ]* e6 m6 OE/ U! ]; V) Q" i' f
恶手 (惡手) è shǒu - bad move
' I6 q# e; i# b8 N2 Q二间拆 (二間拆) èr jiān chāi - two-space extension r+ f% t9 J5 z- l6 }% _" K0 w1 L
二间跳 (二間跳) èr jiān tiào - two-space jump
]* W+ r7 n7 Q, r7 H8 h二连星 (二連星) èr lián xīng - ni ren sei
4 P1 n8 t: \. i二手劫 èr shǒu jié - two-step ko
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& f5 z5 \' y; P4 N Y" @( x# x! VF& o! e( m2 _7 v8 k6 P2 l$ q
发展 (發展) fā zhǎn - develop*, X8 e1 {5 Z# u; x% O
法 fǎ method, way (also 下法 xiàfǎ)*2 p& r1 \. @+ u/ Z8 P
反扳 fǎn bān - counter hane1 R5 _- Y$ }" ^; P; T* ?$ P
反打 fǎn dǎ - counter atari
- I* ~1 |( L# L5 k& z反攻 fǎn gōng - counter attack
& g& Q, r; U' H- V6 D反击 (反擊) fǎn jī - counter attack9 Y) n |2 F& y7 C3 u; s% S
反夹 (反夾) fǎn jiā - counter pincer) B/ D" g. S6 K. m$ J. o5 ?
反提 fǎn tí - recapture6 v, d% ?, R d' a
方法 fāng fǎ - technique*1 A+ j( ~/ _9 | c5 F! |
方四 fāng sì - square four; U/ g. Y! o- p, l8 T, d7 l! Q, n
方向 fāng xiàng - direction*4 [. u* @6 `1 h6 X9 ?2 R
方形 fāng xíng - mouth shape$ i6 ] g; S* C* Q/ y
防 fáng - defend*- n9 ] t. g) g$ @ h3 n
防守 fáng shǒu - defend** D, d* j) v$ w9 u8 c" r
飞 (飛) fēi - knight's move, l6 @' T2 l. l# J. w
飞刀 (飛刀) fēi dāo - exception move to joseki, not necessarily hamete4 j# q) `+ i, m6 l4 O; N: i9 g
飞压 (飛壓) fēi yā - press5 F- d$ e3 E. ^- e9 q
废着 (廢著) fèi zhāo - useless move
' U t& E* h+ l: ]# _1 r废子 (廢子) fèi zǐ - useless stones- q# A3 d( c/ h$ J6 d+ h$ g5 @
分投 fēn tóu - splitting move
$ X* U4 [: }$ J& {3 ?分先 fēn xiān - even game! L' m# K! U9 ?1 K D, o" S
封 fēng - seal in*; I6 {$ d+ I5 |( H0 C
封手 fēng shǒu - sealed move8 {2 L( m6 @0 V
封锁 (封鎖) fēng suǒ - seal in*
1 C" ~* o' v. l* R, u3 f1 G浮棋 fú qí - floating stones
* b. e+ A& @0 q浮子 fú zǐ - floating stones: H8 H) ]* n/ X" j' L$ h. h9 u
负 (負) fù - lose*% M* K- {9 r+ Z0 `
复盘 (復盤) fù pán - game review
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G
' W6 O$ k/ k& Q概念 gài niàn - concept*
! |' r( o/ A; I) p5 K8 o9 U! U感觉 (感覺) gǎn jué - feeling*
Z2 f0 l3 m# c高 gāo - high*6 W/ e( f5 g, F
高级 (高級) gāo jí - advanced level*
X. _# d% o% S高目 gāo mù - 4-5 point$ i. d( `$ M- A% v) O
根据 (根據) gēn jù - base*
* s4 i9 z; @7 P* [6 P6 g根据地 (根據地) gēn jù dì - base*1 R+ S2 y4 l1 K& M- b
攻 gōng - attack*
7 [4 t3 Q' o6 a6 K0 T0 Y: I1 E攻击 (攻擊) gōng jī - attack*# A# t" t9 m. D, J( E' I/ ~9 T6 ?0 U
共气 (gòngqì) - shared liberty& i/ O. X6 Z+ D7 _, b3 v, ]5 g
公气 (公氣) gōng qì - shared liberty
: \+ ]* t2 K1 p/ z' Y0 c攻守 gōng shǒu - attack and defence*
' s0 M8 }4 v% _共活 gòng huó - seki
4 F( w0 R4 _5 W- ]7 Y3 i孤棋 gū qí - floating stones9 Y1 I. ~7 a) q& e
挂角 (掛角) guà jiǎo - corner approach( m; [% p6 B- k# ?
拐 guǎi - bend* q7 ?% p! V& r1 H
怪着 (怪著) guài zhāo - ghost move
- m7 j Y8 W& F( _0 I% l+ s& U关 (關) guān - one-space jump& q( k/ A2 F, V3 B D. ?0 G& k: k$ `
官子 guān zǐ - endgame
$ l+ K* }4 q0 m+ W/ }' L3 o, }龟甲 (龜甲) guī jiǎ - tortoise shell
* }* Y E; K; ~2 R ^规则 (規則) guī zé - rules*2 P+ p) D( g3 f% p% M0 @9 S% ?
鬼手 guǐ shǒu - ghost move* q# Z7 [) i2 K/ j: j* q
滚包 (滾包) gǔn bāo - squeeze8 H9 z; P% {1 f, u6 X ], c, G: p
滚打 (滾打) gǔn dǎ - squeeze
$ f- q& \# n, S滚打包收 (滾打包收) gǔn dǎ bāo shōu - squeeze
' r6 x0 g3 G4 E过分 (過分) guò fèn - overplay' A2 H% ^( I# ]! R* e7 w
国手 (國手) guóshǒu - national champion*! n. g2 D: J3 y
+ A( n0 Q) z( d/ n! ]2 L4 p! S* F% B& l5 ]( n3 T+ i" U/ K
H6 A0 ? S( n% |# @- ]" T" v
韩国流布局 (Hánguóliúbùjú) - Korean Fuseki
; N' c" i5 g5 J- Y: F5 p+ a2 L好点 (好點) hǎo diǎn - good point3 L/ u$ W' p1 `. D+ @* U7 p
和棋 hé qí - draw*
6 k, Z6 ?2 ^$ p3 }- j$ C$ E( B黑 hēi - black*; Z1 D& C; w* X" P. V) M- l
黑方 hēi fāng - black player*3 v3 O, h& r) ~0 M4 \1 q6 W
黑先 hēi xiān - Black plays first*7 S: @, ]/ k! N5 g* A" y# Y& _" Q
猴子脸 hóuzǐ liǎn - Sake bottle shape; b/ F% f- Z& n+ r a2 k
厚 hòu - thick*% D H+ Q: a' |
后悔 (後悔) hòu huǐ - regret** A1 }, I. Y( s3 D
后面推车 (後面推車) hòu miàn tuī chē - pushing from behind
) F' w2 f% z1 A5 z3 `厚实 (厚實) hòu shí - thick*
_2 S* p3 k3 e5 N厚势 (厚勢) hòu shì - influence*$ J3 l8 s4 }4 N. i$ n
后 (後) hòu - after; later*
$ D* Y" v& Y7 F i# K# w- Y e后手 (後手) hòu shǒu - gote
; ]/ m6 w( C9 @+ D0 P后手劫 (後手劫) hòu shǒu jié - a ko in which the opponent makes the first capture+ U R! W9 N: H+ Y
后续手段 (後續手段) hòu xù shǒu duàn - follow-up
" D0 D+ o$ |, a& G后中先 (後中先) hòu zhōng xiān - gote with hidden sente* u7 X5 H. J& Q, d( F1 C: ~ O
虎 hǔ - tiger's mouth
1 u+ ?( n; J7 ^% b虎口 hǔ kǒu - tiger's mouth) K W7 v& [6 E5 D0 R9 g& J
互破 hù pò - mutual damage
7 Y# I' e5 r, ?+ c+ t互围 (互圍) hù wéi - mutual surrounding of territory
3 j3 `& t8 b5 @( ~4 T花见劫 (花見劫) huā jiàn jié - picnic ko
! p' z5 Y1 X/ S/ \/ d% Q花六 huā liù - rabbity six" V# a* Z [8 N0 L+ o7 o2 _
花五 huā wǔ - crossed five
8 _6 X- V! d9 [1 d% z还原 (還原) huán yuán - transposition5 g/ K5 J9 r6 J0 s" c. _8 G
缓 (緩) huǎn - slow*
1 n ?. t2 C( \缓慢 (緩慢) huǎn màn - slow*
$ A2 M$ T ^8 L( d/ |6 `% H/ i: Z缓气劫 (緩氣劫) huǎn qì jié - approach ko
9 |" ?$ O; T1 \$ Q6 U; {缓气征吃 (huǎnqì zhēngchī) - loose ladder (full name)* g' f) t2 b5 D/ s$ l
缓手 (緩手) huǎn shǒu - slow% U# {# A% h, }, j9 J+ U
缓征 (緩徵) huǎn zhēng - loose ladder: ^' V! A/ P' k; S* k1 I
缓征子 (緩徵子) huǎn zhēng zǐ - loose ladder
- u& m0 k* _% J) {+ C黄莺 扑 蝶 huángyīng pū dié - a yellow oriole captures the butterly = PattingTheRaccoonsBelly, a 1st-line capturing technique& X/ c7 N$ j# t: q
回手 huí shǒu - take back*. b& f$ {3 E4 F7 ~5 p/ E# T
回提 huí tí - recapture
) F" @& a6 |3 ?: t+ d9 A悔棋 huǐ qí - take back*
+ G3 f. f; U- Y3 ^2 c5 W活棋 huó qí - living group
3 l4 S2 @, k) d- C
4 c" p7 [' u0 c: X0 ]6 P( C3 F7 M% Q" J# j! j
J3 w3 B& [- t0 z0 v3 i- }- ~
急 jí - urgent*
: Z4 y- U1 \5 W3 h* `+ A级 (級) jí - kyu( ^7 o& _( ]! j3 i
急所 jí suǒ - urgent point
" m0 q+ }6 c( V X, t: p挤 (擠) jǐ - bump into diagonal; choke; atekomi0 I4 z$ q3 u. j9 }
技巧 jì qiào - technique*0 _6 i3 {# g: n
计算 (計算) jìsuàn: to count [3] / to calculate / to compute; calculation; (reading/analysis)*
" z- E( c& q" ~8 M. _( i2 A+ n佳 jiā - excellent*
. L% B Z( L* Z+ E y9 Z夹 (夾) jiā - clamp; pincer
; B v) @) L2 c! c& x枷 jiā - net
8 d) s3 Q% u @6 X [% ~枷吃 jiā chī - net: f2 @3 g1 V9 h, z9 c
夹攻 jiā gōng - pincer/ B, q( e o2 k5 J
假劫 jiǎ jié - false ko threat
$ |: _+ M: I4 _. i0 R4 }; Z假双活 (假雙活) jiǎ shuāng huó - false seki/ K2 o7 T8 e4 T' W& o5 m$ {
假眼 jiǎ yǎn - false eye6 r! p' k+ r+ W, L- B( z& _
假眼活 jiǎ yǎn huó - two-headed dragon7 j, Y0 S+ {8 ]9 ^1 ~! o
尖 jiān - diagonal# n& S0 `2 e+ O9 N# j: n. o% |. J
尖冲 (尖衝) jiān chōng - shoulder hit5 [1 X9 i4 ]% A7 R0 w h
尖顶 (尖頂) jiān dǐng - diagonal attachment& o" o8 J5 A5 A5 Y7 b. H
坚实 (堅實) jiān shí - solid
, K" H2 U, |2 [, O; O( h3 t; Y见合 (見合) jiàn hé - miai( @. x k" p9 Y! c, H( g
教 jiāo - teach*
' x/ P5 Q9 Q! O! D0 j* Q) O/ C交叉点 (交叉點) jiāo chā diǎn - point- M6 W2 g; a/ K$ F
交点 (交點) jiāo diǎn - point
3 r# T+ u, T- c. J' b/ u/ E# y焦点 (焦點) jiāo diǎn - focal point*
! A0 K: Q6 N" Q; k交换 (交換) jiāo huàn - exchange** r& U8 v3 x5 K/ z/ C! W- R
角 jiǎo corner (angle, horn-shaped)*
! X6 ~4 b& f$ D% a5 P叫吃 jiào chī - atari% {5 \# k0 B9 k& C! s. V
教师 (教師) jiào shī - teacher*+ m6 @1 S1 o6 k7 T2 B! O
教室 jiào shì - classroom*# T# M5 c. \8 q7 f2 P1 @ @/ m
基本功 jī běn gōng - fundamentals*
9 h: \, s0 K6 a. e" x% d接不归 (接不歸) jiē bù guī - connect and die
2 R- D+ \) C/ ?9 \2 r9 S1 G劫 jié - ko
+ A* r' {2 _' t劫材 jié cái - ko threat
1 s: h2 V$ t9 p& P3 u: @4 I结果 (結果) jié guǒ - result*
& w8 c; p k/ |. K0 d( d3 t' F劫活 jié huó - live by ko
# |0 a2 y8 @) F; z诘棋 (詰棋) jié qí - life and death problem
6 x* _% N& |; _1 L+ R6 c劫杀 (劫殺) jié shā - kill by ko* t _6 F: i# y/ w" u3 z& z
劫争 jié zhēng - ko fight8 c' {: G) Y* U/ j1 S% Y- g
解答 (jiě dá) - answer, solution*2 g2 O: q/ v% y, n* n' M
金柜角 (金櫃角) jīn guì jiǎo - carpenter's square
5 z8 \9 }$ v* |' ^1 B& ^4 `金鸡独立 (金雞獨立) jīn jī dú lì - double shortage of liberties also known as Golden Chicken Standing on One Leg1 b/ G" |3 v9 X" C: p
紧 (緊) jǐn - tight*
9 ]$ [7 O' }& a- ?紧带钩 (緊帶鈎) jǐn dài gōu - long l group without outside liberties+ G9 d ?, l) `
紧劫 (緊劫) jǐn jié - direct ko; V/ ]% B, z+ {3 }) |# ^
紧气 (緊氣) jǐn qì - reduce liberties
! P% E, x5 Z& @$ f5 L q' z紧气劫 (緊氣劫) jǐn qì jié - direct ko/ H$ x1 l; ?2 Z! n3 N
禁着点 (禁著點) jìn zhāo diǎn - illegal point
0 D" o% x% n0 `% T% ^- w; B净吃 (淨吃) jìng chī - unconditional kill (净= clean, only)6 k+ E# r; x3 _! C& }1 v
净活 (淨活) jìng huó - unconditional life9 t7 Y$ S0 U- Q
净杀 (淨殺) jìng shā - unconditional death! a; W9 ]; u4 i% R, P" S: E, B) ~* A
净死 (淨死) jìng sǐ - unconditional death0 l) G* V7 M7 F1 K4 F
救 jiù - rescue; save*
# S* A8 a" R3 N( b/ Z聚 jù - placement inside opponent's eye
; [+ v9 v' C; E* ~& C! Y( c$ c俱乐部 (俱樂部) jù lè bù - club*) W# l4 ^* `& k! b; b- f
聚六 jù liù - six-space killable eye shape
0 y8 k' N5 J: l5 s0 j9 q聚三 jù sān - three-space killable eye shape. t' b O+ N' I1 T- W/ Q
聚四 jù sì - four-space killable eye shape- j- V$ Y9 O& ^5 I% E2 V! y
聚五 jù wǔ - five-space killable eye shape
/ }. m. `" B& M; ?5 b {% R. S) Q( q决战 juézhàn - decisive battle*
5 D5 U! W6 @/ n3 Z3 [7 V诀窍 ( 訣竅 ) jué qiào - secrets of success / tricks of the trade*: x5 c( Q7 d8 x" }
" V( y& b( X9 d% g0 t5 z0 Z% o8 g0 b# l: m
K) S$ c( {! Y0 j) R5 m
卡眼 kǎ yǎn - falsify eye
$ \0 F( \1 c8 Q }- t2 c( l k开拆 (開拆) kāi chāi - extension
8 Y; P5 F+ h8 Q; ^4 m) B4 U开花 (開花) kāi huā - ponnuki. G2 D* C7 a. l4 O
开劫 (開劫) kāi jié - create ko
# ^& H# v& ~) |( S$ m- b% H开局 (開局) kāi jú - opening
0 [; O# D9 d! j0 Y看花劫 kàn huā jié - picnic ko4 l# Z: X" F% R
抗 kàng - to resist, fight; to oppose to defy*/ ^3 g* r3 [7 q- o' D, x
靠 kào - attach one line higher than enemy stone
Z6 `5 f# o5 H9 x) r. q. C空 kōng - empty*' O. R* q% m! r8 M$ S; z$ b E3 K
空间 (空間) kōng jiān - space*6 a; G3 ~7 N1 Z3 ^
空三角 kōng sān jiǎo - empty triangle
6 {( [5 H' N6 D+ t3 O/ f2 l* i空 kòng - territory*- r& P, ?% r2 d5 P7 r# i) L
跨 kuā - attach at waist of knight's move
X* A* l: q. x0 D, Y跨断 (跨斷) kuā duàn - waist cut+ {# u/ j# X+ O0 G3 F H, ~
快 kuài - fast*8 u# J5 ?* G* K- l$ b8 x
快棋 kuài qí - blitz game
6 l T& [7 |$ g2 B4 { I- J宽 (寬) kuān - loose; wide*
2 p) D9 f& |- Y Q# s! ~$ U宽带钩 (寬帶鈎) kuān dài gōu - long l group with outside liberties
9 ^5 @: g! @/ f. S7 q' N' z宽气 (寬氣) kuān qì - increase liberties6 h$ U* N$ w0 e1 `# {' X2 \! j! b1 T
宽气劫 (寬氣劫) kuān qì jié - approach ko$ E4 ~# B1 |) S6 F3 i
亏 (虧) kuī - loss*
1 H% ?; L$ l5 t' p0 _9 U) A, m6 Q亏损 (虧損) kuī sǔn - loss*" S) O0 l( z( B$ j& G7 g3 _6 e
扩大 (擴大) kuò dà - enlarge; expand*
8 F# b; u' L& w8 g扩张 (擴張) kuò zhāng - enlarge; expand*
# U# s( g3 v1 ^# i# r[edit]& y2 a+ T: u* p
L
5 v) |% x7 t$ ?2 ^! N* \! q! f赖皮劫 (賴皮劫) lài pí jié - many move approach ko
/ z( |# N8 C, b4 f9 [" e拦 (攔) lán - checking extension; prevent opponent's advance*
- F& l% n! J+ ^% e拦逼 (攔逼) lán bī - checking extension+ t) v5 `( M' ]( |1 \( @) a
烂柯 (爛柯) làn kē - ranka! ]' }, z: } O3 n8 O2 N$ H5 N. x1 g
老师 (老師) lǎo shī - teacher*
8 h2 ^3 {* c" J0 |老鼠偷油 lǎo shǔ tōu yóu - mouse stealing oil
( [) s/ u# i* `/ V类型 (類型) lèixíng – pattern, type*+ W+ o! H# v6 {# \
冷着 (冷著) lěng zhāo - unexpected move. ~7 b$ }) G+ }! W& A
利 lì - profit*
( n4 I$ F% u( D/ I! D立 lì - descent; stand
0 `, i2 T# W7 m7 U- Q# n( [2 ?# j+ w利用 lì yòng - make use*' h) ]' F7 f" c( [9 e
连 (連) lián - connect; continuous*
/ y; f; A* E( F5 x连扳 (連扳) lián bān - double hane
5 m0 t3 T1 J7 J* w. u8 V! B连环劫 (連環劫) lián huán jié - double ko6 }3 U( W4 ]/ f" S0 e& l1 r0 A
连接 (連接) lián jiē - connect*
) v' A' H1 c# {' j1 x6 d联棋 (聯棋) lián qí - pair go; O5 l! n5 [6 Z* p4 J$ a
恋子 (戀子) liàn zǐ - reluctance to sacrifice
* y9 i! l6 x& @两分 (兩分) liǎng fēn - equal*8 V4 X" i0 i$ B" x% ]1 Y
两頭蛇 (兩頭蛇) liǎng tóu shé - two-headed dragon (literally, "two-headed snake")
/ X7 K0 m" d2 h: q& u+ g8 N劣势 (劣勢) liè shì - inferior* ~; d1 z. c& f/ f
裂型 (裂型) liè xíng - split shape
* O) K% K. U @龙 (龍) lóng - dragon*3 }6 q: @9 M. r4 S( e. l1 b2 n
漏着 (漏著) lòu zhāo - oversight
) f A% X( t. L6 d/ F/ @/ O: \3 {落子 luò zǐ - playing stone on board v; S2 s. m7 ^. x4 d- ?
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M. b1 z2 V: x' Z: F! a
满意 (滿意) mǎnyì - satisfied*
4 H( f& {+ y* Y6 q5 h慢 màn - slow*) W7 x! L% d! p; B
盲点 (盲點) máng diǎn - blind spot
& i1 a' _% }$ N! |5 a梅花六 méi huā liù - rabbity six9 c. f: J; e0 L) z) ]3 d
梅花五 méi huā wǔ - crossed five5 V5 Q! L* s- h( h; R
门吃 (門吃) mén chī - capturing technique by atari5 H( Z8 |! S' g2 t0 T
迷你中国流 (迷你中國流) mí nǐ zhōng guó liǔ - mini chinese opening9 ]; _) n' O5 `! n* `, K/ `
妙手 miào shǒu - excellent move
! T5 Y$ }) f6 |妙着 (冷著) miào zhāo - excellent move
4 ^4 z2 a2 w$ g. r; n o* X模仿棋 mó fǎng qí - mirror go0 _4 l; ?. A# Z
模样 (模樣) mó yàng - territorial framework
) r. v' h$ b: m+ Q/ a& x目 mù - point of territory/ L* q- O, `( |7 ^
目外 mù wài - 3-5 point
1 [2 B: I# T$ g/ s) L& s7 n! q) l( T; U: T2 Z+ E! M6 M
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N/ r y% Z: ?2 k7 K& U+ N
内气 (內氣) nèi qì - liberties surrounded exclusively by one player's stones
3 T: {- |6 a2 k) H1 n逆官子 nì guān zǐ - reverse endgame move! C3 S$ [+ A4 p+ f4 ?5 r% X
逆先 nì xiān - reverse sente& W A7 z! B# f) b5 M
逆先手 nì xiān shǒu - reverse sente
* P; e& n! s" Y1 o! @( ~3 N逆转 (逆轉) nì zhuǎn - overturn game6 e9 S* g! h9 K
粘 nián - connect*+ L; l9 m/ V" b: @
凝形 níng xíng - overconcentrated shape
" L: p' \2 a, F扭断 (扭斷) niǔ duàn - crosscut4 ?) d" h7 s+ A; t. D ~
扭十字 niǔ shí zì - crosscut
- v6 |( B7 @2 }扭十字长一方 (扭十字長一方) niǔshízì cháng yīfāng - extend in a crosscut
7 J- ~- q2 I/ E/ `. q4 f3 ?扭羊头 (扭羊頭) niǔ yáng tóu - ladder
. k J* ~ A/ F* K" {6 \* U- x4 R
0 i+ n( k ?; P, q, Q* f* v: V, \P
$ _( S! Y: J7 P7 K爬 pá - crawl*1 b$ f: Z. ?1 Y
盘渡 (盤渡) pán dù - bridge under8 b8 W5 k4 u2 K" n
盘角板六 (盤角板六) pán jiǎo bǎn liù - rectangular six in the corner
3 s& a' m& O* v% i9 h% M6 M0 X盘角曲四 (盤角曲四) pán jiǎo qǔ sì - bent four in the corner8 o6 ~2 K T% S+ ]* I% c: n
抛劫 (拋劫) pāo jié - throw-in ko
. O1 ~" s3 p" z/ @) o8 v配合 pèi hé - coordination*
/ ^$ a! k0 j/ e. X! j碰 pèng - attach to the side
* b2 A+ \ a6 I5 y0 G便宜 pián yí - profit* y5 Y4 M; y/ c+ ~( c
骗着 (騙著) piàn zhāo - trick play, hamete
4 I$ C; Y% d9 I2 E平衡 píng héng - balance*
- T# Y+ \: F8 i8 a7 ~9 [破 pò - break*
6 }* I6 }6 n, N! S7 F" o剖析 - pōuxī dissection / self-analysis% a ], k& H2 o% |' @
破解 pòjiè - solution, answer to a problem*
- G% Q; G( u) q) u+ T1 J扑 (撲) pū - throw in, m* T% h6 s( L
葡萄六 pú tao liù - rabbity six+ H$ R2 y9 z. B% h
谱 (譜) pǔ - game record) F/ O* D8 k" {
普通 pǔ tōng - common*1 u) x q9 ~- H u2 `
[edit]
% c8 U8 v! s* H/ h6 OQ
9 t) q3 K7 | W# x欺着 (欺著) qī zhāo - trick play, hamete
) f( s1 y7 |: S( q, o棋板 qí bǎn - go board
3 C7 A; I1 x, X& b. ]7 \棋风 (棋風) qí fēng - playing style/ ~) [9 S! X9 q2 S8 b2 o3 |3 }( u
棋盒 qí hé - stone container
/ K& {- O6 b& _3 V( s' Y$ }" O1 c1 B棋筋 qí jīn - key stones/ M2 s( v8 {# l% B) h9 ]& c
棋精 qí jīng - key stones
! a0 x% u8 h+ Q棋理 qí lǐ - go theory9 ~3 N! x1 S9 ], c% }2 B
棋力 qí lì - strength in go
% r% @, Y& k, b/ E棋盘 (棋盤) qí pán - go board D' t3 L/ h I- v# v* L' B1 Y. ^3 Y
棋谱 (棋譜) qí pǔ - game record
+ N' `8 f* p* |棋石 qí shí - stone+ P. B8 D3 G8 Q5 e
棋手 qí shǒu - player*
2 C( D: p' C; n棋书 (棋書) qí shū - go book
1 j7 i$ B/ x+ g# _: I: E& j4 t' Q棋院 qí yuàn - go institute
$ T4 U$ S f$ q9 m) \' \* B棋形 qí xíng - shape
^6 ?' u) i z棋钟 (棋鐘) qí zhōng - clock*/ N8 h }2 @& C
棋子 qí zǐ - stone' T1 F1 R4 K& p- E2 k
弃 (棄) qì – abandon, to discard, throw away2 `0 w% g- S$ j$ k, \$ |
弃子(棄子) qìzǐ - sacrifice2 j: L4 W* d; }/ ]( c$ z
气 (氣) qì - liberty2 v- k9 h8 \8 A' ^+ a+ e$ \# d
气合 (氣合) qì hé - fighting spirit' v* r' J9 `0 T# ^8 x5 m
气紧 (氣緊) qì jǐn - shortage of liberties7 A1 S6 i* C { O) |
前 - in front, before*9 }8 L' f/ l7 m, ^( S; Q! K, Q
浅消 (淺消) qiǎn xiāo - erasure7 V# {# }9 B" `- a' R
墙 (牆) qiáng - wall*
) j2 d+ K8 @9 x. L% T强 (強) qiáng - strong" e8 T5 Z s2 H$ T9 ?9 v _6 b, ]
墙壁 (牆壁) qiáng bì - wall*6 g' g7 l6 l G
强棋 (強棋) qiáng qí - strong group7 P- {9 p* T" \( V& c- Q, P
巧手 qiǎo shǒu - clever move
: @ B: [8 m- {" p) K巧着 (巧著) qiǎo zhāo - clever move: F6 I3 y5 } \8 k3 k3 _+ y
切断 (切斷) qiè duàn - cut*
/ M1 n6 \+ M5 O" u侵消 qīn xiāo - erasure
: E6 `- i) H# }轻 (輕) qīng - light* C3 f* ^* z( i& t$ x& |7 \, r+ o* c
侵入 qīng rù - invasion
& P& m) B5 m& X* y5 V轻盈 (輕盈) qīng yíng - light*
; Q+ ?6 h( x9 d/ v7 E求活 qiú huó - make life
, _3 g( T9 j& W0 d曲 qǔ - bend
+ y" F# C7 P4 C5 a! t7 ?; b n% T曲尺 qǔ chě - carpenter's square
2 |! r5 A K7 ]0 Q/ _! ?5 `曲三 qǔ sān - bent three
3 w+ x7 |% N- D+ f曲四 qǔ sì - bent four
4 a* g+ |& V$ s p( ~觑 (覷) qù - peep
9 R! u8 o3 ` G, g6 V2 `; a/ _权利 quán lì - privilege
+ J( Y, }8 s0 F; E- V( X确认 quèrèn - confirm/verify (indicates a diagram showing why the correct answer works)*
" }6 Z5 M" V7 {% Z! e2 D$ M: I0 D0 C$ f: C* D& W) z7 O; l
& ?3 P- J* _0 q+ @" }+ X. }/ v, M
R# u7 D+ Q9 C/ C: b
让子 (讓子) ràng zǐ - handicap
/ r1 e5 ^: P e' U' ]9 A* a让子棋 (讓子棋) ràng zǐ qí - handicap game
' b, V- M8 s# ^3 y, z) G0 I' h认输 (認輸) rèn shū - resign*$ t2 h% J+ H& x7 _* P' c: T% ~
弱 ruò - weak*$ x" j I+ H! t4 v
弱棋 ruò qí - weak group/ ` w& g/ C$ H# O! P( R& J
- T+ P$ j+ F. L8 Z q" n: W: F$ w1 P7 } T
* k& w4 l6 n. @7 [4 s" ^( ^1 k3 a
S
. U$ J+ M4 D/ @5 }7 c; h5 E( g三间拆 (三間拆) sān jiān chāi - three-space extension5 w1 d) _4 @3 } Q; x# Q1 N D) I
三间跳 (三間跳) sān jiān tiào - three-space jump
8 R2 z0 x. ^8 \9 Y三劫 sān jié - triple ko/ ~' _ x1 C/ l6 U
三劫循环 (三劫循環) sān jié xún huán - triple ko, |( Z! \7 s8 H5 G
三连星 (三連星) sān lián xīng - san ren sei
) [# U) a% n1 k& n& p) e7 p三目正中 sān mù zhèng zhōng - center of three stones+ P! i% }9 b6 u& w$ m
三三 sān sān - 3-3 point
% O" e8 p8 a0 p三手劫 sān shǒu jié - two-move approach ko
& ^$ C) q4 r% {三子正中 sān zǐ zhèng zhōng - center of three stones
7 i, ^ H9 t! L杀 (殺) shā - kill*' Q- U1 S8 K# R; X! s' y
杀棋 (殺棋) shā qí - kill* f+ W9 h' h9 }6 s8 D" m4 ?1 ^% E
杀气 (殺氣) shā qì - capturing race+ W2 {6 f- @6 Q
上 shàng - upper*
7 E# H& `0 w0 L" A9 T2 }3 {上级 (上級) shàng jí - advanced level*- a' s4 F8 N, z1 ~( H6 @
上下同形 shàng xià tóng xíng - symmetrical position
: y' T4 T6 D) Z1 `4 i% x) U稍 shāo - somewhat; a little*
8 N3 S$ H6 i3 V9 q/ e) b, v伸气 (伸氣) shēn qì - increase liberties
) `7 D" Z- u c* k: ?' s% J伸腿 shēn tuǐ - monkey jump
' o7 x% \- c& [* ^0 ]3 y3 e生死劫 shēng sǐ jié - all-dominating ko4 d$ t. K8 t T# S
胜 (勝) shèng - win*
* x6 T+ {- S2 r; D胜负手 (勝負手) shèng fù shǒu - all-or-nothing move5 @1 C1 `- f9 P# M
胜着 (勝著) shèng zhāo - winning move4 o5 [: D+ j* ?! n* x9 u
失败 (失敗) shī bài - failure*4 H. [( H4 ?+ b& l6 I4 \% F- e
实地 (實地) shí dì - solid territory! M V% [. \8 Y" s5 Z- [
十番棋 shí fān qí - ten-game match
: J/ e$ \# y. S实接 (實接) shí jiē - solid connection& R$ Z; @1 s( m, S
石塔 shí tǎ - two-stone edge squeeze5 m# }# j# o" Y
实战 (實戰) shí zhàn - actual game situation
/ u9 H( N! I C# q, ^) ^- ?实战手 (實戰手) shí zhàn shǒu - situational move8 | i( Q8 n& a
势 (勢) shì - influence*
$ ]5 |6 B9 N1 @1 M室 shì - house; room*5 ~# y l! c1 l' \) K# i
势力 (勢力) shì lì - influence*
* N1 `& S- c& b/ ^! a) g: Q8 l试应手 (試應手) shì yìng shǒu - probe
% u8 Z: B% `: f( ?7 w5 ~收官 shōu guān - play endgame
) U6 H5 K h9 ~& E+ g( R收官子 shōu guān zǐ - play endgame
# I5 \# z0 a7 x- p a; w收后 (收後) shōu hòu - last play
8 W9 T. b2 l# T C' v收气 (收氣) shōu qì - reduce liberties
- K6 J+ b# V n9 x$ K% I* f守 shǒu - defend*! ^) M7 |% h1 [) u
手 shǒu - move
, e. v0 @; s" M |& e手段 shǒu duàn - technique*' A" S: i, z+ n6 h! F5 L/ a
手割 shǒu gē - reorder sequence, d5 g& y# _% F! A9 v% E
守角 shǒu jiǎo - corner enclosure# Q0 U7 S3 s( ^& i& R+ L- f
手筋 shǒu jīn - tesuji
/ g0 k$ N5 A3 N5 ?8 Y5 W手顺 (手順) shǒu shùn - sequence$ M0 o* b- I% y- k+ f
手谈 (手談) shǒu tán - hand talk+ ?2 y7 t8 z9 t0 q
授先 shòu xiān - one stone handicap
2 D, ? i1 u: t1 b C/ B; M- K授子 shǒu zǐ - handicap' ?. n& O9 E1 ]; V! r- \0 X
授子棋 shǒu zǐ qí - handicap game
- u; d3 L3 o- b0 y7 }: Y) J( i# [书 (書) shū - book*
5 u9 h7 K3 g& [+ K4 D输 (輸) shū - lose*
& I6 R) m& p7 h6 {. O* A书本 (書本) shū běn - book*
* D7 X1 y( S5 O* y7 L! q7 p4 N& P数目法 shǔmùfǎ - territory scoring4 o; L2 y; N/ C
数子法 shǔzǐfǎ - area scoring# C/ A2 c6 a' Y. Z, ]1 A" r0 C2 i
梳形 shū xíng - comb formation6 t3 W1 R8 A: E6 _. f7 s9 ^4 h
梳形板六 shū xíng bǎn liù - comb formation
4 D/ \1 H# v- W双 (雙) shuāng - bamboo joint4 X. y- w( U9 n
双吃 (雙吃) shuāng chī - double atari# S: Z3 Z$ f# q! ]& S/ i* k! J' ~# _
双打 (雙打) shuāng dǎ - double atari! K& J7 l% k, E- p
双打吃 (雙打吃) shuāng dǎ chī - double atari
; F+ s+ _! [4 O! ^& e! z双倒扑 (雙倒撲) shuāng dào pū - double snapback( j9 A! v; M! Y8 N; g1 X; j& ~
双方 (雙方) shuāng fāng - both sides** L0 z% ^0 J8 @; A6 o! Y6 O$ a
双飞燕 (雙飛燕) shuāng fēi yàn - 4-4 point double low approach/ e: \) w6 x2 E! |1 I* e( \8 m2 @
双挂 (雙掛) shuāng guà - double approach
) ~3 n e* i0 }6 _! W$ T双虎 (雙虎) shuāng hǔ - trumpet connection$ ]: s' ^$ O0 {3 e2 x
双活 (雙活) shuāng huó - seki
) e/ ?1 ~0 `: ?! W双叫吃 (雙叫吃) shuāng jiào chī - double atari
+ {. [# Z9 Y) m双劫 (雙劫) shuāng jié - double ko) |5 H3 }+ E/ S- c1 Z( v' P
双征 (shuāng zhēng) - double ladder" s# E) T; L5 U7 O2 v8 R
顺序 (順序) shùn xù - sequence*
8 X6 S7 V s7 {2 g3 X t% N8 R7 p死活 sǐ huó - life and death* [; ~, e0 D% z
死活题 (死活題) sǐ huó tí - life and death problem
+ c0 Z& j9 C! D0 Z+ U# H死棋 sǐ qí - dead group
' D( C) s$ S" l: I8 R" D死子 sǐ zǐ - dead stone
! ]( ^! T7 b1 T# v Y* W四间拆 (四間拆) sì jiān chāi - four-space extension
# A4 E4 t* F% G* o6 h* C四角穿心 sì jiǎo chuān xīng - occupying four corners and center
7 U# w! ~4 e& s3 c四劫 sì jié - quadruple ko
4 W9 W( ^5 K! i4 A' {5 v四劫循环 (四劫循環) sì jié xún huán - quadruple ko7 ~. U; H6 y; A+ x
四连星 (四連星) sì lián xīng - yon ren sei
1 }0 w' ?; a0 T, ^( z" ^7 H松 (鬆) sōng - slack*3 i/ N# u9 l/ I, m
松气 (鬆氣) sōng qì - increase liberties! L6 o5 j) ]: H% q/ E2 C4 S
松气劫 (鬆氣劫) sōng qì jié - approach ko
& C# Z8 G" b0 v9 M8 I1 b俗手 sú shǒu - crude move- M5 X* o, W3 g2 K! v" X
随手 (隨手) suí shǒu - hasty move
8 d2 p! C# ~: k% r9 _% W随手棋 (隨手棋) suí shǒu qí - hasty move6 o9 d1 P; c6 [7 h) v- W
损 (損) sǔn - loss*9 L( p O0 T1 U- ]
损劫 (損劫) sǔn jié - losing ko threat# y3 l. W& W( r0 E$ G
损失 (損失) sǔn shī - loss*0 B0 Q* B+ M/ v2 {" N6 \" `5 _1 d' c
顺序 (順序) sùn xù - sequence*) ~2 C# N2 j' Q' B
$ L) h+ h7 e$ [5 {4 f1 r- ^
P u$ O7 B- V/ m8 l
T; o& _& U& k7 {- o9 W
台象 tái xiàng - Tower
. z; g8 W/ S9 g" n9 ^* i弹性 (彈性) tán xìng - flexibility*
' Q$ Q& ~ ]- z1 E搪 táng - block*) C6 H3 Z- W( ]: T5 s
套劫 tāo jié - two stage ko
+ L$ M' |, y" C1 ~逃 táo - escape*- Y1 D+ S, G! i* [
逃遁 táodùn - to escape, to run away, flee*
5 L; I7 M1 Y8 i, {' q逃生 táo shēng - escape*3 F% ?# \" E4 Z, a1 ]! ^
腾挪 (騰挪) téng nuó - sabaki
2 v$ j C# V" K* n* n: V- L7 V提 tí - remove from board0 d1 W J" w+ A( G, R. x- d0 F' `
提劫 tí jié - taking the ko$ r9 a% ^1 r/ _$ n' A9 J$ ~0 I# Q
提子 tí zǐ - remove from board
, y9 @7 J) i! @% M: O! d/ `天王山 tiān wáng shān - tennouzan1 W& t" i$ L" A' D0 Y: U0 d
天下大劫 tiān xià dà jié - all-dominating ko; r& y9 Y6 e$ Q( n4 y
天下劫 tiān xià jié - all-dominating ko
5 P1 y' K, \5 Z6 J# g8 h天元 tiān yuán - tengen, R0 p( G I' w/ i: ?5 t4 J: J
跳 tiào - jump*! ], ^0 _% ~0 h" i8 ^; F
贴目 (貼目) tiē mù - komi
/ ^$ W. e. T$ D铁柱 (鐵柱) tiě zhù - iron pillar*& Z# w" l. @( W6 s
挺 tǐng - push up; stand*. E' A, g Z5 i
投降 tóu xiáng - resign*) c) T% d; p9 I
投子 tóu zǐ - resign
, d* ?3 r8 O# J/ O: j1 w透点 (透點) tòu diǎn - placement
. u* K- @3 F2 K0 Z T图 (圖) tú - diagram*
' m* p7 s3 }4 E* s" a8 O# ]: P7 t退 tuì - pull back$ x6 L; h# B- o# L( v& P
托 tuō - underneath attachment
1 ~: v ~- j' x0 v! ~% r3 n2 J脱出 tuōchū - escape, break out
# Z, Y6 ]" ~! F$ U; {2 ?; v脱骨 (脫骨) tuō gǔ - under the stones
4 q! f' d4 X, t( i6 Y' }; }脱先 (脫先) tuō xiān - tenuki3 Q1 L. u, Q. _1 [
1 B8 e8 m4 y& _) ^- j+ O* O) R: w8 A8 d# h' h+ |! Z7 C
W
* `+ S% l! _' _. t挖 wā - wedge
5 k" k- z) d5 J Z4 {外目 wài mù - 3-5 point9 N4 h2 q# x) _0 ?6 k$ M( P
外气 (外氣) wài qì - outside liberty
- N+ ]/ v9 W; z: l, n弯三 (彎三) wān sān - bent three; A/ J3 q+ t0 p! {
弯四 (彎四) wān sì - bent four8 Z8 B* S4 F& r0 |" p4 M6 p6 p
万年劫 (萬年劫) wàn nián jié - ten thousand year ko
+ u8 ~7 ~8 O9 g( h# J围 (圍) wéi - surround*
$ X0 Y k7 `* c+ {% F# j围棋 (圍棋) wéi qí - go2 \5 A1 B4 b: q! l: v
尾巴 wěi bā - tail*& b, y! x1 n2 v7 x# r$ {5 T. B
味道 wèi dào - aji1 S: T; E, F' V" \. N D1 n
文凭 (文憑) wén píng - diploma7 B. Z" R) X. G2 K% y; `
稳当 (穩當) wěndang - stable; firm*# q$ D! H# Y* F3 w5 I2 ^0 m+ ?
问应手 (問應手) wèn yìng shǒu - probe/ K( X7 Y& H& u1 m# N* @
乌龟不出头 (烏龜不出頭) wū guī bù chū tóu - crane's nest
/ |& q9 R/ Z! A. R2 M无理 (無理) wú lǐ - overplay
: ^2 s- Q# P, w+ P; p$ `" s无忧劫 (無憂劫) wú yōu jiě - picnic ko2 x9 M3 [8 \$ H3 K" K
五子棋 wú zǐ qí - gomoku narabe" I: ]/ @! M) H
五间拆 (五間拆) wǔ jiān chāi - five-space extension
4 G, `+ l, l7 T) r. @五连星 (五連星) wǔ lián xīng - go ren sei+ F J, X9 k5 v1 B* a& p9 B
五五 wǔ wǔ - 5-5 point
1 n1 G+ o( g2 \8 L) o8 R. f% q5 q- c7 ?/ z, [
* `, J" i$ j+ h( c6 {6 zX
7 P. G; C3 j! R% z7 O4 g细棋 (細棋) xì qí - close game
) b% V I8 y9 u3 X9 b. {瞎劫 xiā jié - false ko threat+ o7 x5 j4 s5 W# Z6 U
下 xià - lower*
$ H7 G: b: w0 r( h下法 xiàfǎ - method*3 G# D+ P/ v- g8 w1 `) E8 L" m' E
先 xiān - before; first*" C& s, a5 D6 H
先手 xiān shǒu - sente* ]. \5 V: r1 M1 A
先手劫 xiān shǒu jié - a ko in which the player makes the first capture
]7 m* B" R" }8 }' y) q先手利 xiān shǒu lì - forcing move5 g2 V6 s3 @5 k. _ ^( H) V5 _" c
先中后 (先中後) xiān zhōng hòu - sente with hidden gote6 k* e. h3 A2 a6 O4 d2 j4 ]& N
陷阱 xiànjǐng - a trap*3 c6 @! x. m+ D" j. @1 Q. p
象步 xiàng bù - elephant's move( F8 n; M( z- u' t5 Z
象步飞 (象步飛) xiàng bù fēi - elephant's move
% D2 b3 z3 k7 w9 G& j象飞 (象飛) xiàng fēi - elephant's move
1 T* _6 [+ p2 y: I- s向小目 xiàng xiǎo mù - facing 3-4 points! X7 C8 \ |7 W
象眼 xiàng yǎn - center of elephant's move6 t7 K& E' d C# {! F
消劫 xiāo jié - ending the ko9 ]2 X$ o' K) K3 v8 W) o" @: j
小 xiǎo - small*. r$ x8 r: _8 |) p R+ v$ f' r' P
小飞 (小飛) xiǎo fēi - knight's move# t1 W) j- j& t' R8 w: L
小尖 xiǎo jiān - diagonal
" ^; ^; R- h5 T+ }/ o7 t3 _& T小林流 xiǎo lín liú - kobayashi opening- `3 y! K2 A3 H' }* o/ L( ^
小目 xiǎo mù - 3-4 point
% ]' O3 d: w" G# _小盘 (小盤) xiǎo pán - small board (13x13 or smaller)
+ W1 m" N4 z4 p* H小棋盘 (小棋盤) xiǎo qí pán - small board (13x13 or smaller)
6 s) z9 l5 H( Z8 y0 \% z0 L5 e: k4 I小伸腿 xiǎo shēn tuǐ - small monkey jump6 V7 N9 M+ X, u/ e, O" w
小猪嘴 (小豬嘴) xiǎo zhū zuǐ - tripod group with extra leg) n1 j" x0 W! z) [3 ^8 r
效果 xiào guǒ - effect; result*
9 p6 t3 @4 g e/ ~5 p) {# U/ J) n效率 xiào lǜ - efficiency*. K3 b; `: N( q) M9 L7 B8 ]) V+ h
新布局 (新佈局) xīn bù jú - new opening
, ?) Z3 J# g# M+ ?新手 xīn shǒu - new move
- o. c6 `( N) ?星 xīng - star point1 F4 ^. B! y& e$ ?+ m- y
星位 xīng wèi - star point: z- z5 Y# w3 B6 G4 _3 O( h s9 _
形 xíng - shape*/ d" e9 U9 [) m
形势 (形勢) xíng shì - situation*+ ]7 U3 z3 _& x2 b; N
形势判断 (形勢判斷) xíng shì pàn duàn - positional judgement- E0 ~) ~& l. M5 @7 z; K6 s
形状 (形狀) xíng zhuàng - shape*
9 O; x" \: q" l, |; ^0 X% d! P秀策流 xiù cè liú - shusaku opening+ p5 \; r+ R; D
虚手 (虛手) xū shǒu - pass4 r7 _/ }9 y; B
虚着 (虛著) xū zháo - pass3 K. @$ t r8 l* E7 H
序盘 (序盤) xù pán - opening' l: N0 t+ M6 p
学生 (學生) xué shēng - student*
, K/ z$ F, X1 v- I雪崩 xuě bēng - avalanche*
% f4 ^/ p, t/ `8 x0 ~+ h循环劫 (循環劫) xún huán jié - double ko
. f6 l0 n+ O2 ]6 d; g- p N+ b2 I' d: x; A1 b: e7 z
) d* u/ a- p% x' P$ F. r6 zY
; ]1 b4 R5 u+ S1 G) L压 (壓) yā - push down*9 }5 m* s( g P1 @% E, r6 J7 {
压力 (壓力) yā lì - pressure*
& B: V+ C1 m4 a+ y延气 (延氣) yán qì - increase liberties
5 z( M; f3 S* Y; Q; Y. d眼 yǎn - eye*
% J$ m! _* {* `0 t% L: ?+ s眼位 yǎn wèi - eye potential; eye space
0 a% h) a, i W( ?9 D眼气 (yǎn qì) - eye liberties) E) a7 n2 d1 i
眼形 yǎn xíng - eye shape; eye space
( O5 _& n$ j( \1 P妖刀 yāo dāo - magic sword8 G. P) k) J3 q$ ^" M
摇橹劫 (搖櫓劫) yáo lǔ jié - double ko
; M& P. N) M' U要点 (要點) yào diǎn - vital point# p' I2 u4 l$ Z [& w" R
要子 yào zǐ - key stones. G4 u% D8 R, W: O; E
业余 (業餘) yè yú - amateur*
. j/ N5 Y1 ?7 I% K& l9 I* Q一方地 yī fāng dì - one-sided territory$ x) q8 ~2 X' m- f2 {' a3 v$ q
一间拆 (一間拆) yī jiān chāi - one-space extension! d- v5 v3 N& X6 d+ v
一间跳 (一間跳) yī jiān tiào - one-space jump2 k7 M2 f5 P+ p
一手劫 yī shǒu jié - direct ko
4 X! l b* k* c' U! |一子解双征 (一子雙双征) yī zǐ jiě shuāng zhēng - dual ladder breaker; n# K9 a# Y! E- y% M) p
疑问手 (疑問手) yí wèn shǒu - questionable move5 H% P- W! U% S5 L
弈棋 yì qí - play game*8 e& ^) C7 J/ ~; f/ `5 m V: I/ U
引征 yǐn zhēng - ladder breaker
) \1 h! k0 j; w" ?赢 (贏) yíng - win*9 B& t5 t5 f# m c) Y j. `7 z
应氏 (應氏) yìng shì - ing's
8 d0 ?) F( R5 U. z4 y硬腿 yìng tuǐ - first line descent! ^ c6 Q; V j. e: e$ R0 m u" a! M
优势 (優勢) yōu shì - superior*/ O* C4 j' v y$ k, m+ l
有利 yǒu lì - advantageous*
K9 r; g% D! x% L: b; X6 Y有眼杀无眼 (有眼殺無眼) yǒu yǎn shā wú yǎn - eye kills no eye
! p, w4 o* b# k, q0 _8 o5 I4 S有眼杀瞎 (有眼殺瞎) yǒu yǎn shā xiā - eye kills no eye
: G; F2 M/ Z* D右 yòu - right*4 h7 i6 N: U- g3 `
余味 (餘味) yú wèi - aji8 x) c# ^/ O9 X% S6 Z
愚形 yú xíng - dumpling shape+ a0 J: V7 G: q2 ]
宇宙流 yǔ zhòu liú - cosmic style
: \. G9 Q( V7 D' `, ?1 p* E原则 (原則) yuán zé - principle*5 o" A N0 y- T6 L& }
院生 yuàn shēng - insei
5 X2 s$ t! q" a" e9 D( b: Q
% `+ a/ z- C) X2 `
: m. {! I. I$ N; qZ# |/ P9 x. n& E1 I0 n4 u
枣 (zǎo) - jujube (Chinese Date Wood)*
& i% x3 M0 Z7 Y u- o% H8 ~' ~扎钉 (扎釘) zhá dīng - iron pillar*
0 n% I5 N5 s0 E, W长 (cháng) - stretch
3 O' T2 z" r# t胀牯牛 (脹牯牛) zhàng gǔ niú - oshitsubushi
& v2 s8 I8 K) o; q9 s. L胀死牛 (脹死牛) zhàng sǐ niú - oshitsubushi
& F; `$ M; a; W3 G/ V/ t$ t着 (著) zhāo - move. W6 a# E( W- Z. w8 u& A% b+ q) E
真眼 zhēn yǎn - real eye
/ V& l4 [$ Q; s$ L* `/ r镇 (鎮) zhèn - capping play) K( [5 s9 o k' U4 e$ N$ n
镇神头 (鎮神頭) zhèn shén tóu - dual ladder breaker
: \4 z9 ^' ~! a7 B镇头 (鎮頭) zhèn tóu - capping play D6 S Q9 N$ A6 H( e+ ]* D! Z! d, D
证 , 证书 ; zhèng, zhèngshū - (Dan grade?) certificate, rank diploma- }: K/ Y+ w! b7 r% @
征 zhēng - ladder
{" M: r' E; M9 R争棋 (爭棋) zhēng qí - official challenge match [6 F2 y8 N: l
征子 zhēng zǐ - ladder
! l u( [ t& ~8 R5 H征子劫 zhēng zǐ jié - ladder ko" p' ?/ i6 @! o& B N7 Y
整体 (整體) zhěng tǐ - chain8 k$ |6 x5 m4 q' S$ A$ U$ E/ L/ H8 \
整型 zhěng xíng - settle
0 Y& U+ |0 M' D5 u1 u正解 zhèng jiě - solution*- G4 i$ E) [8 @' e8 s) W
正确 (正確) zhèng què - correct*
' ?4 j# O+ |1 J6 M* r证书 (證書) zhèng shū - certificate*4 E9 b0 K) [+ d8 b1 l+ ]
正着 (正著) zhèng zhāo - proper move ~ ^; F2 j; _# z$ {
指导棋 (指導棋) zhí dǎo qí - teaching game
8 D8 e5 R1 j& V, t( S# C直二 zhí èr - straight two1 ]% c7 t' m: `5 M" z5 h
直三 zhí sān - straight three# q' P r0 v* B& Y% n; k
直四 zhí sì - straight four0 w7 o2 {" N/ u2 Z
职业 (職業) zhí yè - professional*) R* n5 r2 w8 M3 }% S/ x) h- @
只此一手 zhǐ cǐ yī shǒu - only move
1 p) Q) R4 J# b, x0 J: _治孤 zhì gū - managing isolated weak group0 \" |* r( v# L" a3 w3 Q* h, q% a
中 zhōng - center*
% J: J7 z0 k* `/ e钟 (鐘) zhōng - clock*- z: a4 b3 Z* W9 e% b8 K
中腹 zhōng fù - center*
/ w2 C- w7 q5 x中国流 (中國流) zhōng guó liǔ - chinese opening
5 u3 G) _% y6 a6 R* L7 Y$ ]; k& l中级 (中級) zhōng jí - intermediate level*
; i- Y0 p B0 Z2 Z' I终局 (終局) zhōng jú - end of game
5 \+ E+ s. | ]5 ?+ V* d1 K; y' V S中盘 (中盤) zhōng pán - middle game
3 U( s: M! R. K终盘 (終盤) zhōng pán - endgame6 g S3 Z' y, f. w
中心 zhōng xīn - center*
$ B' z2 a* K/ z& H( G' X3 N中央 zhōng yāng - center*
% a* D0 b6 |3 r& F; X6 ?0 G* y" C中原 zhōng yuán - center*" `! ]$ q* A' W# b5 K5 F9 o
重 zhòng - heavy*
3 t1 v( Z) v% B主动 (主動) zhǔdòng - (to take the) initiative*
1 I* d5 U% B9 j" L+ Q+ }专业 (專業) zhuān yè - professional*
4 O- J. B( C9 _转换 (轉換) zhuǎn huàn - exchange*
+ q e; p4 a5 p9 L. S: n- I" i装倒扑 (裝倒撲) zhuāng dào pū - a move that threatens a snapback
Q# b7 |8 P3 x: D装劫 (裝劫) zhuāng jié - a move that threatens a ko& Q1 r, b$ H* _3 ?2 Z9 W' z/ r4 J
撞气 (撞氣) zhuàng qì - reduce self liberties7 G+ u* q3 R+ w
追 zhuī - chase*
7 ?9 @+ Q+ i& Y追捕 zhuī bǔ - chase*& w$ M/ T$ R: ]; q% p
子 zǐ - stone; unit in chinese counting) \; {2 B6 e, ~- u
自然流 zì rán liú - natural style
/ z# a: h. N0 f; R7 [% k6 B自杀 (自殺) zì shā - suicide*
: p; M' c; d) A, z2 E& u6 a: ]( S左 zuǒ - left*/ v [5 X5 P9 U- ~" Y
左右同形 zuǒ yòu tóng xíng - symmetrical position
( A; b; O4 ]/ H: k. }0 F0 \做活 zuò huó - make life
, Q. F/ A! h. _6 J% t. _, R9 m- C做劫 zuò jié - create ko
- ?* \0 L1 q& o7 Z2 U1 h1 ?2 }0 _作战 zuòzhàn - combat*; J3 G/ d4 b# E# w0 X
做棋 zuo4 qi2 - 'arranging stones' - phase for counting (Chinese Rules)3 F! X, p' V- @- `- S5 }8 R, t
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