 鲜花( 152)  鸡蛋( 1)
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A
4 J- ^3 ~8 f- Y7 ]1 v& U7 ^* v安定 āndìng - settle*5 G( s- a7 L% I( E, O
4 E4 M! ?5 ]- J1 v4 G6 b& t* D2 [* a; a5 B3 w5 l- Q* B3 B
B
1 T5 K6 |3 o7 T* C+ o# M; Q白 bái - white*
; f5 d" d: j" |/ |白方 bái fāng - white player*# f9 e' n% b3 C( F
败 (敗) bài - failure*" X6 O6 k$ t/ u! p% ]$ I
败着 (敗著) bài zhāo - losing move
2 b0 {8 W; M, }& \+ ~& g' P+ C扳 bān - hane7 t) {7 U4 d- ]7 M0 ?. D- n- v
扳断 bān duàn - hane through" J* j. {9 Z% m7 ] E
板六 bǎn liù - rectangular six$ K# |/ }5 v0 ]5 f/ {3 Q! g
半劫 bàn jié - half-point ko
+ M& {) f4 A# X: W. k, ~' |# z棒接 bàng jiē - pole connection3 ?$ j4 f( Z1 X+ D) v2 \' s. L
包围 (包圍) bāo wéi - surround*3 Y2 N" P7 I: I7 w* P5 ?9 l
薄 báo - thin*3 h2 H- y5 b" i( g
保留 bǎoliú - retain; preserve*
" {( D! I/ a4 H* ~抱吃 bào chī - capturing technique by atari
. y$ \5 x3 Q, K9 g9 I0 o本身劫 běn shēn jié - local ko threat- A4 @2 i# \. _$ b# P
本身劫材 běn shēn jié cái - local ko threat% d. w1 r; X! F8 C- |9 X- M, O
本手 běn shǒu - proper move
7 `% J8 h u% [7 i) z笨重 bèn zhòng - heavy*
' A! ?; Q; G4 v; F0 A6 c' y+ R) I崩 bēng - collapse*7 a! Q$ D$ _* C9 K
崩溃 (崩潰) bēng kuì - collapse*
9 u+ D( A5 o; z# W. H逼 bī - checking extension
9 `8 L9 x, x6 ~" ^4 Q& k/ k鼻顶 (鼻頂) bí dǐng - nose tesuji
. H9 q2 u5 u3 o, f比气 (比氣) bǐ qì - capturing race# e) ?3 b, p/ B% t
比赛 (比賽) bǐ sài - tournament*3 ~& [- s7 z3 ^" T: I
边 (邊) biān - side*
" R, u7 V7 J. o0 c变化 (變化) biàn huà - variation*! B A0 f( t) j) \, m: {& j- K
变相中国流 (變相中国流) biàn xiàng zhōng guó liǔ - mini chinese opening& X1 I0 c3 j9 q( @: X& D
变形中国流 (變形中國流) biàn xíng zhōng guó liǔ - mini chinese opening% m* @. i$ g. G% K2 @4 q
变着 (變著) biàn zhāo - unusual play
$ i1 R5 b4 o! |) D% Q并 (並) bìng - horizontal stretch2 n% \( [6 d& N. } L/ j6 g
步调 bù diào - logical order of moves (moving reasonably, beneficially, and with restraint)
$ U) N Y1 D2 {) Z1 G3 _补强 (補强) bǔ qiáng - reinforce*+ [! ]1 @4 _4 k B( K6 d
布局 (佈局) bù jú - opening# b7 E: f- _- X( s' P& d
不利 bù lì - disadvantageous*# h2 s9 |; @) r# @- e9 r
不入 bù rù - suicide) f* B# L4 L7 u/ @8 j+ j @
不入子 bù rù zǐ - suicide
. d' i* ]- ?0 e7 i# ]不提三目 bù tí sān mù - three points without capturing
2 M4 n" x) j' y5 g3 y不提五目 bù tí wǔ mù - five points without capturing
& g- b. ~! F) O( [
, G& `# Z: l4 x& v$ b
: n* ~' |, k1 s/ ~8 KC8 B6 W3 n3 P: Z0 e
猜先 cāi xiān - guessing the stones (Nigiri: random color choice before the game)
8 ^/ _9 s. Q& |0 P) O7 f8 U猜子 cāi zǐ - guessing the stones (Nigiri: random color choice before the game)
) ?6 s' h9 O- v6 c. |2 b参考 (參考) cān kǎo - reference*1 w( C( F* A" E; c5 S
残忍 cánrěn - bloody or merciless*
7 J8 k' _: e+ w' a- J. V' ?0 w4 ]拆 chāi - extension
- A1 F) K" ~3 f: w! j; C拆逼 chāi bī - checking extension
7 _7 J, \" E- Z* ~9 n& `拆二 chāi èr - two-space extension
# t& S' _/ V; b3 P9 A5 E! `4 V4 }, `拆三 chāi sān - three-space extension
* Z! T) ?2 f6 y拆四 chāi sì - four-space extension4 G6 ~; J9 B. h5 q& q3 D
拆五 chāi wǔ - five-space extension6 i" P5 I3 ^/ N! F3 O
拆一 chāi yī - one-space extension
8 [4 U' d/ y$ x. Y% s缠绕 (纏繞) chánrǎo - harassment technique
) n$ ^2 a( h4 }3 m- d- o5 g5 h长 (長) cháng - stretch1 c7 E3 X+ w8 C: E$ _
长考 (長考) cháng kǎo - think for a long time( u1 ?- o" c; s, J+ X
长气 (長氣) cháng qì - increase liberties! I& k# [8 T6 I2 J* w$ c* Y
长生 (長生) cháng shēng - eternal life. n6 R& t) ^" O
场合定式 (場合定式) chǎng hé dìng shì - situational joseki: p! ?7 D! A/ A
超大飞 (超大飛) chāo dà fēi - very large knight's move: P, x& p; Z" Z& {
超高目 chāo gāo mù - 4-6 point+ f; T: b, v) P% Z
超时负 / 超时 (超時) chāo shí fù - lose by time0 `* h7 \4 k+ C1 q6 L# W
超时胜 chāo shí shèng - win on time
9 f+ K/ b2 o5 }成功 chéng gōng - success*: e X: B1 l. k) K; G8 O' V
成立 chéng lì - possible*
% C# ?0 A8 W9 T6 W$ k秤砣 chèng tuó - two-stone edge squeeze
4 t+ \, \3 f1 |吃 chī - capture% n& P; a# C# y' W
吃亏 (吃虧) chī kuī - loss*' ^% Z) q0 M- j
持棋 chí qí - jigo
' v ?, }/ E5 y. O5 p, \6 B冲 (衝) chōng - push through
3 c2 ^0 ^4 t1 s/ c重复 (重複) chóng fù - overconcentrated7 Q5 [2 a* Q; N! q3 y- t% H
初段 chū duàn - 1 dan0 `* N6 N, h* |4 l; {( w% d
初级 (初級) chū jí - beginner level*1 M2 T. w6 M o% }4 k3 n& |
出头 (出頭) chū tóu - getting ahead5 D( o8 c0 j3 B- A
刺 cì - peep
9 N* D6 M' \2 @" x' [ l次序 cì xù - sequence*
8 [ q! A+ |- ^错误 (錯誤) cuò wù - mistake*
[8 n" q" B1 X. N: m; O [错小目 (錯小目) cuò xiǎo mù - rotating 3-4 points" r% X, A/ f5 T9 d
( l$ q9 G7 \ ^6 Y4 L) @+ J! [
( j; v/ H+ g" j7 Z6 xD
' D: y4 ]5 ~6 R8 ^搭 dā - attach
. J& N6 _, |/ r7 }2 e; I2 X/ O. B打 dǎ - atari( b" r. r$ B b" F2 U( X# e' B
打吃 dǎ chī - atari
; J4 W2 f- W. N9 s1 P j% c7 F$ F+ h打二还一 (打二還一) dǎ èr huán yī - capture two recapture one
$ t/ ^# M6 h; S- F) G2 p+ @打挂 (打掛) dǎ guà - adjourn game1 ]$ l) u: j" f0 [* s) C
打劫 dǎ jié - ko$ p/ c% ]% S; B2 o& @3 A" ^7 S- b7 w$ z
打入 dǎ rù - invasion2 s8 C# R2 c2 B; W4 m$ T! X' m
打三还一 (打三還一) dǎ sān huán yī - capture three recapture one
3 j/ a3 r7 s3 k8 I& [大 dà - large*3 a& C+ h% v8 u X! s8 X: M0 J! A' @
大场 (大場) dà chǎng - big point" F! a+ i' V. k9 b+ `
大飞 (大飛) dà fēi - large knight's move2 ` q3 _% O" C! V
大局感 dà jú gǎn - whole board thinking k3 Q' a; @) w3 Y5 e g, [
大龙 (大龍) dà lóng - dragon*+ D9 ~* S7 a3 S8 n2 s$ U ?2 Z
大模样 (大模樣) dà mó yàng - large-scale framework! F( _) C! Z; P) ?+ Q# o' V; g
大盘 (大盤) dà pán - large board (19x19)
* y8 [( J6 O1 h* X/ f大棋盘 (大棋盤) dà qí pán - large board (19x19)
+ e/ ?: M% |$ g- A: Q大伸腿 dà shēn tuǐ - large monkey jump( `' Z/ n3 ?% ?# x$ }# ]
大头鬼 (大頭鬼) dà tóu guǐ - two-stone edge squeeze6 S/ w$ o: Q$ E4 u3 L
大雪崩 (da4 xue3 beng1) - large avalanche+ @6 _/ O0 {1 B+ O/ j; h
大压梁 (dà yā liáng) - Da Ya Liang
& d9 Z; e+ w9 }4 E大眼 dà yǎn - eye with two or more spaces; O8 H: U6 E0 a# U) e! p3 X
大猪嘴 (大豬嘴) dà zhū zuǐ - j group
; l8 `0 ?5 S v5 V4 h5 X8 [0 Z带钩 (帶鈎) dài gōu - long l group
$ n& v2 K; K4 W! D单关 (單關) dān guān - one-space jump0 h, d- y& \$ V; [
单官 (單官) dān guān - neutral point( h; L' k( n/ j W8 s: U+ l" \
单劫 (單劫) dān jié - half-point ko
5 t; b" [5 b0 C, s" F9 f/ q单行道 (單行道) dān xíng dào - one-way street*# c1 y0 Z) N; A% f# D' A1 Q
挡 (擋) dǎng - block*0 E3 l) s8 `! {) S7 B7 a
刀把五 dāo bǎ wǔ - bulky five! g8 T, D& {- q( ]: X
刀板五 dāo bǎn wǔ - bulky five
7 i, e3 G; n0 @8 m刀柄五 dāo bìng wǔ - bulky five X7 w+ @! D1 j$ q
刀五 dāo wǔ - bulky five. X2 E0 H' r* X; \( `' n- N; @
倒扑 (倒撲) dào pū - snapback
1 `7 N2 i8 S; t3 Q O( p倒贴 (倒貼) dào tiē - reverse komi
) M4 d- j. L/ i$ F* e+ E倒脱靴 (倒脫靴) dào tuō xuē - under the stones6 E$ n! \- W/ y0 | F- o# g
低 dī - low*) ?8 I& ?. o s9 J
敌 (敵) dí - enemy*- U0 d2 D4 c! H6 A) x) e, G
抵 dĭ - hold up; push against, to support, to resist*
- v3 \5 _: }% e7 ^! }, }' C; x/ I抵抗 dǐkàng - to resist; resistance*! i$ R1 N4 N0 M' ?2 k; M/ _+ c
敌人 (敵人) dí rén - enemy*
; _ R. U4 _- h地 dì - territory*2 Q" }2 X1 z, L% C( D
地盘 (地盤) dì pán - territory*6 i8 \. Y2 B7 d% ~* t3 ^4 z% t
地域 dì yù - territory*0 W; E6 z: n9 `
点 (點) diǎn - placement; point! }; G- M. ^" F) ~' _+ y; a! V
点方 (點方) diǎn fāng - eye-stealing tesuji/ D3 k4 e3 F8 j& }, B2 E8 p" l$ K
点角 (點角) diǎn jiǎo - corner invasion/ K/ V/ G$ m) @, p5 D, S. e4 B/ \
点目 (點目) diǎn mù - counting# k3 R# s/ c. I2 ?0 m0 ]
点眼 (點眼) diǎn yǎn - placement inside opponent's eye
+ m2 x% L! ` `6 J# f% Q% C8 K* G8 g调子(調子) diào zi - choshi$ T2 F/ N- L0 P3 y2 l. p) S
丁四 dīng sì - farmer's hat; pyramid four
3 y' v% w7 u ~' Y h; b$ h顶 (頂) dǐng - bump
9 H& w, S: W2 }+ M' V- R9 C+ q8 T定式 dìng shì - joseki/ Z( ^$ u2 \/ p% R" b) }
定型 dìng xíng - settle
1 T2 ?4 M2 r% h' {; D' `, ]: ~东坡棋 (東坡棋) dōng pō qí - mirror go2 F! O4 j( c; B; j- l# C
斗方 (鬥方) dǒu fāng - carpenter's square
* p3 K: n5 ?8 M- r, |读秒 (讀秒) dú miǎo - byo-yomi
4 s- ?1 G. X) m3 f/ B渡 dù - bridge under4 X2 _9 }: Q8 R* V, D8 D# S
断 (斷) duàn - cut*
) E' L# E, w8 z2 I" x段 duàn - dan
/ C# o6 M* o* V+ F对策 (對策) duìcè - countermeasure*
. b+ {# ^2 j, w& q对局 (對局) duì jú - play game*5 X; h, Y" |+ O L) c
对杀 (對殺) duì shā - capturing race
4 r8 a" }9 d7 f7 {, [1 `$ [/ U对弈 (對弈) duì yì - play game*
: F' ~6 ?2 E, ^遁 dùn - to escape, flee (逃遁 táodùn); (disappear)*
+ B& a h2 l; l7 i7 v' @% z6 ^多元劫 duō yuán jié - multiple ko
+ \1 v. d% Z6 T" S2 a
* s& a) q# V8 }8 u* C- x' R+ o9 u2 O
+ |6 q! M) A. E) U! T+ B1 LE7 E+ s. s& L. B$ F! ]$ l1 r
恶手 (惡手) è shǒu - bad move
6 j0 N: P6 R7 Q; V, S$ |二间拆 (二間拆) èr jiān chāi - two-space extension
+ |7 V! C, Z; h8 F二间跳 (二間跳) èr jiān tiào - two-space jump
' C2 B& [ \3 k' d. i2 B二连星 (二連星) èr lián xīng - ni ren sei( S' }7 ~! Q. F- n& ]
二手劫 èr shǒu jié - two-step ko
; _8 [, z% j/ S/ A$ O
2 r* j/ D3 z B, P: m, n& G
: e$ P$ N- [: E% z* hF5 e; J/ Z6 _' ]7 o9 F" m
发展 (發展) fā zhǎn - develop*
* p7 `9 ~" \; t法 fǎ method, way (also 下法 xiàfǎ)*
: o& T4 a- X' W/ [反扳 fǎn bān - counter hane' d& l6 V+ N; W" D
反打 fǎn dǎ - counter atari
. y- b5 F4 M: T/ _反攻 fǎn gōng - counter attack: s D2 |) [- ^6 M. t- p1 @- F
反击 (反擊) fǎn jī - counter attack* c9 T8 _4 B" \, F+ l, T
反夹 (反夾) fǎn jiā - counter pincer
c# `3 `6 I% w) \1 H. K反提 fǎn tí - recapture( j8 }$ z# P3 L( V0 H# Y' G
方法 fāng fǎ - technique*+ w$ M4 Z7 Q, v# b3 I. Z
方四 fāng sì - square four j4 N4 `) G( J. \( `. X
方向 fāng xiàng - direction*
: c5 K( m6 H, _5 Y0 A/ g方形 fāng xíng - mouth shape
' g7 J6 P/ Q" `+ V9 m) s% V防 fáng - defend** U# @- m2 [& {( N- N' ]- C
防守 fáng shǒu - defend*1 r$ p- h3 Y7 |4 Y# D
飞 (飛) fēi - knight's move4 w+ E& e/ Y: Y- i) B* b# A0 E2 X
飞刀 (飛刀) fēi dāo - exception move to joseki, not necessarily hamete' Q2 l8 R( p! V0 @1 i- k. L7 k
飞压 (飛壓) fēi yā - press6 A v0 {# K& n4 [* N8 b
废着 (廢著) fèi zhāo - useless move/ V/ h- T, v- X
废子 (廢子) fèi zǐ - useless stones
6 r9 _8 _ ~/ {( `分投 fēn tóu - splitting move6 F u6 O2 J( G0 R% Y
分先 fēn xiān - even game
' S7 ] A4 H, f封 fēng - seal in*
6 b( C" ~+ m3 ~7 m5 P! m8 V封手 fēng shǒu - sealed move$ o( X: [; k. c) _/ v5 ~5 g8 ]# @
封锁 (封鎖) fēng suǒ - seal in*
* A/ w, q" X+ y" q2 V' j* n( ?: A# d浮棋 fú qí - floating stones4 W8 g8 B! W- ?( S6 I
浮子 fú zǐ - floating stones
4 R2 k% H7 s! e" h D$ b5 `负 (負) fù - lose*
, n- `0 A3 C. t; r: r8 s复盘 (復盤) fù pán - game review
& w/ C/ _9 v& |% E2 K2 ]) x% Y
( B5 t" H4 U1 c" @6 q' C6 B' R2 ]% M8 ]5 n! x+ }
G z8 _4 w' ^5 l; a; _7 w
概念 gài niàn - concept*
) E% i* {1 w" g- d' M( y- p6 Z, q感觉 (感覺) gǎn jué - feeling*( s0 L0 D7 P5 Z' P+ b
高 gāo - high*
& ~+ \% b" V/ \8 D2 J" d高级 (高級) gāo jí - advanced level*6 v. I9 {# ?3 Q$ t
高目 gāo mù - 4-5 point
- B9 F# S5 n: F+ j# l y$ e根据 (根據) gēn jù - base*
+ w- x- e5 i7 B1 Q% a根据地 (根據地) gēn jù dì - base*
, r ~# O1 U1 X$ K! |2 W攻 gōng - attack*/ j' l+ _+ m+ E+ M8 t& [
攻击 (攻擊) gōng jī - attack*
1 ?( j: v, X$ m o! x共气 (gòngqì) - shared liberty
5 F) i9 x8 N- {: G公气 (公氣) gōng qì - shared liberty* r( _5 Z; ]/ `" H2 L: b6 u
攻守 gōng shǒu - attack and defence*
& }" y( F( E# Z. i共活 gòng huó - seki. j7 H: f8 E1 C/ n# }( y
孤棋 gū qí - floating stones
/ m0 A- @- \5 k+ ~/ s" s/ \+ c挂角 (掛角) guà jiǎo - corner approach; }6 B% w( Y5 F' I9 j* b
拐 guǎi - bend*% J* V, o; N/ S4 @9 R' W
怪着 (怪著) guài zhāo - ghost move
" W( L3 @0 t1 q: J+ L! |关 (關) guān - one-space jump4 o0 H: \ s D4 p. N
官子 guān zǐ - endgame1 z- H2 E; P# ^2 j* Q/ ^/ L" w! a0 U
龟甲 (龜甲) guī jiǎ - tortoise shell: r: R! V; K9 c: c: X
规则 (規則) guī zé - rules*
: U/ u9 a E4 R鬼手 guǐ shǒu - ghost move
* o. W" v5 C' V' \滚包 (滾包) gǔn bāo - squeeze: I( u) \5 ?% s" o+ m
滚打 (滾打) gǔn dǎ - squeeze5 h( E6 T1 c' Q3 x* y3 Z4 ^
滚打包收 (滾打包收) gǔn dǎ bāo shōu - squeeze
( s. Z; I3 j7 ]; ^) e. r过分 (過分) guò fèn - overplay
+ P$ R1 @8 [* [2 o国手 (國手) guóshǒu - national champion*7 X' i9 V; ?! P
% j q) u$ Q( X6 [' s/ Y9 r1 V( `" R9 w M/ y0 B
H5 Q# @% W$ Z0 M6 E6 \/ N: E
韩国流布局 (Hánguóliúbùjú) - Korean Fuseki9 q8 h4 j7 {) G8 g2 R% ~
好点 (好點) hǎo diǎn - good point& B/ c1 o; F7 G
和棋 hé qí - draw*: g, a$ w0 B% m3 l# ?
黑 hēi - black*
2 ?4 w' Y' f- ~( q- ]3 r黑方 hēi fāng - black player*: F. c# v7 }8 ^, _( I9 E/ E
黑先 hēi xiān - Black plays first*
; K- \5 h6 \5 l F+ h8 o猴子脸 hóuzǐ liǎn - Sake bottle shape- ]; z S1 a! E; d( Y
厚 hòu - thick*
& z# L( w' q Y2 E6 Z8 k后悔 (後悔) hòu huǐ - regret*& b5 _6 p* z6 @+ M6 T2 Z
后面推车 (後面推車) hòu miàn tuī chē - pushing from behind
7 J2 c0 ~" `- J+ b' p- X厚实 (厚實) hòu shí - thick*
! C+ P$ m5 q* W, p# B厚势 (厚勢) hòu shì - influence*
6 u9 Q0 U( y5 e% D0 Z后 (後) hòu - after; later*! X `1 _7 {# o! N$ c/ _# C' ?
后手 (後手) hòu shǒu - gote/ m& o2 E' x/ I k! v' j S1 ?
后手劫 (後手劫) hòu shǒu jié - a ko in which the opponent makes the first capture5 H! _* H# \. J' t$ y6 ^# g* z
后续手段 (後續手段) hòu xù shǒu duàn - follow-up
- x4 u. J: d) ^0 a) h+ B后中先 (後中先) hòu zhōng xiān - gote with hidden sente2 n# L+ |' P+ N& k" U
虎 hǔ - tiger's mouth
; l! {: h. H8 T+ G5 D- u虎口 hǔ kǒu - tiger's mouth5 M2 |7 _$ f+ x
互破 hù pò - mutual damage
' e* O+ U6 R) y9 ?互围 (互圍) hù wéi - mutual surrounding of territory: Z" V# T+ W1 K2 {# ?
花见劫 (花見劫) huā jiàn jié - picnic ko
, t3 d' o+ H+ _5 X花六 huā liù - rabbity six0 X0 ?6 ^7 O& X: p' |( J
花五 huā wǔ - crossed five- f* V" t3 |# U8 a5 H, ]% s
还原 (還原) huán yuán - transposition
5 v( d/ B7 [# _7 G6 O缓 (緩) huǎn - slow*
' }3 n5 o7 t4 T% K" \ e缓慢 (緩慢) huǎn màn - slow*& J2 h; r1 e5 H
缓气劫 (緩氣劫) huǎn qì jié - approach ko4 D! e; s/ |/ N* q5 v- U% O
缓气征吃 (huǎnqì zhēngchī) - loose ladder (full name)4 D) F$ q4 P; ]+ M4 M j
缓手 (緩手) huǎn shǒu - slow% \2 L: m5 u9 _8 Y/ k/ {
缓征 (緩徵) huǎn zhēng - loose ladder
1 F/ z4 F8 m% o$ l; e$ o缓征子 (緩徵子) huǎn zhēng zǐ - loose ladder
9 V3 K0 @( M/ }7 P5 x4 ^黄莺 扑 蝶 huángyīng pū dié - a yellow oriole captures the butterly = PattingTheRaccoonsBelly, a 1st-line capturing technique4 F' E C7 Y. o+ Z- o4 N, H
回手 huí shǒu - take back*
( X8 P+ @9 V6 G& E% m回提 huí tí - recapture/ T; S% D6 L" t: l2 E
悔棋 huǐ qí - take back*4 E, h, ?' T) o) c7 y u5 ~5 J' s
活棋 huó qí - living group
& V+ l# g# [; Q3 n% G# P/ f# O" R' A$ E" c$ T$ V
1 \! \' X0 r6 A) J0 P) |" t
J
; j' H0 ^" v, p: q; Z8 y# M; |3 g$ L急 jí - urgent*
Z% b& m! u5 l级 (級) jí - kyu
3 J; \3 g- ~" T1 S$ Z0 `急所 jí suǒ - urgent point
: ]: o3 q- z6 M* `挤 (擠) jǐ - bump into diagonal; choke; atekomi" I1 A8 ^% _1 W M( B- f
技巧 jì qiào - technique*, e$ B) T' Z9 ?" h% q8 R r
计算 (計算) jìsuàn: to count [3] / to calculate / to compute; calculation; (reading/analysis)*" l. r/ G3 @8 g
佳 jiā - excellent*& C& b' g3 l' I6 f" w$ `
夹 (夾) jiā - clamp; pincer: u, C, S, @6 o
枷 jiā - net; Q( M9 P& n) \7 _* i
枷吃 jiā chī - net
* E0 c4 Q2 {* w% q夹攻 jiā gōng - pincer& q/ `8 x0 \2 o
假劫 jiǎ jié - false ko threat
" H' e1 r1 v* Q. ~! Z0 n4 n假双活 (假雙活) jiǎ shuāng huó - false seki
! B7 A9 _, H: }5 o8 Z假眼 jiǎ yǎn - false eye
# d4 D) T- a) i Y假眼活 jiǎ yǎn huó - two-headed dragon2 z& C" [$ [# F4 B+ Q8 i
尖 jiān - diagonal' d# Y: h4 Z6 l; H
尖冲 (尖衝) jiān chōng - shoulder hit
, J0 c8 H/ _# S% J: z3 S2 q1 Z( ~尖顶 (尖頂) jiān dǐng - diagonal attachment
' m% L; L ~( I! T- g/ N8 C坚实 (堅實) jiān shí - solid
3 k6 L3 {2 P* {: y* l2 S见合 (見合) jiàn hé - miai0 t r+ z z7 h3 x% _
教 jiāo - teach*9 n8 H9 T: F. `" u
交叉点 (交叉點) jiāo chā diǎn - point0 l* j- U( \4 m
交点 (交點) jiāo diǎn - point
" i/ [; P! U0 a* U焦点 (焦點) jiāo diǎn - focal point*
! V ^) R: T% Z D; h6 @交换 (交換) jiāo huàn - exchange*& w! I2 L4 E( P6 ^
角 jiǎo corner (angle, horn-shaped)*
8 B0 C9 L* H5 ~* Y6 ~0 j3 Y& s叫吃 jiào chī - atari
% q; J* q" U# D教师 (教師) jiào shī - teacher*
/ ^" O9 W6 \3 B q教室 jiào shì - classroom*
: N4 d5 m" `0 Q/ V9 m9 D2 {基本功 jī běn gōng - fundamentals*0 W2 I( v- X6 i0 Y
接不归 (接不歸) jiē bù guī - connect and die
! M* R2 _8 _% D6 e- w劫 jié - ko3 ` Q- M0 h) d0 o$ Y! J3 J- N$ ]! T
劫材 jié cái - ko threat2 u) l# b. B3 I% n5 s" o0 M
结果 (結果) jié guǒ - result*
, ]/ j. q5 D4 ?1 d0 e劫活 jié huó - live by ko
: x; {8 J& Z4 u g诘棋 (詰棋) jié qí - life and death problem
9 P. q0 t Z* C+ n6 R5 X C$ A0 b! v劫杀 (劫殺) jié shā - kill by ko
4 s) V0 c8 R' I6 g5 p" T劫争 jié zhēng - ko fight1 O6 f2 i1 ~; R. w8 ]: O
解答 (jiě dá) - answer, solution*, `3 U$ o# C4 ^% @! L' X
金柜角 (金櫃角) jīn guì jiǎo - carpenter's square
% Y8 r9 C+ L7 _) P4 `2 b: Q. |金鸡独立 (金雞獨立) jīn jī dú lì - double shortage of liberties also known as Golden Chicken Standing on One Leg" a5 _6 g$ \' |/ f4 R) a" _
紧 (緊) jǐn - tight*2 X5 g0 W! j* G+ {8 s
紧带钩 (緊帶鈎) jǐn dài gōu - long l group without outside liberties
" c' w" L6 [& t- P. I4 d- O紧劫 (緊劫) jǐn jié - direct ko! ~4 L% ]. y+ Q: y) s5 w
紧气 (緊氣) jǐn qì - reduce liberties4 Y6 j4 _ F% T
紧气劫 (緊氣劫) jǐn qì jié - direct ko& I& ?0 L- q- s
禁着点 (禁著點) jìn zhāo diǎn - illegal point+ k+ c' }: t. A6 C4 T) {) N7 i
净吃 (淨吃) jìng chī - unconditional kill (净= clean, only)
7 q! s8 p }4 X0 g净活 (淨活) jìng huó - unconditional life
5 f+ g. q; F, P Y" a4 C. J净杀 (淨殺) jìng shā - unconditional death
7 a4 ]( i7 H5 }/ ]% ~+ [净死 (淨死) jìng sǐ - unconditional death
7 p0 W0 v8 b* o" U# N# G9 }救 jiù - rescue; save*
3 c4 u& \) e; `/ W8 p聚 jù - placement inside opponent's eye# c% e8 n g4 _6 }/ D6 Z' N! I
俱乐部 (俱樂部) jù lè bù - club*8 o6 v$ _5 r* j* }0 _
聚六 jù liù - six-space killable eye shape
% z, |# J$ I& T# L1 A% q聚三 jù sān - three-space killable eye shape y+ e" k# a! g. M
聚四 jù sì - four-space killable eye shape! q5 Q/ v9 N2 w; Q
聚五 jù wǔ - five-space killable eye shape* c. v, D% E: U4 K0 D
决战 juézhàn - decisive battle*! U8 J9 I. G: E( l' D" ?
诀窍 ( 訣竅 ) jué qiào - secrets of success / tricks of the trade*+ f) ~0 l- c* w
2 N- y% k. Z- ^& J# N: W- H9 d
' x% C9 p7 o1 zK, f: P( Q t7 ^- k! v
卡眼 kǎ yǎn - falsify eye" L1 K0 Q6 v& z8 @8 m$ D% A' r
开拆 (開拆) kāi chāi - extension
: l. I7 f8 Q, I. b J开花 (開花) kāi huā - ponnuki
$ @* n! H# y: d8 F; P开劫 (開劫) kāi jié - create ko
$ d- {) j o+ H4 C" m9 W开局 (開局) kāi jú - opening0 I P4 J1 t9 q) [$ l% X( U8 f) H
看花劫 kàn huā jié - picnic ko5 F, y6 A1 H: v6 T. W( [1 u
抗 kàng - to resist, fight; to oppose to defy*. ] m9 @- j3 M0 C( l
靠 kào - attach one line higher than enemy stone$ q% l' z3 g) Z9 c/ G& E
空 kōng - empty*! S8 X% z# e$ Y) h/ ~4 y
空间 (空間) kōng jiān - space*
7 `2 X: l. Z! ]1 ^1 e' ~空三角 kōng sān jiǎo - empty triangle, ]8 c: x4 Q' w9 B8 F5 H/ t( [3 R
空 kòng - territory*
0 E4 ?* P( U% p/ n( p跨 kuā - attach at waist of knight's move9 _% T! N3 z" a. A- ?4 d, k* t1 V
跨断 (跨斷) kuā duàn - waist cut
, d5 M: g8 r# Z快 kuài - fast*$ E/ ^# h1 p5 ^/ F- `8 ]
快棋 kuài qí - blitz game- ?& ~: l/ x5 ^# ~" }/ k
宽 (寬) kuān - loose; wide*
0 i/ `7 |& ]/ ~" V9 _宽带钩 (寬帶鈎) kuān dài gōu - long l group with outside liberties6 u: e8 ~: {0 c2 ^
宽气 (寬氣) kuān qì - increase liberties q; C. @, P9 \ G( D
宽气劫 (寬氣劫) kuān qì jié - approach ko
) w( f8 p8 G6 j+ f2 @亏 (虧) kuī - loss*
( Y4 |- ?$ L$ T亏损 (虧損) kuī sǔn - loss*3 b% @; L: Z+ Q* l
扩大 (擴大) kuò dà - enlarge; expand*
- F, ~) N9 t6 R扩张 (擴張) kuò zhāng - enlarge; expand*9 C% S& K0 q6 W! q
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# q ~4 F7 i; c. Y& Y* G' uL
1 j( Z# G& V" O# [ t0 t# K0 X0 h, k赖皮劫 (賴皮劫) lài pí jié - many move approach ko
! U9 M+ `! X! S" m1 J拦 (攔) lán - checking extension; prevent opponent's advance*
W* u7 m/ r% R9 _拦逼 (攔逼) lán bī - checking extension' T& f" v( [1 y( }! m+ r
烂柯 (爛柯) làn kē - ranka; b+ a2 h1 l3 Z) o. B& R
老师 (老師) lǎo shī - teacher*9 F% C( z2 L X, ^& ^4 c! @
老鼠偷油 lǎo shǔ tōu yóu - mouse stealing oil
; h, h# R+ d8 J9 C类型 (類型) lèixíng – pattern, type*
) Z7 r+ ~& J# n5 }# n$ V冷着 (冷著) lěng zhāo - unexpected move/ u/ o* Y) w8 F# k7 G1 r
利 lì - profit*
1 ~+ K% ?, g k3 d6 D立 lì - descent; stand
; e+ u9 x, a0 X; i% o/ ~8 w利用 lì yòng - make use*
- v; M3 v- n# E2 _( ~5 {. _连 (連) lián - connect; continuous*
+ x: Z# w/ M4 V连扳 (連扳) lián bān - double hane
g9 h/ \& ?& @+ n/ \% G连环劫 (連環劫) lián huán jié - double ko9 K; f* N7 s$ b, Z. }
连接 (連接) lián jiē - connect*3 a; ?, o5 v' A$ x5 ]
联棋 (聯棋) lián qí - pair go
- U+ ?; Z, V9 h* B恋子 (戀子) liàn zǐ - reluctance to sacrifice/ s( D! o$ h7 I# Z [1 |
两分 (兩分) liǎng fēn - equal*
, _$ ~3 [2 \' f9 o) r两頭蛇 (兩頭蛇) liǎng tóu shé - two-headed dragon (literally, "two-headed snake")
?. b$ L# d0 Q% ?# n2 c劣势 (劣勢) liè shì - inferior*$ h+ j9 k* e) U/ d; l0 R
裂型 (裂型) liè xíng - split shape! M% O1 Z" y1 g) F
龙 (龍) lóng - dragon*' J7 w1 m% O# A2 S+ Q
漏着 (漏著) lòu zhāo - oversight3 C$ d! o" f; G/ s& B* T+ }& z
落子 luò zǐ - playing stone on board
6 g, `, H) W0 ^ e( Y
/ V) c4 M) c" Y0 S5 N
" Y: ^5 P+ }- s0 j9 w7 CM% |& n1 \$ _( X# b1 ]4 y# v' D
满意 (滿意) mǎnyì - satisfied*( S7 c4 y3 M, U/ P( a2 Z6 {4 w
慢 màn - slow*! |$ n" V& ~ k) s
盲点 (盲點) máng diǎn - blind spot7 a* q+ [" i; r+ P/ {! N
梅花六 méi huā liù - rabbity six
D9 ?% M7 w3 q0 }' o6 t: b+ H梅花五 méi huā wǔ - crossed five
' S4 n3 I) z/ y, Z3 j门吃 (門吃) mén chī - capturing technique by atari
2 V- D3 h8 y) M6 P% t; t4 }, P, W迷你中国流 (迷你中國流) mí nǐ zhōng guó liǔ - mini chinese opening
% l+ X3 u, u( m妙手 miào shǒu - excellent move
$ v5 R8 ~& Z( k妙着 (冷著) miào zhāo - excellent move% l: H4 B2 t: _1 g! J7 ]
模仿棋 mó fǎng qí - mirror go
# Y' A8 j3 i' v6 X$ b' b模样 (模樣) mó yàng - territorial framework
: _) _6 d0 R) a5 q$ i# s目 mù - point of territory
1 x2 P0 u8 _' u3 P3 s: R" a, N目外 mù wài - 3-5 point, m( ^$ T2 y. y) O% C1 q
1 t( w2 O! A: v5 x$ i4 o+ z# Q
; i. H9 c9 X: }4 w" ?- N- iN% c. x0 E5 g, M% N- l8 ~
内气 (內氣) nèi qì - liberties surrounded exclusively by one player's stones
) ]( g/ W- T6 e6 D' E逆官子 nì guān zǐ - reverse endgame move8 H. `, I7 E% p2 x
逆先 nì xiān - reverse sente+ k/ d- D! c% w- n- P, C
逆先手 nì xiān shǒu - reverse sente! |( E; r; ?' M; Z
逆转 (逆轉) nì zhuǎn - overturn game
# E/ _3 r" N" r" _# c粘 nián - connect*
; ~$ P1 Z$ _- }! Z* O凝形 níng xíng - overconcentrated shape
1 ~( l6 ^0 d6 ?& [6 K) l1 ?, g5 a扭断 (扭斷) niǔ duàn - crosscut
; |, U" }5 [% u* Q: j- ?扭十字 niǔ shí zì - crosscut* ~3 R# k2 Z: `- \2 d
扭十字长一方 (扭十字長一方) niǔshízì cháng yīfāng - extend in a crosscut
5 d9 E& H2 x8 | \+ ~( T扭羊头 (扭羊頭) niǔ yáng tóu - ladder
t9 q0 o+ c9 u2 M
: v! Q* |3 O: q9 u/ D
( ~ U2 }( d6 u, @# XP# m) U7 z; k0 C
爬 pá - crawl*
% F+ D$ F8 T' I/ ^盘渡 (盤渡) pán dù - bridge under
% z: @ x0 p$ R2 m; \' G1 k盘角板六 (盤角板六) pán jiǎo bǎn liù - rectangular six in the corner% q* _0 W) U( l' Q
盘角曲四 (盤角曲四) pán jiǎo qǔ sì - bent four in the corner
" b+ d+ K% w+ y* s. [5 t; D抛劫 (拋劫) pāo jié - throw-in ko7 U( I; G1 v |$ Z# h7 ^
配合 pèi hé - coordination*
: c2 x$ [9 [) o3 N$ q4 [碰 pèng - attach to the side* _5 V- q* Z ^$ k, O
便宜 pián yí - profit*
! B. t' j# }0 ~( `0 _- {骗着 (騙著) piàn zhāo - trick play, hamete
% e8 f( f8 D8 y# e! e" o平衡 píng héng - balance*! G6 F3 v: W: p4 _
破 pò - break*
4 F! t! |8 V1 S剖析 - pōuxī dissection / self-analysis+ S7 a/ j& z4 _. B" n6 N
破解 pòjiè - solution, answer to a problem*+ x# W$ `) _* k. q1 T6 ~) k
扑 (撲) pū - throw in/ K# I) C6 y6 X# z( c5 U
葡萄六 pú tao liù - rabbity six
2 z2 N) ^" d( M2 i% i谱 (譜) pǔ - game record
}2 C$ C3 u/ {) c7 J& j# O普通 pǔ tōng - common*. D: \- c0 l/ ~9 n7 Y6 X8 d- X. V
[edit]
0 m& N) Q) h: i3 YQ
2 |. s9 e* m# ?8 R' |: o欺着 (欺著) qī zhāo - trick play, hamete
0 _! m; S# e @- @ ~; ^棋板 qí bǎn - go board2 o% M4 Z5 w7 E0 _* I0 n7 [& Z
棋风 (棋風) qí fēng - playing style
! s: A% }3 T' i, u棋盒 qí hé - stone container% N8 ]* _; O3 U
棋筋 qí jīn - key stones! U7 {6 W+ V- h- N
棋精 qí jīng - key stones; v4 H+ f% N& `& G+ {
棋理 qí lǐ - go theory+ H) ?! r$ V0 H$ t5 g, Y; W' C0 O: j
棋力 qí lì - strength in go* q0 r& c7 J: J( t
棋盘 (棋盤) qí pán - go board7 f2 w5 Y3 w" k' r* [' j) k; z
棋谱 (棋譜) qí pǔ - game record* d' [" ?( l. B8 l1 [- n2 p" }
棋石 qí shí - stone
' N1 u3 {# G5 o* W棋手 qí shǒu - player*( E# }* v. z) _1 W0 L4 v" l
棋书 (棋書) qí shū - go book
& w* N1 ^4 D9 e棋院 qí yuàn - go institute3 K( i# G$ p* O& G m0 w& l. r& O
棋形 qí xíng - shape; z) h# H: |' [" s7 H, N
棋钟 (棋鐘) qí zhōng - clock*! s3 [8 v4 g4 l2 z8 U. H
棋子 qí zǐ - stone
* g& L& O6 \, j0 ^弃 (棄) qì – abandon, to discard, throw away
: o3 @+ f& b1 m, O; a' S6 C7 S* J弃子(棄子) qìzǐ - sacrifice7 B$ J ^3 K3 X8 c- r: Y( _
气 (氣) qì - liberty" E2 W, X1 v2 J3 Y- V
气合 (氣合) qì hé - fighting spirit
8 n* D( x( s6 Y0 f& g; T& S气紧 (氣緊) qì jǐn - shortage of liberties; W6 X& V, Y* I s' W8 k/ ?
前 - in front, before*
# Y0 S8 l% ^! C1 e% {0 t浅消 (淺消) qiǎn xiāo - erasure
9 \- W" M9 @; _* @4 \: V7 J墙 (牆) qiáng - wall*
7 |( d1 N# `* {8 d强 (強) qiáng - strong# I7 ?* `: U" Z) }$ J
墙壁 (牆壁) qiáng bì - wall*' ?) ?- M3 @: @% Y( ~ q
强棋 (強棋) qiáng qí - strong group3 ^" U& C/ R* X6 ^6 u
巧手 qiǎo shǒu - clever move% \; X! v! N! s9 L+ p6 Z* d0 f) B
巧着 (巧著) qiǎo zhāo - clever move7 k' p7 k$ d# m$ S, c6 V
切断 (切斷) qiè duàn - cut*" v' @1 v; R9 y! J3 q* S# ?
侵消 qīn xiāo - erasure' u0 L7 e% Q# z1 B3 h
轻 (輕) qīng - light*- A9 c( \/ Z2 D$ P w
侵入 qīng rù - invasion" _: l; S1 n3 Y5 ~8 z3 y- U* N
轻盈 (輕盈) qīng yíng - light*1 x$ l. \* R' Z, f: X
求活 qiú huó - make life
8 L. }! v g* _! b曲 qǔ - bend" S6 A. [0 v! X) q; q( F
曲尺 qǔ chě - carpenter's square
' b& B/ d! d% l# u; T8 m [曲三 qǔ sān - bent three6 H5 y. U% d+ y) B1 O0 t! a
曲四 qǔ sì - bent four1 f ?8 {2 i2 w9 ]
觑 (覷) qù - peep
) e' @5 y0 l% _& P% e权利 quán lì - privilege: v L f* W- \+ y; g
确认 quèrèn - confirm/verify (indicates a diagram showing why the correct answer works)*1 v9 Y7 |8 p$ n' Q" r
# e2 u6 \9 }9 D; b! L& ?% o0 H$ r# O1 v* l( C5 _
R- M: V/ ~! V% o' L
让子 (讓子) ràng zǐ - handicap% F7 l' X+ p2 _! D' I
让子棋 (讓子棋) ràng zǐ qí - handicap game
: J/ Y" N$ v* z. g. I/ @3 S认输 (認輸) rèn shū - resign*0 e U+ O2 @5 G
弱 ruò - weak*/ b4 R- `: q$ ~% y
弱棋 ruò qí - weak group: K. Y0 W9 v; y$ B: t" ]) W; g$ f' R
& w4 R; X( `2 d. Y# p: h R
$ q4 [; v; K1 k- G4 A9 p X0 _S$ E% D1 T# V. u# U; A3 I
三间拆 (三間拆) sān jiān chāi - three-space extension: f$ X0 Z" }7 E5 ^2 I' M
三间跳 (三間跳) sān jiān tiào - three-space jump- k [$ n- L, T, e
三劫 sān jié - triple ko0 K5 d( m' [/ n3 h
三劫循环 (三劫循環) sān jié xún huán - triple ko8 A2 Q) T" t' }# n/ D
三连星 (三連星) sān lián xīng - san ren sei( b, U+ ?' I1 N/ o
三目正中 sān mù zhèng zhōng - center of three stones6 l. v6 `1 E. H" t; O$ l% h
三三 sān sān - 3-3 point# \1 A$ c( Y; q* i/ x0 H3 h
三手劫 sān shǒu jié - two-move approach ko9 ^" D: p1 [7 F( o
三子正中 sān zǐ zhèng zhōng - center of three stones
. h$ q* Y8 d: I/ p( Y7 e9 z& P杀 (殺) shā - kill*, P' s: F& W8 f* [7 f8 A7 [
杀棋 (殺棋) shā qí - kill
8 ]* b1 P, @9 ^4 Q6 K杀气 (殺氣) shā qì - capturing race; z# ^4 p+ R! ^2 s6 p
上 shàng - upper*( L7 M: Z+ f" l
上级 (上級) shàng jí - advanced level*" k. d* a; j1 c" t" `8 D0 _! K
上下同形 shàng xià tóng xíng - symmetrical position
; z+ _9 B3 s8 Y稍 shāo - somewhat; a little*
, X7 J3 G* d. I1 @伸气 (伸氣) shēn qì - increase liberties
6 f) x9 a& ~: L伸腿 shēn tuǐ - monkey jump
5 c3 r) I0 _* w* c生死劫 shēng sǐ jié - all-dominating ko5 ], w- \5 r# {. A9 r/ i
胜 (勝) shèng - win*
. P4 d+ k& T0 a胜负手 (勝負手) shèng fù shǒu - all-or-nothing move- q! l- W# o$ j3 h5 a& y. ^
胜着 (勝著) shèng zhāo - winning move
4 {* Z: H" O4 H( j失败 (失敗) shī bài - failure*( X5 _+ [* J9 {7 a+ b! e
实地 (實地) shí dì - solid territory
+ m, l4 l5 Y1 D& c7 { D* D十番棋 shí fān qí - ten-game match
$ c/ l3 ^7 q, F3 ?3 U2 [3 h( c! B* L实接 (實接) shí jiē - solid connection/ t0 x. P& g! A, m. l5 o
石塔 shí tǎ - two-stone edge squeeze
" V& u4 W% K% Y实战 (實戰) shí zhàn - actual game situation# z3 T, W: X7 A& t. }# g- ?
实战手 (實戰手) shí zhàn shǒu - situational move
' J; e) g8 t8 }& X6 ~" l势 (勢) shì - influence*
& F: I) e% j9 K7 g室 shì - house; room*( @) k: ^: m& F4 x
势力 (勢力) shì lì - influence*8 X, E: t+ z% ^
试应手 (試應手) shì yìng shǒu - probe
- |+ d# }, h7 f收官 shōu guān - play endgame
9 L& B. ~6 C& ]8 J收官子 shōu guān zǐ - play endgame
: b7 T- M$ w" ]6 n( Z收后 (收後) shōu hòu - last play
, Y( z$ D& d7 b6 i* O收气 (收氣) shōu qì - reduce liberties/ X- A9 r! v( a4 U) T7 v! C4 a
守 shǒu - defend*7 o$ c& x9 T$ O* c. l5 ^* G6 \
手 shǒu - move
1 N0 u1 Q8 `7 \- s. z4 Y手段 shǒu duàn - technique*
: V: Z3 H- Y7 f2 d& l+ M手割 shǒu gē - reorder sequence2 V n P: B* o4 k- _( r
守角 shǒu jiǎo - corner enclosure
, l) j. c" c$ \; J& b. |手筋 shǒu jīn - tesuji
6 D1 O; w0 x( A, q9 t& z) V手顺 (手順) shǒu shùn - sequence1 f! ^; I# Y5 d: Y! i4 t2 a, q
手谈 (手談) shǒu tán - hand talk
( @8 F, R0 c8 I授先 shòu xiān - one stone handicap3 Z' ~' F4 Z! g( n2 g. {
授子 shǒu zǐ - handicap+ I. ~0 k2 T7 d; A$ S
授子棋 shǒu zǐ qí - handicap game
0 @' A. H2 j* z# ]) |书 (書) shū - book*
/ c0 \0 O. R; s% P输 (輸) shū - lose*- X, D) E, I5 ~+ k, ?2 B7 X% m
书本 (書本) shū běn - book*
0 x: e6 A2 S0 A. H数目法 shǔmùfǎ - territory scoring8 r* x4 ]( F9 C" H) C
数子法 shǔzǐfǎ - area scoring
. W; c( N- _ E/ M# M4 ]梳形 shū xíng - comb formation' h" u" a) ^0 h2 \- W; y: {$ A
梳形板六 shū xíng bǎn liù - comb formation
+ T `; c, C' Z3 G: J双 (雙) shuāng - bamboo joint: d- q0 Y. n' I2 W% b
双吃 (雙吃) shuāng chī - double atari F s9 y& | Q2 N7 M
双打 (雙打) shuāng dǎ - double atari' z6 R I- c+ @) ]6 y' r
双打吃 (雙打吃) shuāng dǎ chī - double atari: S6 t% c3 E9 U8 s2 A% f0 @+ n
双倒扑 (雙倒撲) shuāng dào pū - double snapback% l; K& R1 T) Z+ r% n
双方 (雙方) shuāng fāng - both sides* M3 }/ ]0 P5 Z' F
双飞燕 (雙飛燕) shuāng fēi yàn - 4-4 point double low approach$ X! n# P ]; o2 G: L4 V% {$ l0 j
双挂 (雙掛) shuāng guà - double approach
" p# A& k, |( t0 E双虎 (雙虎) shuāng hǔ - trumpet connection
; Q' L) U+ ~9 [) K W4 d! m双活 (雙活) shuāng huó - seki
! M. `8 d4 k+ F+ P& V* Q双叫吃 (雙叫吃) shuāng jiào chī - double atari
" m% w5 a3 k: c/ O' u, h双劫 (雙劫) shuāng jié - double ko) D+ O8 Q" E6 Z$ N. H; @' W
双征 (shuāng zhēng) - double ladder
3 g+ I* L. [8 G( p5 S0 {顺序 (順序) shùn xù - sequence*
4 B% t5 P8 @* l+ ]9 G$ c死活 sǐ huó - life and death
1 n C# [8 y1 a1 V死活题 (死活題) sǐ huó tí - life and death problem
- Q. V9 r# f: H6 S9 K* @( A M死棋 sǐ qí - dead group8 l- e) O2 B- @! ^
死子 sǐ zǐ - dead stone. ?$ t* w1 B4 [& z7 j1 ]
四间拆 (四間拆) sì jiān chāi - four-space extension$ `+ D/ r x) |: @; Z# E
四角穿心 sì jiǎo chuān xīng - occupying four corners and center* ^; o# L; K1 I
四劫 sì jié - quadruple ko! w% }1 j% A$ a& D5 F7 ?
四劫循环 (四劫循環) sì jié xún huán - quadruple ko
4 X$ `8 d) Z0 X四连星 (四連星) sì lián xīng - yon ren sei0 Y1 Y! j+ E9 |( N! y
松 (鬆) sōng - slack*& `0 S6 R9 n* N5 n( _) q1 D/ Y
松气 (鬆氣) sōng qì - increase liberties% I6 {+ |. Z( Y4 v# L
松气劫 (鬆氣劫) sōng qì jié - approach ko
, _. e0 c# `7 u) Z' O俗手 sú shǒu - crude move
& k% V2 ?0 D# n; |; S随手 (隨手) suí shǒu - hasty move
9 P# F9 d) C- p2 y- }' m) T随手棋 (隨手棋) suí shǒu qí - hasty move
. }: `5 a: r# h损 (損) sǔn - loss*
2 T g( V. |. Y( |, v8 F1 z损劫 (損劫) sǔn jié - losing ko threat6 ?5 a! z6 X3 g+ h8 s, A" o
损失 (損失) sǔn shī - loss*
6 w* F a7 Q9 c6 M8 U G# O: W顺序 (順序) sùn xù - sequence*
- f) r8 j* @$ ?5 _" ?# ^ Q
4 l" e* R, B& n/ ^' a0 e. K: f" |
T
- P; b( _% {) m3 }/ f/ d: Z台象 tái xiàng - Tower
6 m; V$ [) J7 X3 A7 R& T+ j) i弹性 (彈性) tán xìng - flexibility*( | o% }4 I- t, |* s0 l$ C6 J2 d+ p
搪 táng - block*6 @& z) u+ G& A+ r- j* ?- m
套劫 tāo jié - two stage ko
- U8 x0 j2 R& r$ _! e) _7 Y* o3 D0 A逃 táo - escape*
% i2 Y/ ?, C; X" P逃遁 táodùn - to escape, to run away, flee*
! Q V; p& l% A% B4 Y逃生 táo shēng - escape*
: V O& Y3 d% u# R& `0 j! g' q腾挪 (騰挪) téng nuó - sabaki& A: I. r- a/ }# `6 E+ ^
提 tí - remove from board, f! e/ w1 ~8 H9 q
提劫 tí jié - taking the ko
; Q: z2 p. P* _% \) ]$ q提子 tí zǐ - remove from board
( I1 X0 l( g/ `( k3 W9 I7 }" ~天王山 tiān wáng shān - tennouzan7 a' e. Z: z+ K0 i, V& ?9 v
天下大劫 tiān xià dà jié - all-dominating ko: `% m ]# c9 h- x2 w* o7 j
天下劫 tiān xià jié - all-dominating ko* u# H5 q$ ?7 {3 s# F
天元 tiān yuán - tengen
2 E) T+ }! ~/ y4 G5 j# ~% _跳 tiào - jump*
' i- `% [# [% M贴目 (貼目) tiē mù - komi: R [' y( {) g3 v' W' ]
铁柱 (鐵柱) tiě zhù - iron pillar*
4 [/ r: D% g) i4 h$ k挺 tǐng - push up; stand*
& ^& ]8 A9 I/ t投降 tóu xiáng - resign*+ r$ M( s" g- m: e) D' {
投子 tóu zǐ - resign
R7 x, t( I( `" }8 p. w, B; p透点 (透點) tòu diǎn - placement
' w/ ~# f# Q: `* k图 (圖) tú - diagram*
+ S* t, I* j% U4 @退 tuì - pull back+ n6 R. Q8 B6 p7 [5 Q- q
托 tuō - underneath attachment' r- j( b5 p9 E. J: p
脱出 tuōchū - escape, break out D6 u" }' L0 w* ?( u
脱骨 (脫骨) tuō gǔ - under the stones
@) [3 _# @/ ~; q) u) c( ^脱先 (脫先) tuō xiān - tenuki
$ t. W$ j9 w: l3 c7 V3 V# v; A! [ i U6 p8 U8 W' d2 Y. L
/ G, x. f% z Y! P& W$ O1 c% zW2 q; b" M5 N; U* L
挖 wā - wedge3 V! C4 [9 F" t% F
外目 wài mù - 3-5 point
8 u5 f1 B' x6 G外气 (外氣) wài qì - outside liberty6 x5 K/ ` k& v' D
弯三 (彎三) wān sān - bent three
# I2 \0 ^6 u! B4 g, s弯四 (彎四) wān sì - bent four6 z9 A3 G6 w! _# t& H8 w3 a* `% q m
万年劫 (萬年劫) wàn nián jié - ten thousand year ko
( F% n) a8 Z9 y9 o围 (圍) wéi - surround*% b) x0 [. U/ X' B. J, U2 r
围棋 (圍棋) wéi qí - go
Z8 i5 }. x* ^; M$ _2 ^ ^尾巴 wěi bā - tail*+ ?5 u4 h; l1 P6 c' @
味道 wèi dào - aji& D2 r! T% Q4 u/ G# o
文凭 (文憑) wén píng - diploma
; w* K6 j$ W9 v稳当 (穩當) wěndang - stable; firm*+ v$ B1 \8 g7 [. N
问应手 (問應手) wèn yìng shǒu - probe
- L, O8 q, L) S2 Y1 V- P! P: f乌龟不出头 (烏龜不出頭) wū guī bù chū tóu - crane's nest( R+ Z) r( ~1 m9 J' ^( h7 ~
无理 (無理) wú lǐ - overplay
6 w* `4 f/ y; Q) A0 {无忧劫 (無憂劫) wú yōu jiě - picnic ko
7 ~4 C/ i q% n8 Y2 {" G五子棋 wú zǐ qí - gomoku narabe
. [* a' N: R' \1 f) s0 Q五间拆 (五間拆) wǔ jiān chāi - five-space extension9 O+ h2 J8 a+ \0 }! r2 H) p) E
五连星 (五連星) wǔ lián xīng - go ren sei% U1 ~( N! S( n7 \8 D
五五 wǔ wǔ - 5-5 point
( ?" C2 U- f' ` \
. J) p( f o9 y# U5 V$ u
) c6 {& R' z+ }3 n/ f$ w) h( DX
1 q4 q% y" _* l3 V1 M! x细棋 (細棋) xì qí - close game
( P# g8 X1 s' @1 d, H瞎劫 xiā jié - false ko threat7 b6 a# \( E( w( s% T
下 xià - lower*
. B( @$ H2 |' ]4 {4 k下法 xiàfǎ - method*' u% B; P3 f4 k) v( U2 v
先 xiān - before; first*# A! @. B q: {( }) R
先手 xiān shǒu - sente; Y$ L# B- v% e Q0 Z* Y' O: a1 s3 b
先手劫 xiān shǒu jié - a ko in which the player makes the first capture
9 P+ K+ i# N8 s6 N# ~" i; @先手利 xiān shǒu lì - forcing move: Q. ^' h: Q$ R ]1 N1 f
先中后 (先中後) xiān zhōng hòu - sente with hidden gote
' c% y. P0 y7 l, O陷阱 xiànjǐng - a trap*
6 O. L& [, ` l6 O象步 xiàng bù - elephant's move
8 n4 H% V6 R' G5 f# M$ a, ]/ Q, X G象步飞 (象步飛) xiàng bù fēi - elephant's move
. Q0 e3 X9 S5 R象飞 (象飛) xiàng fēi - elephant's move+ S6 w& s# I$ k# G3 X3 J8 `1 t
向小目 xiàng xiǎo mù - facing 3-4 points
+ W0 f. F% w4 V a) R6 Y象眼 xiàng yǎn - center of elephant's move
5 t5 w+ N# l2 [消劫 xiāo jié - ending the ko
! t5 m8 A& x( T* T小 xiǎo - small*8 ]. T# C# K" H$ N0 `4 R
小飞 (小飛) xiǎo fēi - knight's move
2 i9 A8 l* }6 f' Z; Z* s小尖 xiǎo jiān - diagonal
5 L k" }! S O) J小林流 xiǎo lín liú - kobayashi opening+ \' M/ O" k) B' O
小目 xiǎo mù - 3-4 point. R$ l" K7 p- I5 E
小盘 (小盤) xiǎo pán - small board (13x13 or smaller)
0 D- `6 a! N! u( _4 P) h; G小棋盘 (小棋盤) xiǎo qí pán - small board (13x13 or smaller)
( |: z3 H8 ^& e+ J B! D' a小伸腿 xiǎo shēn tuǐ - small monkey jump
9 z& y0 W2 h" w6 e# y小猪嘴 (小豬嘴) xiǎo zhū zuǐ - tripod group with extra leg
1 E( _+ i8 N7 ] k) I效果 xiào guǒ - effect; result*
; Q: M( ?7 [( B% f5 j效率 xiào lǜ - efficiency*
/ s% @! m, I9 m( \8 C7 W新布局 (新佈局) xīn bù jú - new opening( S* T& o; a* U5 c# e; B
新手 xīn shǒu - new move, ]$ s# z5 {; f6 P
星 xīng - star point( ]3 { x8 u0 ]% P+ q$ B& f. \+ f# z
星位 xīng wèi - star point* z" J U; r. b3 v8 M- N1 T7 d7 R
形 xíng - shape*
( ~& g7 r# ?: W形势 (形勢) xíng shì - situation*, D) y3 j& D# U" Y
形势判断 (形勢判斷) xíng shì pàn duàn - positional judgement- h, Z0 _2 P; P& v) F
形状 (形狀) xíng zhuàng - shape*
! M0 N" S2 e3 l7 {' F秀策流 xiù cè liú - shusaku opening
+ k/ }* T: t% G虚手 (虛手) xū shǒu - pass
: E; s0 f/ @( D o虚着 (虛著) xū zháo - pass; h" m, o) q1 F3 C% Z
序盘 (序盤) xù pán - opening
! d; j" s: j4 ?$ H学生 (學生) xué shēng - student*
& s3 b. k# b- H( g$ }: ?雪崩 xuě bēng - avalanche*
8 h- C3 A' j9 d/ M' p% p循环劫 (循環劫) xún huán jié - double ko9 B7 E) x. v" H
U `+ N1 ^& G
: y8 B2 m* y2 m6 W) @7 M N! R9 V2 M' J
Y
1 W! t. j u3 E1 _4 S, E压 (壓) yā - push down*7 |0 N, F7 x: P. i9 p; s" m! W
压力 (壓力) yā lì - pressure*! m8 U- w' R) W8 h4 x
延气 (延氣) yán qì - increase liberties4 ?# S8 {4 X5 B7 Z! s5 n
眼 yǎn - eye*' _5 V1 @1 \* o" ^+ ?* ^
眼位 yǎn wèi - eye potential; eye space& }- i; z# \; q# }
眼气 (yǎn qì) - eye liberties
) z5 X# e! I; Y' T( `1 \. q眼形 yǎn xíng - eye shape; eye space/ }8 t" V {% J
妖刀 yāo dāo - magic sword
' H6 P4 l5 F F6 p3 r摇橹劫 (搖櫓劫) yáo lǔ jié - double ko
3 I, q( F- a4 u$ ]: c要点 (要點) yào diǎn - vital point( K7 Y9 H( A( V# F
要子 yào zǐ - key stones) Q8 l7 t. g: d- }
业余 (業餘) yè yú - amateur*
3 f8 _+ }5 I6 Y, T! q一方地 yī fāng dì - one-sided territory% ~ [, L% u0 J
一间拆 (一間拆) yī jiān chāi - one-space extension
2 E, u( @; _; {: P$ }4 { b一间跳 (一間跳) yī jiān tiào - one-space jump# w4 ]# \& |% @+ C
一手劫 yī shǒu jié - direct ko7 h9 c' q( u7 B! T$ A& D& D# W7 _
一子解双征 (一子雙双征) yī zǐ jiě shuāng zhēng - dual ladder breaker) R2 j/ q5 C7 L) B; x$ `! \
疑问手 (疑問手) yí wèn shǒu - questionable move! U D4 e/ v3 c8 \$ V" B& s$ f/ _3 A
弈棋 yì qí - play game*
9 o: S: Z" S8 Z引征 yǐn zhēng - ladder breaker2 r0 z1 P2 Z1 G7 l" i
赢 (贏) yíng - win*7 f% T# {5 W* |5 M: g8 u2 V
应氏 (應氏) yìng shì - ing's
; W* o/ W2 g! v$ o3 X2 `硬腿 yìng tuǐ - first line descent, g5 q. U" E: X
优势 (優勢) yōu shì - superior*
' ? V8 ~! v+ I) b# n有利 yǒu lì - advantageous*
) y' W2 b' G& M/ F有眼杀无眼 (有眼殺無眼) yǒu yǎn shā wú yǎn - eye kills no eye
T! l3 _8 }' ]. |$ o有眼杀瞎 (有眼殺瞎) yǒu yǎn shā xiā - eye kills no eye) ?4 j( C- ?0 K- X3 v! O& e
右 yòu - right** D! l! h% f1 M F" n
余味 (餘味) yú wèi - aji
9 O( c7 b2 d& u5 K愚形 yú xíng - dumpling shape! Y7 |% A% I+ p1 Q x3 g" u5 Q/ u
宇宙流 yǔ zhòu liú - cosmic style- _$ J" @3 f1 L( T5 B
原则 (原則) yuán zé - principle*
' F) }* S2 E ?7 d4 }0 p3 X院生 yuàn shēng - insei+ h& X: K3 h$ ?0 A2 \' y
8 E5 s; C+ W2 K8 ^' }3 x
6 R3 [, C4 O$ T9 ]% PZ3 T8 Y" b/ h) {/ G$ g
枣 (zǎo) - jujube (Chinese Date Wood)*
3 I8 k- a' Q- L4 I扎钉 (扎釘) zhá dīng - iron pillar*
' [7 X* J" _6 t0 I长 (cháng) - stretch5 @3 J; ^3 ~$ ?
胀牯牛 (脹牯牛) zhàng gǔ niú - oshitsubushi
/ ], z7 ]# K0 [3 k; h9 p: b% s胀死牛 (脹死牛) zhàng sǐ niú - oshitsubushi" g2 ?% \! _5 V; ^
着 (著) zhāo - move: S# i. Z8 T5 D- v0 V9 Y
真眼 zhēn yǎn - real eye
- i# E: N& J$ R- @; c; ]. t镇 (鎮) zhèn - capping play( E0 ?3 s; V/ S1 A9 E @$ q+ e
镇神头 (鎮神頭) zhèn shén tóu - dual ladder breaker r8 V4 o; H' T4 Y0 O
镇头 (鎮頭) zhèn tóu - capping play
0 }: C/ O( l1 L- j) p9 p) q Q证 , 证书 ; zhèng, zhèngshū - (Dan grade?) certificate, rank diploma
. u8 {$ ~+ {: u征 zhēng - ladder, b6 r0 P# e- L+ T2 D
争棋 (爭棋) zhēng qí - official challenge match
7 z; o j( J6 h$ f征子 zhēng zǐ - ladder
1 ?% N. a# B6 l3 {, S( `8 |征子劫 zhēng zǐ jié - ladder ko. O2 @2 g) D6 S U6 Q7 b
整体 (整體) zhěng tǐ - chain
& c* t4 N) b- d- @- N; @整型 zhěng xíng - settle
3 t0 G& O1 p$ w, ]6 T5 {: f% G( K正解 zhèng jiě - solution*: `; `# }: I; D( d' c
正确 (正確) zhèng què - correct*
2 ^6 x; m5 g! U3 ?! \6 g# I" O; X证书 (證書) zhèng shū - certificate*/ ] @! j$ x- s; }
正着 (正著) zhèng zhāo - proper move, S2 e7 y, i+ [- h1 o3 W% N k* D) V
指导棋 (指導棋) zhí dǎo qí - teaching game4 t- ?8 V7 {, K8 C
直二 zhí èr - straight two
' c* ^. {5 i9 i( r2 i. ]直三 zhí sān - straight three" O" i s$ }0 ~8 k( T7 R# L0 _
直四 zhí sì - straight four
3 P1 g3 ?% }5 ?# f职业 (職業) zhí yè - professional*
& ^& ~' }: h: [4 J只此一手 zhǐ cǐ yī shǒu - only move) r# J, Y6 m1 c0 P$ v& @
治孤 zhì gū - managing isolated weak group
" D9 X6 \6 f# P: ]中 zhōng - center*
7 @" X' b- W- g% J, @+ G5 N钟 (鐘) zhōng - clock*" l6 r" [& Z" {1 C! A. |
中腹 zhōng fù - center*
0 K- u5 E6 d: ~$ M4 r1 I% O" R中国流 (中國流) zhōng guó liǔ - chinese opening
) e# ^, a, x# i5 B4 h中级 (中級) zhōng jí - intermediate level*9 P* z8 M, G6 t. Y: r
终局 (終局) zhōng jú - end of game
D* z2 O; f4 d# f中盘 (中盤) zhōng pán - middle game
2 E, p# k4 T+ T! B5 r. V3 U" E终盘 (終盤) zhōng pán - endgame
# P' q1 C% K( |! ~ b中心 zhōng xīn - center*. k5 N- K# i, M, s' q
中央 zhōng yāng - center*" ]) h1 m: f2 C
中原 zhōng yuán - center*% R0 b. M( D/ h2 i7 y# p$ @( S
重 zhòng - heavy*& B/ k3 X/ d% G7 y& a
主动 (主動) zhǔdòng - (to take the) initiative*8 g" }" d' Q+ I5 A8 n+ _# ]1 j
专业 (專業) zhuān yè - professional*+ E$ I! r: y% r3 P$ r6 n' Y/ s! W# L
转换 (轉換) zhuǎn huàn - exchange*/ C# O0 L3 q8 X3 B0 @& ~% M
装倒扑 (裝倒撲) zhuāng dào pū - a move that threatens a snapback' |( y! j M( S
装劫 (裝劫) zhuāng jié - a move that threatens a ko6 W+ I1 c- U8 I; n% q* g
撞气 (撞氣) zhuàng qì - reduce self liberties
! f, X4 @6 @4 B* N( I+ N追 zhuī - chase*
4 ~) }& U' c7 D* e$ W9 u: U. L( |追捕 zhuī bǔ - chase*
g5 \+ C$ M+ O5 U( r子 zǐ - stone; unit in chinese counting
0 S! Y& l/ I3 h) I* ?: P自然流 zì rán liú - natural style
3 y2 w' m- n$ P自杀 (自殺) zì shā - suicide*
; r0 s2 _! ~' ^- p% b左 zuǒ - left*$ t/ @: @" K- [2 D7 M$ v
左右同形 zuǒ yòu tóng xíng - symmetrical position
9 x s/ ]9 H6 V3 ?做活 zuò huó - make life
6 T1 O/ U! x& }做劫 zuò jié - create ko* P/ X5 k3 j4 |) N. O
作战 zuòzhàn - combat*
" e* B2 d( [3 H0 t% C4 `. n/ u做棋 zuo4 qi2 - 'arranging stones' - phase for counting (Chinese Rules)
5 S) p) q, C8 S6 ?4 ]3 Y |
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