 鲜花( 152)  鸡蛋( 1)
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A
9 C! J9 H) B- p5 q6 u- y安定 āndìng - settle*
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/ A; v( f! ]7 h9 M6 B* A白 bái - white*; Y3 Q$ C* M) K* W! \
白方 bái fāng - white player*1 d" K9 w' v3 i
败 (敗) bài - failure*) D: y* O! `) v" U3 _$ G
败着 (敗著) bài zhāo - losing move1 k, X. Y1 r3 k3 r' R
扳 bān - hane
+ o; U1 c! D$ k7 [扳断 bān duàn - hane through# R& d- q! E6 X
板六 bǎn liù - rectangular six
6 }3 s& k% w3 V, `0 m4 F- M半劫 bàn jié - half-point ko c4 L* y' G/ x7 _& u( K$ Z
棒接 bàng jiē - pole connection
5 a$ ^( \! q- I/ b" }7 H" v5 i! n包围 (包圍) bāo wéi - surround*$ z; S6 ^2 a% x3 `& i6 e; G" s
薄 báo - thin*: i! C. G/ B/ n$ t4 z% [& P f
保留 bǎoliú - retain; preserve*
- ^: i& z) s' q8 \8 N! E抱吃 bào chī - capturing technique by atari
/ i/ M: T c; l" M7 g' E- j本身劫 běn shēn jié - local ko threat& N. V9 j9 {- o( f
本身劫材 běn shēn jié cái - local ko threat
5 B6 z; D, x# C R) v: W& E: c( O本手 běn shǒu - proper move$ y. ~/ B5 [: z% b1 y, f
笨重 bèn zhòng - heavy*
9 `) h: T8 `' s崩 bēng - collapse*8 d1 F: P1 f( }) U y; e
崩溃 (崩潰) bēng kuì - collapse*( m- l% K% {4 a" u; |$ f
逼 bī - checking extension
u9 j& F: ]4 n$ G鼻顶 (鼻頂) bí dǐng - nose tesuji) n# ~9 x$ T( t8 n( ^; q% O
比气 (比氣) bǐ qì - capturing race' ^4 ~, Q1 }( t7 e- D0 s+ z; W
比赛 (比賽) bǐ sài - tournament*
9 @0 E; m) @5 i+ w3 K边 (邊) biān - side*7 j& [5 J f# T! [& y0 x4 T a
变化 (變化) biàn huà - variation*
3 z6 x$ L5 N W% B/ s变相中国流 (變相中国流) biàn xiàng zhōng guó liǔ - mini chinese opening2 r4 d. [, v6 ^: q& ]
变形中国流 (變形中國流) biàn xíng zhōng guó liǔ - mini chinese opening/ V I! j' \1 L; U- {9 {
变着 (變著) biàn zhāo - unusual play8 l% {) C a$ V- |! x
并 (並) bìng - horizontal stretch9 \& T6 C( j3 o O: x
步调 bù diào - logical order of moves (moving reasonably, beneficially, and with restraint)
: c- [: b$ u/ b补强 (補强) bǔ qiáng - reinforce*" w9 u% u" ]" X6 N. M! M; F/ {
布局 (佈局) bù jú - opening! m! e9 S0 ]9 W( c1 T, H; X% C
不利 bù lì - disadvantageous*# y, G2 ]! ^) V" ^. ?3 |
不入 bù rù - suicide
% ^0 S. T; z3 U% s不入子 bù rù zǐ - suicide
6 U1 g* i; C& ~# N$ U$ A不提三目 bù tí sān mù - three points without capturing" l1 V9 T! m4 R6 c: Z, m
不提五目 bù tí wǔ mù - five points without capturing. v* @& u& F- |
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8 [' U2 f0 v& ?C+ q5 E: a9 V5 l5 G0 q7 ?. k
猜先 cāi xiān - guessing the stones (Nigiri: random color choice before the game); B1 c, q" O3 V4 F
猜子 cāi zǐ - guessing the stones (Nigiri: random color choice before the game)
_/ u/ `1 P; f1 C" h# r参考 (參考) cān kǎo - reference*& D m# Y) ?, g
残忍 cánrěn - bloody or merciless*
; [3 N8 E, r; n: f* c拆 chāi - extension
" k7 A) B" m$ U* k( n拆逼 chāi bī - checking extension
6 N6 Q/ i8 Z! F拆二 chāi èr - two-space extension
+ K. S; _3 l J拆三 chāi sān - three-space extension# w# q8 ?+ S, c: j% k# N
拆四 chāi sì - four-space extension3 \* ?5 r9 v4 B% y
拆五 chāi wǔ - five-space extension
, A7 p; O) K+ s+ {5 B" o拆一 chāi yī - one-space extension
: } ^, G' n2 G* V8 w缠绕 (纏繞) chánrǎo - harassment technique
- B' J0 q/ Y( E长 (長) cháng - stretch
2 ^2 y/ C' ~' r长考 (長考) cháng kǎo - think for a long time; q) f# U& Z, K" l8 R! g4 s0 o
长气 (長氣) cháng qì - increase liberties0 n. G5 c. C4 I' t; M2 d
长生 (長生) cháng shēng - eternal life
7 H7 n" v& t ]. l, q# C) m场合定式 (場合定式) chǎng hé dìng shì - situational joseki8 L" M/ W$ J0 \" O1 @2 \" H
超大飞 (超大飛) chāo dà fēi - very large knight's move
( q- ?" ^3 r; _2 G超高目 chāo gāo mù - 4-6 point
; O- q: f3 O7 P超时负 / 超时 (超時) chāo shí fù - lose by time; T% r4 b- v) w, g; j& h1 E
超时胜 chāo shí shèng - win on time& u, M# o# @( s6 V
成功 chéng gōng - success* w5 o: a& L% j: T
成立 chéng lì - possible*
; R0 {. N0 S* L. ~秤砣 chèng tuó - two-stone edge squeeze! V' ], [0 O- ?5 I" L+ ]
吃 chī - capture( a0 H, L: L- @: L
吃亏 (吃虧) chī kuī - loss*
/ p! w) ^& N* r/ ^持棋 chí qí - jigo
" ?: s1 n. k, V$ o( q0 ]: V冲 (衝) chōng - push through+ [$ U" v/ Q: s* b; Q" n% {0 Z
重复 (重複) chóng fù - overconcentrated
|% b1 S6 T1 _7 g1 n2 \9 y: l$ f初段 chū duàn - 1 dan6 z3 A. b k+ o& F; f% ?
初级 (初級) chū jí - beginner level*( M0 z4 f$ e" D# a
出头 (出頭) chū tóu - getting ahead
9 Y- j1 V+ n, o5 A/ L刺 cì - peep4 Z+ j5 W' k( {1 c
次序 cì xù - sequence*
, z* _% u( ^; u; F) v4 I+ f错误 (錯誤) cuò wù - mistake*. `) Q1 a0 d% U8 h( Z: n
错小目 (錯小目) cuò xiǎo mù - rotating 3-4 points1 r8 Y$ f1 K8 Y5 U1 t9 r# n" n* z% A
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搭 dā - attach6 Z# P+ {6 M+ Z1 }, L1 _; ?, L
打 dǎ - atari
) @' T1 k t: d' U打吃 dǎ chī - atari
7 M1 e2 i/ M9 ~- ^+ ]& d打二还一 (打二還一) dǎ èr huán yī - capture two recapture one$ E& ]% q6 f" x( y- _
打挂 (打掛) dǎ guà - adjourn game" H) n$ m- y: g
打劫 dǎ jié - ko' L( W% X" \/ X4 A5 J9 \4 x& i+ W
打入 dǎ rù - invasion6 h4 D* l7 W1 z+ y6 i+ R2 ^
打三还一 (打三還一) dǎ sān huán yī - capture three recapture one
# M4 L* h. Y7 T1 e/ k大 dà - large*0 `0 D, [) ?2 K9 E7 m" z: K
大场 (大場) dà chǎng - big point
8 q5 s! J6 @. G" [大飞 (大飛) dà fēi - large knight's move
# q f- P6 G: S) i* Y大局感 dà jú gǎn - whole board thinking; w) K4 _$ M0 B
大龙 (大龍) dà lóng - dragon*, ]: h4 k l3 C. I
大模样 (大模樣) dà mó yàng - large-scale framework
+ S# p' U0 {# H n! |; W4 h大盘 (大盤) dà pán - large board (19x19)
# @4 b" ]6 p, d' q3 t" U大棋盘 (大棋盤) dà qí pán - large board (19x19)$ I+ q8 T: m3 ^1 {8 M
大伸腿 dà shēn tuǐ - large monkey jump2 Z; y3 o) C& G+ z8 P
大头鬼 (大頭鬼) dà tóu guǐ - two-stone edge squeeze
, E/ [* }3 N; d3 D: ~大雪崩 (da4 xue3 beng1) - large avalanche
$ \. K0 [/ X. v) m1 b大压梁 (dà yā liáng) - Da Ya Liang3 R' C& p( n8 N& a3 c$ B# o& V
大眼 dà yǎn - eye with two or more spaces! W) X0 f2 d9 T# G
大猪嘴 (大豬嘴) dà zhū zuǐ - j group
$ |" |6 D6 _' y2 w带钩 (帶鈎) dài gōu - long l group' Y1 |2 t: Z h
单关 (單關) dān guān - one-space jump
& O" [7 D2 M' x9 v2 h单官 (單官) dān guān - neutral point
Y3 Z4 e+ N- p6 D+ v5 c) h单劫 (單劫) dān jié - half-point ko: Y4 Z$ F; l2 Q4 X, d c' p
单行道 (單行道) dān xíng dào - one-way street*
* Q& C2 R, b* y* G1 \* k+ Z挡 (擋) dǎng - block*
& Z+ X2 ]9 D u' V2 @刀把五 dāo bǎ wǔ - bulky five% P, C) O2 c! T4 a
刀板五 dāo bǎn wǔ - bulky five8 m1 x' i: N; M& b# Y! K4 ?5 {
刀柄五 dāo bìng wǔ - bulky five
# |: `: F2 C6 ]+ r; U5 q" d刀五 dāo wǔ - bulky five' _6 i2 [( A! P9 ~ }+ t
倒扑 (倒撲) dào pū - snapback
9 T: s7 Y7 V7 W4 w( S" G倒贴 (倒貼) dào tiē - reverse komi
9 E3 F3 L- ?- }) q+ E! |1 C倒脱靴 (倒脫靴) dào tuō xuē - under the stones& |: U' w v4 {- t; Z
低 dī - low*
. f$ z& B$ y; [敌 (敵) dí - enemy*
" D' x0 Y: p3 C3 S! U* ~抵 dĭ - hold up; push against, to support, to resist*8 Z$ P# n# w' m0 l
抵抗 dǐkàng - to resist; resistance*8 v+ ^3 [) O2 |* ~& @- ^
敌人 (敵人) dí rén - enemy*# G" M) z/ y& m( }, O. }/ J
地 dì - territory*7 H+ G- W& z1 h$ b
地盘 (地盤) dì pán - territory*
* y: h ~3 l5 }: f- A9 {地域 dì yù - territory*
! o0 j, D$ N# d% W8 @2 C- b* w% ^' W点 (點) diǎn - placement; point- I: @9 ?# Z3 B" X4 Y; O2 X
点方 (點方) diǎn fāng - eye-stealing tesuji: R+ x, e4 l7 S2 f- e2 G3 K1 n
点角 (點角) diǎn jiǎo - corner invasion
4 C. W& M% z3 L/ q+ }点目 (點目) diǎn mù - counting
% g& F3 z! e! Y$ E& W4 p" E1 M6 O, r点眼 (點眼) diǎn yǎn - placement inside opponent's eye# i! X |! m! b1 [4 `" M
调子(調子) diào zi - choshi2 F4 W+ I; Q m0 P/ {5 K2 D
丁四 dīng sì - farmer's hat; pyramid four9 ? ]0 `6 R" ]: u5 {/ a! W
顶 (頂) dǐng - bump
) w( O9 O' b% P& X0 w. {定式 dìng shì - joseki
9 N* j: f! N7 W0 T6 w2 l I定型 dìng xíng - settle
! t) C' N: K. |4 B5 i9 ~% O东坡棋 (東坡棋) dōng pō qí - mirror go
4 z9 y# d! t2 e1 s# i0 t: K4 w8 g# \斗方 (鬥方) dǒu fāng - carpenter's square
5 r+ W0 _( k- m" A* x5 W读秒 (讀秒) dú miǎo - byo-yomi
+ Z s" z; l! {7 l7 _# W. @渡 dù - bridge under+ O8 s, m8 {7 J' T, i6 e _
断 (斷) duàn - cut*
# r4 W$ ^* Z1 H" B& u+ @9 i/ `段 duàn - dan
7 C* a& _) C7 I- |/ E) V. X对策 (對策) duìcè - countermeasure*
. ?8 Z' X7 k* `/ g% _+ I& Y对局 (對局) duì jú - play game*0 ]/ W/ k$ K3 G5 s |
对杀 (對殺) duì shā - capturing race! l8 j1 [0 s$ N }3 q, b
对弈 (對弈) duì yì - play game*
3 P) d$ t% z% B/ s7 _5 b) y8 n遁 dùn - to escape, flee (逃遁 táodùn); (disappear)*
( b# c' Z) ?4 [+ l6 B- z; [) T多元劫 duō yuán jié - multiple ko
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恶手 (惡手) è shǒu - bad move
" |) x7 k1 n, F1 M( u二间拆 (二間拆) èr jiān chāi - two-space extension! X0 a% E( J2 e5 }7 u
二间跳 (二間跳) èr jiān tiào - two-space jump+ d. _0 J5 |4 O" {- b: v% Y& \$ |; F
二连星 (二連星) èr lián xīng - ni ren sei/ d( y: j( m: p" E" N I) Z$ ]
二手劫 èr shǒu jié - two-step ko
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( \, ]) B, y; e p' x5 K
F3 G8 I$ e7 f }
发展 (發展) fā zhǎn - develop*
0 y( M: L! r7 f# z法 fǎ method, way (also 下法 xiàfǎ)*: s' k2 g. K* S `! X
反扳 fǎn bān - counter hane
+ b7 \) _7 n. y8 x c* u反打 fǎn dǎ - counter atari' d# o- @' _3 \/ h% J
反攻 fǎn gōng - counter attack
* j# o0 Q3 L: ~- n, t! C反击 (反擊) fǎn jī - counter attack
7 M9 J# b2 H; d, _0 t反夹 (反夾) fǎn jiā - counter pincer' {8 \# H5 D0 N/ ~2 ?7 |
反提 fǎn tí - recapture! f( q8 G; p/ g, b2 h* {; A$ t/ M
方法 fāng fǎ - technique*3 c9 H4 @" j9 ?5 p5 b" T" C* t
方四 fāng sì - square four
4 }$ u0 S7 h+ Q$ o9 K% W7 Q方向 fāng xiàng - direction*9 v) J8 {5 R3 n( j8 A
方形 fāng xíng - mouth shape
8 ` D! z5 B$ w7 v) ~! Z, u防 fáng - defend*( x4 A4 N, `0 K H
防守 fáng shǒu - defend* ^* ~8 K0 Y2 `: e9 H
飞 (飛) fēi - knight's move
; a+ f' v" E$ N# j; u飞刀 (飛刀) fēi dāo - exception move to joseki, not necessarily hamete
1 a& Q# _6 f A7 \4 M飞压 (飛壓) fēi yā - press% V) w7 \% T( l) R) b- T9 M
废着 (廢著) fèi zhāo - useless move
& @8 \+ U+ d1 ^8 a) x: \废子 (廢子) fèi zǐ - useless stones/ ~, X |/ W1 T; Y; `( t+ f7 D
分投 fēn tóu - splitting move, m$ T) \4 g2 [% I3 P
分先 fēn xiān - even game" j1 g( d5 X: W5 I
封 fēng - seal in*: |% y. m- f8 c1 w
封手 fēng shǒu - sealed move
$ d2 {9 N0 l, W9 L8 G6 f封锁 (封鎖) fēng suǒ - seal in*+ a) v9 a7 k! c: |4 ]
浮棋 fú qí - floating stones* ~4 u8 H3 X* W a
浮子 fú zǐ - floating stones4 L) a# [% M! e
负 (負) fù - lose*
9 m- Y+ v& {& ?; U$ Z* g( H. L复盘 (復盤) fù pán - game review
1 O, }! {7 I, Z- B: ~, I3 K) d
|3 ]! k1 c. L1 @3 H+ z/ p- a; w
7 ^6 i3 I8 b" }7 B' Q$ SG
( g: l+ i3 w7 {4 O1 d( `0 A概念 gài niàn - concept*
" Q5 k- q) i0 [$ y7 V感觉 (感覺) gǎn jué - feeling*
( n# l! i8 v& }高 gāo - high*
, a: c6 X% u! t高级 (高級) gāo jí - advanced level*
& s# J7 F6 P/ Z% y3 c高目 gāo mù - 4-5 point
7 B% A/ y/ Q7 D根据 (根據) gēn jù - base*
& |4 e2 Z8 `8 f3 c& y0 J, ?7 Y根据地 (根據地) gēn jù dì - base*
5 c& X! }( G) p, }+ n L& _攻 gōng - attack*7 t& Q2 I/ t; M( u) |% C2 P: \
攻击 (攻擊) gōng jī - attack*7 ]% p/ F) T7 q) ^8 {+ J2 f% v4 R- q) a
共气 (gòngqì) - shared liberty
7 s2 r8 i* x! h0 Q! ?公气 (公氣) gōng qì - shared liberty
6 A' k% k5 T5 I& u8 B+ V8 m6 {! B. ]$ v攻守 gōng shǒu - attack and defence*% h S" u) ] ?$ F2 Q
共活 gòng huó - seki
! }, @& p7 f/ g) x孤棋 gū qí - floating stones$ G" j6 F5 _; S) U/ c: O# n1 x, j
挂角 (掛角) guà jiǎo - corner approach' B; u: I" y0 N8 y
拐 guǎi - bend* \( H0 c: y' D- k0 O9 l6 A. J$ F
怪着 (怪著) guài zhāo - ghost move
8 C2 c7 ?8 }* k4 q1 s关 (關) guān - one-space jump/ h% I9 b$ ^: {/ a0 z& h7 M
官子 guān zǐ - endgame
+ g8 l6 L }* ?龟甲 (龜甲) guī jiǎ - tortoise shell
( v0 z f N, L. ~规则 (規則) guī zé - rules*
: d: @: W% V0 n. s) [鬼手 guǐ shǒu - ghost move
( |, d @6 \+ u/ O0 Q滚包 (滾包) gǔn bāo - squeeze# |1 k; r' D% G9 V. d( r/ J1 l: X5 P' Q
滚打 (滾打) gǔn dǎ - squeeze
7 U! g4 G$ S7 B- f( O滚打包收 (滾打包收) gǔn dǎ bāo shōu - squeeze1 P$ i& u9 _2 U
过分 (過分) guò fèn - overplay
) U+ A y: C, _8 {( I国手 (國手) guóshǒu - national champion*
& t: H% D4 S5 P
! d, v. w1 |( a; p/ m
+ v, }# Q. q. @" vH
9 ?) x6 E8 Y" O7 V9 [- p( w1 G韩国流布局 (Hánguóliúbùjú) - Korean Fuseki
# ~9 c* J9 S( q4 F好点 (好點) hǎo diǎn - good point
0 U% v: E- v# ]% D; Y和棋 hé qí - draw*
5 i4 ]# |2 l* j& x9 @8 ]8 h黑 hēi - black*
7 w: V( m Q0 p黑方 hēi fāng - black player*! F F8 T, [& Q3 y* {
黑先 hēi xiān - Black plays first*
% R2 u6 s# k+ `2 F" J2 x猴子脸 hóuzǐ liǎn - Sake bottle shape( a9 B$ v D( G) r( A I
厚 hòu - thick*6 @2 @& Y9 v% x5 x3 w
后悔 (後悔) hòu huǐ - regret*
8 ?4 [5 G3 G& Z: @! w7 Z' s后面推车 (後面推車) hòu miàn tuī chē - pushing from behind4 ~0 R) o2 w" J5 U; P/ e( T
厚实 (厚實) hòu shí - thick*
- p+ w6 F7 ^+ c. S) O/ ?% a厚势 (厚勢) hòu shì - influence*0 s" h6 v: B+ `! J4 G: l# W9 R# u
后 (後) hòu - after; later*2 C+ a& X, W2 R. ^% l3 R
后手 (後手) hòu shǒu - gote
4 k9 M; q, C! ^7 n' `后手劫 (後手劫) hòu shǒu jié - a ko in which the opponent makes the first capture
1 h3 w( ~5 n( Q3 a5 Y后续手段 (後續手段) hòu xù shǒu duàn - follow-up! n- P. f# z8 y: ~, D& j. f9 Z" y
后中先 (後中先) hòu zhōng xiān - gote with hidden sente
6 c; ~' y3 ]9 \# H- ^$ ^虎 hǔ - tiger's mouth
0 G1 F9 T7 z$ u0 v2 N虎口 hǔ kǒu - tiger's mouth
9 P9 m5 y) t7 v- h: [互破 hù pò - mutual damage5 ]9 _) n- u0 x& [# u% V( K4 ]
互围 (互圍) hù wéi - mutual surrounding of territory+ ^' C c2 m7 I0 I+ A1 r
花见劫 (花見劫) huā jiàn jié - picnic ko
) d9 ?/ z9 \% W- J花六 huā liù - rabbity six
/ E5 g# N. G: a) t花五 huā wǔ - crossed five8 k i( M! ]5 ]- }
还原 (還原) huán yuán - transposition
: X% V8 { S+ ]8 {5 E缓 (緩) huǎn - slow*- s, X# V' I: H; ?+ o3 K
缓慢 (緩慢) huǎn màn - slow*9 L3 P" | L/ `0 Z7 F3 G3 i6 e5 H
缓气劫 (緩氣劫) huǎn qì jié - approach ko
) S( l( Q- E0 s; ^# ~6 M" q' T z9 `缓气征吃 (huǎnqì zhēngchī) - loose ladder (full name)
$ X. p' }9 K$ D2 X缓手 (緩手) huǎn shǒu - slow4 C( B9 x& s6 {' i: T: d
缓征 (緩徵) huǎn zhēng - loose ladder; {: [! F6 C [! B c
缓征子 (緩徵子) huǎn zhēng zǐ - loose ladder
- }+ Q& R9 o& q+ r" j2 L+ t黄莺 扑 蝶 huángyīng pū dié - a yellow oriole captures the butterly = PattingTheRaccoonsBelly, a 1st-line capturing technique) i1 e2 L3 l8 |- c; x; {" M
回手 huí shǒu - take back*5 k/ Z6 T+ {& B; ?
回提 huí tí - recapture* D& x3 o1 ]: x8 ~$ T1 o# l6 ~
悔棋 huǐ qí - take back*
9 Q* R1 x. C+ p- Z9 l6 a活棋 huó qí - living group
7 b7 {! f n r1 b
$ h' p m z. F1 _9 z' T
- y0 f8 E2 \7 c5 L( p0 nJ4 R+ K$ d# {8 D) N5 [/ ?% \ V5 U
急 jí - urgent*: z6 Z4 Y% o7 l6 j
级 (級) jí - kyu# ]( K" r7 d6 F+ b$ _- y5 h
急所 jí suǒ - urgent point
& j) W$ z/ Z3 [& V1 k5 e0 v挤 (擠) jǐ - bump into diagonal; choke; atekomi* B, p9 u7 C8 O
技巧 jì qiào - technique*
6 E1 P( C8 F8 k: ]8 ~8 u+ h计算 (計算) jìsuàn: to count [3] / to calculate / to compute; calculation; (reading/analysis)*2 t$ }% e K& W) e
佳 jiā - excellent*! P8 Y1 j" b% f: S
夹 (夾) jiā - clamp; pincer7 e, T. M6 R5 E: G7 g
枷 jiā - net
7 q2 h; k; u. P7 F* d枷吃 jiā chī - net" Y! o- o( j" V* u! i1 s& Q
夹攻 jiā gōng - pincer
9 K/ y/ _, C+ v8 Q/ N v$ l8 x9 t假劫 jiǎ jié - false ko threat
+ r/ W. B) F& [8 `假双活 (假雙活) jiǎ shuāng huó - false seki& G, D, w A6 I7 U6 j' @* G# g9 @
假眼 jiǎ yǎn - false eye; I3 @) l" w. f) [
假眼活 jiǎ yǎn huó - two-headed dragon
1 H. t# ?& @0 O7 W尖 jiān - diagonal9 H6 @% @: Y+ `
尖冲 (尖衝) jiān chōng - shoulder hit
/ u& ~+ `. R. z* Y, U) ~尖顶 (尖頂) jiān dǐng - diagonal attachment; l7 }, l( L+ j0 X% b4 l6 p
坚实 (堅實) jiān shí - solid/ z1 l, h8 h G; z& K* @
见合 (見合) jiàn hé - miai4 x- d+ R6 D4 k" X6 _5 h
教 jiāo - teach*
- C$ y! g) j$ a3 u1 f" h# s4 ]交叉点 (交叉點) jiāo chā diǎn - point
" L( v0 y/ O$ h3 d交点 (交點) jiāo diǎn - point
+ R- B6 s9 l/ B$ X焦点 (焦點) jiāo diǎn - focal point*. e. } Q) g! |. ] T+ b
交换 (交換) jiāo huàn - exchange* n% [: A/ t6 b# l9 v) l
角 jiǎo corner (angle, horn-shaped)*
) `5 k# ]% z4 c- L叫吃 jiào chī - atari+ `! h1 g6 I1 Y/ y8 Q ?6 U
教师 (教師) jiào shī - teacher*
+ o/ L; p( T0 k& E- k6 H P教室 jiào shì - classroom*$ e6 M. t' \2 R5 O% P
基本功 jī běn gōng - fundamentals*
" \ m; {8 V0 r! G4 L* P! B接不归 (接不歸) jiē bù guī - connect and die
9 r7 k& i- F0 M/ k( x劫 jié - ko! y7 ?, B/ u3 E) O+ Q; q; W4 n W
劫材 jié cái - ko threat) k+ R. a" ]& h/ B) [+ C
结果 (結果) jié guǒ - result*
8 c+ N0 }# x, Q/ F6 X2 ?: L. O劫活 jié huó - live by ko4 O9 R" H! c6 ]; c0 h. [/ m
诘棋 (詰棋) jié qí - life and death problem
0 z; _5 o& u: J- x8 C" k劫杀 (劫殺) jié shā - kill by ko. ^9 P. E1 @: c+ F( A
劫争 jié zhēng - ko fight
% s- W- m4 X$ b' n. R1 G解答 (jiě dá) - answer, solution*
: m) s7 `3 @0 x4 ~金柜角 (金櫃角) jīn guì jiǎo - carpenter's square0 |0 g3 F1 ^. r( T- }# E$ C
金鸡独立 (金雞獨立) jīn jī dú lì - double shortage of liberties also known as Golden Chicken Standing on One Leg
: s M( J/ i3 A% u& h紧 (緊) jǐn - tight*
8 h& V" k4 i2 H% d4 t' d! r6 q紧带钩 (緊帶鈎) jǐn dài gōu - long l group without outside liberties3 S7 E: c+ t" _
紧劫 (緊劫) jǐn jié - direct ko
9 j& e5 B* V$ P( U. g/ E1 M紧气 (緊氣) jǐn qì - reduce liberties
* ?$ T% U6 E ^6 h紧气劫 (緊氣劫) jǐn qì jié - direct ko. h m! B' f& m/ `8 ~0 x
禁着点 (禁著點) jìn zhāo diǎn - illegal point
5 _! `5 f8 a: u! t4 P净吃 (淨吃) jìng chī - unconditional kill (净= clean, only)
) Y, s& B0 `, Q H) Q. \净活 (淨活) jìng huó - unconditional life3 O- ^' o3 u- j* {0 u% N. ]- y
净杀 (淨殺) jìng shā - unconditional death! b% W- l! y3 y% F3 Q
净死 (淨死) jìng sǐ - unconditional death
: t5 _9 y0 V# j+ u救 jiù - rescue; save*: N p4 H' w. \2 c' P
聚 jù - placement inside opponent's eye
/ a1 `' `0 d8 K' x+ ]& t% c4 x俱乐部 (俱樂部) jù lè bù - club*$ W. m9 i9 L4 U: H3 x
聚六 jù liù - six-space killable eye shape
0 d; S, E. x7 ]) d9 L聚三 jù sān - three-space killable eye shape- S$ f: _( H9 f+ y! B8 u6 f
聚四 jù sì - four-space killable eye shape
) x8 A6 ^" l$ ~4 S聚五 jù wǔ - five-space killable eye shape7 g4 o: I' E. t
决战 juézhàn - decisive battle*
' V* X+ h) |1 ?+ S- p6 I诀窍 ( 訣竅 ) jué qiào - secrets of success / tricks of the trade*
' p+ K& n! O; |, D
1 L+ G" z/ k$ T M/ ]' ~) R7 q
& W. Y7 `- D+ c0 z/ a; EK
1 O& e5 q4 D4 a" ?, ?4 S卡眼 kǎ yǎn - falsify eye# F: @( Z1 n# h: B% v: c
开拆 (開拆) kāi chāi - extension) Y, f. }& U- ?/ _
开花 (開花) kāi huā - ponnuki+ M; l5 J4 a6 Q% C/ S
开劫 (開劫) kāi jié - create ko: _9 ?" v5 ?. g3 c8 |
开局 (開局) kāi jú - opening
. H8 | @% ~+ x+ L2 _" M" ^& N+ D0 z看花劫 kàn huā jié - picnic ko$ e, I2 p' f6 o; F# D& g# ~
抗 kàng - to resist, fight; to oppose to defy*
( q2 p/ M3 ` S6 s r' G- w靠 kào - attach one line higher than enemy stone
0 _, ? Y( H& L* w. F. B空 kōng - empty*
; o* R: r/ S- b+ `6 s5 D" M空间 (空間) kōng jiān - space*
. m3 }: d! }) V4 l( y& f% ^空三角 kōng sān jiǎo - empty triangle
! _4 S8 o' }2 E- ~( A# A3 y6 \# q空 kòng - territory*# L7 p! r- C% ?6 C% G
跨 kuā - attach at waist of knight's move6 ^! z* h" D5 }
跨断 (跨斷) kuā duàn - waist cut7 ?% Z6 u: f w: F
快 kuài - fast*9 ~) j$ @ z; A. X2 K: E' _
快棋 kuài qí - blitz game" U; g( e+ {) o% d6 c2 q" o7 F( V5 o! R
宽 (寬) kuān - loose; wide*
( c4 V. @$ D: a, o; b宽带钩 (寬帶鈎) kuān dài gōu - long l group with outside liberties! ]2 |! S$ ]$ r9 n' H
宽气 (寬氣) kuān qì - increase liberties; \7 o. z, Q' j2 Q3 d; n! a
宽气劫 (寬氣劫) kuān qì jié - approach ko! }. i y3 D6 A) O
亏 (虧) kuī - loss*
; `9 r& _. o2 Z0 E' `' ~2 u9 K9 p亏损 (虧損) kuī sǔn - loss*- w" K' N4 U7 v$ n k: @# _
扩大 (擴大) kuò dà - enlarge; expand*
$ q* ]# x; Q9 j! `9 y扩张 (擴張) kuò zhāng - enlarge; expand*
# M) @* R9 o% D% Q1 T[edit]# T7 H* K1 r+ Q* R# C" g
L
7 B/ a+ o- M5 l% Q4 T5 {赖皮劫 (賴皮劫) lài pí jié - many move approach ko
% \ y2 S) Q+ V( V! Q拦 (攔) lán - checking extension; prevent opponent's advance*7 e3 r& `9 R9 g; ~- g% C4 p C
拦逼 (攔逼) lán bī - checking extension- R) T! n/ E+ f5 r: |- o" u
烂柯 (爛柯) làn kē - ranka
+ a% g8 {$ l- H7 ?8 Q老师 (老師) lǎo shī - teacher** p2 C! e5 C9 t+ B
老鼠偷油 lǎo shǔ tōu yóu - mouse stealing oil
. K0 L3 G4 {7 @( S8 _" ^类型 (類型) lèixíng – pattern, type*
+ F& S1 @* n/ m2 o8 v" E! u1 T1 l7 h3 V冷着 (冷著) lěng zhāo - unexpected move! j; f9 S9 i& I) V- A. V) E+ D
利 lì - profit*/ o B, t4 B6 u& H) B: F
立 lì - descent; stand7 i* ^8 k# H; Z" S* g, k/ I
利用 lì yòng - make use*
, ^. v8 o* S, d6 k- X% {* F连 (連) lián - connect; continuous*6 N, ~' f8 H; T4 ?
连扳 (連扳) lián bān - double hane, Q8 Y* v* G/ I! n
连环劫 (連環劫) lián huán jié - double ko" A* o: I' p* s9 q B; d
连接 (連接) lián jiē - connect*
( p t4 N% X' N6 B联棋 (聯棋) lián qí - pair go' U% x* d: h* t2 A
恋子 (戀子) liàn zǐ - reluctance to sacrifice( L( W6 N, ^* P5 a, L# l O( A6 E" t
两分 (兩分) liǎng fēn - equal*
% O4 v+ H- }) Y5 h" U两頭蛇 (兩頭蛇) liǎng tóu shé - two-headed dragon (literally, "two-headed snake")
( u, r3 p; W5 Y7 V* m. b/ \劣势 (劣勢) liè shì - inferior*
5 C2 M- a- V) v5 Z& B$ g6 u裂型 (裂型) liè xíng - split shape3 ]' v) D$ b& D( T9 y
龙 (龍) lóng - dragon*
& a0 N; x; z5 l* X6 K漏着 (漏著) lòu zhāo - oversight' S3 X3 m) c& x
落子 luò zǐ - playing stone on board6 w; Q. e% Q( ~0 W
1 ^8 Q, j' l$ j' T1 y6 l: m0 H; }$ @! R$ I, ~* l, T
M
, n) o, c2 Y" j- _7 ?1 U, C满意 (滿意) mǎnyì - satisfied*
q) ^! `; Q+ e0 r9 z慢 màn - slow*
! d8 `: e; t( K) ~5 @6 _3 c盲点 (盲點) máng diǎn - blind spot6 U3 ~! g' L% f3 e" N% e
梅花六 méi huā liù - rabbity six
( T& _4 R; p* ~& h6 T Z梅花五 méi huā wǔ - crossed five3 v& N! k+ w2 J& f4 v0 R1 g
门吃 (門吃) mén chī - capturing technique by atari
" B, p1 D; K+ o8 X( [: W7 x迷你中国流 (迷你中國流) mí nǐ zhōng guó liǔ - mini chinese opening
: K+ l2 ~% R! A% F妙手 miào shǒu - excellent move
! K* E7 b; ]( V/ _' s" F妙着 (冷著) miào zhāo - excellent move
& N( {! \% T- _5 p$ U6 b/ V# k6 ?! K模仿棋 mó fǎng qí - mirror go
% I7 X2 j9 t5 D& {6 S1 t/ {% m2 Y模样 (模樣) mó yàng - territorial framework# S3 v8 c% }) r8 ^0 X6 `2 [! I
目 mù - point of territory' A. t( ?" D; B5 t
目外 mù wài - 3-5 point( u' ?3 @( k0 {( J
) c7 M3 i9 f& r G8 ]8 @6 o6 [; p( Q# H+ Z! J
N* Q5 g0 v% m' B/ U x* M
内气 (內氣) nèi qì - liberties surrounded exclusively by one player's stones
. Y0 ~9 g; U) [5 w5 E; y& w& w逆官子 nì guān zǐ - reverse endgame move8 y" i! b, R/ z) C! [
逆先 nì xiān - reverse sente
& C7 X: F! B6 u' g, O7 _; W逆先手 nì xiān shǒu - reverse sente
& W% b6 m0 A. q/ i逆转 (逆轉) nì zhuǎn - overturn game
! f* D* Q9 q7 p. A1 C粘 nián - connect*
8 \- S" e- K3 |5 D' ?8 s3 s, P+ z凝形 níng xíng - overconcentrated shape" |& ?3 F% `8 l9 G8 h" i
扭断 (扭斷) niǔ duàn - crosscut
6 O" D$ l1 k: O A, G: D扭十字 niǔ shí zì - crosscut# O9 D) {2 `' y- D( V4 t
扭十字长一方 (扭十字長一方) niǔshízì cháng yīfāng - extend in a crosscut" l; {* q5 d) N$ } Z" \! ^
扭羊头 (扭羊頭) niǔ yáng tóu - ladder
- \9 n8 |2 H3 D4 i. r
0 s) B! X6 F3 ^* l; @
' e+ _% D4 y9 g$ ZP, c8 r4 s& W) o4 B# ~! D8 O
爬 pá - crawl*
0 j' ?/ e; M" a( m6 u! k0 ~盘渡 (盤渡) pán dù - bridge under
' C5 m7 `( Y$ A S! j& h+ ~盘角板六 (盤角板六) pán jiǎo bǎn liù - rectangular six in the corner+ P; ] s( ?$ Z; z
盘角曲四 (盤角曲四) pán jiǎo qǔ sì - bent four in the corner
0 `3 A0 D, x7 y: q3 \+ a抛劫 (拋劫) pāo jié - throw-in ko9 g. {- v8 g% O# E! x: a9 r+ _
配合 pèi hé - coordination*0 I& Z5 j" S/ u% W
碰 pèng - attach to the side# c; H/ [* i( ~/ u! c2 C
便宜 pián yí - profit*
2 e; P, O5 h. H0 X; x骗着 (騙著) piàn zhāo - trick play, hamete: T) k+ A& o6 s) Z3 t- P' i- z
平衡 píng héng - balance** |, ^( |; q2 Q3 a; h2 o; i
破 pò - break*, Y0 J: a+ x+ [, o
剖析 - pōuxī dissection / self-analysis
/ {8 o) U# R$ i, C破解 pòjiè - solution, answer to a problem*" ~1 _! K7 i7 g* p( c+ k& ~. ]
扑 (撲) pū - throw in& _* U. V* |- Y% I( B8 J* R: S$ @
葡萄六 pú tao liù - rabbity six# M1 y( {' D r
谱 (譜) pǔ - game record8 \5 M! X3 {) R! X6 w
普通 pǔ tōng - common** L$ y2 G* H3 i5 S7 Z. d1 O
[edit]" W9 m6 q8 O( L$ e; G$ L% B
Q
; U: i$ ?3 K% x9 ^% Y, E! E: J欺着 (欺著) qī zhāo - trick play, hamete
9 K( w* d Y' p% S( \棋板 qí bǎn - go board- A; s1 I, n! B8 P
棋风 (棋風) qí fēng - playing style
- i6 J& C! Y* J4 J ~; X, i7 ]$ t棋盒 qí hé - stone container6 v" D4 [- I6 S
棋筋 qí jīn - key stones
B+ d" P7 ?! V9 ^: p棋精 qí jīng - key stones! s3 ~ F( h1 j3 t h* A/ H, G% ^
棋理 qí lǐ - go theory
, X0 s1 O- _9 J Z) T; _棋力 qí lì - strength in go
1 _8 y: k- n2 d( z! H棋盘 (棋盤) qí pán - go board, R V1 U. @- @4 h1 x6 g+ R
棋谱 (棋譜) qí pǔ - game record
; x8 q/ l) ?, I* u棋石 qí shí - stone
5 w/ {7 z, b# [5 u: g8 ?+ U棋手 qí shǒu - player*
3 p l! E8 v8 T- O& h棋书 (棋書) qí shū - go book
7 m2 S% x$ ?$ B- y1 B棋院 qí yuàn - go institute, b4 u9 e% d3 i( S d" u; }9 n4 K
棋形 qí xíng - shape1 X) S; J$ D* j, p( h" E. i
棋钟 (棋鐘) qí zhōng - clock*
8 L% o- W7 Z8 @% ]) L5 U! g: X7 Y* a: Y棋子 qí zǐ - stone$ `! J6 M2 X9 p8 I, J. G
弃 (棄) qì – abandon, to discard, throw away6 y0 d3 o c6 v0 A
弃子(棄子) qìzǐ - sacrifice0 |$ p5 Y+ ?9 t. H' n4 Q
气 (氣) qì - liberty2 Y; V4 q. w2 n! |' [" j
气合 (氣合) qì hé - fighting spirit
: L& f1 W8 e" T5 Q3 ]' m气紧 (氣緊) qì jǐn - shortage of liberties' ~# @& K0 X" x: o! d
前 - in front, before*# ^. D: }5 s) D3 t8 `
浅消 (淺消) qiǎn xiāo - erasure" G6 J4 c/ s$ ?7 z$ w# c" R
墙 (牆) qiáng - wall*" V+ a; ]) ]# r+ x& [0 T
强 (強) qiáng - strong
+ q+ w; [9 h1 \' C% ?墙壁 (牆壁) qiáng bì - wall*
! D6 D V) o( [5 ]. x强棋 (強棋) qiáng qí - strong group! v; P2 U, d4 u* d: w5 g+ @
巧手 qiǎo shǒu - clever move: k& f7 k% i9 ~/ Z B& D
巧着 (巧著) qiǎo zhāo - clever move
1 f, A9 y/ ?4 Z N/ a切断 (切斷) qiè duàn - cut*1 C* {& _/ s! k. P$ G0 j
侵消 qīn xiāo - erasure" [7 W( n3 C& O" n h
轻 (輕) qīng - light*: u/ O. p: w1 A3 Q/ g) }
侵入 qīng rù - invasion
! c* J, J" j/ U4 i8 b轻盈 (輕盈) qīng yíng - light*' N! o! I+ }; |6 W
求活 qiú huó - make life/ P, b8 H- f$ ]
曲 qǔ - bend/ _3 T2 R* W# r! V" H9 H% ?/ k" U
曲尺 qǔ chě - carpenter's square7 D8 @7 B. b4 Q- Z9 l% B4 S
曲三 qǔ sān - bent three. m0 ~% Q# B v% y& E5 g
曲四 qǔ sì - bent four" [9 Y8 W& S' Q1 O
觑 (覷) qù - peep
3 E/ k2 |! c8 e( w1 p: n; A0 m3 @" a权利 quán lì - privilege
' q, X1 g$ X. ?9 a确认 quèrèn - confirm/verify (indicates a diagram showing why the correct answer works)*
' ?: a& b, o& p& w3 U7 k- Z. }$ o2 q& E l
# {& f4 B2 p/ L0 R1 Y* [R
( ]9 \% e2 D& E! r6 J3 _% e Q让子 (讓子) ràng zǐ - handicap$ ^: B' v$ U* m/ @
让子棋 (讓子棋) ràng zǐ qí - handicap game
; @7 O0 T6 V; f8 Q/ y+ q/ ]/ ?% o认输 (認輸) rèn shū - resign*
. V/ [0 Q: g* i; \弱 ruò - weak*
8 N/ M5 u, _5 Q. q& Z- f弱棋 ruò qí - weak group
4 X+ w% r( \% T0 R
7 E3 J( C" U: G& T' S' K2 w4 D
& S6 c* _ l% i1 ]! k! q* A( @S/ ]3 i4 C/ x! ^5 S
三间拆 (三間拆) sān jiān chāi - three-space extension+ _+ t& r2 f+ L+ {
三间跳 (三間跳) sān jiān tiào - three-space jump8 E, y0 G6 F. J% ^. b) O ~
三劫 sān jié - triple ko
; `- U' b) {2 q- f- K+ l三劫循环 (三劫循環) sān jié xún huán - triple ko* c% `: M! f0 u+ Q3 K A6 w. k6 F$ ]3 n
三连星 (三連星) sān lián xīng - san ren sei
0 U i8 s4 h8 {" z0 L三目正中 sān mù zhèng zhōng - center of three stones
- G0 E) A9 O# Y9 g% e% J& a三三 sān sān - 3-3 point0 l6 o+ Q2 _8 V! S' t" b- s: h
三手劫 sān shǒu jié - two-move approach ko
- E+ q8 n- R# I8 f. R三子正中 sān zǐ zhèng zhōng - center of three stones
# ]9 v) r1 x3 k杀 (殺) shā - kill*
1 v9 T' @; s" m L* O杀棋 (殺棋) shā qí - kill
! |- M- H! Z* g9 p5 f, C杀气 (殺氣) shā qì - capturing race
% c7 h4 @+ y; R8 A! O+ O上 shàng - upper*' I0 e( b2 K$ Q( c0 }
上级 (上級) shàng jí - advanced level*
( }8 y7 b9 h: j上下同形 shàng xià tóng xíng - symmetrical position
& J/ e0 a' v5 U) m' X/ q稍 shāo - somewhat; a little*
8 J4 _1 r# }7 W1 a/ `" ^, q伸气 (伸氣) shēn qì - increase liberties5 g) ~1 @; z. L) }' I- P* L l
伸腿 shēn tuǐ - monkey jump
/ A+ _+ p% ?9 h, v生死劫 shēng sǐ jié - all-dominating ko3 X9 P; u4 f2 t
胜 (勝) shèng - win*
7 g8 S7 s. Z7 K- s2 C/ d# x8 E胜负手 (勝負手) shèng fù shǒu - all-or-nothing move& Q5 l' J0 X; S4 N" n8 I
胜着 (勝著) shèng zhāo - winning move( C0 P' |4 m/ ?+ w, T' k
失败 (失敗) shī bài - failure*
- }$ J; V& ?) v5 W$ F! U9 i实地 (實地) shí dì - solid territory
' v( s. T @' L' W) C0 F( \1 D十番棋 shí fān qí - ten-game match
- g. g1 q! \6 b, @# @实接 (實接) shí jiē - solid connection. `9 p8 e1 v' N( l+ y/ P" b
石塔 shí tǎ - two-stone edge squeeze$ x/ S G; x/ g' F+ e- [
实战 (實戰) shí zhàn - actual game situation% Z+ [5 X6 q# z* y: W
实战手 (實戰手) shí zhàn shǒu - situational move
: Y7 [8 q: q6 v1 N6 `势 (勢) shì - influence*; j Q) Y$ K3 R+ n. k( T
室 shì - house; room*
# e3 ~1 n# ?/ ?; n& q r/ w势力 (勢力) shì lì - influence*
5 v' J3 Z5 q! m试应手 (試應手) shì yìng shǒu - probe! B S! _- {1 V- v* ^
收官 shōu guān - play endgame6 ^8 u9 f" Q3 L3 x0 M# f
收官子 shōu guān zǐ - play endgame
* P( _ c# ]9 E0 ~; c" T收后 (收後) shōu hòu - last play( d6 H6 f/ V% p0 A# A
收气 (收氣) shōu qì - reduce liberties! o' V& E9 X( a# W
守 shǒu - defend*
$ n9 Z) R1 V q/ @8 O2 K手 shǒu - move; O i. L8 l% y3 J7 p6 _! T4 {
手段 shǒu duàn - technique*- ^, m( r3 }: P- a. w6 X: }
手割 shǒu gē - reorder sequence
* W8 E p! T4 W0 Y6 ~守角 shǒu jiǎo - corner enclosure
& s; q$ |$ w2 @7 L8 J手筋 shǒu jīn - tesuji$ I' M/ Y3 @; s' q5 B$ e6 h
手顺 (手順) shǒu shùn - sequence
& L# J! L- _* u0 |0 v1 V+ w6 \5 [- w* U" C手谈 (手談) shǒu tán - hand talk
8 `% N0 A4 C2 J% |授先 shòu xiān - one stone handicap& u: f5 f5 m0 ^, O$ F
授子 shǒu zǐ - handicap$ f* |0 T& f Y5 ]! W
授子棋 shǒu zǐ qí - handicap game/ \+ k& o3 w% P& X! p
书 (書) shū - book*
3 ]( F- Q$ j0 [* e8 C1 x1 Z输 (輸) shū - lose*7 \ b9 W$ s. f1 E: ?/ o
书本 (書本) shū běn - book*
% A9 A; i& Q8 _9 U# y+ f数目法 shǔmùfǎ - territory scoring
8 s8 A$ @, r- E数子法 shǔzǐfǎ - area scoring$ J+ ^( J1 A6 w5 {9 G
梳形 shū xíng - comb formation
4 v; [. g: ] d梳形板六 shū xíng bǎn liù - comb formation2 U0 f; {( o' V( ~9 z& E; j( k/ a
双 (雙) shuāng - bamboo joint8 p. X2 k* ?# w5 N% B: a
双吃 (雙吃) shuāng chī - double atari
( R. G1 m, u! S; S) }5 C双打 (雙打) shuāng dǎ - double atari. I# V( ], U5 a2 j4 t
双打吃 (雙打吃) shuāng dǎ chī - double atari9 k4 l+ H: }! o$ Q3 \9 Q* ^2 P' Y; o
双倒扑 (雙倒撲) shuāng dào pū - double snapback
3 I9 o0 m) A% }/ H8 H" D2 ~; v3 x双方 (雙方) shuāng fāng - both sides*
* O |% h* M# R+ \! J双飞燕 (雙飛燕) shuāng fēi yàn - 4-4 point double low approach
2 u0 K' f" S$ \# v1 m( W双挂 (雙掛) shuāng guà - double approach
, z9 u" f' m) s4 o双虎 (雙虎) shuāng hǔ - trumpet connection
+ F- n( | q( L双活 (雙活) shuāng huó - seki
. M# E# \$ {) { h1 g D双叫吃 (雙叫吃) shuāng jiào chī - double atari
2 O: p6 ?+ w2 p5 D' n; K双劫 (雙劫) shuāng jié - double ko0 x% {2 B! m; ^* A3 ^( _
双征 (shuāng zhēng) - double ladder4 R: `' Y- H0 y5 z0 X. Q6 Z* }
顺序 (順序) shùn xù - sequence*$ [* R$ w' D. ]8 K
死活 sǐ huó - life and death- q0 `/ G/ U! W, E# [
死活题 (死活題) sǐ huó tí - life and death problem6 Y8 E# O; Z* S% K' k
死棋 sǐ qí - dead group6 [ U+ `) h g0 `) C
死子 sǐ zǐ - dead stone
" _; V! q! q, Z5 q- |四间拆 (四間拆) sì jiān chāi - four-space extension
: N% ^' E* \; U7 ?" N2 {四角穿心 sì jiǎo chuān xīng - occupying four corners and center
* {6 B% v4 i9 h' n四劫 sì jié - quadruple ko
: m/ C/ y5 [9 K' I四劫循环 (四劫循環) sì jié xún huán - quadruple ko9 h; |% R9 s# y$ A# r
四连星 (四連星) sì lián xīng - yon ren sei) d+ S, F: J& ?% s8 ~+ n8 d
松 (鬆) sōng - slack*
' N! R4 i0 r# z7 R0 Q松气 (鬆氣) sōng qì - increase liberties; s2 _$ F8 n q1 d8 L
松气劫 (鬆氣劫) sōng qì jié - approach ko
! Q4 C$ \% m/ l% E8 K俗手 sú shǒu - crude move
5 h, D9 C& Z9 m8 A5 {随手 (隨手) suí shǒu - hasty move- |+ q2 w4 a: [9 Y, n
随手棋 (隨手棋) suí shǒu qí - hasty move# K! D3 M, @" |* |: R
损 (損) sǔn - loss*
$ `$ ]7 G: O" A- i损劫 (損劫) sǔn jié - losing ko threat% p3 T' I* S" s
损失 (損失) sǔn shī - loss*
" h7 f: A( Q$ c% _7 u) v q& A顺序 (順序) sùn xù - sequence*1 |+ `1 F1 _, k. k# P- [* B" Z
6 {8 {' L& {1 U/ {6 v1 c- N! v1 Y5 R4 [6 x- q5 y' W
T" I8 C, @0 F1 x. G0 u
台象 tái xiàng - Tower" l: d* W! L* r7 d0 b9 S
弹性 (彈性) tán xìng - flexibility*
* O& g# G3 A( U& N; k* [$ h3 S4 k搪 táng - block*9 H" G4 |- x: _, T. w6 f* K0 |
套劫 tāo jié - two stage ko/ y; K" C: F8 ?7 R4 ^
逃 táo - escape*
- ]& C6 S' A( j% [5 w逃遁 táodùn - to escape, to run away, flee* J, ?( @( U1 j6 A/ v7 F+ r% g
逃生 táo shēng - escape*8 k' ]1 S& x& N2 M$ c4 E7 F
腾挪 (騰挪) téng nuó - sabaki& C6 X% L8 H4 l% T& r+ ?
提 tí - remove from board% m9 p1 h# u% v" q' u8 v% ~
提劫 tí jié - taking the ko1 Q9 j6 z+ r; z( s( o1 A1 q8 B
提子 tí zǐ - remove from board
" C8 G% a" e' S天王山 tiān wáng shān - tennouzan$ p7 w, u7 m2 b0 h h
天下大劫 tiān xià dà jié - all-dominating ko
9 Z6 R( ~7 N4 [天下劫 tiān xià jié - all-dominating ko0 @7 C8 z. x2 V9 n
天元 tiān yuán - tengen7 Y) h K c! k7 t
跳 tiào - jump*
' X8 z; v8 i# _" @3 S$ _$ _/ J1 \贴目 (貼目) tiē mù - komi
2 Z. o8 C" [3 Z3 h4 ~2 ^铁柱 (鐵柱) tiě zhù - iron pillar*
2 o4 V9 Z* T5 R9 Y9 `! [挺 tǐng - push up; stand*$ ]- b8 g" ]% k9 K3 e
投降 tóu xiáng - resign*
' ?( m8 L9 }% s! |投子 tóu zǐ - resign
2 e) ^$ ~4 l6 H4 N" W8 J \透点 (透點) tòu diǎn - placement& ~+ e/ m3 N4 F9 v
图 (圖) tú - diagram*; X" C' A7 P# z1 k% x: J
退 tuì - pull back
( j) Z7 b2 Q3 x) w$ ~, O托 tuō - underneath attachment
( O7 L9 m1 W' N1 U! s5 g脱出 tuōchū - escape, break out
: z0 M' x g' e" H8 k) m1 ^脱骨 (脫骨) tuō gǔ - under the stones2 u( ?6 ^, h$ O6 d6 ^: L+ I
脱先 (脫先) tuō xiān - tenuki
) w/ L- {; s. f
\( _& U, h. @
& M2 Y# ]6 [) |$ ]5 yW, {% t |2 X, ^2 k6 h3 ?
挖 wā - wedge
2 G* S O9 r6 {6 s" i# z: ]& e外目 wài mù - 3-5 point r( h. z' z# [9 O- r" e
外气 (外氣) wài qì - outside liberty7 @- u: n" v( P2 t
弯三 (彎三) wān sān - bent three
/ k+ R* x! Y6 e X- O弯四 (彎四) wān sì - bent four
# Y ]( M/ ~* B# g5 W万年劫 (萬年劫) wàn nián jié - ten thousand year ko+ [5 ?' q# Q; Z
围 (圍) wéi - surround*8 p3 t+ S( x2 ^. q& K' Z* N
围棋 (圍棋) wéi qí - go
# s5 Z* E( d. l! v3 [尾巴 wěi bā - tail*
- Q) B {# i* S' ]- P' D1 }味道 wèi dào - aji, t' G9 x2 L- g7 Z/ ^3 \
文凭 (文憑) wén píng - diploma! V) P V! M1 {8 F( U
稳当 (穩當) wěndang - stable; firm*
& |# C s* ~" c N, h问应手 (問應手) wèn yìng shǒu - probe! y2 c' i1 S; H: V/ v) e
乌龟不出头 (烏龜不出頭) wū guī bù chū tóu - crane's nest9 z/ ]" f- D2 P+ G1 w
无理 (無理) wú lǐ - overplay- l" y- ^; d" H3 |
无忧劫 (無憂劫) wú yōu jiě - picnic ko
s# V3 {! ]/ [0 p. }! o" m五子棋 wú zǐ qí - gomoku narabe, m5 L& i2 K5 R" t" G c
五间拆 (五間拆) wǔ jiān chāi - five-space extension3 K& T0 B7 Y% f6 G$ J' `% _
五连星 (五連星) wǔ lián xīng - go ren sei
r/ c, o# O$ X五五 wǔ wǔ - 5-5 point
+ I, q5 U- P2 O% T
+ x, a* F0 @: M/ |! c, b% G/ B4 Z" ~& O1 R1 q+ T! s5 |
X+ n% e6 s( A7 `( X8 L
细棋 (細棋) xì qí - close game
7 L( b, Z0 m& S1 N% C瞎劫 xiā jié - false ko threat! U0 R& \7 e" J7 }$ E) ]" A2 _6 P
下 xià - lower*
* x2 o& }; j% {下法 xiàfǎ - method*9 e& z5 T; d) G& U& }+ }
先 xiān - before; first*
" O. W& z& ^1 h9 G3 b t2 N' J2 i先手 xiān shǒu - sente
1 S2 C Q6 w! m4 V) Q先手劫 xiān shǒu jié - a ko in which the player makes the first capture
% e' r- H, l. O. g先手利 xiān shǒu lì - forcing move% d& E+ D7 ?0 U0 q3 D
先中后 (先中後) xiān zhōng hòu - sente with hidden gote! V/ B2 Z) f, I0 I/ b
陷阱 xiànjǐng - a trap*# Y ~* |0 E( T3 g
象步 xiàng bù - elephant's move5 o( S6 `6 s7 M2 @
象步飞 (象步飛) xiàng bù fēi - elephant's move7 K8 R9 A7 f; S' B, ~1 s! `7 i* B( u
象飞 (象飛) xiàng fēi - elephant's move5 W3 U2 |* d# x8 q r; e
向小目 xiàng xiǎo mù - facing 3-4 points
3 D/ e5 y/ e6 ^! D2 n4 b! ~象眼 xiàng yǎn - center of elephant's move8 [& N" i8 N4 P2 s7 l7 H
消劫 xiāo jié - ending the ko
6 x4 t( Z" f3 _小 xiǎo - small*' D6 |* K3 F- G. H/ V
小飞 (小飛) xiǎo fēi - knight's move
- [! F* s/ \% m J3 \% b. Y小尖 xiǎo jiān - diagonal7 ~6 s" U. d% o0 f
小林流 xiǎo lín liú - kobayashi opening
# O! U$ E1 r2 u! ^6 A: Z小目 xiǎo mù - 3-4 point
2 r8 Z+ i0 t/ M3 K! X小盘 (小盤) xiǎo pán - small board (13x13 or smaller)* A+ H0 \6 S I8 D* Y- _
小棋盘 (小棋盤) xiǎo qí pán - small board (13x13 or smaller)8 ?+ t9 T4 e! Z# ]" i
小伸腿 xiǎo shēn tuǐ - small monkey jump
/ y9 D( s7 U$ @: a- `+ V( J小猪嘴 (小豬嘴) xiǎo zhū zuǐ - tripod group with extra leg
+ V; `( t2 j: `效果 xiào guǒ - effect; result*
$ u$ \' e; q t+ J6 R效率 xiào lǜ - efficiency*, V) z- W5 M6 f) a
新布局 (新佈局) xīn bù jú - new opening
. Q) p6 H1 k' A2 n0 ]6 ^新手 xīn shǒu - new move" N, t1 G; g: D/ T9 [" f
星 xīng - star point& t, G1 Q3 ]* k# P2 S
星位 xīng wèi - star point. y' k! C& E, J9 x" O
形 xíng - shape*
0 U7 Y8 z O; M形势 (形勢) xíng shì - situation*7 Y6 F1 h- ]5 Y0 j- h5 P. _
形势判断 (形勢判斷) xíng shì pàn duàn - positional judgement+ e2 l* d3 P0 M" H) S" u4 J
形状 (形狀) xíng zhuàng - shape*7 ^0 P1 {" w6 o, j/ g$ P
秀策流 xiù cè liú - shusaku opening
* e2 G0 j/ s+ r- g9 n# N5 i虚手 (虛手) xū shǒu - pass
3 r. J7 z3 i& I: W1 I/ D虚着 (虛著) xū zháo - pass
4 u5 V7 o5 m/ I( E0 ]. E序盘 (序盤) xù pán - opening
) k( ]4 Z( T# O学生 (學生) xué shēng - student*
( s6 D1 P, ^0 Z o雪崩 xuě bēng - avalanche*
8 X/ l) t# ^) b: ^: d0 ?. x; D循环劫 (循環劫) xún huán jié - double ko
. N6 Q. H9 M9 u" C+ h; ^ i4 X2 T# ?3 I
: _, D: H2 w" o% f0 i9 W: e
Y; O5 c j) P' |$ b. ^2 @/ ^- N
压 (壓) yā - push down*
! U5 s) S- k; H3 i0 Q t压力 (壓力) yā lì - pressure*
; f( B8 S( S L2 S/ B延气 (延氣) yán qì - increase liberties
; u! o* X5 X6 p- ~6 J眼 yǎn - eye*
) M; q C* S4 C1 y1 j眼位 yǎn wèi - eye potential; eye space, X2 t6 Z$ j4 i2 P7 Y) X! N
眼气 (yǎn qì) - eye liberties
# @, I" T% W c. b& O" @3 f眼形 yǎn xíng - eye shape; eye space
1 C% _! n8 O! }2 r4 @妖刀 yāo dāo - magic sword) o! k! u3 A8 [
摇橹劫 (搖櫓劫) yáo lǔ jié - double ko
! Y: G( ^" _: \要点 (要點) yào diǎn - vital point
/ I; U/ f5 l, D要子 yào zǐ - key stones, D; z. P2 l% \! M" Z
业余 (業餘) yè yú - amateur*6 z0 ?$ M; u+ I( e ^. d
一方地 yī fāng dì - one-sided territory
' w4 `4 R# r/ ^$ J" Q$ y4 ]一间拆 (一間拆) yī jiān chāi - one-space extension5 E1 B4 c- D. y8 I2 Y
一间跳 (一間跳) yī jiān tiào - one-space jump$ G' [ R9 m E, a0 i$ ^7 @
一手劫 yī shǒu jié - direct ko8 n' z) m0 q5 b
一子解双征 (一子雙双征) yī zǐ jiě shuāng zhēng - dual ladder breaker
4 v/ c% B. b) {! p疑问手 (疑問手) yí wèn shǒu - questionable move& |8 B- L4 W" \2 Y+ p
弈棋 yì qí - play game*5 ]- u& e- P% A4 [: z$ p: L
引征 yǐn zhēng - ladder breaker
]% u9 z/ z- G. t2 ^3 w2 M赢 (贏) yíng - win*6 U7 |5 |9 ~7 z/ j! y
应氏 (應氏) yìng shì - ing's
m/ a3 ^: |' M8 w' i硬腿 yìng tuǐ - first line descent+ p9 O& [9 K3 |! o9 f0 D4 t
优势 (優勢) yōu shì - superior*( J5 I" X- x% X7 {6 D9 }
有利 yǒu lì - advantageous*
- v7 S- W4 y; e, p; L; t6 a/ ~有眼杀无眼 (有眼殺無眼) yǒu yǎn shā wú yǎn - eye kills no eye$ T2 y6 ^- s+ B) P1 E
有眼杀瞎 (有眼殺瞎) yǒu yǎn shā xiā - eye kills no eye
+ m- s1 r# D% |2 B$ N右 yòu - right*
9 t/ i0 d) `3 o- @+ t余味 (餘味) yú wèi - aji
( O+ m* P: O! N# D6 W% s: d愚形 yú xíng - dumpling shape6 L: g2 o! C8 H7 N: l& O% S% U' Q* u
宇宙流 yǔ zhòu liú - cosmic style
' E+ b( c5 t. H' e+ i5 h原则 (原則) yuán zé - principle*
; s- S+ h# J- C3 `院生 yuàn shēng - insei1 s& a0 e2 a9 j
# g, l7 j+ x4 o" g4 l$ H7 q. J( w
: H! O7 \ D- H. M1 d6 S8 ^Z
g: \$ r3 Z# [枣 (zǎo) - jujube (Chinese Date Wood)*
2 n% K, o/ f. Q r& I3 s* U9 L" l0 _, Q扎钉 (扎釘) zhá dīng - iron pillar*% `. ]' z, H# U0 ` y
长 (cháng) - stretch
- \/ I) O1 m. `: G) P7 \6 K0 @胀牯牛 (脹牯牛) zhàng gǔ niú - oshitsubushi
, ?3 t' D$ b, {胀死牛 (脹死牛) zhàng sǐ niú - oshitsubushi
# P+ S! e& t( I& E/ L6 L着 (著) zhāo - move
) w6 m: F8 X( }/ J" N$ }真眼 zhēn yǎn - real eye
" ` ?6 |# {9 p, ^" y镇 (鎮) zhèn - capping play/ i! s+ T' c0 a, A6 y
镇神头 (鎮神頭) zhèn shén tóu - dual ladder breaker5 Y, z( ^% i/ p1 H; x- p4 ^. `
镇头 (鎮頭) zhèn tóu - capping play
7 |$ g+ c9 K0 i- h- r) N/ A" d2 r证 , 证书 ; zhèng, zhèngshū - (Dan grade?) certificate, rank diploma9 U" o' j. L5 o3 e
征 zhēng - ladder5 @% t% u& |* }: B; |5 q
争棋 (爭棋) zhēng qí - official challenge match
^% g8 ~0 D2 C; _征子 zhēng zǐ - ladder; N4 W; j& M3 V) B
征子劫 zhēng zǐ jié - ladder ko' i( i0 \) c# D; q& q8 a! s+ U$ B
整体 (整體) zhěng tǐ - chain n" X4 @" l) J3 e
整型 zhěng xíng - settle3 r* K- A, x( j9 c
正解 zhèng jiě - solution*
& Z; E h" o6 Q4 Y" H `$ L正确 (正確) zhèng què - correct*0 o$ ]* D5 h3 J8 K' a& q7 \
证书 (證書) zhèng shū - certificate*. V* l8 ~8 K0 L( E2 Y7 |, Y
正着 (正著) zhèng zhāo - proper move
. R- }1 O1 F C4 I# k- M1 R7 E指导棋 (指導棋) zhí dǎo qí - teaching game; E6 m) H* @8 M9 O
直二 zhí èr - straight two/ h! y. ~# B5 I- U) | j
直三 zhí sān - straight three* _# [& X# I0 s! j" M
直四 zhí sì - straight four4 M! f# j5 [1 ?
职业 (職業) zhí yè - professional*
& _1 m2 S; W/ E7 t' f只此一手 zhǐ cǐ yī shǒu - only move% |# b( L- C6 J4 ~ a
治孤 zhì gū - managing isolated weak group
q5 v. P2 ]. _9 O5 r# w中 zhōng - center*
& W4 y7 V# `* T0 N+ {钟 (鐘) zhōng - clock*5 S! D/ w8 l0 {& U) p `
中腹 zhōng fù - center*
) I( ]2 W* E J$ a0 b" A. @& @中国流 (中國流) zhōng guó liǔ - chinese opening: `5 T/ p2 `. R( N" ^) \5 m
中级 (中級) zhōng jí - intermediate level*
( h/ z( q( i* e; `. L5 D I) Q终局 (終局) zhōng jú - end of game
% `3 p' E* {6 S; S9 s& i! ^0 r6 C中盘 (中盤) zhōng pán - middle game
. ^$ X( O ], k% j w终盘 (終盤) zhōng pán - endgame
+ h. M% f4 b( b" e: p* R5 Q7 t中心 zhōng xīn - center*6 m1 q6 X- V b1 L2 b
中央 zhōng yāng - center*
0 Z8 D* N- q# S- r9 ]中原 zhōng yuán - center*8 Y6 V* [; q' ^ u
重 zhòng - heavy*
" J5 N# d2 T% B主动 (主動) zhǔdòng - (to take the) initiative*/ o& S2 t8 C2 ~
专业 (專業) zhuān yè - professional*
5 M9 E* m) s( r转换 (轉換) zhuǎn huàn - exchange*
( f# R* ^2 r7 D* H/ @3 a" {/ @; A: Y装倒扑 (裝倒撲) zhuāng dào pū - a move that threatens a snapback
- X d- `! r# v( s% M/ D* ^4 x装劫 (裝劫) zhuāng jié - a move that threatens a ko
! h; Y1 f k- j% g# k撞气 (撞氣) zhuàng qì - reduce self liberties( u m, Q* n1 [- L; m$ b X
追 zhuī - chase*+ D, I! a7 _* n2 Y5 B L4 o9 w7 k
追捕 zhuī bǔ - chase*
! r/ P6 k9 h) W4 `# a0 Y/ \子 zǐ - stone; unit in chinese counting
; B! x4 D) f5 B |5 [& y. n& ?自然流 zì rán liú - natural style
3 a. q2 o) M1 o" l& S- w7 G自杀 (自殺) zì shā - suicide*
! X" Z7 @8 p' t左 zuǒ - left*
+ Y8 P2 h& l( \( y0 E2 }左右同形 zuǒ yòu tóng xíng - symmetrical position
* }! |4 Y3 {, i- M; Y做活 zuò huó - make life
0 [. n: r3 F( y3 |/ a做劫 zuò jié - create ko/ S) k1 j* U+ _8 r% [9 H
作战 zuòzhàn - combat*6 p% t {, s# p" I" c1 Y2 A/ M$ Z
做棋 zuo4 qi2 - 'arranging stones' - phase for counting (Chinese Rules)" v$ `6 b' Y- D& ~( d: @( f* W
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